This tutorial is exactly what i've been looking for 😭😭 OMDS please make more of these kinds of tutorial while also going over other kinds of node settings.
Hey, one thing I found out is that if you export your render as OpenEXR Multilayer (optional: Color Depth: Float Full Codec Zipless) you do not need to go through the compositor and render each render pass on its own. It will include them all in your render.exr output. To open that in Photoshop you then need the free Exr-IO plugin installed. Afterwards simply go ahead and open the exr and all the render passes will pop up as individual layers in your Photoshop! That way you have everything in one file
Great tutorial, for still renders these render passes are more than enough. I want to give a special mention to the emission and the vector passes. The emission is really great for interiors if you have emissive materials. In post you can change, add glow to these emissive materials. The vector pass is great in animation cause it stores the movement so you can add motion blur in post reducing render times by a lot. I usually edit renders in davinci since I work with animations and this tutorial helped me using photoshop masks. Masks are just different between the 2 programs ahaha
100% agreed with you. I usually work with just still images so these were more than enough for me before too but there’s a bit more stuff that I wanna cover in a part 2 video. I’ve tried using the passes you’ve mentioned before for animations before so I understand where you’re coming from. Thanks for letting me know though 🙏🏻
Tip for anyone who wants to save render passes. In the compositor shift A and type File Output and if you press N on your keyboard and go to the node panel at the top you can add more output nodes and then drag all of your render passes and final render into it. (Make sure you specify a folder on your PC or Blender will either hard crash or not render anything) Hope this helps!
how about to render only the diffuse pass? where is it? like, just the colors of the material, to combine everything together in an animation. is it the "direct" under light tab?
i am try a vfx shot where an emission object's emission reflects on a plane surface but i am not able to extract emission shadow/reflect only what is the best way kindly help
I'm not quite sure because I have never used GIMP before. If its anything similar to Photoshop, it should work the same. Maybe the workflow might just be a tad different.
Thanks for the comment. I was pretty hesitant about using "all about" in the title but I did give a disclaimer saying that all of the steps are according to my preferences. I'll make a video on speeding up workflow in Blender pretty soon, there I'll talk about the output node as well. As it can get a little confusing and long setting up all the node sockets. Stay tuned :D
Mist pass! Wow. What an eyeopener. I was rendering the z pass and wondering why it did not behave… One question, for this to work, there needs a fog volume in the scene, or not?
That's a good question. But I also like to paint in fog, details and other elements after the render has been made, therefore Photoshop is a better choice for me
This video is incomplete because there are other important passes as well like uv pass for changing texture in post, normal shading, world position, light passes, also photoshop is very limited in terms of full AOV compositing.
I'm going to make a second part to this video explaining more about other passes. But not everyone needs every other passes, they'll only need certain passes according to their workflow. For artists like me who like to do most of the work in Blender, these 4 main passes are all you need.
until they know it, they will not need it. i was unaware of those passes so i just do little compositing but all those passes gives flexibility after render especially for animation @@louixlinart