this is literally ai? its not machine learning obviously but ai includes things like this. it considers two states, jumping and not jumping, and selects one of the two states to continue on with based on an evaluation function (whether or not it will be able to continue in the level), which is how most ai works.
The AI probably fully processes its position in the level and the paths taken as a result of the inputs it could make thousands of times per second so I think the spider part is just sightreadable enough when you get to that point.
I'd really like to learn more about how this AI works, especially with the new rules of 2.2 turning the goal in each level completely upside-down, how does it know how to do things like, say, jump to pick up the 3 at the second drop? Is it using reinforcement learning, or was it trained for Dash in particular?
function{undofunction:'translateall(dutch)',mode:force,sort:mostrecent,logs:"youtube stop translating everything to dutch when it isn't dutch and GIVE ME AN OPTION TO UNDO IT"} ## Yeah youtube decided to translate the entire web page for no reason without letting me undo the effect this is not the first time it happened youtube stop translating everything
why is everyone thinking this is a human playing, no human could find this unless they're smart enough, and no, humans wont do the same route every single attempt, also, playing dash 1.8k times would get pretty tiring and you would stop trying 30% of the way in.@@1xyzzs
0:02 We all did this at any costs. Don't lie, you did this. 1:27 You may have done this (Lots of people did this in Blast Processing's wave) Also the fact it's 1813 attempts 💀💀
AI Stands for Artificial Intelligence and its an trained BOT that Learn how to do it then it just does it it may take a time mostly like let the bot know the map for 3 days or somenthing like that because they Learn too slow
This is NOT AI, it's quite obvious these are human clicks. The trajectory is a modification to the game. AI would no idea, without preprogrammed knowledge, what most of the in-game objects to because the objects themselves would not perform any specific action without triggers. (I.E. the buttons at the spider section) It would also have no clue that the 2nd secret coin exists, and even if it knew that boundary was fake, it would take the much more obvious path. Not to mention, most of the clicks are so imperfect and random that it's clearly just a human playing the game.
the imperfectness of the clicks actually make it more believable because ai does not exactly know how a human would play it. the first swing part actually looked like it was played by an ai
@@RobloxVanillite AI would *not* make imperfect clicks like these. An AI would make the latest clicks possible-- otherwise it does not see any reason to click. The swing parts are clicked randomly, and that's exactly how a human WOULD play it. So, you basically just counterargued yourself.
I wonder what percentage of people think this is actually real lol explanation: they used a bot to record inputs and play it back + a mod that shows your trajectory
I know this is fake, I think that most people are kids that don't know the fact that bot and AI is not the same thing in GD. Also why does this guy translate titles into Polish, some titles have really bad translations, for example "beats" has few meanings and it got translated as "punches" , not "defeats". So the title is "AI bije Dash".
i dont think this is ai, the ai cant just "see" the yellow blocks being obligatory to bump in, also at the predrop section(3rd coin) the ai wouldve jumped consistently from the same distance from the gap, but instead it jumps chaotically.
For anyone who is confused I just like to say this. The AI is programmed to take the best possible route and sure enough the swag route is no exception.