the prime time thing is horrible idea now solo players have less oportunity to get loot on BZ cuz during prime time there a lot of 10+ppl ganker groups
@@peterdolda3859but gathering is boring grinding activity which need no skin just afk grinding, mobile player activity. I had on west 6mill in gathering and it was pain to play gathering and i didnt enjoy it at all.
Thats so nice,can play my fav weps in 4.4 thats are huge cuz 4.4 nort artifact weps are usless like litterally u cant compare 4.4 to t6 flat cuz u will be beated by flat t6 or any other 4.4 artifact wep
I really love how you present yourself as a wizard in every video. I am new Albion player and I really love the passion you put in. On the sidenote, I think SBI should take you as a commentator for anything related to Albion. Guild Commentary? Faction Commentary? With you on the front, Albion would definitely become not just a Sandbox game, but a Digital Realm with a community of explorers Edit : I am happy with this update because I see cute cat as a mount. I is a simple man. I see cat, I like.
I strongly disagree with your idea of „everything should be as action-packed as the mists, cause people like that“. I think one of the greatest things in Albion is, that you have a ton of different content to do. And so a ton of different players find a for them interesting activity in the game. And I for myself really prefer the Roads, evenn like they are now, than the actionpacked, unsafe Mists. And I love it, that I have the opportunity to be in an regulated area, different than ow, where a group of 30 people can overrun you, and different than the hardcore-t8.4 players in the mists. So I am very glad, that the developer are not making everything like in the mists, so that every kind of player has a ton of options.
Nah, you probably play too risky, or don't pay attention to sounds, is why you say mists are dangerous. As long as you keep invis potion and cleanse ability, stay away from big camps and turbulent mists you'll be dying 5x less. Only way they get you is either if they have radar cheat or dumb luck wandering about dismounted. Even a T8.4 carving or prowling staff player will find it hard to catch you off-guard in that case.
@@pointyheadYT I agree when I go gathering there. I get almost never ganked. It still happens but rarely. But when I wanna do PvE then I wanna do the camps or the objectives like spiders. And there is quiet a big risk. Additionally there are always rats. Therefore I prefer the stable Roads where you fight one or two who are mostly not over T8 equi. All the other time you do your PvE quiet and calm. I like that. As a result I, like I said originally, wouldn’t like it if the Roads became another Mist-like chaos space. But I see your opinion. If you know how to run away and be ok with often running away, it might not be an issue. But for me with a 120 ping its not worth the stress. (:
well, we actually agree! that's also what i said! :D basically my point was - the devs figured out the action-packed formula! they should implement it more foten WHIOLE NOT DISTRUPTING the casual players! and i gave FW as an example :D
I was excited until I heard they were gonna dial down rewards at slower server times. SBI should never dial down the rewards retroactively like that - buff the rates at prime time, that's it, you don't need to dial anything down below baseline. I run guild content during the day then solo content before and/or after restart. What will happen after they dial down rewards? I will simply stop playing before and after restart - that's it. If my time is not rewarded in your game i'm simply not going to play your game. Complicated, I know. So it's really only solo play styles that are getting nerfed yet again as the only rewarding thing to do for a solo was roads chests/gathering/faming (bc it's more likely you will escape 4-7 gankers in Ava Roads than 10-20 gankers in BZ's) . Using SBI's philosophy of 'more risk should yield more reward', i can see why SBI keeps solo dungeons dumpster content for silver making - just delete solo dungeons from the game if you're not going to buff them, no amount of new bosses and new dungeon appearances will make people want to run them if they're not rewarding. However, making solo dungeons have alot of fame would be enough to justify the time spent to clear it tbh... ... But for solo tracking, that 'risk/reward'' logic falls apart - you are risking the same gear you would be risking whether you're solo or group tracking (if anything it's SAFER group tracking). SBI needs to buff solo tracking for time and risk invested into every track - make the artifact drop chance the same as group drop chances (make the solo tracks have 5%-10% more hp to compensate). As much as i wanted a roads rework OF SORTS i'm more concerned this is going to push me out of my favorite content in the game as it will be just like the mists now.. only instead of a 8.4 ganking at mist camps it will be the top 20 guilds that will control the T8 roads like they do T8 BZ's. Be careful what you wish for is the take away here I guess. e/ Also, i'm willing to bet you need premium active (27.5 mil silver and rising) to even progress your journal, just like conquerors challenge. Everything points to SBI just bottle necking players to swipe smh. SBI, you do realize that if you just make a great game with features players want, the money will come, right? Constantly pressuring players and using FOMO as a tactical means of siphoning money from your players creates more resentment than adoration and thus less longevity to your game (and wallets).
roads dont need to be action paced content, they just need to be played to increase the action and a good buff is the first step into this direction. its like group dungeons where a fcking massacre when they where new, loot was so good people fight over them. group dungeons are dead now and with this the competition is dead. in games like this action comes with rewards when people actualy want to fight over it.
Favorite feature: The mission/achievement journal. Looks like a lot of fun for long term goals. Meh feature: Less gathering areas in the roads. I like that the roads involve a lot of roaming to find high value nodes and lower player density. Looks like they may turn into BZ 2.0
dont know why u surprise.. all skill in Albion is actually same as in lol -.- .. even the Skill Use System is the Same -.- if u add items and Summoners spells -.-
this does look promising, i'm definitely going to be playing more Albion next month. and i agree, announcing something right before release is really good for getting people excited.
But i Miss one think for me german Player i Need a search Option for English Name of the Object and i can search the German Word to find the Object in the Market dont Matter i Put the German or english Word and can find them in the Market
Most of the abilities in Albion are quite similar to the abilities in LoL. I noticed this since the beginning of Albion, not just with the new weapons.
Making a lot of content. But the trends today in game are play to earn. Why don't they make the game somehow connected to tokens? Like you can mint your silver to token and sell it online
Its not a quest Mog, they're more like achievement progression in other game. "Quest" is tasks that relate to stories. Such misunderstanding is big deal that will shapes up viewers expectations, you as "influencer" has such power. Please use that power wisely or you will make unnecessary burden to the devs.
I don't care. After Android 14 update on mobile, the game crashes every few minutes. But not a normal crash. If I'm in faction fight and game crashes, guess what, I'm dead. I stay there afk. And this isn't a Android 14 problem. Other games are doing well. CODm is as smooth as butter on my phone with HD resources. PUBG - Cheese
You missed out something in the journal part. Some of the rewards of the journal system seems to be kind of a tome which does not exist in the game as of now. Maybe a tome of focus? That would change albion forever...
I think the feedback on the roads might have been more contradictory which made the decision on which direction to go with the RoA. Hopefully the changes satisfy most of the players
ITS bassically like this. Most people wants road to be a real high risky high reward content, because it allows solo and smaller group to enjoy the game. We cant have it in openworld because there's too many high skilled and group of player roaming the maps. Then the contracdictry came because there's actually more people going to the roads. Guess why?... Because the Fame is too much and ofcourse if we can get it we Will doesnt matter if ITS fun or not. Resulting in ratted boss and Fame farmer to gather here. The changes trying disable this kind of playstyle and hopefully get more people to actually invest to fight rather to Fame farm.
9:20 He meant that the feed back they received contradict the data they collect. He talked about it in a previous dev talk. What you mentioned about the new server launch as reason is purely speculation. And ava roads had been changed for quite some time before Asia server launch
I love sandbox quests, i dont have much experience with mmos but i did play a minecraft full loot server with enhanced weapons and loved doing the daily quests i enjoye
I like your pet idea but ... I'd add a function such as a buff similar to food that as you have him out they level up increasing their buff to you but if you die so does your pet... Only one pet on you at any time I love that idea
Not to hate this update but suddenly introducing t4 as all skill weapons will increase t 4 prices....meaning new players find it difficult to actually buy t4 gears....also the cheap set would not longer be cheap and hence we would be forced to spend more for going to bzs....so in my opinion of they are giving t4 gears more importance they should as well make resources which give t4 materials(hide and all) more accessible(again I am actually talking abt 4.3 materials; suggestion to make nodes with 4.3 more available)
Ita unfair for example that t4 blood letter or carving all artifact weps have all skills unlocked,and u play lets say b axe or something unartifactal,ur t4.4 wep will lose to flat t6 wep with more skills,that is so unfair, and many non artifact 4.4 weps are usless,no one use them,if u get drop of that wep its 1/3 of artifacted wep its a problem and needed balance,could do 4.4 non artifact weps would have all skills unlocked or smthng
Another very important thing for me is: I live in Europe but have started long before the European Server. I spent countless months in playtime to spec up and I refuse to give up my hard work and change to European Server. But with this loot-is-player-based-change I am gonna be ffffed. Depending on the intensity I will not have much content anymore cause I dont play at 3 am. So I will be forced to just loose my progression and change the server. Developer pls allow us to transfer an character at least once to another server to bring justice to this!
They will make transfer i bet ofc for a big price to donate from ur wallet,as old player i left 2bill+ fame character with 1kk silver and various tresuries of elite player,i did even quit the game since i got depressed af and my guild left and i didnt wanted to grind from scrach.
@@Agniu5 Shit. I am sorry mate. But thats exactly why I don‘t want to leave my stuff behind. To get all from scratch would be so depressing. Don‘t get me wrong. I‘ve created an Account on Europe with the same name on which I partially play and its fun. But I would not accept to loose my main account.
Or albion radar in mists,which is not a secret many overgear players are usimg,or option for wider sceeen on stacionar pc eith extra vide screen option,cuz ita unfair if u have better screen u can see further on the horizontal ways.