I am of two minds about AI I hope people will realize that making characters and hero or main assets like this is extremely uninspired, lazy, and it will homogenize art styles. However if people are using this to generate background objects or rocks and rubble for a realistic game on a tight dead line I see no issue and actually look forward to its application. when AI image generation was first being made I was looking forward to its applications or how people could use it creatively like the sprite sheet example for say background characters. But now that people are just using it to sell commissions of what is effectively stolen free slop I can no longer support it morally. "AI adoptables" make me sick and if people are gonna sell game assets with it too?!?! that's just insane to me.
There is literally no ethics problems. So sick of people using that term. The data set these models train on is HUGE. Its exactly the same as a human looking at someones model and learning from it.
You need to learn the difference between "looking and learning from it" and "scrapping it in massive proportions and throwing it together before selling for shitton of money". If you think that ai models are "exactly the same" as an artist being inspired and creating something, then you either don't understand how human brain works or you don't understand how ai models work.
@@LittleJohnnyBrown from what I can tell most of these services are not that expensive and getting cheaper due to competitors. While there is for sure a technical difference between how an AI generates something and a human getting inspired I think in practice they might as well be the same thing. The amount of data these ai's use is so staggering they are not taking any specific details from actual artists. But in the end I am neither an artist or an AI developer so this is just kinda an outsiders opinion and I don't know the specifics of how an AI makes stuff
i think it's super valuable to get a mock up thay conveys your idea and the atmosphere you are aiming for and to even see if you want to pursue the project further. lots of artist draw a 2d scene before modeling it in 3d. noone will ever see the 2d drawing but it's useful part of the process
People don't care about the ethics now. But once this thing starts pooping high fidelty Artstation looking models I can imagine suddenly people caring about this. I'm a 3D generalist and I'm pretty impressed with this, it's definitely something I'd be hired to do in the past but I can imagine this is a lot cheaper.
Interesting! A lot of these 3D models could probably be fixed up pretty easily such as repainting the texture in Substance or blender! Seems like an interesting piece of software!
its just a blurry projected texture, no pbr maps, no proper topology or Uvs, i mean, its only good for background props... sometimes. 3D art is so tecnical that IA is welcome in many 3D fields, the problem is that IA is so shit now that we spend more time to fix the mess than to do it from scratch.
Strange comments below. People harping on about originality. 1.Anyone drawing/modeling Science fantasy/fiction is riffing off work done in the fifties. 2.This is Gen 1 AI. It will get better. Use this as a start and refine. 3. Saves a bag of time. I hear constantly of time crunch, well, here's some help. Pandoras box is open, got no choice but to get on board.
The real question is; will this save me time for getting my exact look and feel for a model? I'm personally not all that excited about cleaning up after AI and would rather focus on the creative process and building the skills needed to make beautiful art. If that workflow works for you... go for it. I don't really foresee this becoming a part of my workflow any time soon. I'm also old. I think for programmers or anyone interested in generating things that they will never modify its probably pretty compelling.
Agreed it will always be this because the programmers will only program simple applications that require a lot more work by hand. But sure a client will have this 3d model as references send it to another 3d artist working from a third world country and complete the assignment ignoring the concept artist or illustrator entirely making cheap products. Yay for technology they ruin what little incentive there was to work on a game in a team.
Instead of "cleaning up after AI" what if you were to use the AI generation as a concept instead? I see this not only as benefitting programmers, but for teams as well; being able to quickly show others on the project an AI-generated mockup of what you're trying to convey seems pretty valuable.
@@number9letterk yup. That's a valid use case. Possibly as far as it will go in this discipline. I just don't see a way forward without some MASSIVE innovations in the tech. Personally, I plan to use LLM for reference images.
After seeing a lot of videos of these and seeing how somestudio using AI now, i can tell that i need to change job or i may not survive this thing. I dont want this but its happening anyway.
in its current state, its probably good for programmers who can't do art to prototype their games.but a year from now, this will probably have already evolved to a point where modeling is not something worth doing anymore.. or a niche for things that AI hasn't been trained on.
I don't understand how people can hate on AI... it's going to bring so much quality and ease of life for everybody on any artistic industry. Love the content, thanks!
The world is split on the morals of on AI generated content, and I am completely against AI in it's current implementations. No one in any of these data sets has been paid. It's all rotten to its core. #NoAI
I'm a hobbyist 3d printer and painter. A lot of the ideas I have in my head a) no one else would want and b) I have no idea how to 3d model. I have a modeler that I pay to model figures for me. It's extra expensive especially considering most of my models I print once and paint and that's it. If I could produce something like this and then maybe import it into Nomad sculpt as a base to create what I want that would be more cost effective for me and I would get the models I want.
I know - even though I wanted to keep ethics aside, it’s undeniable there are some serious questions or rules that should be put in place. Even if appropriately licensed trained models are available in the future it may always still feel “off”.
@@LittleJohnnyBrown yeah, it takes what used to be a fun and creative process and reduces its meaning. I still think hand crafted art will always appeal to more people or at least be able to differentiate. AI stuff kinda all starts to feel similar in an eerie way.
@@FoozleCC Yeah I think you're right. Usually "generated with ai" is not a positive characteristic. But the technology itself is amazing, it's undeniable. I think the problem is in how people are dealing with it. Maybe eventually we'll find a way to integrate in a way that is both ethical and meaningful.
for what? you think any other industry will be safe? i saw the other day AI can record a live game and render it to a virtual world almost in real time, generating hidden movements from camera blind spots. then to put a cherry on top it had it call out the actions the animation was doing, effectively replacing announcers.
I know right, I honestly am still a bit shocked vs. where it was a while back but obviously still pretty terrible lol. I am not really looking forward to this proliferating but it is certainly interesting to see where it’s currently at.
i thought that at first. but i dont think its so much about taking peoples money as it is giving an opportunity for people to fund their project with giving extra value for it. and you can build off the models it generates so it gives novices like me something to work from besides a cube.
Meshy does have more decent texturing compared to other ones, its still messy but its not too bad, overall its still too messy for game use (Depending on what the game is). If anything its ok for concepts to work off of. Its Img to 3D is still bad
Well, a couple years ago ai generated pictures looked more like kaleidoscope and now there are ai generated videos that trick people all the time. I'm sure in a couple more years the quality will be exponentially better.
With a declining population and purchasing power in the western world. Sure, technology that allows the rich to make a lot of workers redundant is sure something to love!
FyI: nothing you make on the computer is 'hand crafted'. Literally the software did all the heavy lifting. Ai does more but it's the same concept. What you are doing is directing a production; you are never hand crafting anything on a computer.
I have a fantasy of someday soon making the art myself and telling a bot how the game should work and letting it do the code. I would never put one of their characters on a backpack, but I think I'm ultimately not against this.. I could actually see AI coming up with an rpg with a satisfying loop and endless content that I could "accept" just because I need my fingers to do things
@@jonasateo agreed. If you don't do it yourself, I don't care. If I don't do something myself, then what's the point? Where is my work and what am I even showing or telling?