Fun fact: the slowest consistent tempo in the rhythm heaven series is big rock finnish E with 70bpm, and the fastest being big rock finnish C with *290bpm*
yeah, technically the different big rock finishes are just different parts of one game... if you don't count them, pretty sure the slowest consistent tempo is double date and its sequel at 75 bpm and the fastest is remix 4 ds at 222 bpm iirc
Imagine if Nintendo knew cheer readers frustrated it’s players with the tempo being 124 and not 123, and for megamix decided to change it… to 124.01 BPM
1:08 that 0.001 bpm really be hitting different. 1:19 that 0.002 bpm hits even harder 2:12 that 0.007 bpm hits mega hard 5:57 that 0.013 bpm hits harder than my toe 5:45 that 0.055 bpm hits harder than a razor scooter
Remix 8 is the fastest song in both Rhythm Heaven DS and Wii, but its some of the slowest songs in Tengoku and Megamix, being less than 130 bpm (megamix remix 8 is technically left-hand remix)
Remix 8 is only the fastest in Fever (Wii). Remix 4 is the fastest remix in DS, being 222bpm, and the fastest level in the whole series is Big Rock Finish, with BRF-C being 290 bpm.
I also wanted to say, I have a few ideas for my next video, but I'll let you decide. Would you like…? 1. A bpm thing 2. A _but…_ video that's not bpm related. 3. A rhythm heaven music compilation.
Hi, thanks for commenting! I haven't TASed any of my runs, especially since they were all recorded for my perfects compilations, and that would go against the point of doing that, right? The Rhythm Test one, for example, took over a dozen tries to do perfectly; and for Rhythm Rally 2 (DS) I wish I had TASed it, since it took over 200 tries. The fact that you thought some of my gameplay was tool assisted makes me feel like all the time I put into my content is well worth it!
@@sopaaaaaaaa Perfecting Rhythm Rally 2 on ds is BRUTAL. It's a bit more manageable on an actual ds, but on emulator, using a drawing tablet as an input… Yeah, it took a while.
@@merkuiriy8421 I don't really care about getting subs and such, I'm just glad you guys are enjoying my content. It makes it feel like my effort paid off.
Good question! I don't think it was intentional, now I'm leaning towards it being coded as a base tempo, and then multiplied or divided for each segment. Compounding rounding errors could lead to small extra decimals.
@@A425s I decided to make a remix using the munchy monk music, and that's why I asked the question. It wasn't until I started making it that I realized the song doesn't go up in Bpm but the game rises it itself. Aka the song normally is just one set tempo