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Alien vs. Predator Hardest-Predator Warrior No Hurts ALL 

Michaelpf08 Retro Games
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No TAS, No Cheats, Done it by once, 100% true skills show.
Arcade Platform: Fightcade
Player: mmxx
Game Version: Euro 940520
Game Difficulty: Lev 8 Hardest.
Challenge Predator Warrior Never beaten by enemies (Not including Push A+B together) Under the hardest difficulty

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Опубликовано:

 

31 июл 2022

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Комментарии : 9   
@iosefotaylortupuanaiteomat3241
@iosefotaylortupuanaiteomat3241 2 года назад
ANOTHER GREAT BATTLE.
@marcopt7562
@marcopt7562 7 месяцев назад
Great style
@lorenzofoletti
@lorenzofoletti 2 года назад
Awesome bro
@Sexymame
@Sexymame 2 года назад
coool!
@wellingtonbalmant5965
@wellingtonbalmant5965 2 года назад
Very good.
@cynicanal111
@cynicanal111 3 месяца назад
As someone who is new to this game, can you explain how you're picking enemies up with the slide and the down, up+b move for combo continuations? I haven't been able to figure out exactly how the combo rules in this game work yet.
@michaelpf08
@michaelpf08 3 месяца назад
I don’t understand which move you talked about, can you please explain more detailly? Thank you
@cynicanal111
@cynicanal111 3 месяца назад
@@michaelpf08 Look at 1:46 to see what I mean; the enemy is knocked down, but you're able to hit him again with the slide despite him being knocked down, and then juggle him with the special move that has the "down, up + attack" input. What's the exact timing on being able to hit a knocked down enemy with a slide? From playing with it, I can't quite find it; it seems to be shortly after the first bounce, but I'm not sure. The same thing happens at 1:19; you hit a group of enemies with the "down, up + attack" move, then slide into them, and the slide hits to let you do another "down, up + attack" move.
@AKjouetsu
@AKjouetsu 2 месяца назад
I am the one who posted the following Replay. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-Je5gjnfVTMQ.htmlsi=Xl0x5mqZzlUyTkaa 1) The timing of the sliding hit is adjusted to the timing when the enemy is down (fallen and immobile), as the down judgment occurs only when the enemy is down. 2) As for the combo, The enemy floats a little when sliding is hit, so most of the moves that hit the enemy while standing or kicking with 2-dan are connected to that float. If you have experience with CAPCOM fighting games or polygonal fighting games, you will be able to get used to it because it is almost the same way. It's been 30 years since the ⚫ release, but there are still times when I play this game. Enjoy the tempo of the game, which allows you to connect combos as you wish, along with the music. A.K Jouetsu  ̄ ̄ ̄ ̄ ̄ ̄
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