Biomass is definitely the weakest of them all, Pumpkin's are weak naturally but quite strong in certain situations, while the tumors and cybercores are just plain overpowered in their own ways.
@@Nasturen Those are more special spawner's than anything. They don't impact the environment like the other spawners, and don't convert killed units. That is not mentioning the fact that they only spawn one type of unit with very little loyalty among other units.
You want to see something amazing in this game? Here's my recipe: Make a map split into four start areas kinda like how you did it. Except, make a large circle in the center. Make small entrances in the circle so the four areas are ONLY connected by going through the center. Then fill up the center circle with corrupted biome and put like 3 necromancers in there. Put down the four races in the four starting areas and enable permanent war! Enjoy!
@@syborg3040 Oh, that, well that was just me being lazy with the explanation, but there is a way to cause permanent war between kingdoms: On the main panel, World Laws button, turn off Diplomacy Random Events. Then under the Civilization, Kingdoms and Villages tab, use the spite and paint over each kingdom. The result will be everyone declaring war and with no diplomacy enabled, it will continue on. Also, be sure to either surround the corruption biome with a very thin ring of sand so it won't spread out, or turn off Biomes Overgrowth in the World Laws option. You don't want the corruption winning but you also want all traffic through the center to become undead. The kingdoms do become powerful enough eventually though, but it's gonna be an epic battlefield.
The robot spawners need units like the other spawners. The other three spawners should have stronger humanoid creatures with their mass produced small units that do melee. More balancing might be needed to all of them to make sense, though. Like, every spawner has a small ranged unit, a small melee unit, and a bulky humanoid unit. It is perfect.
Like ants. Some ant species have major ants, larger ants that I believe are mostly used for battle. The major ants are big, like your idea with the large humanoid unit.
I feel like the cyber core shouldn't have levels based on individual units. All exp should feed back to the core and allow it to build higher level units.
And Mellon if u don’t know the pumpkin is there because maxim the creator of world box always had it as his pfp on his socials lol and great video even though I just started
Battle idea: 3x3 square, like tic-tac-toe board, with mountains in between each. Put each race of humanoids in each corner, put each one of these summoning things on the sides, and put a few undead in the center. See which one comes on top. Also, if you don't want the cybercore, you can use bandits or some one man army.
Going to guess before watching that cybercore wins and it's not even close All the other spawners barely last any time at all against civilizations, cybercores can actually be a threat in big enough numbers though.
Fun fact: there is a faster speed than 5x in world box How to activate: Step 1: go into settings Step 2: slap the burger a few times Step 3: if you slapped the burger enough times you should get debug tool Step 4: click/press the debug tool Final step: turn on sonic speed and enjoy!
If the syber cores get a little too strong and kill 2 of the colonys i put a EMERGENCY PUMPKINS defense system it has like 100 pumpkins ready to pump and kill all cyber cores
I have world box and I clicked I the video just now and I’m willing to bet cybercore wins this. The little mobs that spawn out of the cybercore are just overpowered. I’m going to reply to my own comment after I’ve watched the entirety of the video