As an old player I can confirm that this is the first tier list I'm 100% agree with Wonderful tier list man Barbarians fans are going crazy after seeing this 😂
I just disagree because of Barbarians. They deserve #7 and Big Bertha is completely trash tower compared to Tesla x104 and deserves #8. P. S. and then Arcane Wizard in my opinion deserves #6.
@@legendaryjoker325big Bertha is not completely Outclassed by Tesla In stages with a lot of hords like rotten Forest or sarlegas lair big Bertha perform way better and it basic attack can hit infinite amount of enemies instead of only 3 with Tesla and on top of that they have better single target dps than Tesla BC of the missiles which are global btw So in some situations big Bertha performs better than Tesla if you combine it with barracks and have 1 chokepoints only With that been said big Bertha is better than arcane wizard and barbarians and as far as these two it's almost close comparison between them but I think the results are close between two even tho arcane wizard are completely Outclassed by sorcerer at pretty much everything(damage, support,crowd control, stalling power) even the instakill from sorcerer are better with low cost and smart targeting The teleport is suck specially in the last update when now it only affect the same enemy 3 times So yeah as much as I love barbarians as well I can't see a reason to put them higher
Barbarian Halls may not be the best, true. But it is a support Structure for sure. It is great for Crowd control, not to fight Tanks and Titans like Pillagers. Paladins are for those. Barbarians can now down weak mobs if you feel you are getting overwhelmed. A Also, it is great when used in conjunction with Paladins, who can tank, and Rangers when they use Wrath of Nature to bind enemies. See them cull everyone then. That's my tactic with them. They are still the lowest ranked, but they definitely aren't weak. Just situational.
You underestimated the power of Arcane imo. Teleport can almost permastall a single target like forest troll. (I can deal with the first forest troll in Acaroth easily just by buyig level 1 teleport) Death Ray, while more expensive, is a guaranteed instakill that doesn't require you to click a sheep or deal with the ghost that spawns from a killed fallen knight. It's the best mage tower to place at the mega chokepoint near the exit in KR1. As for sorcerer, it's best placed near the entrance since it spreads out its damage and its instakill leaves a sheep for you to click.
Sorcerer may not be the strongest tower in the game, but it's definitely one of my favorites in the whole franchise. It has so many hidden advantages, like dealing true damage as a mage, or how it won't polymorph Skeletons and Husks, or the fact that with 4 or more targets in range its DPS is actually higher than the Arcane Wizard. It has something to offer for every possible weakness it may have.
A tier list i completely agree with Except bertha. Imo bertha is one of the most underrated towers in the series, with the missiles saving me so many times, and the cluster, despite being wasted a lot of the time, can completely invalidate even some medium-high health enemy crowds. Spamming teslas, sorcerers, rangers and paladins lacks the true crowd control of the bertha, so imo bertha is higher than the paladins at least
Of course you should use a diverse layout, having a bertha in the choke point as mentioned in the video can be very solid, especially in post-campaign maps. A tower like tesla being broken doesn't invalidate the other towers that have specific especializations... unless it is a barbs hall xd
Will you make rankings for Frontiers and Origins? It's been really interesting to see your thoughts so far and your list kinda made me reconsider my opinion on arcane
Here is my list S tier Tesla-high damage high splash damage great abilities and their cheap A tier Rangers ans Sorcerer Rangers-high dps great abilities although expensive great range and smart way of targeting enemies Sorcerer-great base attack mediocre dps abilities good although expensive B tier Musketeer Garrison and big Bertha Musketeer Garrison-bad dps but impressive range and has good abilities although very very expensive Big Bertha-good area damage but bad dps although good and cheap abilities C tier Arcane Wizard,Barbarian and Paladin Arcane-dps average and abilities are very expensive even though it is mediocre Barbarians-very very high dps (90 with maxed out double axes) but they die to fast but at least they have some versatility with them being able to do crowd control and hit air enemies Paladins-good for keeping enemies in 1 spot and to set up insta kills and other tower abilities but thats pretty much all they can do but at least they are good at it Here are all of the towers dps without upgrades Rangers 40 Musketeer Garrison 33 Arcane 54 Sorcerer 66 Holy order around 30 Barbarian 36 (90! With maxed out double axes) Big Bertha 21 Tesla 42 Frontiers Crossbow fort 38 Axe throwers 41 Dwaarp 12 (but hits in a radius) Battle Mecha jr 40 Archmage 60 Necromancer 52 Assassins 39 Templars 30 Origins Bladesingers 36 Forest keepers 69 Wild Magus 40-100 (because the longer it is locked on to a target the higher the dps) High elven mage 39 Arcane Archers 36 Golden longbow 35 Arch druid henge 26 Weirdwood 34
I've calculated some tower dps (assuming without star upgrades) before and some of the numbers seem off. Weirdwood and henge almost have the same dps irc.
for barbarians, I feel their best use is in cases where you want more than one barrack defending a lane: that way they can contribute damage while the paladins tank, while still beign able to bdyblock what manages to get through them. That while providing still some value against air. Basically a good pick when paladins arent quite enough but 2 of them is overkill
There are a couple of issues that make the Musketeer’s one-shot worse than the Arcane’s. First of all, that 60% damage that occurs if the one-shot fails isn’t true damage. If an enemy is armored and doesn’t get one-shotted, they’ll lose a lot less than 60% of their hp. The other issue is that while the arcane’s one-shot turns enemies to dust, the musketeer’s one-shot kills enemies the standard way. Enemies like demons and abominations will still explode on death, and dark knights and worg riders will still leave behind spectral knights and orc champions. Overall, the Musketeer’s one-shot is definitely worse than the Arcane’s.
@@umutadguzel2915 Not really, having a long range means they can work outside of your chokepoint, saving some strategic points for important/strong towers for your chokepoint.
Long range is a downgrade for INSTAKILLS. Long range can cause trouble for micro. And instakills works best at the end of the path, not in chokepoints. Its hard to explain the reason without footage.
@@umutadguzel2915 I get what you mean but first off, i didn't say Sniper Shot works best near chokepoint, i clearly said "they can work outside of your chokepoint. Secondly, microing a tower with long range isn't a problem when you know what you're doing, the only time you get a problem is if you don't know what you're doing. And lastly, i'm gonna say this again, their long range insta kill meaning they can work outside of your chokepoint, you can put them in a terrible strategic point spot that is not even close to your chokepoint and yet they can still contribute in defending.
I'd swap the ranger/bertha and arcane/musk, personally. Bertha is is a monster in its own right - if it didnt have to compete with tesla it's would be an easy A. The targeting doesnt track moving targets tho, so thats a pitfall. Ranger downgrade is because its has a weird anti synergy with its fairly expensive abilities. The roots mess with the targeting such that the arrows miss all due to over tracking. The poison forces the tower to shoot multiple targets in range - good for overall dps spread, but bad for focused damage. Its better for other towers than itself. Even with the slow fire rate, arcane is still the king of single target dps - without any cost, just for that, thats pretty good. Maxed instakill is possible in post game and is both a guaranteed kill and grants gold. Musk grapeshot is awesome, but 300 per tier is just too much outside of postgame. Killshot is only a chance, and only 2 sec faster than arcane at max rank - total cost is the same anyway.
I can't say anything bad about this tier list. Originally I thought that arcane was a little better than bertha, but with sorcerer outshining it so much and the explanation you gave about smart targeting making any form of artillery at least somewhat useful, I had to reconsider my opinion. I also can't blame you one bit for ranking the muskets above paladins because of the ridiculous damage that the shrapnel shot can do with smart targeting.
This is going to sound unpopular but i feel like you tend to focus way more on haveing only a few strong towers, instead of having weaker/mid at the edges of the map to be chipping off enemy health or just taking out the tough boys from a distance? Maybe its part of your challenges i havent watched any yet. Those Saurian deathclaws from your most hated enemy video... i had archers on the edges and as soon as i got crossbow fort ranged and some artillery no problem at all they even stop to snipe so you can chew them up easier. That being said good vids dude i didnt know there was such a huge comminity for a game i thought i was playing alone ❤.
@@alexplayzKR Absolutely! I hope you know I meant what I said as a big compliment. Style is one thing but SGM is a very logical and intelligent person. I know you put serious thought into your placements and it shows.
Arcane Wizard and Arch Mage suffer from a lot of the same problems, they're high magic damage towers with bad abilities (the insta kill is nice tho and I like stalling ability) and get outclassed by their counterpart. Except arcane is extra bad since its main job of dealing high magic dps the high sorcerer does better + extra support capabilities. High Elven Mage too, why do they keep making bad magic towers.
Where to place the Barbarian Hall 1. Key Crossroads: Places where enemy paths converge. 2. In front of strong towers: To hold back enemies in front of Ranger's Hideout or Big Bertha. 3. Near exit points: For quick capture of enemies. The best combination with buildings 1. Ranger's Hideout: Slowing enemies with poison. 2. Big Bertha: Strong area damage. 3. Sorcerer Mage: Area damage and "Polymorph".
my logic when using barbarian halls: kill the opponent before they kill you, dealing more damage is a way of damage reduction that I appreciate alot, i plan to win, not plan to fail with a defensive strategy.
Important thing to note is that the true strike isn’t physical damage but “holy damage” basically true damage. I used it to help with the spectral knights on Halloween levels that are immune to physical damage
No, it deals physical damage not true damage, sure it used to deal true damage on the flash version but not on the main versions (steam, android, IOS, etc) and also what actually damages the spectral knights is not holy strike, it was actually spiked armor (because it deals true damage) remove the spiked armor star upgrade and test it
I need your opinion,i usually make Paladin and Barbarian close each other,Paladin in the front line to stop wave with their great defend and Barbarian in the back line to help Paladin kill enemies since Barbarian can throw their Axe,are this strategy is good?
Due to Kingdom Rush having a lot of enemies that deal insanely well with defending units,it makes sense Not to mention that the high armor from the Paladins won't help them against magic or true damage One thing I myself personally did not agree with in this tier list was arcane wizard being 7th place rather than being in the 5th place
I may be a bit biased, but I think Arcane should be higher. The teleport is a lifesaver for me. The countless times it kept enemies away from the exit just long enough for me to use rain of fire outweigh its price. As for the instant kill, it is a nice bonus. But I dont use it often.
My opinion is , 8: big bertha 7:musketeer 6:sorcerer mage 5:palladin 4:barbarian 3:purple magic i forgot what its called 2: tesla 1:other archer I played the game for like a year now and finished the whole thing. Also by the way why do you keep playing footage of you letting enemies through?
The Sorcerer's insane support capabilities (and still good damage) makes it always better than the arcane wizard Tho one thing the Arcane Wizard has going for it is it's insane damage output overall,so if you are lacking magic damage,it's a great option That is it's only upside,as the Polymorph can outperform it when it comes to taking down big targets since it has smart targeting (won't go to waste on weaker enemies,altho has to be used differently than arcane's insta since you gotta click on the sheep to kill it)
6:48 Incorrect! That upgrade is for artillery specifically, not overall explosion damage. The musketeer is an archer, not an artillery. Therefore, it is not affected by this artillery upgrade.
Read the wiki, the game’s stats can be super wrong and shows a lot of misinformation. The wiki shows everything you need to know, and also smart targeting affects musketeers’s shrapnel shot. He even shows it in action
"There is just next to no tower in the entore franchies that can perform as good as socerers without any ability" My guest is Necromancer. Am i correct?
Bro the whole point of barb is to clear low armor med-high hp and low armor low hp flying enemies, they arent used for defense theyre used for clearing, its like you using the wizard laser to clear spider spam, youre usong them for the wrong kind of enemies, tgey arent bad, at least a B tier, i used them plenty of times and theyre really helpful.
Also for arcane wizard, to literally clutches when you dont have any abilities, it's high dmg literally carries bro, just use a cannon before it so they clear the weaker ones and the wizard can focus on the stronger enemies, you literally don't know how to play, yeah when you dont use a strategy a tower is bad, what a shocker!
Also the big berthas cluster ability is really good for dealing with a line of weak enemies, not at just 1 point, I think it should be in high B tier as well
Bro Tesla is DEFINITELY not #1,if you want to destroy spam just use big bertha, also 1 Tesla per stage is enough, I haven't seen a worse tier list in my life bro bo wonder you pay for heroes.
@@anteaterhi there are prob worse tier lists but the guy just spams the towers by the looks of it in the video, the towers that are "worst" are better when you use them in the required strategy, which he didnt.
How could arcane wizard ranking is below musketeer garrison? Teleport every 10 sec is powerful than a full upgraded barracks sometimes in the late game
Barbarians are a sad tower... They virtually have the highest dps on the game since their damage can be upgraded to be higher than 50 per attack. And they are the people attacking... But it still feels that they don't deal that much of damage and they die too quick to be some barracks units...
You know you can just use the rally button to move them away if their hp gets too low, right? They'll still do range damage while healing in the back before being ready to go back in the fight. They aren't bad. They just require some micro and a different playstyle to make the most out of them.
you called the arcane wizards teleport the worst in the game and then in the next tier you proceed to not only have the tower but also to upgrade tp....
Completely outclassed by sorcerer, if I ever find myself in a need of magical damage I would always go for him instead of arcane. The same applies for Bertha.