Tip: you can keep your speed (actually increases your speed) when touching the ground after a pogo- if you have 2 stamina bars then right when you touch the ground you can do a long dash which will add on to your speed and reset your pogo counter, effectively allowing you to continue adding on to your speed until you inevitably hit something at Mach fuck
holy frick...this guy was sent by the windforce interactive gods to teach us... NOW IM GONNA POCKET CANNON MISSILES INFRONT OF NOOBS AND TELL THEM ITS SKILL WHEN THEY SAY HACKER REHRHREHREHREHHAHAHAHAHAAHAHAHAHAHHHAHAHAA
My favorite movement technique is long sword pogo. It’s just a sword pogo but on the last swing You hold the attack button and all you need to do is to long dash after the second swing of katana or the normal sword looking down
We're gonna be the new ultrakill tech's after this guy Ok jokes aside i realized some combo's are easy and simple to perform but it's too overused -like a simple parry -spam bb gun with cannonball (that's me) -and witch + flam-parry spam And most advanced combo's, aren't to be seen on common basis as also hard to perform. i guess its too complex to be reason Like -multi subspace mine imbued (its hard to get a wizard-death explosion) -slam dunk + hammer/bomb Even too hard to initiate you can get used to it, and start familiarize, I remember some dude with a rocket, bomb and a sword doing these crazy nukes
reminder: bomb has bigger explosion but has less damage than cannonball possible damage of bomb can reach up to almost 6k possible damage of cannonball can reach up to 6k (6k is its cap) by what im talking about. SLAM DUNK!
Thanks for the sub! Trust me my guy, it will get harder from here but don't let that slow you down on getting better! You got this, I believe in you man.