I think that when you get the "Lost the signal" card you're supposed to place a concealed token in the nest as well, because it's a room just like any other. Also, one of the objectives consists in bringing an incinerator to the nest, so it's one more reason to place a concealed token there as well. If you put a concealed token in each room, including the nest, then there are no concealed tokens left in the pile, which also makes sense. I love this game and your video 👏
22:33 You have used incinerator, you don't pick up the encounter card :P 24:00 You have a flashlight one of your crews, you take 1 not 2 morale damage. so basically you made yourself harder. Your choice anyway
I agree it is sweet not knowing after running around the ship what to do when they finally start figuring out how to deal with the alien. Thanks for the great comment and thanks for watching 😃😃👍
i've been binging your playthroughs for the last few weeks, I really dig your content! Also, this game really looks like Horrified with its own kind of objectives. In any case, they're both really good-looking, but apart from the theme, I wonder if the experience is all that different.
Thanks so much for doing this playthrough. I just ordered the game and your enthusiasm made it easy to immediately get the jist of the game. I've watched this episode more times than most movies. Lol.
@@OneStopCoopShop I just noticed a minor error (which I was making too when I started playing) which is that, according to the reference card, when you use the incinerator to send the alien back to its nest, you don't draw an Encounter card that turn. I guess the alien has been scared off until next turn. Thanks again for the playthrough.
@@OneStopCoopShop yeah, that's a pretty terrible move, but completely makes sense in the Alien universe. Don't know if you have watched Alien Covenant: Advent but David let Weyland Yutani know that he had made the xenomorph and pretty much invited them to come get one. Ash was not only following orders but helping out David, a fellow android, to fulfill his ambitions.
Oh, I thought you got hit with morale penalty every time you pulled an encounter card, me and my brother were playing on hardcore for sure, still managed to win though
28:24 "Any item that costs 2 or more scrap to craft costs 1 less..." Flashlight costs 2 scrap. 2 scrap is "2 or more." Yes, Brett makes the flashlight for 1 scrap...
Would you believe I bought this game about a year ago and have not yet played it, even solo. Of all the videos I've watched on RU-vid yours was the most enlightening and actually got my heart rate up. I didn't think solo could be as much fun as you showed so many thanks for that.
I must say I really enjoyed watching that... for a game with no "deaths" or dice it was fun. As for adding player death...mmmm when a alien card makes a alien enter a room with a crew member, take the morale hit, but roll a D6, rolling that morale number on the card or under kills the crew member. Just a thought after watching the video.
I played this by myself, with 2-3 characters in play. Working my way up to 5. I love how this game is designed that I can go solo or play with another person and have 2-5 characters in play. I can’t think of another board game like this. If so, please let me know!!
Really liked your playtrough. Thanks. I bought this game a week ago and watched yours and other videos to learn the rules of the game. Love your enthusiasm. So far I did one solo mission but will play this game with my gaming crew soon. This game seemes like a light version of Nemesis. Only much shorter playing time. I did make a small change to make things easier with the Concealed Tokens. So you won´t have to mix them every time, in the discard pile. Instead of putting these tokens on the board I used a dice bag and put all the tokens in there. And on the game board I used "blood red" markers from another game, to show where the Conceled tokens should be. Every time there was a new C-token to look at, I drew them directly from the dice bag. This made things easier I think, and added more suspence to the game. And I think there was not so much fumbling when you must mix the tokens every time you put a new one in the discard pile.
This is Mike, not Bairnt, but pretty sure he'd say Alien, because that's one of his favorite films of all time :) But for me, the creature variety in Horrified puts it a bit above this one. Hope that helps!
lol I just get an image of everytime the player passing ash, they get berated and laughed at by him and slump off dejected. He's a bully lol "you know you can't win against it right? You can't even get scrap right..give me it here, only grown ups need scrap... you are a child. Go on, off you go to the corner to cry..." "awwwwww....*slumps shoulders and goes to give up*
I don't see these two games competing with each other much at all, except that both are clearly based on Alien (one inspired by, the other a direct IP usage). This game is very light and cheap to buy. Nemesis is a much meatier and more expensive experience.
Ken V. If you like the complexity on offer for the game and want an "Aliens" game to go with it I would suggest bug hunt over AGDITC. Cheaper price point, light rules, and replayability. Just lacks the complexity of the other but just as much flavor in the cards.
I own Nemesis all-in (soon Lockdown, too!), Aliens:AGDITC, Bug Hunt, and now Alien:FOTN. This game is by far the easiest to table, teach, and play through. It strikes a great balance of theme (the most important part for me), gameplay skill and luck, replayability, and approachability. I enjoy playing this with my 14 y.o. son who doesn't want to play a game longer than an hour usually. I recommend it.