So I'm going through the Infamous series, and I'll be showing off all the good and evil choices you can make in these games. This video is all about good Karma in the first Infamous game.
Yeah that game was great when it came to appearances slowly changing over time due to alliances, age, power, choices, etc, really felt like you were on a long journey that actually mattered.
I'd like to say this was "back when" moral choices actually made some kind of sense, but this game is the only example I remember (for what it's worth, I never got to play the second game) where the evil options weren't Saturday morning cartoon villain levels of pointless evil, so it's probably not so much that games of the time were better at moral choices and more that Infamous just did them exceptionally well. Even the Good Guy choices have an element of sacrifice, actively taking on some kind of added burden to do the right thing, not just picking the obviously good option for easy glory. Like, the choice with the trash robot about to lob explosives at you, or the one with the cops on the bridge, or the one with the Reapers fighting the police, all of the evil choices are the smart, tactically effective option for you personally, though they cost lives. It's not just evil for the sake of being evil, even if it's ultimately counterproductive to your goals. I can't help thinking that if this game were made today, the choices would've been more like "Fight the trash golem normally (with no initial health loss to put you at a disadvantage) or somehow take control of it to go around stomping on innocent people for five minutes," "Fight the cops on the bridge or slaughter the civilians for fun and then fight the cops," "Fight the Reapers while the police happily draw fire from you by catching bullets in their mouths or butcher the cops while they're being shot at and the Reapers will consider you friendly until the end of this mission, which will never be brought up again."
Fun fact: if you select the "good" poster and then decide to use de ray sphere on the good karma the posters are taken from the walls or vandalized with word like "Lier" "Devil" etc
It's attention to small details like that that make games like inFAMOUS more than worth picking up and makes the world feel more immersive. It's believable.
Sometimes choices are tough for you to decide, even in InFamous games, but choosing the right path will make you a hero, just like how Cole Macgrath is walking the path of a hero, deciding to use his powers for good and to protect the innocent from the bad guys and I love Cole's Heroic side better.
@@LumaSloth That's not the point of the comment. Pedestrians constantly get in the way when you're fighting so you accidentally can hit them instead of the enemy which not only affects your karma but can make you lose a fight.
Its like: the needs of the many outweigh the needs of the few. How many more lives will the 6 doctors save over the lives only trish would save as a doctor