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Agriculturalize the USA - A good start strategy in Victoria 3 by An Economist Plays 

An_Economist_Plays
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I've been eager to start a USA run since 1.7/Sphere of Influence released and now I'm doing it! LOTS of opportunity to talk US history as we do the play-through. Along the way, I want to also bring in a focus on the industrialization of the USA and talk about the pre-requisites for a proper economic boom. In this video, we tackle an important and often overlooked basic requirement, that of increasing and modernizing agricultural production.
Thumbnail image from "Playing Soldier" by Richard Cheek.
My mod list is in my Discord server on the #victoria3 channel. If it was easier to do a Steam collection, I would have done one. :-)

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7 сен 2024

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Комментарии : 54   
@CaelReader
@CaelReader Месяц назад
Hail Columbia mod author here, hope you enjoy the playthrough with the mod! I will warn you that there are some incompatibilities with the Gilded Age mod. Texas starts as a protectorate which stops it from asking for statehood, and Gilded Age has some events that will spawn characters that HC already implements, creating duplicates.
@An_Economist_Plays
@An_Economist_Plays Месяц назад
That I did see happening, with Texas holding out on me. Is there a possibility of a compatch, or will I need to pick and choose? I load HC after GA, thinking that's enough to fix, but it seems like there's more to it than that.
@CaelReader
@CaelReader Месяц назад
@@An_Economist_Plays looking into the Gilded Age files, there's a lot more overlap that will cause problems than just that, they have their own version of the compromise of 1850, dred scott, etc. A compatibility patch would have to be to just disable all the GA content for the US.
@An_Economist_Plays
@An_Economist_Plays Месяц назад
I was thinking it would need to be something like that. I might try a hand at it...
@TheBestMCScavenger
@TheBestMCScavenger Месяц назад
Video summary: Well fed drunk lumberjacks are the backbone of an industrializing economy
@An_Economist_Plays
@An_Economist_Plays Месяц назад
100% 😊
@ThomasDega
@ThomasDega Месяц назад
Nice to hear that you now consider decrees more powerful after our discussion! 😁 And thank you for the mention at the end of the video. One other advantage of throughput decrees I forgot to mention is that it will alter the behavior of the private investment pool, as they will build more in states with active decrees. For example, a resource decree on Pennsylvania will not only increase profitability of existing buildings the private sector will also prefer to build more of those building there IF you have available infrastructure. This will also work for agriculture in Ohio. The road maintenance decrees should also effect the investment pool's decisions provided that ROI is used in the decision making process, although I don't know how to find out if this is the case in game. What mod increases the size and number of the decentralized nations? That looks much more realistic for 1836 than the base game.
@ericmetcalf3327
@ericmetcalf3327 Месяц назад
Hail, Columbia adds these for the US, along with lots of other flavor (characters, events, etc).
@An_Economist_Plays
@An_Economist_Plays Месяц назад
One benefits from the experience of others, for sure! And as mentioned, the Hail Columbia mod fixes North American borders to reflect settlements as opposed to broad claims. I really like how the USA has to keep an eye on the frontier for much longer and doesn't just get everything by 1850 and has the West urbanized by 1880.
@joe-mn4ln
@joe-mn4ln Месяц назад
All I do is play USA with your mod list so glad to see this. I feel like the game is made for USA playthroughs.
@An_Economist_Plays
@An_Economist_Plays Месяц назад
If you play the USA heavily, I 100% recommend the Hail Columbia mod to enhance that playthrough experience.
@sasi5841
@sasi5841 Месяц назад
​@@An_Economist_Playsvanilla map sucks, hail Columbia feels like a necessity. As a side note, any USA revolt can turn into the CSA, even years after enforcing the slavery ban war goal on the US
@An_Economist_Plays
@An_Economist_Plays Месяц назад
Kinda what we have in the real world, then...😁
@rhel373
@rhel373 Месяц назад
I think a less pleasant way to phrase that introduction is that if you need cheap industrial labour that'll ask for little, you might want to kick people out of agriculture first. Make them need the job. At least that's how it worked in a lot of places in Europe. Enclosures and all that stuff.
@An_Economist_Plays
@An_Economist_Plays Месяц назад
And with cheap food, there's no ask for them to go back to farming.
@s4098429
@s4098429 Месяц назад
In vanilla I found building farms ineffective at keeping the grain price low, you can’t build them fast enough. Importing grain from Qing was the way to go.
@An_Economist_Plays
@An_Economist_Plays Месяц назад
Short of that, it's getting more and better fertilizer.
@andrewmargraff
@andrewmargraff Месяц назад
There is actually a reason you’ll be getting more wood when switching logging camps over to rail transportation. It’s because if a logging camp has hired 4,000/5,000 laborers it would be producing 80% of its output. Then, if you were to switch over to rail transport, its maximum laborers would be reduced to 4,000, so it would suddenly then be producing 100% of its output. :)
@An_Economist_Plays
@An_Economist_Plays Месяц назад
Yes, very well put. And, once a nation has cheap inputs for rails, then there's a tipping point where making lots of trains makes lots of sense. :-)
@mattbowdenuh
@mattbowdenuh Месяц назад
Another Texan with an economics degree who plays vicky3??? subbed!
@An_Economist_Plays
@An_Economist_Plays Месяц назад
Yessir!
@charlottepawlowski2093
@charlottepawlowski2093 Месяц назад
Been waiting patiently through France for the USA play! ~thank you
@An_Economist_Plays
@An_Economist_Plays Месяц назад
MURICA TIME 😁
@itriedtochangemynamebutitd5019
@itriedtochangemynamebutitd5019 Месяц назад
The US is by far the easiest economy to manage in this game because of it's high resources, high migration, especially it's gold and oil. Which is what happened in real life.
@An_Economist_Plays
@An_Economist_Plays Месяц назад
It is a great nation for learning many game mechanics, for sure.
@itriedtochangemynamebutitd5019
@itriedtochangemynamebutitd5019 Месяц назад
@An_Economist_Plays We've really been blessed to be in the perfect geopolitical situation of any nation, there was about to be a helium shortage until a massive deposit of helium was found in the US.
@An_Economist_Plays
@An_Economist_Plays Месяц назад
@@itriedtochangemynamebutitd5019 indeed. The vast Mississippi river system was instrumental in creating a truly unified market for the USA. And that was just the start...
@sicalun
@sicalun Месяц назад
recently found your channel, I really like how you explain each action thoughtfully and tie in the real-world historical context; the modlist is awesome by the way - I just had to disable political and economic changes since I'm not very good at vic3 yet and felt that the currency system was a bit overwhelming. all in all, great video and keep it up!
@An_Economist_Plays
@An_Economist_Plays Месяц назад
Glad you found the channel and honored that I could be of help to you.
@TBizTch
@TBizTch Месяц назад
Very Excited for this new series. Love the content!
@An_Economist_Plays
@An_Economist_Plays Месяц назад
Thank you!
@commissarkordoshky219
@commissarkordoshky219 Месяц назад
Any word on maybe a Netherlands playthrough at some point? :) I like rooting for the little guys and they seem pretty alright to me - We also have our share of genocides! hurray... Fucking VoC...
@An_Economist_Plays
@An_Economist_Plays Месяц назад
They may need to wait, as I'd like to also do a Great Game play as Russia, among other projects. It's worth a consideration.
@1Maklak
@1Maklak Месяц назад
As a European, corn is the same as grain, while maize is the proper name of the plant.
@An_Economist_Plays
@An_Economist_Plays Месяц назад
This I know. But we're in AMERICA now! :-D
@sasi5841
@sasi5841 Месяц назад
Have you played using the great revision mod, id highly recomend it. It allows you to individually micro your tax rates for income, per-capita, land and dividends taxes.
@An_Economist_Plays
@An_Economist_Plays Месяц назад
Yes, and I'm awaiting a revision to that mod to be split up into areas of focus so that it won't have to fight with other mods on load order priority.
@antonisauren8998
@antonisauren8998 Месяц назад
Is that uncolonised America patch change or some mod?
@An_Economist_Plays
@An_Economist_Plays Месяц назад
That's a change due to the Hail Columbia mod, highly recommend it.
@dillpickles879
@dillpickles879 22 дня назад
I subbed.
@An_Economist_Plays
@An_Economist_Plays 22 дня назад
all right all right all right! :-)
@phluphie
@phluphie 26 дней назад
You're in TX? Hey! A local boy. I need a tutorial
@An_Economist_Plays
@An_Economist_Plays 26 дней назад
What would y'all want for a tutorial?
@phluphie
@phluphie 26 дней назад
@@An_Economist_Plays I'm happy w/ a play through showing everything you're doing and why. Like you're doing w/ this US play through.
@sasi5841
@sasi5841 Месяц назад
How do i get peasants out of subsistence farms, thats the thing i struggle with the most. If i overbuild farms/plantations to get tid of subsistence farms, the buildings get automatically removed if they arent profitable
@An_Economist_Plays
@An_Economist_Plays Месяц назад
I have yet to get rid of all subsistence farming in a game. There should be a mechanic to have them abandoned for either other farms OR industrial work, not just agricultural substitution.
@truth7921
@truth7921 Месяц назад
They're not profitable because you're building too many. The pay will be too low because the product sale value is too low because there's too much being made. Why would anyone want to leave subsistence farming? You're at the whims of the economy. Wages go down across a state? Doesn't affect you. Good is in lowered demand and layoffs happen? Doesn't affect you. Grain or clothes prices go up and laborers can't afford them? Doesn't affect you. Subsistence farmers make their own food, clothes, furniture, liquor. They don't need anyone else. The only way they'd be interested in giving all that up is if there are much better jobs out there. They aren't going to do it at a low productivity farm. Maybe a well-paying industrial job, however. Or a subsidized job. Or if there's social security as well.
@An_Economist_Plays
@An_Economist_Plays Месяц назад
@@truth7921 which is why I have a mod to cut down on subsistence farm productivity. I might nerf them even harder...
@sasi5841
@sasi5841 Месяц назад
@truth7921 I make steel mills, motor industries, ports, railways, paper mills, mines, etc. But the peasants don't want to leave their subsistence farms. I built farms/plantations to convert peasants into laborers and with the goal that they will eventually work for the higher paying jobs.
@truth7921
@truth7921 Месяц назад
@@An_Economist_Plays I've never had it be a problem in any country, although I've never played the US. Ironically, if you try to help the peasants by passing homesteading, it actually makes them want to stay because it improves their productivity! I usually do it anyway. You can also technically get around it by eating up all the free/arable land, although that's harder to do in the US because they obviously start with a ton.
@RyanPatrickOwens
@RyanPatrickOwens Месяц назад
Do you remember your President Nixon? Do you remember the bills you have to pay, or even yesterday? As the biggest David Bowie fan I’ve ever personally met, I appreciate the title of this series.
@An_Economist_Plays
@An_Economist_Plays Месяц назад
I want the young American Young American, young American, I want the young American :-) If I do one where I build a lot of railroads, I'll have to call it "Station to Station"...
@RyanPatrickOwens
@RyanPatrickOwens Месяц назад
@@An_Economist_Plays the European canon is here!
@An_Economist_Plays
@An_Economist_Plays Месяц назад
@@RyanPatrickOwens to be sure, the Plantation Owners are very much the Thin White Dukes...
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