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AI Learns to play Geometry Dash || Part 2 

CodeNoodles
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Let's make an AI to play Geometry Dash!
In my last video I coded a simple clone of Geometry Dash and in this video, I make an AI to play it using neural networks. The neural networks evolve based on which players make it the furthest in the level, and by the end they truly are unstoppable! I hope you guys enjoy the video and make sure to subscribe if you liked it!
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22 сен 2022

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Комментарии : 489   
@CodeNoodles
@CodeNoodles Год назад
Hey, I decided to make a part 3 to play some more levels as you guys requested! ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-A3JJsjZLRSo.html
@JavaCake
@JavaCake Год назад
:)
@laty9f1
@laty9f1 Год назад
Hey man I love your video but please make the screen behind your png thing dark instead of white. I got my retinas burned out at 2 am😅
@TrideGD
@TrideGD Год назад
This AI is WAY too human-like, it struggled with the triple spike. The AI takeover is upon us
@DeMooniC
@DeMooniC Год назад
Yo what's up tride lol And yeah I didn't expect it at all to get so far just in the third attempt and struggle with the triple like a real human would do xd. Pretty insane stuff
@UnknownedYt
@UnknownedYt Год назад
Tride
@8rbit
@8rbit Год назад
i didnt excpect tride to be here lol
@HEJOK254
@HEJOK254 Год назад
It even learned straight fly
@dirhi
@dirhi Год назад
hi hello hi
@abugidaiguess
@abugidaiguess Год назад
the AI struggling at 63% for generations is pretty relatable tbh
@anonymous_poketuber2300
@anonymous_poketuber2300 Год назад
Tru
@Herobrinegrn1
@Herobrinegrn1 Год назад
How isn't it relatable?
@freeeng01
@freeeng01 Год назад
Haha, yes
@MathHunter
@MathHunter Год назад
love how 1 icon struck the whole ship thing
@Dandailo
@Dandailo Год назад
Its just a triple spike tho
@BusterBrown1217
@BusterBrown1217 Год назад
The network literally found the MOST anxiety inducing way to fly through that part. I'm not sure if I like it or not.
@mazenyasser7208
@mazenyasser7208 Год назад
Because it only clicks when it's absolutely necessary, not like us who may click for the fun of it.
@killcrap1
@killcrap1 Год назад
I was stressed watching the first time it got to 63 percent, it had so many near misses
@tungleson7066
@tungleson7066 Год назад
​@@mazenyasser7208Not a player but aren't that the best way of playing?
@circumplex9552
@circumplex9552 11 месяцев назад
​@@tungleson7066no, its much more risky to do minimum clicks in ship sections
@AceTechn0
@AceTechn0 Год назад
Dang Generation 3 carried hard, that last cube seriously changed the Best Attempt from like 12% to 63% solo
@ObvSilent
@ObvSilent Год назад
lol
@pandaframe3985
@pandaframe3985 Год назад
Even AI can fluke
@darkfir3.
@darkfir3. Год назад
@@pandaframe3985 fr
@oh-no-not-me
@oh-no-not-me Год назад
Fr 😭
@meesvanhaaren4459
@meesvanhaaren4459 Год назад
Ofcourse it died at the tripple spikr
@Commander_Chopper
@Commander_Chopper Год назад
It would be very interesting to see how the winner network would perform on a completely different level.
@firefoxgamingpg3d
@firefoxgamingpg3d Год назад
Make it perform on slaughterhouse or another extreme demon let's see how It performs
@_Fuscous
@_Fuscous Год назад
@@firefoxgamingpg3d He would have to rebuild the entire level in his remake, meaning he would need to implement every single feature that is in slaughterhouse and not in stereo madness from scratch. I think he's going to stick with 1.0 levels.
@niek_de_piek
@niek_de_piek Год назад
@@firefoxgamingpg3d Remember the neural network only works with Cube and Ship at the moment, because he used an input node for isFlying, instead of one for every gamemode.
@thatoneguy9582
@thatoneguy9582 Год назад
@@_Fuscous hard machine or some shit then
@Md5offical
@Md5offical Год назад
@@thatoneguy9582 back on track or poltergeist maybe
@Cynderace
@Cynderace Год назад
does it pain anyone else to see every single one of the artificial intelligence icons die to the same triple spike at 63% over and over until gen 11
@freeeng01
@freeeng01 Год назад
Actually, it behaves as my real neural network, when I started to play this game :D
@puzzLEGO
@puzzLEGO Год назад
Now that the ai is trained, I wonder how it would perform on harder and harder levels
@NerdyRulerz
@NerdyRulerz Год назад
I love how the nature of the AI means that it does the flight sections in a way that looks as half-assed as possible while still surviving
@Orestekoa
@Orestekoa Год назад
It would be nice to see the AI learn some harder levels
@absoluterightsir4574
@absoluterightsir4574 Год назад
Yeah, like Slaughterhouse or Bloodbath
@OverHeatVD
@OverHeatVD Год назад
@@absoluterightsir4574 That would probably be too extreme. *no pun intended of course*
@ironici
@ironici Год назад
I love watching the nodes and connections change color. Since the input requirements are so simple, you can actually make sense of what the AI is thinking (unlike complicated networks)
@StormSB23
@StormSB23 Год назад
You could probably make a script that runs while geometry dash is running, and have it control the mouse or space bar so you can train it on the other mains levels, and even custom player levels.
@mollthecoder
@mollthecoder Год назад
Someone already tried that in the past, ended up making their own clone just like noodles bc it didn't work.
@sutsuj6437
@sutsuj6437 Год назад
You could probably do that, although that would require a lot of work. The real problem here is the "nearest obstacle distance" input, which the game doesn't directly provide anywhere in memory. "IsFlying" on the other hand would be simple enough with tools like CheatEngine.
@mira_nekosi
@mira_nekosi 2 дня назад
@@sutsuj6437 i'd just give the AI almost unchanged picture from the screen, probably with lower resolution and converted into YCbCr
@evandobbs6030
@evandobbs6030 Год назад
I live that you explained the why behind some of the code in the neural network part. Most people just make it and implement it without explaining to the viewer what it does, and why.
@airtoumfake
@airtoumfake Год назад
Dang! Distance to the next obstacle must have been a really good metric! They made it so far so fast!
@BNnnen
@BNnnen Год назад
you should make a part 3 and give it harder levels
@BritishBoy
@BritishBoy Год назад
I second this!!
@marcespano2866
@marcespano2866 Год назад
Just dont add back on track tho, might be too hard
@snowleopardseal
@snowleopardseal Год назад
and different gamemodes
@BritishBoy
@BritishBoy Год назад
Hey! Thanks for the part 2! I was super hyped for this 😁 Also thanks for featuring my comment in the video :O the game is looking a helluva lot better now too! Hats off to you good sir ;)
@CodeNoodles
@CodeNoodles Год назад
Thanks, and thanks for the suggestion!
@BritishBoy
@BritishBoy Год назад
@@CodeNoodles anytime ;)
@azuritii
@azuritii Год назад
man not even the ai can handle that triple spike
@RealNostalqia
@RealNostalqia Год назад
Damn, amazing video! I love watching the AI "evolve"
@elijahiscozy
@elijahiscozy Год назад
I've been watching you for quite some time now. you deserve way more than 32k subs, your coding is phenomenal!
@justarandomwoof2247
@justarandomwoof2247 Год назад
One of the rare channels where I have notifications enabled for! Your videos are really cool!
@WojtekXD-bx7jb
@WojtekXD-bx7jb Год назад
8:03 That leading player's straightfly was insane lol
@Sans20xyz
@Sans20xyz Год назад
I kept on forgetting this wasn’t the actual geometry dash! Amazing job, keep up the great work!
@theRealMaMo
@theRealMaMo Год назад
Such an underrated youtuber amazing video keep up bro 👍
@Eagleleadsmc
@Eagleleadsmc Год назад
You should make a level editor and release the full thing so that people can experiment with what the AI can beat
@user-fs8th1pg4y
@user-fs8th1pg4y Год назад
I think it will get downed because he stole some assets.
@Sur3sT
@Sur3sT Год назад
I dont think robtop would care too much
@noah_qt
@noah_qt Год назад
this is way to advanced, nice work dude
@stevenoct11
@stevenoct11 Год назад
S-tier username
@Nsquare_01
@Nsquare_01 Год назад
@@stevenoct11 by Nisha
@mazenyasser7208
@mazenyasser7208 Год назад
I'm studying Deep learning and Neural networks and play GD as well so this was pretty fun to watch and learn... My experience is still limited as I'm still a beginner but this inspired me to continue studying it to maybe build Neural nets like this in the future. Keep it up please.
@woweeeeee
@woweeeeee Год назад
The polargeist and back on track icons were the most intelligent ones
@grahamb.s.637
@grahamb.s.637 Год назад
you should try to teach it to play randomly generated levels.
@CodeNoodles
@CodeNoodles Год назад
That's a creative idea 💡
@theRealMaMo
@theRealMaMo Год назад
There is just one catch if the level is completely random impossible sections would occur so it would be smart to have prepared sections wich will spawn randomly and gets connected easily so that in a ship part suddenly a cube part spawns and in every part that spans could randomly generate some changes so it doesn’t get repetitive so fast
@notphantom_4710
@notphantom_4710 Год назад
(yoo I'm in the video) The new version is MUCH better. You are very talented and I love your content. One pet peeve I have for GD clones is that they NEVER get the ship physics/rotation right. But I'm assuming it's very difficult to code. Keep up the good work 👍
@sentricityy
@sentricityy Год назад
been waitin for this video to come out
@spectralkat1597
@spectralkat1597 Год назад
im trying to learn how to program and i would like to say, thanks for inspiring me and keep up the good work!!
@Radu_-ro6fp
@Radu_-ro6fp Год назад
i think i can make some kind of history of their quest to beat the triple spike so 20 cubes randomly started going and trying to beat a level, which seemed impossible for few generations. eventually, after 2 generations, they successfully got to 12% of the level. but, everything changed when a brave cube successfully beat the jump of the 12%, and exploring way furthermore. he got around 3 times further than everyone else, and people were shocked out. eventually, he learnt them about this, and how to do the big part of the level, but there was one problem... THE TRIPLE SPIKE! many considered it impossible, so they retreat trying to jump over a little spike. and much much more generations later, 4 people got to the triple spike, but only 3 made it over it. then a guy just died. and then right at the end, another flew into a wall. but one brave soul, successfully beat the level, making everyone shocked and being a legend to this day.
@CodeNoodles
@CodeNoodles Год назад
Well put!
@alessandroscotton2510
@alessandroscotton2510 Год назад
Super cool!!! Good job man👍👍
@xDLiLi1337
@xDLiLi1337 Год назад
Please continue working on it, it's amazing!
@MajesticUC
@MajesticUC Год назад
This video was very fun to watch. Very cool (:
@anthonywong7906
@anthonywong7906 Год назад
Just a few things I noticed: First, there’s no coins, although to be fair, would be something else you would also have to code, which if it was me, would to be lazy to do. And second, I noticed the ai had some trouble with the 3 spike jumps. If that’s the case, it could also be a good idea to hard code the timings for the more difficult jumps so it doesn’t need to take as many attempts to learn it.
@CodeNoodles
@CodeNoodles Год назад
Good points!
@indoterror8886
@indoterror8886 Год назад
It's about learning not following orders
@SpykoYT
@SpykoYT Год назад
actually the problem isnt triple spikes its the fact that one it learns the timing for one type of jump it uses that one timing for ALL the jumps so if i made 2 spikes one space and another spike [forcing the ai to jump early] the ai will learn to jump early but because of this will never be able to perform a triple spike
@dompan9169
@dompan9169 Год назад
@@CodeNoodles or maybe just stop it from changing the path that already works. There’s no reason for it to mutate during a part it has already completed. It only needs to change just before the part where it previously died.
@2to5Raccoons
@2to5Raccoons Год назад
Every single time you upload, I look at it and think "Oh, a Code Bullet upload!" then I look closer and realize it's actually a Code Noodles video! I swear one of these days it'll be the other way around
@unstoppblekid
@unstoppblekid Год назад
remember that straight flying (I don't think you know what it is) could look off because of the ship gravity (just helping). also keep up the great work.
@The_octogamer
@The_octogamer Год назад
Your avatar makes me hungry. Also great video man
@Xevf
@Xevf Год назад
Honestly, very cool! You should try(if you want) making it look at actual geometry dash, recognize obstacles and finish level. Would be very cool to see tbh.
@elliothyson9154
@elliothyson9154 Год назад
It's cool seeing a person try to make ai play video games.
@sutsuj6437
@sutsuj6437 Год назад
I think the giving the AI ray casts that can detect obstacles would be more interesting than just the distance to the nearest obstacle. I'm pretty sure these 2 simple inputs are nowhere near enough to play the later levels of the game (Expect if the neural network is so big that it can overfit, but that's lame).
@thomasprados9876
@thomasprados9876 Год назад
I'm actually pretty surprise that a neural network this simple can perform this good in a few generations, good job ;
@yannrolland4193
@yannrolland4193 Год назад
Very surprised too, only distance to next, not even next height relative to player ... Surprising
@hightierpeasant8048
@hightierpeasant8048 Год назад
he's like code bullet... but edible!!! great videos by the way 😊
@CodeNoodles
@CodeNoodles Год назад
Hah, thanks!
@minibrawl6733
@minibrawl6733 Год назад
I waited do long to see part 2 of this
@jakinijeninja
@jakinijeninja Год назад
pls do part 3 with other levels i love this!
@drippymissouri
@drippymissouri Год назад
Spikes in gd have a small hitbox so you can go in the spikes a little bit. It makes triple spikes less evil.
@professorcube5104
@professorcube5104 Год назад
amazing video as usual
@Lord_Nodus
@Lord_Nodus Год назад
Cool, I also thought about making a neuron that will play in the GD, but I wanted to make it play in the normal version using screenshots from the screen. But I did not find a normal way to quickly get screenshots, and my programming skills were then insufficient for something other than Python, + the genetic algorithm is too long, since you need to run a level for each check
@helloypiple3281
@helloypiple3281 Год назад
I wonna see how AI will try other levels in geometry dash!!! It's really interesting
@AndyGun11
@AndyGun11 11 месяцев назад
5:38 this AI was absolutely goated despite being only the 3rd generation
@baphimitisgoated4674
@baphimitisgoated4674 Год назад
I think the reason it was struggling so much was because the ones that did better at jumping did worse at flying a way to fix this could be by making 2 separately categories of players being both flying and jumping and putting the best of the 2 together as the goat
@TheFinnish1
@TheFinnish1 Год назад
It was really suprising that the AI got through (most of) the new challenges first try, I believe if this generation was put into Back on track it would do pretty well!
@Damiean_
@Damiean_ Год назад
I hope you get payed for this massive work.
@filipharvancik7052
@filipharvancik7052 Год назад
That flying part gave me so much anxiety, I cant even explain the amount
@beariley03
@beariley03 Год назад
I watched the first part right on the day you made part 2 lol 😂
@booklagecodwarrior
@booklagecodwarrior Год назад
Geometry Dash has a great hack that I think you know, Mega Hack v7 which has a lot of variables that you can see and a show trajectory mod which could be usefull for programming ai. It also has a macro recorder/replayer so you could maybe use that to record the best ai runs. Great video I enjoyed it!
@GigaChadApple
@GigaChadApple 6 месяцев назад
It's funny and interesting how the AI was struggling at 63% with the triple spikes jump, because I'm sure that a considerable amount of people that played geometry dash cost that part.
@howlinghellgar2214
@howlinghellgar2214 Год назад
The squad rollin up to beat Stereo Madness
@FlexNiko
@FlexNiko Год назад
interestingly while i was watching that footage at 3:00 i was thinking who codes like that, no changes, line by line and actually thought u might have setup some script or extension to do this for you 😂
@POGnator
@POGnator Год назад
Honey wake up a new video of CodeNoodles dropped
@DrablyOlive
@DrablyOlive Год назад
6:31 I don't know why but that one going straight up into the ceiling cracked me up
@Henrix1998
@Henrix1998 Год назад
How is it possible that only the horizontal distance to obstacles matters and not vertical?
@krauq
@krauq Год назад
he didnt specify how the input data is given, and i assume that its given like "a spike at height 4 is approaching ahead in 4 blocks"
@ThegamingHouseSUB
@ThegamingHouseSUB Год назад
Can you teach these things in like private classes and stuff? This is so cool!!
@iver4268
@iver4268 Год назад
It’s so interesting when flying that it will fly down to support blocks but it’s flying. Would be cool to add a reward for going faster
@loganclarkplays8717
@loganclarkplays8717 Год назад
Please make more parts I wanna see the end of the game
@noobofnoobs6165
@noobofnoobs6165 Год назад
Loved the video! Btw, I noticed that the click/output indicator in the neural network visualizer didn’t seem to match up with the “gameplay.” For example, after the ship part it looked like the red was indicating when the A.I. *wasn’t* “clicking,” instead of the other way around. (Also, don’t think of the video as a hot mess, but more of a bunch of intertwined noodles :P) (omg I feel so smart for using so many big words)
@CodeNoodles
@CodeNoodles Год назад
Yeah, as I said, once the prediction is greater then the threshold the AI will jump but sometimes it doesn't blink because the next obstacle is too close for the value to drop enough.
@assolutogamer9418
@assolutogamer9418 Год назад
Try more levels maybe demons and let the AI run for some hours or days?
@primeslash
@primeslash Год назад
hoping that he adds a part 3 where it gets even better, also im sure you guys noticed. the AI is barely making it in especially at the ship part, it didnt die by a pixel. this might seem bad or scary, but i think its actually a great trait to make it extremely more precise than a human and get through parts like that except super tight 6:05 is a good example, but it also just doesnt look right lol
@Heliomation
@Heliomation Год назад
Can't wait to see it try demon levels ~^w^~
@CoderCatGG
@CoderCatGG Год назад
Yes, my comment is in the vid Also, could you code speed portals, wave and ufo and then add slaughterhouse (Top 1 right now) and let the ai improve on that?
@liamwhite3522
@liamwhite3522 Год назад
In Generation 11, at 8:43 a lot of the ships fell down onto the spikes but didn't die.
@jacabo136
@jacabo136 Год назад
seeing AI learn something stupidly hard wave levels would be an experience.
@zaneinsam649
@zaneinsam649 Год назад
It’s a nice AI you created there and over all that you rebuild the first level! But I have noticed: You hard coded where obstacles are, right? It’s fine and all but it would have been cooler if the AI would have worked by scanning the surrounding tiles or send some arrays in the direction of movement. I would understand why you have decided for this method becose it would have been way more work to do my ideas and it must have already taken so long to create the geometry dash (it would be to much time for my lazy brain I have to say), but if you had decided for my method you could use the AI also for other levels just by copying the maps and not more, also the AI would be able to decide for their own path and the most interesting thing: the AI would make more mistakes.
@CodeNoodles
@CodeNoodles Год назад
The maps aren't hard coded. The only thing that is hard coded is the networks architecture that's all. If the AI is good enough I can modify the map while it is playing and it adjusts automatically.
@argon1324
@argon1324 Год назад
I think what Zan may have meant is that you coded what counts as an obstacle for the AI to measure the distance to, as a property separate from the tiles. Where you put this hard coded obstacle is where the AI would die if it didn't jump. This allows the ai to not have to figure out where to jump itself based just on the tiles, and in fact the tiles don't have any baring on the ai's behaviour. So the ai just counts down until the next death point is x distance away, and then jumps.
@bluemax6668
@bluemax6668 Год назад
The only input used when not in the ship is the distance to the nearest obstacle, but in the code it just simulates the player for 180 simulations steps (while not jumping) and and the distance used is the one bewteen the player position and the furthest safe position of the player, so it just learns to jump x steps before dying and for the ship its the same thing but with an other value of x. So the neural nework and the evolution process is useless in this case because he could have hard coded it directly to jump x steps before death, that also mean that with this neural nework if you add for example two blocks to block the end bottom path at 6:09, it could never learn to finish the level because the simulation would say that there is a safe platform if doesn't jump.
@Dergy
@Dergy Год назад
I just wanna point out that one of the icons you grabbed was just the default mini icon
@soggycat_
@soggycat_ Год назад
Good video take a dallasgmd seal of approval
@pancake891
@pancake891 Год назад
Best sequel ever
@memetech-
@memetech- Год назад
This is really cool, but I feel like it is missing a few things… not saying it *needs* all this, it is amazing as it, but if you feel like making it a touch better I would like to see these maybe: Ball mode, ufo mode, wave mode, small mode, upside down mode, advanced gameplay, pads, orbs, vertical gameplay, reverse portal, teleport portal, community made levels, speed portals, practice mode, triggers (which are unfair), coins, dual mode and my favourite - bad hitboxes
@black_m1n825
@black_m1n825 Год назад
So recreate the entirety of Geometry Dash, including 2.2 update.
@memetech-
@memetech- Год назад
Tried, failed. But again, an AI in GD is super cool, even if it is technically not even a tenth of GD
@davdaboss
@davdaboss Год назад
It would be cool to do this on some other levels like back on track
@pravinkhotare4379
@pravinkhotare4379 Год назад
And you used c++ to achieve this, respect!🔥
@stuff7838
@stuff7838 Год назад
You should make it where whenever it dies, it tracks what it has seen, so then if it tries demons (bloodlust), it can predict the level, and read it at the front pixel
@stormRed
@stormRed Год назад
I'm beyond impressed
@HelloHSR
@HelloHSR Год назад
The Polargeist icon is goated
@leihau
@leihau Год назад
While your clone is with no doubt really cool, I'd love to see an AI for the real game
@granitestorm8206
@granitestorm8206 Год назад
“With the basic idea out of the way, lets code this neural network” Proceeds to write more code than I can even process with my smol brain
@StormSB23
@StormSB23 Год назад
Very Cool!
@strangerguy323
@strangerguy323 Год назад
Really great vid! but you could have improved it that when the Ai of the last generation is the only one alive it resets, because it has no mutation so it will just die at the same place as before
@thermalerosion4556
@thermalerosion4556 Год назад
How did you learn to code? Are you self taught, did you use internet teaching, etc. What software do you use to code?
@CodeNoodles
@CodeNoodles Год назад
I am self taught in Python and C++. I use Visual Studios 2022 for C++ and Vscode for anything else. The internet is the ultimate resource for any skill nowadays.
@funnyrockangry
@funnyrockangry Год назад
wil you make it play a harder level maybe? electroman or something?
@X3m.Gaming
@X3m.Gaming Год назад
i gues now that first level is beaten fun part can start part 3 should be intresting or these series will just turn in to remaking the game and that would be funny
@katelynrogers804
@katelynrogers804 Год назад
Did you program “obstacle” points into the level? I notice that the input for this doesn’t seem to be comprehensively based on a specific screen or environment input but instead on a preprogrammed trigger. This AI then was mostly just evolving to get the timing right, as since it’s inputs are already so sanitized. If you ever do a part 3 it would be cool to make a “sense” system which takes a screen with block cords and types as input and generates the “distance from the next obstacle” signal itself…
@ikilledaman
@ikilledaman Год назад
Really cool
@remiicatboy
@remiicatboy Год назад
Cool now make it play Back on Track
@SomeoneTookSeven
@SomeoneTookSeven Год назад
Iv needed someone to fill the void left by code bullet
@CashtynSomethingCool
@CashtynSomethingCool Год назад
Flying part is just anxiety simulator
@tequinlake1091
@tequinlake1091 Год назад
I was wondering if you were using a program to write the code before you said it xD
@zerim2164
@zerim2164 Год назад
would it not be better to use 2 neurons for the x and y of the distance to the next object?
@xav8930
@xav8930 Год назад
awesome video
@u1aq
@u1aq Год назад
mad underrated
@spihcness4472
@spihcness4472 Год назад
OMG I WANNA TRY !!!! i'm learning and discovering AI and machine learning and GOD I WANNA DO THIS !!! any idea why did you pick c++ for this ?
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