I had ghorst being without any settlement, jsut his army and he kept attacking one of my settlements. I autoresolved it because I didnt want to be bothered and killed him 3 times. 4th time there were so many corpses in that province that he raised like 3 terrorgheists 2 bloodknights etc and I just lost xd then I had to move one of my armies for good 5 turns back to where he was so that I could deal with him properly.
I once saw Ghorst actually gain strength after a defeat. I had caught his army at about half health, and I attacked, auto resolving for a decisive victory. Not only did Ghorst and his army not die they all came back with full health. It was totally absurd.
Actually that seems pretty lore friendly in regards to the undead. Incredibly annoying but I think thats what they had to put up with during the war with Von Carstein if I remember correctly, before they took his ring off.
to be fair, ghorst has a TON of bonuses for the dead rise again. Here he is lvl 43 so most bonuses should be unlocked. Yes it's super annoying, but you, as the player, get the same bonuses. Not from turn one obviously but around turn 40-50 you have entire armies of juiced up rank 9 zombies with some corpse carts resurrecting after defeats. It's quite fun as the player.
one thing i really hate is the fact that AI factions can besiege with minimal forces and prevent you from replenishing, like over the end turn if someone besieges you it should give you an option to sally out right there and initiate the battle, that way if you win you actually replenish troops when its your turn rather than just being fucked
I don't think it's possible, probably something to do with, if it was you initiating the siege, the AI would have to make a decision right there and then, and that programming probably isn't in the game at all.
On the tabletop, blunderbuss's used to hit everything in a strait line, the same width as the unit, in front of them. Definitely managed to represent that fairly well with the friendly fire in total war.
The unit I’m happy about are the infernal guards ironsworn because holy shot these guys were garbadge on tabletop. Now the elit of the chaos dwarf is trully standing where it should.
Vampire counts doing this, is the same energy as (in Rome 2 onwards titles) an almost dead army (possibly taking attrition) besieging a settlement and not attacking because the AI doesn't believe they can win. So the town/city stops construction, possibly looses public order and looses taxes. But when you go to attack them with your garrison they f*** off because they know they'll loose, just to come back and besiege on their next turn xD
I personally think it's cool and it adds to each factions personality tbh. I like it when the factions show their full might through different means. I still remember the first time I saw the beast men in wh2 and it gave me thrills to see how'd handle such a mobile force.
@@Gonzakoable I agree with this guy, ALTHOUGH the resurrected army should allways be of worse quality and smaller than the original so they won't automatically win every attrition war
@@Gonzakoable I do agree it's a good concept and shouldn't be removed, but it needs a hefty nerf to balance it. I think one good way to do so is make it so you only get *one* SEM unit back from DRA. Only *one.* No "lol I just got back all my Terrorgheists" BS.
@@Gonzakoable Should be limited to some extent. For example: the strength of the resurrection should depend on the level of corruption. This way it's a great defensive tool and not an obnoxious offensive trait. Could also look into limiting the number of rez at a given location like the unit dies twice in the same round, they are dead for good. Or change it to "raise the fallen" enemies which means you can only rez units depending on what you killed in the enemy army (you get units of similar quality/tier) instead of raising your own army that died thrice in a row. The current mechanic is thematic but I believe it limits CA's balancing capabilities. They always have to consider this possibility before making units/regen/spells stronger.
Vampires are completely over the top with this one. They regen whole armies with no corruption or 10-30% corruption.. But more importantly. Only thing basic Chaos Dwarfs lack is that sweet sweet Frenzy. So they don't get terror/fear routed. I recently had battle when I just couldn't stop the terror units from pushing everything away and exposing my Blunderbusses. Oh I never got that Morrowind item!
@@tsunamie1015 Indeed. I have disabled it since I wanted to save armaments, just rolled with charge defense against all and 10% physical resistance..but that was a mistake!
@@malachaimaloney2216 Legend usually sends it back after defeating the current issue, even if there is a new one, to let the original player try to beat it. If they can't do it they can always send it back to Legend
@@Bluemangrupmost of the times yes, but sometimes when the odds are still horrible, he'll do the next battle too. However in this Szenario I agree with legend, this is possible to be solved by the person who sent in the file. Will just cost him his regiment of renowm and loads of money
Yeah, same. The constant resurrecting is actually really, really thematic, but I think it should be tied way more heavily to Corruption and make it harder to spread. That way you only run that risk in highly infected areas and not everywhere.
@@LuzikArbuzik77 Nah, they definitely messed up something and hid it as a "feature". Someone put a decimal in the wrong place when calculating the resurrection chance.
Reviving units after a battle seems incredibly thematic for VC, but the issue is randomness. It completely takes away agency from the player and leaves everything to a roll of the dice, and rewards stacking crap units because you can't reliably revive units that you want. Some kind of targeted revive mechanic based on winds of magic strength in the region would be more interactive and easier to balance.
@@lylemata6672 I like this. Have winds of magic in the region set a base amount you can revive. Then make the amount of vampiric corruption act as a multiplier (more corruption, more revive points, other corruptions or untainted are negative multiplier). Then when you revive, you basically drain winds of magic from the region. I would also allow revive even after you lose a battle, as it is thematic and opens up possibilities for roleplay and strategy. Basically you whittle down your enemies through multiple battles with hordes of units. This system would force you to balance between reviving your units and saving winds of magic in the area for spells during combat. If balanced correctly, this would also allow you to choose if you want to swarm with hordes or go aggressive with 1 or 2 strong units as you know that you can revive them after the battle.
@@psyrebro you're talking from the players perspective tho, here the problem was ai. if ai enemy not only revived their units but also drained the region from winds of magic that i need to defeat them in the first place i'd be so mad. yes, it might be thematic, but i would make dealing with vc even more of a chore
@@limestone1709 No, it should happen regardless. However, it shouldn't happen if you kill the lord (and lords should flee, not crumble) since there is no character to do the resurrecting
It could be way worse. In my current Astagoth legendary campaign I took out the Lahmian sisterhood west of him, but their last lord fled before I could catch him. He spent the next few turns going around doing nothing and taking massive attrition damage. Then just before he died he headed to one of my undefended settlements in the middle of my empire. By this point he had 10 units with about 10 percent health remaining for each.. I saw it, recruited a lord and 5 regiments of renown just to be sure. Thought it was a done deal. On the end turn, he attacked, and sure enough it was a decisive victory in auto resolve so I autoed. The problem? He revived immediately with ALL OF HIS HIGH TIER UNITS in half health, and HAVING RECRUITED AN ENTIRE 20 STACK WORTH OF OTHER HIGH TIER UNITS! He Attacked again on that same end turn and this time it was a decisive defeat for me and the loss of the settlement! This bullshit is why I keep a backup of my legendary save. You CAN NOT predict or respond to this! Edit. For punctuations.
Yeah you can never assume you have beaten a vampire count faction, until they are fully wiped out. Their mechanics can be summed up as pure bullshit. I've never seen such a cockroach like faction in a total war game before.
@@mattandrews2594 yes. If I see a portal opening on one of my regions I will take it very seriously and take immediate action, it is Belakor after all. Why should I be afraid of a 1/10 stack of nearly dead Vampire Counts the same way I am afraid of Belakor?
In one campaign I was killing Ghorst PLUS two other armies THREE TIMES. I defeated them fully, killed all Lords, all units vanished in front of my eyes on the battle map, and directly after the battle they were all still on the campaign map. O.o
In my Drazoath campaign Ghorst became my biggest enemy, even greater than Grimgor because of exactly this. It took me about 40 turns (as I had other problems and just held him at the border for a while) and eventually two extremely high tier armament buffed armies to finally wipe him out. That mechanic may be lore accurate but I think it needs a cap, if you kill the lord for example, no resurrections, even if a new default lord replaces them.
Main thing they should debuff is how MUCH hp they gain back over their turn and over the end turn. If they just pop back to 1-10% hp and then take attrition from not being in Vampiric territory, well they aren't a threat, but if they pop back to 50%+ it just pops from a minor annoyance to an actual game ending threat at times. I never fight vampires in open field nowadays, always sieging their settlements.
Have this currently in my Astragoth campaign with Vlad. The Vamps had Endgame crisis (still don't know why I kept it active) and when I made it to Zhufbar, I fought with Astragoth against like 6 Armies of Vlad and managed after like 20 Turns to finally take Castle Drakenhof and with the help of another army I was able within another 20 turns to push all the way to Averheim. Well now I'm sitting there looking at Wurtbad where they currently have 10 armies and Kessler is sending another 5 my way. This is just such BS. I might be able to beat them at Wurtbad but they will just revive their forces and whipe my depleted force from the map as there is no way I'm able to hold Wurtbad with 2 depleted armies against at least 8 fully healed ones...
i had to take advantage of the fact that u can instaswap items across the map. I gave Astragoth a bunch of DR and regen from Skavor's bracers n pm blobbed Ghorst's armies to kill them all, it took 6 turns to kill them all permanently. (endgame crisis)
I love the chaos dwarves its the only faction where I fear my own artillery which is both hilarious and testement to how strong the dreadquake mortar is lol
I find that Ghorst is the second most threating target to the Chaos Dwarfs right behind Grimgor.. he is such a pain to be at war with and is difficult to negotiate with.
The vampire resurrection ability should be based on how many mortal enemies they kill during a battle. For example, say they kill a unit of your spearman and a sun dragon they should be able to summon a unit of zombified spearman and a zombie sun dragon. However, they should not just magically resurrect units that were obliterated in a battle that would be very fair because in a battle like this one where they got wrecked, they wouldn’t be able to resurrect basically anyone.
IT'S GHORSTIN' TIME -My fucking brain every time while I shed endless tears upon seeing the absolute terror that is fucking Helman Ghorst in my campaign...
I can recall one instance when playing Lokhir, some vampire count rebels were attacking my settlement for 20 CONSECUTIVE turns - I was winning every time, just wanted to check how ridiculous it can get XD
I seriously hate that the vc can do this, I had a vc crisis and ended up beating 4 stacks at once (just popped up and I attacked) for each one of them to go back to nearly 100% and just attack my settlements afterwards….
Not gonna lie, i absolutely hate the new "dead rise again" mechanic. It requires 0 skill, doesnt really benefit the player, but makes battles vs VC AI incredibly tedious, as they would just resurrect all their army after battle, and god forbid they were the attacker, because then you gonna battle against pretty much 100% replenished troops again (by the way, if you managed to wipe some of their troops, VC's would just reanimate some shit to fill the gap). And Ghorst is not only a killing machine at low levels, but once he gets the access to unique line with zombie buffs, you gonna have a really bad time, especially as melee-focused faction. It's just bullshit, and reminds me of Necropolis in heroes 3, where if Necro player survives till late game (or assembles the cloak of "balanced" king), then you are fucked
This happens so much for me. I am currently playing a campaign as Greasus with a friend (Zhatan) and I was fighting Ghorst for 20 turns, because every time I wiped out his army, he just got it back and on top of that I had Kugath and Grimgor attacking me, it was a nightmare situation. I ended up pushing Ghorst to his Forest, but every time I ambushed him and wiped him out, he was ready on the next turn, full army and a half at his command ready to keep defending his city. I only managed to defeat Ghorst after backing off and he decided to attack Kugath's nearby army which allowed me to smash him and on the same turn take his city.
Tbh I don't even mind the fact that they revive their units, but WHY revive them at 50% health??? If it was 5-10% I think no1 would really mind, because you could autoresolve them.
This is a great showcase of why there should be a mechanic allowing the defender to sally out the moment they get besieged instead of being crippled over their end turn. "Oh, there is an army of 2000 inside a fortress, that is mustering even more troops? Oh I know, I will lay siege to them with my 1 dude and stop them from recruiting anything and pause any construction in the settlement."
The vampire’s bullshit of just getting everything back at full health is the least fun and most infuriating mechanic in the game. What, you just barely won a fight against a vampiric doom stack? Well here they are again, only your like 70% dead. Then they can attack a 2nd and 3rd time with no consequence
in tww2 i nearly lost a tomb king campaign to a quest battle faction that somehow raised 4 armies of waywatchers after i won the quest battle. i could barely handle them and their insane recruitment rate at turn 30. it was the most epic jank ive ever experienced myself in total war
In 1990 i played warhammer board games with my cousins , loved it , wish i got into it when in a pc but in too busy with good old warcraft online but damn they ruined thay now im a ps5 player but I really want to play this now , legend u are the man
That sort of face palming nonsense is EXACTLY why I have not gotten TWW3 yet. CA needs about 2 extra years to "fix" all the "fixes" they've "fixed". Anyhoo, great vid Legend.
Man just got a very similar situation, only Ghorst with a normal stack and another stack with 15 Terrorgheists... went for a ambush autoresolve on the Terrorgheist stack, 90% resurrected, retreated into settlement and was immediately back on 100% hp, my army on 10% due to corruption attrition. AI Terrorgheist doomstack, fml. The ratio of resurrection is completely re-diculous. Love it the idea but the amount is just frustrating..
There is an easy way to fix this, on CA's part. If "The Dead Rise Again" could ONLY trigger on a VC victory, not on a defeat, this would no longer be a problem. For the player, it would allow you to keep trucking on, and if its the AI they can no longer cheat and have invincible armies just by losing.
In my game, playing chaos dwarves, i was up to the empire territory laying waste while the damn vampire end game happened and holy shit was it a pain to deal with. I had this situation happen so many damn time. I started to wonder if they had like 20+ armies.
I have the same man. Attacked them with 2 forces, Astragoth and a random lord and managed to defeat them at Drakenhof and Templehof pushing them all the way back to Wurtbad. Well, now I'm stuck at Averheim defending hords of Vampires. They have like 10 forces at Wurtbad and Kemmler is sending another 5 there too. So no way I can attack considering their broken reviving mechanic and massive armies. Even if I take Wurtbad, they'll defeat me over the end turn and retake it. So I just have to wait for a mistake on their end
I been loving the Nurgle games. Its been hardest games i had. Trying to beat Ghorst feels like dark souls like game. You need right rng and rolls to be able to beat him. Often you can lose if any army survives the fight and get 1 turn to get new full stack of high tier units. You need some luck too to deal its start 4 armies he has. He has them on turn 7 when you get near him.
Same thing happened to me.... Ghorst revived 90+% of his army TWICE..... and just kept attacking me -.- luckily my defending army was strong enough to hold through all 3 battles but that is so stupidly busted tbh :D
Reminds me of when me in Realms of Chaos taking out Valkia the Bloody in a very high-casualty siege battle... only for the bitch to respawn with a new army on the other side of the province ONE FUCKING TURN LATER and basically destroying my entire strategy.
Had something similar happen with the Lhamian Sisterhood. Took the silver pinnacle and didnt see a lord that was out raiding. I moved on and over the next 6 turns that raiding lord attacked over and over raisibg better dead after each battle until he took a settlement. Freaking annoying.
I’ve been having this problem where they would siege my settlement, I would wipe them out, then they would replenish leaving my army that much weaker until I couldn’t fight anymore.
This is why I prioritize killing the vampires as soon as I encounter them on any faction. Ghorst lost this battle and still gained 2 fucking levels from his entire army dying and coming back. It's absolute bullshit. In one of my Archaon campaigns, the vampires and greenskins took over half the damn map and it was extremely unfun and tedious clearing them out when my campaign objectives were to fight the ordertide who were already mostly dead by the time I took over the chaos wastes.
Same thing happened to be on Zhatan lol the Sisters to the left of the starting providence came through with 3 groups, I fended them off twice and the third where they just revived and crushed me lol. I have limited experience with most of the races, especially Vampire Counts and had no idea what was going on. Is this normal? Or a bug? Can they just keep coming back?
I had this happen to me, four times he attacked me in one turn. every time i wiped his army it came back and on the fourth time I didn't have the troops to defend
Overall I like the mechanic; it provides a good and lore-appropriate way for undead to retain some troops after losing (the same way any faction that retreats off the battlefield instead of disintegrating does). But it's clearly way overtuned right now.
An easy fix for this bullshit would be to cap the number of units based on the level of corruption instead of just probabilities. Between 0-25 corruption you can get up to 5 units back, chosen at random 25-50 you can get up to 10 units Same until you reach 100 where you can revive the entire army Another alternative (that can be applied at the same time as my previous idea) : make it so that you have to spend dark magic to revive a unit, kind of like the seducing mechanic for Slaanesh but as a post battle option and for your army. You could maybe have the option to pay more to revive the units with more health. Or a very quick fix that doesn't require much, cap the health of revived units at like 10 or 20% and prevent them from replenishing for a full turn or 2 (lore explanation " the caster already had to revive his army from the dead, he probably doesnt have much reserve left to bring it back to full strength immediately)
Vampire counts OP as hell. High army regen post battle plus fighting any battle causes undead corruption in the area...which increases regen and raise dead...which means you fight again and again and again.... you almost literally can't lose
Ugh yeah fighting ghorst is such a blast. Recently had the pleasure of fighting him as ogre kingdoms and I was forced to fight same army 3 times in a row to wipe it off -.-
Just tried a vampire counts end game crisis. They are absolutely impossible to fight against. If you don't completely destroy the army they will be back with raise dead just next turn. Absolutely bonkers.
This is why ghorst is my 3rd target after tretch and imrik in my legion of azgorh campaigns. Gotta take him out fast when he is still entangled with kugath.
I recently had this issue too, nightmarish early game with kugath. It was before chaos dwarf release. Very difficult to win a battle against Helman with kugath army, his multiple altar units are just un killable if they stack, they regen each other faster than you kill them, even with kugath + 1 hero on them, kugath army has 000000 pierce armor, doomed situation. Had to restart the campaign 2 times
Similar situation: I was playing Skarbrand trying to squash endgame crisis Sylvania, max crisis strenght. So basically the above but on steroids. I killed so. many. stacks. Good thing endgame Khorne armies are hilariously good especially vs undead, it was pretty cool seeing Chosen and Exalted Bloodletters maw thousands upon thousands of undead, but it was such a slog.
Are there some mods that are fine when submitting a campagin? Stuff like better camera or tastrful lvlups idk how modded games work wheb loading save files
I am literally about to go into this situation. Just finishing off gressus and the blue roses have just declared on me... just have to try not get caught in a settlement i guess.
Situations like these are what is dragging down my enjoyment by a lot. If there’s a major VC faction nearby I usually don’t bother with those campaigns. You can fight battles where you barely win, but the lord is out of your reach so you have to end turn. Then during their turn they can recruit elite tier units because of the battle you just fought and barely won and you probably stand no chance of beating them. It really needs to get toned down
I just left my current chorf save because of almost this exact situation; My army keeps murdering him when he attacks, but his army is back at full health by the time it's my turn
But, to our horror, the dead rose again and again...an unending nightmare of bones and rotten flesh....ready for a new onslaught on our thinned ranks......and in the darkness was a sardonic laughing..."You too will serve Helmant Ghorst in death.".....😂
What the enemy did at the end is what pisses me off in new Total war games. Back in Empire you had the option to attack an enemy that comes within your zone of control, so armies of one unit can’t besieged your settlements and stop you from replenishing or recruiting units.