Watch me live on Twitch: / jeffhoogland Follow me on Twitter: / jeffhoogland Decklist: 2 of each: Abra Kadabra Alakazam Farfetch'd Clerfairy Clefable Potion Poke Ball Professor's Research 1 of each: X Speed Sabrina
I’m getting the same kind of giddy joy I got when watching your first Snap videos I’d discovered. The global launch cannot come soon enough! Thanks for consistently putting out great content.
It amazes me how good you are at designing decks in every card game. I've mostly seen Alakazam 1 prize used with the Gardevoir line but as soon as I saw you were using Farfetch'd and Clefable instead for early pressure, I immediately understood this was almost assuredly better. I look forward to learning more over time.
Its fun watching a meta form around a game that's restarting its card release in a tweaked format. New players falling into the same traps they did way back when. Seasoned players assuming too many things are the same as they remember. Hopefully there's still plenty of that when it launches proper. I want in.
I really appreciate your thorough analysis and insight. I've learned the most about marvel snap from your videos, and it's similar with ptcgp. Thank you!
You know, I don't think i would have ever thought i'd watch Pokemon content, but if anyone was going to get me to watch it, it was you Jeff - Looks like I get to sub to another of your channels, he's a like and subscribe for the algorithm :)
I hadn't played this TCG since around the first set rotation, and it's probably good we can't churn our entire deck with Prof Oak/Bill/Computer Search/Item Finder on turn 1 lol
Unsure about this game. Snap is also simple, but I feel locations give the game a lot of variance and make each game feel different. I've only been watching for a bit and I kind of feel bored of it already. Seems like there's already 6-8 autoincludes in each 20 card deck in oak, poke ball, your energy trainer that fits with the deck, potion, maybe even Sabrina. We'll see when launch gets here cause there isn't any risk in trying it I guess.
This game looks so fun to play, I hope if they make a PC client it comes out sooner rather than later cause I don't have a mobile device strong enough to play this.
I recommend when deckbuilding in this game, as decks only have 20 cards, to only include 2 pokemon lines, meaning no Farfetch'd style cards. For this deck it'll be Alakazam package and perhaps the Clefable package you chose to include (I actually recommend Pidgeot line alongisde Alakzam, and also in most decks that don't have an obvious 2 pokemon lines synergy, card is giga broken and versatile). In other decks this can look like EX Mewtwo+Gardevoir, EX Moltress+EX Charizard, EX Articuno+Greninja, etc. Your opening hand is guaranteed to have 1 basic pokemon, so it's a 50/50 split to get 1 of the 2 you have in the deck, but you can of course always start with one of each. In addition, 'pokeball' the obvious must include will always fetch you 1 or the other, and it's a 67% chance to get you the 1 you did not start with assuming you only started with 1, and if you whiffed, 100% to get the other card on the 2nd pokeball cast, so you'll consistently be able to start building both pokemon lines almost every game, meaning a 3rd or 4th pokemon line won't feel needed at all, and you'll find out have only been slowing you down from establishing your main strategy in your decks so far. I know 8-12 item/supporter cards in a deck sound like a lot, but it actually works great and will feel a lot more consistent than having something like Farfetch'd making you whiff on pokeballs and on the opening hand's guaranteed basic pokemon. Pidgeot in particular is OP in this deckbuilding style, as you can develop your main attacker pokemon, say Alakazam, by evolving him and investing energy into him, while Pidgeot only needs to evolve and does not require energy investment into him for him to provide you with immense value using his ability from the bench. The double 'x-speed' will help switch Pidgeot out of the active zone to the bench for free, letting you attack with Alakazam 1 turn earlier and as soon as he's ready. I'm convinced this will be the game's meta moving forward for a majority of decks, with exceptions like EX Pikachu as he is enabled by a full bench of electric types.
Your math is correct and I appreciate you taking the time to explain your position. I will say you simply glance over the fact that any game where you see only 2x of your finisher basics you are basically auto losing, this happens less with the type of build I show here. That being said, I think you and others have a fundamentally flawed thinking for many decks in this game. You're right that playing 3 Pokemon lines creates a more dynamic game plan, but that doesn't mean it is strictly worse. You are basically looking for a flow chart to always do the same thing every game, but that also makes your deck easier to counter and play against. Having a flexible game plan and forcing your opponent to adapt has real value. I think in general people in the community seem to be greatly undervaluing non-EX Pokemon that offer good rates of early attacks. 1 energy 40 damage and 2 energy 70 damage attacks create a lot of pressure that can stop other decks from ever getting setup. The idea of playing more trainers has more application in normal Pokemon TCG where you have lots of ultra balls and draw 5/6/7 style cards. Here the extra trainers you play are utility cards, not things that add more consistency to your deck.
What is the reason, that most (all?) mono-color decks still use neutrals? Is it just that there are too few cards in every color to make cohesive deck, or is there other advantage?
Learning decks / metagames is more important than knowing the whole Pokemon IP. Like any card game you need to be able to predict what your opponent's output range is so you can play around various things. Games are casual right now and you get account experience for winning them.
@@HooglandiaPocket thanks for the explanation 👍man love your video. But what is the prize of winning and what is that a person loose if the don't win. Or is it like snap? You get some kind of boosters but the cubes are only for the winners
Khan does have the 100 hp threshold like clefable with a much heaver retreat so you could use it to stall but it will probably die before you can pull it back if your looking to get the same dmg and retreat value I'd recommend Doduo/Dodrio line as they are also one energy attackers with the same one energy for 20/40 respectivly and the Dodrio has a free retreat cost but 80 HP you could also do Rattata/raticate if you're just starting or f2p but they still have a 1 cost retreat and 80 hp and that lack of 20 could hurt
I'm worried about the lack of time and creativity put into the card roster for this game. All cards seems to be too similar and deck building feels to bland, even though the gameplay makes up for it quite a bit. I just hope they aren't as lazy as the normal Pokemon TCG.
Have you watched the range of decks I've already showcased on this channel? I feel like there is a solid variety of things to do already. Yes, there are staples like things that do 40 damage for 1 energy in most colors, but having core cards like that is key in every card game.
@@HooglandiaPocket yeah, suppose I'm just used to a lot of unique flashy archetypes in other cards games, and build around cards like Mr. Negative from Marvel Snap that really make deck building feel like a fun challenge. I'll definetely still check this out though, because again the gameplay looks awesome. Just might not buy into it
I think that Farfetch'd is hindering the deck a bit. Is only good for one turn. Could be traded for 2 Misty. Clefable is easy to set up and has more HP.
@@HooglandiaPocket yeah my bad, it is only for water Pokemon, I forgot that for a second on my lunch break 🤭 Still, Farfetch'd is doing more harm than good in almost any deck now because of the opening hand and Poke Balls
@@TheLMBLucas everyone seems to think playing less basics is ideal, but no one seems to provide any math as to why. Having more than one good starter pokemon is very good in my experience.
@@JeffHoogland I'm not talking about having the least amount of pokemon possible, I'm just saying that Farfetch'd is bad because you only need it on the opening hand, and only one is good and gets outclassed by turn 3 or 4, while not working towards the objective of the deck