That smart extrude is something I've been wanting in maya for yearssss. In the days of Google sketchup this was the standard (albeit not as topologically smart) and always missed having such basic and useful feature.
Maya is starts to improve on the field of modelling it is closing up the gap to Houdini and its nearly there. (unfortunately the Maya indie license is still 2× as expensive as Houdini indie)
@@4536647674 Idk, this was a pretty nice update, and the one thing about maya is it builds on top of features. Blender will completely nuke a substantial part of the program, and you will be forced to relearn it.
Yo that smart extrude is crazy. As well as the bevel boolean. I work in airforce virtual reality creation as a modeler and theres sooo many ridiculous aircraft parts that look insane and require booleans or quad drawing off of a 3d scan.
My problem with Maya 2024 was that Redshift took to so long to become compatible but since I started rendering with Solaris and Karma that no longer is a problem, really looking forward to trying out some of these new features.
Pretty sweet lineup this year, you just love to see it. If it's stable enough, it may even get me to upgrade from Maya 2022. I guess we'll see. I've had a lot of issues with 2023 and 2024. Smart extrude is one of those features that should have been in Maya a very long time ago, and as someone who's still relatively new to 3D modelling, that's exactly how I would expect it to work, but quickly learnt that it doesn't.
@@jlmussi but can export to polygons at any resolution and with working topology that can be tweaked in poly modelling. But if all quad topology is your love then you should stay away from it. I don't know why people always want quad even if it is not meant for deformation and destruction physics.
@@MartyRxMurdeRz the reply is necessary because for hard surface, i think the whole industry is wasting its time on its primitive thinking "All quads" that is not true as per current technology because at the end only final shading of the model matters which works for 90% times when you are not going for deformation/physics on it, for that you can always retoplogise your model either automatic or manual and that will give you better control over your previously built toplogy while struggling for all quads as you have a complete shape on which you can retopologise easily with control over your edgeflow. Even the greatest master of 3ds max (Arrimus3d) hybrid his workflow to max+plasticity so why i shouldn't tell this to everyone. just see his youtube channel and you will know the mastery he get in HardSurface.
are you able to make animations using nCloth or using dynamics with maya 2025? i can't. maya only renders the first frame for the whole sequence. im using arnold. Any advice? i called autodesk and they haven't figured it out either. :( so frustrating.
Looking very handy :) Cannot wait to try the smart extrude (that's been such a pain...) Bevels... I don't know... I like to have full control of bevels, but for some less important assets it will speed up the process.
you used weird sound effects in your video, like in 1:13, which made me stand up and check the door or to see if something has fell down or my room is haunted or something.
@@Ruben3D Why do you waste your time to make points about Blender when this is a video about Maya. Why don't you go watch content about blender instead of berating people about a program no one asked about.
Si estas son las grandes actualizaciones para la próxima versión, es hora de abandonar el barco, no tiene sentido, son operadores sencillos y regulares para los usuarios de Blender, algunos desde hace mas de 1 década. ¿Extrude edges?, ¿Extrude manifold?, Bevel by angles, Sharp o attributos, son opciones qué en Blender se dan por sentadas desde hace años.
I have been using Blender as a modeler for the last four years, and I can tell that there are a lot of stuff that need improved. Unfortunately development of polymodeling in Blender is pretty much dead, at least for the last couple years.
viewport - 10 years old, any improvements. shader graph editor - 20 years old, any improvements. ui - still very bugy and the same for 10 years. UV - RizomUV soo much better. smart extrude should be introduced 5 years ago, nowdays every program have it. very very bad autodesk, as always
@@MrAsag indie is cheap shader graph - you have lookdevX now UVs - besides Rizom compared to all other dccs it's the best Viewport what do you want exactly? they did lots of stuff on the viewport for performance which is the most important
Still dont understand why people complaining maya UV tool. Bruh look at blender. It barely doing somethinh efficient. I'd say blender has the most retard uv tool of all 3d software. Yet my suggestion to UV tool since 2.8 update got downvotes and never came true.
Blender isn't Heavy duty, it can't perform a Gargantuan amount of heavy load of over the top movie vfx. Maya had to make sure that everything will run smoothly in the worst case scenario, therefore everything is much more optimized for heavy duty. while Blender don't give a F about that, everything is implemented faster but sloppy and can easily crumble under heavy load once you work on over the top maxed out stuff, blender is useless, and you'll appreciate Maya more and more.
@@jensenraylight8011 Bullshit. I'm doing heavyload stuff in Blender, while Maya crashes all the time, and have to keep resetting my Configs. Expensive shit.
Another year - Another Maya update that not worthy a major version release. Autodesk’s “updates” of Maya are ludicrous. It’s Maya 2018.14 in real world
@@andrewsmith4575 not true, test the new arnold gpu it's pretty much on pair with redshift now in rendering speed. Quite impressive actually, and much better result in term of lighting and accuracy. No more redshift for me now.
Having used Maya and Blender for a few years, I can just say that Maya sucks. It's funny how they are struggling to get up to date when they didn't put any effor a few years ago before blender 2.8.
Having used Maya and Blender for many years I would say that Blender is awesome and I love it, but I'd choose to work in Maya any day. I can get stuff done way faster in Maya. Use whatever works best for you.
@@andrewsmith4575 oh I'm surprised! I think you are the first person in my experience who prefers Maya lol For me once I was comfortable with Blender, using Maya at work felt like a chore 🫠
Why do you feel the need to make comparisons, if you like blender great no one cares. No one asked if you think Maya sucks and your comment is not constructive in any way just anecdotal berating so you feel validated in your decision to use Blender.
@@MartyRxMurdeRz Nobody asked you to comment here either and here you are, we are all free to comment in youtube. No one cares about your opinion either.