+Horrorfreak106 Having to like constantly have the worry that the thing infiltrated your little unit. Or have a member get separated only to rejoin and have you and the person who was with you, question if thats really them. Or maybe even have you separated and be suspected and have to win over your companions trust but not in a single section, more of a overtime trust kinda thing that if done right could even have anatural progression feeling Or the people arguing over who gets the flamethrower thinking it gives them safety when it makes them a bigger target. Give it that claustrophobic feeling because you cant survive outside if you want to leave on foot. In any case. it would be amazing
+Jacob Glaze Yes it would be amazing - not just as a game, but easily the greatest feat in the history of artificial intelligence and computer games. NOBODY has ever made a successful computerised representation of a human being yet. Alien Isolation was great with the robots and alien - but rubbish, like every other good game out there, with humans. We're too complex to be put into a few megabytes. For "The Thing" to succeed, you would need to be convinced that The Thing - and indeed the other humans - were convincing people. It would be very difficult to do - and they would still 'only' get 2.1 million sales (not enough apparently) for all their hard work.
Alien Isolation was mentioned in the Weyland Yutani Report encyclopedia and Aliens Colonial Marines wasn't anywhere to be seen. The defiance comic and Out of the Shadows audiobook references Isolation multiple times too...Perhaps things have changed?
I've seen the Alien Wiki - and it appears that the REAL story, including Amanda is in there, but not Colonial Marines. Fox gave their blessing to this game big time - they could see that the devs were taking the lore seriously, as did SIgourney Weaver who became involved in a video game for the first time.
StrokeMeYouInsolentHumanCuzIAmACat well myself being a completionist I have to say I don't value it tbh....... I want collectibles to add something to the game like lore or something. audio logs are good collectibles.
Critical Mass I started it yesterday. Picked it up for £1 used. Glad I finally got round to playing it . Never realised how many noises my house makes ! 😂
Once I only had one bullet for my gun, and I had to get through a room of human enemies. I knew the alien was around, so I pulled out my gun, and I fired at one of the enemies and quickly ducked into a vent. There I waited...and listened. The xeno came into the room (presumably from the vents) saw the men making all the noise, and brutally dispatched them (the sound did a great job of playing out their fates in my imagination lol). After sniffing around for awhile, she was convinced that there was nothing else around to kill so she exited the room, and after a few more minutes, I continued on my way. This game was amazing.
Gabriel Carrion I've had it for ages. I've been looking for the best time to play it. I guess tonight will do. I'm just getting out of work as I type this.
I can go a few steps better. Try this. Play at night, alone. Lights out. With headphones. Then when you're done, eat a cheese heavy pizza and go to bed and fall asleep. You wont believe what happens next lol.
Do not play this game without headphones. I REPEAT, DO NOT PLAY THIS GAME WITHOUT HEADPHONES. Being able to accurately hear where an enemy is without excessively relying on your tracker makes this game much, much less frustrating. Just be patient and use the audio clues and you'll spend a lot less time replaying areas.
I guess thank god for the headphone jack on my xboxone controller that automatically sends all sound to the headphones as soon as you plug them in and i can adjust the volume level from the volume knob on my headphones.....very very nice.....
I just got it on sale on PC and it looks great my only complaint is the characters in cutscenes look kinda unnatural but other than that it’s great so far
12:10 this was not a random "cheat" by the alien ai. you were running to see the alien killing the guy. as soon as you run you attract the alien. you were queued to be chased by the alien as soon as the script kill of the guy ended. THE TIP ON THE DEATHSCREEN AT 12:25 EVEN CONFIRMS THIS....
+Ted Owen Tbh Sega doesn't need to apologise for ACM. Gearbox Studios scammed those poor bastards. It is Gearbox who deserve to be screwed to bankruptcy for breaking our trust.
+Azariachan Not true, SEGA could be putting up straight ports of their classics but went to some serious trouble with the 3DS classics. Overall they're a good publisher, nothing too sleazy like EA, Activision, Konami or Ubisoft.
And a few people at Thanksgiving after Grandma's mashed potatoes are placed on the table and everyone gets a double-scoop. Dang those were good mashed potatoes....
IGN are a bunch of Halo fanboys, they need their shields and over-shields and their pew-pews to be in every game. So do what I have done ever since they started, pay them no heed, you will not be disappointed.
This game is truly a rare gem, it goes against everything people want and expect from a game and it's unashamedly tough. That's why the true decent gamers love it and why IGN despises it.
Adolf Hitler A rare gem in this day and age is what I mean. It has old school difficulty with no autosaving or hand holding. I've actually played a few horror games in the past and for pure dread and atmosphere, this game is up there.
It's not that ppl still watch IGN reviews, it's that the IGN review continues to have a bad effect on this game. It's one of the reasons we probably wont get a sequel because of how the review would have affected sales....and ppl are still pissed off about it. They haven't even had the decency to scrap that review and cover up their mistake. The damage is done now. and thats why ppl are still pissed. We WANT a sequel.
I just started playing blind last night, I only have made it as far as the first human encounter. But fuck me, 3 hours in. Terrified as hell to the point of crouching everywhere, and it took 30 minutes just to get out of the torrens due to the amazing detail I was admiring lmao, btw, that scene right after axel, waiting for that lyft.. That has to be the most terrifying thing I've ever experienced, and seeing the Alien booking it to me right after I closed that door.. this game is amazing.
I'd love to visit the place and mess around... other than the part where I'd deffinitly be murder-death-killed by the Xenomorph, or a Joe. Seriously awe-inspiring work, I really would love to get more
I got 41/51 trophies for this game. Saw one of the achievements I needed say "Complete the game without dying" , I just turned off the system. Like, who can play this game and not die?
No Auto-Save!? Awesome! I just might get this game then! I frickin' HATE auto-save in horror games! Also, finally a horror game with some backtracking! I hate roller-coaster-type play-&-forget level design in horror games! Backtracking gives a personality and immersion to the environments. The only problem would be if the backtracking is overdone but... is it? Anyone can answer that question?
***** Exactly! The backtracking is what makes you remember your environment. You'll make the effort to think about how to get somewhere without taking too much risk of encountering enemies. You'll notice every detail. You'll learn about your environment and how it is laid out. A great example is the mansion in the Resident Evil 1 Remake. You remember the mansion, almost as if it's a character in itself. Also, a great scare tactic is to have you run through the same corridor multiple times, only to have monsters coming out when you least expect it. Now you'll be scared wherever you go even if you remain inside the same mansion. When you just go through multiple areas without coming back, you only go through some locations that you completely forget after you've gone through them. Doesn't leave room for you to sink in and get comfortable only to surprise you later with a scare.
Mijail Jones sure. I got a kooler story; I played Alien fuckingfuntasticrefreshingoasisofgoodnessinCorpriddledb$landoffuckingDLCb$grindfestdayn'age Isolation.
+Mijail Jones But you said you paused the video. That means you paused it in the frame of Joe's crotch, so why are you surprised that the same frame is still there when you come back?
I might sound dumb for this, but i honestly did not realize i was back tracking in the game, for one i was too immersed to care, and the station looks too similar across thr board to be super aware of it for me.
I'm the same. There were moments were I'd go somewhere and go "wait a minute" but for the most part, the backtracking was implemented well. You only really went through short sections to go unlock a new area in that old section with a new tool anyways. The backtracking definitely wasn't bad.
I felt the station was a little disorientating at times. I concentrated more on where the alien was than on remembering where I was or where i'd just come from. So easy to lose track.
To be fair it's hard not to revisit areas when in a confined space. The back tracking in Dead space was more prominent and its not really backtracking since in Isolation you open new doors to shortcut old areas. This "backtracking" as a negative in Isolation is laughable.
Nooooooooooo! The alien is an - well "alien" - extremely fast and deadly. If a human controls it, then it's just a rubbish human controlling it and not catching people. Like a man in a rubber suit chasing people around a table, it would be pathetic! Multiplayer is fine - you can be a human or an android, but not the Alien. That's off limits. It is much superior to us humans and should never be played by one because it is lightning fast (we aren't) and has heightened senses (we don't).
***** But as with Alien vs predator from years ago, if a person playing the alien is forced into the right alien mindset, then the experience can be extremely rewarding for both players. A lot of the time with the old game people playing the alien would play a running and charging style. A few players however realised that horror was a part of the experience. Lurking in the shadows motionless to avoid the motion trackers etc.
Al Paca Mindset doesn't come into it. In my own mind, I'm the fastest computer gamer that ever lived! (so says me!) .. but if I was to control the alien in multiplayer, I wouldn't represent this terrifying character at all accurately. "fast human" is not the same as "alien". The Alien is a terrifying threat to all humanity; not your best friend chasing you around some boxes and failing to catch you! (while "Yakety Sax" plays in the background) This thing kills you the moment it sees you, it can't be reasoned with - it is far quicker than any human. A human playing the alien makes it - well, not alien anymore. Just a human in a rubber suit who may or may not win when he sees his opponent. The Alien should ALWAYS win - it shouldn't be a fair game! You should always be terrified of the alien seeing you - but if it's your best friend controlling the alien, the horror is completely gone - you're up against your best friend, and not the alien. No-one should ever get to play the Alien. Full stop.
***** By this logic, no serial killers in horror movies should ever be "human" since this apparently isn't very scary. Sneaking around and "killing" your friends can be very fun, it's the same play style used by stealth games for the last 15 years only you're hiding from (and killing) a human instead of an AI all they have to do is make the playing field level, "Infestation" game mode in AVP does this amazingly well.
Al Paca That's NOT my logic at all. I'm even allowing you to be an android; slow and creepy, extremely tough to kill and, to all intents and purposes, this game's genuine version of remorseless (but beatable) serial killer. We both know what would happen. You would play as a human, your friend would play as the alien. Rather than a tense game of hide and seek (as in the actual game) - it would be the pair of you running around some boxes aimlessly. Hilariously, one look at the flamethrower would have your "alien" friend running into the nearest vent! It would be so shite :) Ok. Let's say Creative Assembly's next videogame was a "tense, horror experience" based on the original "Halloween" movie. In which you must avoid the terrifying Michael Myers at all costs. The rules are the same - nobody should get to play Michael Myers in multiplayer. Because he then loses all scariness.
Here's an idea for a sequel . . . "Alien vs. Predator: Isolation!" Similar to "Alien: Isolation," you have to avoid getting killed by both xenomorphs AND predators, both of which have intelligent A.I. and have different methods of hunting, so you have to develop new strategies to avoid them or fight them off. Occasionally, a xenomorph and a predator will cross paths with one another and fight each other to the death, forcing the player to make a hasty decision to either make a quick escape or end up getting killed by either foe.
I wish that people would keep the Alien and the Predator universes seperate. It hasn't worked at all. Only the novelisations managed to pull it off, and even the majority of those were a bit hokey!
That's exactly what i want, it's not part of the actual story it doesn't have anything to do with the "Nostromo" or any thing in the 4 Alien movies. When i saw the first avp movie was like," Wow Fox, wow." With sarcastic clapping.
+Daniel X Did you play it at night, with all the lights turned off and your friends playing it too (but you can't see them because its pitch black) while your staying over, and the girls jumpscare you and record your screams.
+Daniel X Lol funny that some people are scared by this game. I play survival mode every night and always try beating my best score. Played the main game about 8 times now. Seeing the Xeno always puts a smile on my face :)
I've noticed that the Xenomorph toys with you, as every time he left when I was in a locker, and when I get out, he just comes back quickly. And I know he's toying with me, cause he runs towards my location, but never kills me.
One thing I hope they implement in a sequel is the Alien's curiosity. Like how it would play with and even molest its victims in the first movie. What if instead of straight out killing you each time, it slashes at your legs, forcing you to crawl away from it. All the while, it's slowly approaching you, walking as loudly as it can, intimidating, and toying with you. Or at other times, after it has killed someone else, it doesn't feel like killing you, instead knocking you out, and taking you with it somewhere deep within the ship, like with Dallas. That, I think, would make the Alien even more unpredictable and frightening.
Same here. I started this morning because it was on sale. I don't normally like these games because I hate having to quit them due to work/life etc. And when I boot it up again it takes over an hour for me to get immersed again.
for once i disagree with joe this game is trash bought cuz i love dead space 2 and had no where near as fun as that game in the beginning, and its the best parts of this game? 💩💩💩
Everyone take a minute and think about how awesome it would be if a Jurassic Park game was made with this exact kind of attention to detail and gameplay. Universal needs to look into it.
holy crap, i keep wishing for something like that!. I think an open world would be freakin awesome too, like an entire island for us to walk around and explore with dynamic weather and with all of our favorite dinosaurs (mine is spinosaurus). And have encounters like in this game.
***** That was my first thought when playing Alien isolation. Something about the mechanics felt like Jurassic Park tresspasser back in the day, which might look crap now, but was incredibly ambitious for its time. There weren't many other ambitious projects like that at the time, set in such vast locations.
This game follows the first Xenomorph model "Big Chap" based after its designer, H. R. Giger. Its the one from the first Alien movie. And he didnt walk on the walls. That was itroduced first in Aliens and the overall design was changed for budged reasons (they need confortable and durable suits for the actors that play Xenomorphs). Later it was established that those Xenos in Aliens were warriors while the one in Alien was a drone.
Mr Smokey Agreed. Its a 10/10 for me apart from the cut scene glitches. When you think the game is over.... your only halfway through.. soooo much content. Played it with headphones at night everytime. Pure balls to the wall tension 😂
Good alien game, maybe. I wouldnt know, havent played any other alien games. Good horror game? No. Not for me, i wasnt scared even ones becose the alien, working joes and humans were not scary in any way. Only time i got scared was when the god damn sudden explotion happened
Lol this game is lame no way 9.5/10.....you must like crap boring games. I sold it the same day I beat it. Even the dlc want that great. .You want a great game on PS4 get the last of us remastered Now that how a game should be don't. Amazing story, great fun sorry, fantastic animation, incredible gameplay mechanics, fantastic visuals- 1080p 60fps gameplay not this 30fps Bullshit you get here. The last of us remastered is 50xs better then this bore fest. I did enjoy some parts it wasn't all bad but overall l was so disappointed that l had 2 sell it asap. You may disagree but it really isn't worth 9.5/10. 6/10 tops and that's been generous. XD 👍
+BEST OF BRITISH GAMING HD BOB well opinions and I ve played the last of us it was also 9.5 from me but it wasn't that horror as I expected.story was a 1000 from me but horror thing was kind of missing btw I enjoyed both of them in the end.
Just done with it . 6 year old game that can kick other games' asses 👌this game aged well = extremely optimized stays 60 fps on my pc with all ultra settings + incomparable A.I. mechanics 💯
@@Bobman-ml5qf thats fr man . I'm mad how this game is criminally underrated man - it's so optimized even lower end pc can run this game at 60 fps and stays beautiful + how systematic the A.I + well-written story this has 🙁 im sad that they wouldnt consider giving this a sequel - i would fvcking buy that sequel even they could just recycle the engine they used for this and just change the storyline / characters. Thats how its graphics can still compete to newer gen games we have today.
*Rapidly presses Pause/Play button to figure out what that split second image was at **02:30**.* Aaahhh!! Damn you Joe for making me curious enough to find that image! Damn it!
Just finished it. It's a 'huge' game. logged 67 hours on steam. Probably would have been quicker if i had not have been looking around in awe admiring the map so much. Can recommend it more highly. Awesome.
It's hard not to admire the map, the atmosphere and style matches the movie so well that it's obvious that the art design team spent most of the game's dev time just binging those first two movies to nail down everything, and I love them for it, really need more games that so carefully recreate the stuff their based on. and yes I want a sequal to this, a right ptopper Alien:Isolation 2 or something that takes this up another notch and refines the original
I know how did nobody else notice this??? I looked all over the comments and you were the only one I found that says anything about it... AHHHHH Help me!
It's actually two frames :) Hit SPACE to pause playback, then use < and > to step forward and backwards one frame at a time. Now I kind of wished I hadn't!
Ryan Roach I can kind of confirm, at least I got the “don’t die by the alien in the fifth mission” one by doing this trick. Makes me wish I hadn’t tho the trophy wasn’t satisfying to pop like this
I highly dought the developers forgot that they can crawl on ceilings etc. It's possible they thought this would make the game more difficult as it is due to the fact if the alien was able to remain still on the ceiling or walls and able to blend in with the certain area like in the movies you know like how does spines out of their backs can easily be mistaken for pipes. This would make it more difficult to spot the alien hiding very still in a pitch black spot in a corridor waiting for you walk by and strike and you be wondering where the fuck was he?. This is the only reason i could think of why they didn't implant the alien with crawling on the walls and ceiling
Or, like I said, it's not true to the original movie, which is the point of this game and the point of my OP. The alien crawling on ceilings isn't up for a possibility if it's trying to be authentic.
MegaRajang The orginal Alien in Alien did not climb walls. Never shown. Of course it could latch on to the pipes and chains where it killed Brett but never on a plain wall. That came in other movies.
Spooky799kil most likely they didn't think of the idea in the first film to make it climb walls or maybe the alien never had to climb walls since it camoflagued itself better in the vents and pipes i don't know really just a theory
MegaRajang Well thats because the people that worked on every film is not the same people. Each film worked from different people. So that is why the alien has changed so much.
Felt a bit Dead Space like to me and I loved Dead Space as for the backtracking... it's a survival horror game not an on rails/linear shooter. Resident Evil makes you back track loads of times but, alongside Silent Hill, it's still one of the top Survival Horror games. I haven't really got that far into Alien Isolation but, if there are multiple Aliens on board then there is either a) a Queen or b) multiple eggs on board or c) more than 1 infected crew. I haven't seen the ending but, I would like a sequel similar to Aliens.
KronnangDunn No-where in the Alien life-cycle mechanic does that make sense. Each host is invaluable to spawn new aliens thusly, it is illogical to concluded that hosts would be sacrificed me to be.
But they could of had more sections of the spaceship to explore rather than backtracking through old sections. Probably ran out of money. There will be a sequel and they will have more money to play with. I have high hopes!
That's why I love Angry Joe's reviews. IGN only whined "Too long! Too frustrating!" Joe gave us the good, the bad and the honest, rating the game after he thoroughly played entirety.
CubyWolf fucking wierd ass logic how can a copy and paste same game with little to no new thing in it get a 9.5 and a mario kart wannabi game get same as Alien proves to us that IGN gets paid to rate CoD good.
Since when has a metroid like level design come to be degraded to be called backtracking? The station is completly open at anytime you can go outside your mission and wander around elevator s connect everything nicely like a logical building. Certain parts are inexcessible until specific item is found that actually made sense to progress thats a metroid like system to me. Not tedius backtracking.
I'm not quite sure he's talking about the Metroid style of "You can't go to this area, come back in 20 minutes when you get this upgrade" backtracking. It sounds more like later on you unnecessarily backtrack from places you haven't been in for a long time just to serve as padding instead of giving you the next area. I mean, I only implied that from what he's talking about, I have no idea if that's what he means.
It watched some streamer who beat the game and trust me this game have some unnecessary backtracking which drag the game too long than it should especially near the ending of the game.
Playing this for first time in 2021, in a VR headset with headphones, and it's a totally immersive anxiety-fest, I love it. Once completed I intend to play it through all again, but on the difficult setting.
You know guys, I believe most people who play this game and give a bad review are people who do not understand that this 'game' is not a game at all, IT'S AN ALIEN SIMULATOR! And as with any real simulator, if you act like a shit head, you end up like a shit on the floor. That's what piss IGN and other shit heads. Sorry, I'm a bit hard maybe but man, this game is just awesome. 2 things THAT ARE A MUST; 1- HAVE TO GET HEADPHONES or THEATER CINEMA SURROUND SOUND!!!! 2-PLAY ON A BIG SCREEN NOT A FAGGOT COMPUTER MONITOR! I enjoy playing other games on my computer but for this YOU NEED A BIG TV AND A CONSOLE. Oh yeah, I forgot one thing; play it in the dark, because the lighting is amazing. It's just a dream (read nightmare) for any REAL FAN of Alien. I think I would die from a hearth attack with an oculus rift set...
I would say playing on 24 inch monitor close to your face with mouse and keyboard is a lot more immersive and freaky than sitting on a couch relaxed with a tv 2 meters away!
Poor you, My Big TV is about 1.15 meters away and with light close and headphones it's just amazing. You do have to set your tv properly though so not to hurt your eyes. I have a visio tv and can basically set 'everything' witch is a must. But I do understand what you mean. I play alien vs predator 2 on my computer but I'm more and more liking to play these game on my console now. (for the same reason as above).
HDMI on the GPU bro, if using your TV is necessary. But I'll take my 1440p and my "THEATER CINEMA SURROUND SOUND!!!!™" and play games as I like to play them, which is on a monitor.
One 27", more than enough when it's less than a couple of feet from you're face. XD Thinking of grabbing a pair of new ones and going triple screen though, that's immersion!
This was my favorite game on PS4 2014 hands down. If your an old school Alien fan you will love this game its incredible. Play with a Headset lights off and you will appreciate the graphics the atmosphere way more. This is one of the few single players that kept me on my edge of my seat through the whole thing. Nightmare mode was one of the hardest ventures Ive ever done in a video game. Its challenging and simply fantastic. Highly recommend it especially to Alien Movie fans.
+naville69 I tried playing this without headphones (and only 2 speakers - maybe surround sound would be better) ... I went straight back to playing with headphones. I needed the sonic information that the game was giving me (and never play with subtitles either - it gives away some of the enemies 2 corridors away) It's simple really - it's first person, so the cans on your ears become like Amanda's ears. You hear everything just as she hears it. [sound design absolutely astonishing]. Darkness is necessary because the screen becomes hard to look at in broad daylight due to the dark environments. But also because it's why we expect to watch films in the dark in the cinema - we want seclusion and to somehow feel completely immersed in the experience. So - the perfect first person "isolated" game: Nothing except the screen (darkness), no sounds except the game (cans on the ears) - and in first person (looking and listening and becoming the heroine). You are there! Looking back - when they showed this game off at E3 etc. They made a giant alien egg for people to sit in and play the game ... rather than just have them walk up to a terminal and have a go. Several people came out of the egg shaking - having not even made the stairs on "The Basement" survivor demo mission. I think this was down to excellent AI - and the seclusive factors I've mentioned. ("Seclusive"? - Is that a word? ... well it is now!)
+MARDUK Not necessarily but my fellow friends who weren't sure about it, (3 other friends) but are Alien Fans really got into it as i passed it around i still haven't gotten it back yet its been out that long. Im 35 yrs old I grew up with these movies. It depends how you see it. I wasnt expecting anything from it as all other games have been an ultra fail. Thats also why i was extremely surprised. Also i like ridiculous challenges i dont like playing games that are too easy with one standard difficulty where you can just run through with unlimited ammo and guns blazing those kind of games i fall asleep on. The fact Nightmare mode was an option was a challenge its one of the hardest games & modes ive played with Bloodborne on PS4. No other games on PS4 ive bought so far have challenged me like these 2.
***** I agree! And even backtracking doesn't bother me all that much but when its bogged down with loading screens, oh god I hate that! Personally, when I played Borderlands and the one DLC, it felt like you went from 1 side of the entire map, to the other, over and over again. Oh and there was a loading screen in between each section. Oh god I fucking hate that! *technology killed the gamer*
This is the right way to do a review for a game. 20-30 minutes long. IGN, Gamespot n other gaming website should know 5 minutes is never enough for a review.
Those reviews are for the kids that wouldn't watch a 20 minute long review anyway and would just skip to the last minute to see the numerical score! I am assuming most people watching angry Joe don't do that though :D
Yeah I don't watch IGN or Gamespot's reviews as I don't feel they're professional. IGN inparticular seem to get payed to do high scores, for example FIFA and Call of Duty. Angry Joe is the only decent and professional reviewer since he actually takes so many hours and days doing a review so it shows how much effort he puts into his videos.
The Alien DOES slither around on all fours I'VE SEEN IT!!! I was hiding under a desk in a lab and I think it suspected that I was keeping low so the alien got on all fours to scour the area. It went right by me which was a welcome relief but it was scary as hell to see.
He doesnt slither around, he only gets on all fours to look under a desk and only searches the desk youre at. You can pick up on how the alien works best in nightmare. Like i found out just two days ago if the alien searches for you under a desk just dont move, not even the camera
Can you imagine if the developers put in a feature where the alien could hear through the microphone, but didn't tell anyone? That would be cruel but hilarious. Just picture finding a code for a door, then repeating it out loud to memorize it, only to have the alien come out of no where.
Just thought it should be known that the IGN reviewer for this game said that you should instead play Slender: The Arrival. If that doesn't represent the simplicity of IGN reviews then the complaint about "too much walking" is sure too.
IGN is a hit and miss review. alot dumb games get high ratings, and alot good games get bad. its really a bad place to get reviews. Thats why I subbed to Joe, his reviews are more accurate.
The reviews on IGN or only based upon if the company has payed for a good review or not. Most games they give a high rating don't deserve it at all, and the games they give a shit rating don't deserve it. For a game they'll give 10 strong positives and 1 minor negative and it will get a 7/10 some how. IGN is a waste of time if you want an honest review.
Finally found a channel that giving this alien masterpiece a pretty fair score, anyway i would give isolation a 9,5/10, this the only game that ever took me a re play...
Feels weird buying this game for three bucks 7 years later. It holds up insanely well and no other game has ever made my blood pressure skyrocket like this masterpiece
Being used to games like Metroid with the mandatory backtracking and saving, these issues weren't too bad for me but I won't excuse them at all. I can understand why it can be an issue because the Xenomorph is a real threat and everything plays against you. This is easily my best AAA experience since Batman: Arkham City. The fact that each decision you take has a consequence, that leads to some disappointing moments or an incredible sense of satisfaction and that's what a game is all about. The art design is damn perfect, the sound effects are rock-solid too! I do agree with the crafting system but I got used to it because of the symbols. My favorite thing about this game is, indeed, how each decision you take has an impact on what will happen. You can almost get shot and the sound alerts the Alien so it appears and runs to kill some humans. You can use the Noise Maker to attract both the Alien and humans which ends into a bloodbath. The first time it happened, I almost applauded because not only I was proud but that's how I wanted the AI to work. The survival aspect is done well. It's that solid even if it's a bit predictable when it comes to the humans and the synthetics. I didn't finish the game yet, I'm doing a run on Hard Mode so I can see a couple of differences in the Alien's behavior and there are: it often checks under the desks or beds so it's even more scary. I've put at least 20 hours in the game so far.
The Alien A.I. in this game learns your playstyle, if you hide too much in lockers, it'll start searching lockers, if you hide too much under desks or beds, it will start searching them, if you abuse the soundmaker, it sometimes just ignores it,you have to change your strategies, I really loved the A.I. in this game, its really good.
maybe a good way to combine the two game genres (colonial marines and Isolation) would be to have two seperate characters, one thats trapped on the station where the aliens are invading, one as a marine coming to relieve the station of the threat, and it just swaps back and forth from the two and what one does may have an affect on the other (i.e. one shuts off the power in a certain area, it would be off for both characters, or maybe something happens in one side of the station like a room caves in or crumbles and you can see it from a window on the opposite character far away from that area)
Me and just finished the game today and this is the best survival horrol shit i ever play...and the graphics are very very good to be a game 5 years old.
Are you high? Cause' I am. And even in this state of mind I know extremely well that Alien Colonial Marines was quite possibly the worst thing that has ever happened to the Gaming Industry. Next to Sonic 06, Superman 64, I'm sure you know the quality of crap. Oh yeah, you don't.
Wolfmoonsword xD Lmao I'm just kidding dude. I know sarcasm is hard to note online, but that's why I typed "clearly" the way I did. Colonial Marine is super better tho..
***** ... OHhhHhh. My bad m8. This game still isn't Trash though, Colonial Marines is. Sorry but that's the truth, and it hurts man, it hurt Joe alot too. Didn't you see his review? You really should. It'll save you.
Wolfmoonsword Lol Its cool, just looking for a few laughs.. I agree this game looks awesome. If I wasn't after The Evil Within I'd consider getting this now..
Apparently it's also becasue he ran towards the scene at 1st; and the Alien not only heard it through it's savage killing but memorised it lol (unbound computer AI still rocks though)
I know, right? I commented this earlier until I saw you beat me to it. In a real situation, his head was completely exposed and the alien noticed it. Also with his knowing of no running because it can hear that, of course it saw him. Very neat game. I haven't played it yet, but I may one day.
@@zacoman2225 There is no confirmation, as far as I’m aware, that the Alien can’t see. It has no visible eyes, but that doesn’t mean it doesn’t have any.
This is one of the few games where having a save point system actually improves it. You feel an incredible sense of relief when you finally make it to a spot where you can save your game.
Yeah. To me, it kind of borrows a bit from the original Resident Evil. That sigh of relief when you made it to the next typewriter safe room. Though this doesn't have the limited saves due to needing an inventory item like ink ribbon, as in RE.
The Sound and Atmosphere, are both absolutely amazing, however... for some people, hiding from an invincible monster gets horribly repetitive. Plus, it's not CoD or Halo so minus points for that
When they played the demo they said they loved it. But for some odd reason they made their call of duty reviewer do a review on the game (Not hating on COD btw) I think he was expecting the game to have more action (like call of duty) so he didn't get what he expected
Justin Gochioco I personally disagree, the slow pace is what builds up suspense and that fuels the game itself, you're constantly waiting for the alien to show up and when he does you're terrified, if it was fast pace it would ruin the fear effect of the alien, a good example of this is colonial marines...that was a relatively fast paced game and look how that game turned out
The guy who made the video is not an Alien fan either, he is more like aliens fan and that is why this review is wrong in many ways. The game is perfect.
@@eastcoast1005 Yeah this has a Ridley Scott vibe over the James Cameron action style run n gun. Most people who didn't like the prequels I would put in the same boat. Prometheus and Covenant were great additions IMHO too bad they didn't receive the acclaim they deserve.
Hello World i just watched the first one through a playlist on RU-vid! Youre doing yourself a disservice if you havent watched it, the movie stands the test of time and looks GREAT for something made in 1979. I would definitely watch it! Its really neat to see how closely the game resembles the movie it comes after.
Brandon Reid they recently remastered it in 4K UHD and it’s hands down the best experience in this format. If you own a 4K hdr tv it’s a great pickup for your collection and the best way to watch it for that atmosphere that Scott was trying to convey. Many sci fi horror fans would put Alien as the best of the genre, aliens and resurrection are fun movies but don’t have the same feeling of isolation and fear factor. If you did enjoy the original I’d recommend giving Prometheus and Alien Covenant a watch.
+Torva Messorem Outlast was just jump scares, I found this way more scary, I think it basically comes down to horror movie preference, I prefer suspense and tension horror so I found it really scary
I agree with Giovanni. Suspense and tension is real horror. I find that with jump scares I'm over it after two or three of them. After that it's just not scary.
JediJackalope Totally! I just finished the game last night...and holy crap! What an experience! Truly one of the best survivor horror I've ever played!
Late to the party here, but I redownloaded it after watching Alien Romulus (pretty good movie btw) and Alien Isolation is STILL really good. I don’t scare easily but Isolation gets my blood pumping and genuine yells of fear out of me
still looks great to this day, I just got it again after watching Romulus for $10 on Steam and added a graphics mod and looks even more gorgeous than ever. This game is ten years old and is better than most games today.
I love that being a gamer I don't play "ALL"the games that come out first launch . Nothing like playing something 8 years later and having a great time on the series x
@@joel3683 fuck indigenas aztecas mejico lose Best soung aliens isolations have actor gob diferent place aliens isolatins because about nessesary have make actor god ripley had no god
There needs to be a game like this but with the Predator, I mean think about it, you and a squad of soldiers are put in a jungle and have to complete objectives then the Predator show up and starts picking your squad off. It would be like the first predator movie and if the Predator ai is done as good as the alien ai in this game, the experience would be amazing.
+JUMBO DEUCE make that the predators movie, sure the movie is less good, but it gives a lot more options as there are different predators with each different specialties, the map would be more interesting since it is on an alien world, and it would also allow the use of the pred hounds and the lesser insectoid aliens in the movie as well. you could also pick a character more fitting with your play style, changing the story depending on who survives.
+JUMBO DEUCE The only problem with that idea is the mechanics would have to change. Remember the Pred's various vision modes? Mud does not actually block thermal sensors well enough to hide you. That was a deus ex machina in the original Pred and proven not to work in Predators when Royce covered himself in mud but was still quite visible to the Berserker Predator. How will you hide from Pred? How will you be able to sneak by him? The sneaking mechanics will either have to be overhauled or done in a completely different way to accommodate the Predator's various abilities to defeat your efforts. But don't get me wrong. If someone can make a game like this and make it work, I'd be stoked. I've been a Predator fan for over a decade and a half, so even though I'm skeptical that it will ever happen I'd be absolutely over the moon if it did.
+JUMBO DEUCE "DILLON! You son of a bitch!" *~Steroid muscle explosion man-shake~* In all seriousness though, that would be awesome. Predator is arguably Schwarzenegger's best movie. Man he was so 'roided up in that movie!
+JUMBO DEUCE that is the worst idea for a video game I've ever heard. So, let me get this straight; a Predator game where you can't fight the Predator, where the Predator will run awkwardly AROUND easily maneuverable debris to kill you, and where getting killed by the Predator yields the same obnoxious death animation over and over and over? No thank you.
I think the Reason you never see the Xenomorph on any walls or on all fours is because we never really saw that till Aliens. and the suit from Alien was way to stiff for that. and it is clear this is based off the first movie, a slow horror movie rather than a fast paced shooter like every other alien game, for some reason every game has tried to be Aliens and up and this looks like the first game that tried to be Alien.
JustAnotherGaian Yeah they do that, its just a mechanic in the game that the creature has to move around on the ground to find you. Crawling on seals and floors would be scary but to actually see it sprint is very terrifying and scary, which is why CA thought that was more important.
+Corn Bread By the looks of it, they tried to make it as Alien as they possibly could, perhaps they thought that, Aliens on the wall would make people complain about how they aren't seen when hiding under a bench or bed when the Alien clearly has the angle to spot them? Plus, have you noticed those walls? They have so many bumps and objects protruding from them, for the Alien to crawl along that, do you know how long it would have taken them to make a consisting, repetitive climb motion over the various obstacles? And make it flawless so it's not pointed out IMMEDIATELY? (I've seen so many games where things that can crawl on walls, just kinda, hover a little bit out from the wall) That's not including beta testing for the times it breaks the Alien from getting stuck on something (trust me, it happened in the AvP game back in 2010, on the mission where you're the Marine and you're entering the temple by crossing the big ass bridge hanging above lava, one of the Praetorians got STUCK trying to jump over a box and kept turning to face me while hovering in mid air). In the end, it might have just seemed easier to light the path/floor and tunnels with receptors that give the Alien a thumbs up for accessing.
there could be a level that is identical to the raptor kitchen scene: the objective to either confuse the raptor so you can escape, distract it so you can run, or trap it so you can be safe. three different rooms are linked and the last room has a door with a lock. you have the keys so you need to get to that door which leads to the outside the building. you cant be safe in the two other rooms because the raptors apparently can open doors. a stealthy section that would be the most intense level in the game.
@@trevorfrenk4137 it definitely nails the atmosphere better than Fireteam Elite does. But I think that’s for gameplay because FE is a horde shooter, but still wish we got more claustrophobic scenes like Isolation.
@@RangerHouston yeah, i just feel that a shoot-em-up isn’t suitable for this franchise. the perfect organism wouldn’t be mowed down that easily. the stealth horror angle was really on-brand
In my opinion save points were one of the best parts of the game. They not only added to the immersion of the game, paying homage to the 80s future feel with the emergency key card stations, but also providing that extra nerve racking feel whenever death is close. Do I have time to reach that safe locker or room with an emergency door, or will I have to risk hiding under this small hospital bed where I'm easier to see? It's these decisions that the game forces upon you simply due to the save system that makes the game so tense. The A.I. is amazing, learning from both its and your mistakes. You spam that noisemaker much, it learns to determine where you are from which way it rolls. You use flares too much, it learns to ignore them. The flamethrower, your best friend, becomes your worst enemy through overuse, as the aliens learns to trick you, staying back letting you waste your ammo and even then charging at random moments to take you by suprise. It also becomes more resistant to the fire, and eventually you run out of ammo and are forced to retreat back to your roots of hiding, something you unfortunately might have forgotten after running around thinking you own the station. The sound too made the game terrifying. Though the alien itself had a few jumpscares when you first experience each unique death animation, the sound was what really did it. Being able to hear every creak, thud and clang the alien makes above you, knowing its right above you then realising the vent just to your left, hearing that oh so spine chilling screech as it drops down in the distance, or even worse behind you, and trying to distinguish the sound of it leaving and entering the vents in just another desperate method of survival, you come to learn to track it using sound, and just as soon as you do a portion in the med bay takes that away from you, masking the aliens sounds by a wailing sirens. It can hear you, but not the other way round and you're forced rely on your motion tracker, all the time you use it risking the alien will hear it. This game perfectly captures survival horror in the alien universe, and the alien itself, like it should be, the unstoppable monster, the bloodthirsty killer, the perfect organism, and you are trapped with it, unable to kill it, your only weapon being your own mind, using it to outwit the beast you are stuck with after each futile attempt of escape. If this game isn't a true survival horror legend, I don't know what is.
Who Dat Ninja dude back in the day it was way worse. Its excusable because its part of what creates the tension and the relief when you actually find a save point. How could you have survival horror when youre not afraid to die?
Conformist Bastard exactly, if we could save anytime it would have almost ruined the game. And like you said, back when these movies came out, you had to either beat the next level one at a time and only save after each level, or complete a full checkpoint section. And it's not just about back then, it speaks relatively to type of game and moment to moment immersion levels: in a huge open world game like Skyrim I obviously just want to save the game, but a game like this, why would you want to just save anytime? To achieve the feel of the original two movies, the devs must make you lose your natural sense of well-being, as you drink your Coke and scarf down Twizzlers, when you walk away from a save-point, the loss of control with fear and tension, you must be driven by your survival instinct and guided by your wits, as they're all you have left, while you make your way to the next little moment of respite so you can take a breathe and plan your next move. That's just how it felt as I watched Aliens as a 9 year old. I watched Alien after that because I wanted more when I discovered how terrified they made me watching them, and for a little while afterwards, but also that Aliens had become like my top five favorite movies all time from the total quality package.
yes - I was amazed to find that the facehugger that scuttles across the floor in Aliens was a practical puppet that could literally do that! It looked absolutely brilliant - convincing real-life effects like that will ALWAYS beat CGI. But you need really clever people to pull that off. (They basically made a mechanical spider - just wow!)
+Mai Nem I disagree, CGI has reached a point of realism where practical effects just can't mimic the real thing as well anymore, but a mix of both sometimes seems to be even better.
+Magnus Smith Dead Space is not even really that scary...its tense and it had me nervous but not scared one bit and i fucking hate horror games because im so chicken shit. This game had me lying in a locker for 30mins.
I think my favorite thing about this game is Amanda Ripley's voice actress. Talk about a fucking phenomenal job voicing a video game character. She was perfect. She truly felt like a real person, it was believable and grounded in reality. Nothing I hate more than really stiff and bland voice acting in video games. I could understand it in the 90s, but not in this day and age. When Amanda was in a scary situation in the game, the voice actress sounded BELIEVABLY terrified. When Amanda was angry in the game, the voice actress sounded like she was fucking furious and it sounded totally authentic. I was hooked right away with Amanda as the main character. Awesome character design, awesome voice acting, she's not a mary sue but she's not a damsel in distress either and I wish more games would do their female protagonists like Ripley Jr here. She's gonna go down as one of my favorite female video game characters ever, right up there with the likes of Jill Valentine, Claire Redfield, Female Commander Shepard, Ellie from TLOU, Lightning from FF13, Samus of course and so many others.
"I'm coming back to the Bureau ... we can discuss your 'methods' there ..." I agree that she's not a Mary Sue - unless your brilliant gameplay makes her win! I like how she's an engineer ... so she can believably craft stuff if she's seen a blueprint. Andrea Deck's performance is superb ... she IS Amanda Ripley.
You know, a survival horror game featuring the Predator would be pretty interesting too. In my opinion, it would be even more intense since you know it could be watching you at all times, or you could end up walking into it's traps. There could even be two ending: One where you end up outsmarting it and killing it. Another where you end up dead and flayed as a trophy.
***** Well, I was thinking near the end of the game, you start to retaliate in a sort of all or nothing scenario and if you lose, the Predator gives you a more respectful death since he considers you a worthy opponent. (Wearing your skull) As opposed to just dying in the game, eh... I got nothing.
Well, in the comics, there are two factions of Predator. The hunters, who are the ones from the films. They have honour and prefer worthy prey. Then you have the Killers, who the hunters hate. They slaughter everyone they can. They also use Xenomorphs as hunting hounds. Bet that got your attention.
interesting concept. i bet the game would start with you fighting some local militia in the jungle and the pred is attracted to conflict. you're the only one left alive so the pred hunts you down. while the other faction of predators arrive and you have to survive those too
That guy gave this game a 5.9 because THE AI WAS TOO HARD AND INTELLIGENT AND BECAUSE THE GAME WAS TOO LONG! No real gamer sees those things as flaws. Don't believe any Ryan McCaffrey review, this game is one of the best horror games ever made.
Crazykirby6131 If you don't mind delving into quite old games there are a few. Fatal Frame, Condemned: Criminal Origins, Dead Space 1 and 2, Silent Hill 1 to 4, Outlast, Eternal Darkness and System Shock 2 are ones that come to mind. Some of these are harder to find than others, though.
Crazykirby6131 right! i gave this game a chanfe at gamestoo it was for 20 and brand new so i got it because of the cover. then while installing it looked at reviewa and was convinced i landed a gen. mknth later i pass the game in hard and stopped 3/4 of the way in insanity or wate er the highest difficutly is called . this was last yeaf. but man as it sits in bedroom i always look at it and smile . such a great game.
Best survival horror game I have ever played was System Shock 2. Brilliant level design, great mechanics, awesome soundtrack and intense atmosphere. This game didn't have a single flaw, I swear to god (aside from final cutscene).
Auto saves ruin the experience, specially for a game like this. Oh dear I died never mind I will just load up the auto save. Not the best punishment if you ask me if you die. This game has the best saving dynamic I have ever seen if you want to save then you have to take the risk of being caught. I do agree with some that we all don't have the time to play none stop and were all very busy these days and saving allows us to stop when we have to and continue when we have more time, but it really dose ruin the game the way a lot of people abuse the save system to get that perfect score or whatever. If you treat the game like real life you only have one life and for some games I feel when you die you have to start again from scratch. For games like Skyrim for example or Minecraft Hardcore mode, I like to play using the one life rule, when I die, I die. I have to restart from scratch and I find sometimes it can be much more rewarding. But that's just my opinion.
Well saying "You die when you die" and you go back way before you were,that can get annoying. There is a perfect balance in between making save points too far away and too close to points where you might die,and not a lot of games will ever get this right,so I find it best just to not complain about it as I don't think it's one of the things that very seriously effects gameplay
I agree, I was just saying that's how I prefer to play some games for the extra challenge. (Edit:) I remember back when games saved your progress by giving you a code at the end of a level. I think it was a much better system in some ways, while having to type in a code each time you play can get annoying. People these days don't get a sense of reward or accomplishment like they used to cause they die and just load a saved state. Example: You'r character is standing in-front of a window a door to your left to enter the room, you see 6 guards patrolling the area looking in the window. (instead of thinking up a strategy and deciding on the best course of action to get to your goal without getting killed.) People will literally Save there game, run in guns blazing and repeat over and over till they succeed. Its a mindless strategy, so why bother playing when you can just save every time there's a risk of death. Auto saves and save states can ruin a gaming experience, among other things like acting and bad design, blah blah. but as I said this is just how I feel about some games and Alien Isolation, at least to me seems to have got it right from what I have seen.
Azreal Dragoon Yeah I can see where you're coming from ,I like an extra challenge too sometimes,I just never seek it in the form of "You died so fuck you,play that hour of gameplay over again" XD
Well there was one time I had the thing cornered at dead end, so I flamethrowered it a whole bunch. It socked me in the jaw and ran off. It was a moment of levity, I actually laughed, and I've only done that in Resurrection and AvP2.
This game is hard, even on the "easy" setting. This causes some hate, but don't let that dissuade you. This is possibly the best horror game ever made, and you should definitely play it if you haven't already.
osskeet Too many people. Trust me, there's way too many angry 10 year olds out there looking for arbitrary scores to justify their taste in video games.
This is one of the best gaming experiences ever created. It's a shame that Creative Assembly and SEGA didn't get more recognition for this work. It's unbelievably true to the original film, even going as far as having the sounds from the film as well as the look. The VR experience of this game was second to none. There is no AAA VR experience that even remotely comes close to the roller coaster ride this game packs and Creative Assembly didn't even finish the VR support. In fact, it only works on the DK2 version of the Rift. We need to contact SEGA and plead that they get this game finished and playable on the consumer version of the Rift as well as the Vive. This game is THE killer VR app. Nothing else comes close.
They never did. Because of over complicated VR motion controls making every game have to be specially designed just for VR.. I wish they never created the motion controlers. It toally turned VR into a small niche genre. Better to make easy Direct VR integration with the 3D Head Tracking, into all the normal mass market games.
What is so brilliant about this game is how much attention was given to the alien. In most games everything is static. The Alien however is ever changing, always moving around like a real creature, able to hear even the smallest sounds including realistic things like a closing of a locker, the beeper from the tracking radar, etc. It will run away and trick you only to come back and kill you like a real predator. It's amazing to me. Never to my knowledge has their been a game that has accomplished this much in A.I. and immersion to such a famous and fantastic fictional creature (and universe as well). Ladies and gentlemen you will almost literally face against the perfect organism itself in this game and it lives up to its name.
+William Gregg according to the level difficulty you picked the xenomorph can instantly gets you from your hiding place if you used the same trick too often
+William Gregg according to the level difficulty you picked the xenomorph can instantly gets you from your hiding place if you used the same trick too often
Kalain Reinard It made me more upset than creeped. I heavily prefer Cameron's interpretation of the Aliens being more hive-minded. It also gave way to allow for multiple xenomorph classes such as drones, warriors, soldiers, and then the bigger ones like praetorians and what not. More variety, more interest :D
nmheath03 It would also depend on if Christer was talking of the xenomorph drones or of the Newborn, because that would definitely be a haunter of mine. Seeing a xenomorph would be bad enough, but that Newborn,,, it's childish innocence made it so creepy in addition to it's horrifying appearance. Truly a monster I'll remember.