Great video Metagoblin! One thing worth mentioning is that calculating the value of your gear is alot easier if you also break down agility and strength into "power score" aswell. Afaik it would be 1 agility = 1.9 AP in pre-bis gear, and 1 agility = 2.2 AP in end-game gear. And a flat 1 strength = 1.1 AP. If you're calculating agility/strength value as alliance for raids, don't forget to add a 10% value to the "power score" due to Blessing of Kings.
I was going to make a similar comment, the actual values for the power score will scale up as you get better gear. As your AP and over all dmg goes up, the value of crit also goes up, given you are at the hit soft cap. Overall this a great guide and definitely highlights the need to not over pursue hit rating. Sword spec will get value at out each hit% over the soft cap as was stated in vid, but Dagger rogues can easily chill out a couple %'s over the soft cap and start stacking AP and crit if gear permits.
We have a rogue in our guild running the 6 piece set and it's starting to look like hes putting out more dps with shadowcraft then with t1. We are going to experiment with 3 piece stormshroud
yes, normal melee classes need 9% hit from items. as a rogue however you should be raiding deep in combat spec. you should have Weapon Expertise talent, wether ur dagger or sword. anything else you think you may be viable to raid in is wrong.
So it's probably a matter of time til someone makes and add-on that does all these calculation in the background for you and displays it nicely for you. This is very interesting thank you for this
There is just a slight problem with the calculation, as you say crit scales with gear, same with hit. Therefore you will never have static attack power equivalences for these stats, you cannot just flat out say that 1% crit is 24 AP, how much AP 1% crit equals will change depending on how much crit you have, how much hit you have, your weapons etc etc.
so to break it down; AP = 1 , STR = 1, AGI = 1.828 , Crit = 23 (alliance) 24(horde) (28 with WF), hit = 18 (after cap). These numbers assuming you got 305 wep skill and 6 % hit, or 9% hit and no wep skill. Did i miss anything? This is of course changing when higher tiers of gear becomes available due to soft caps being reached (crit specifically).
Just divide the agility on an item by 29, because 29 agi = 1% crit.. then multiply the answer by 23( 24 for horde) to get your AGI CRIT... Easy. Then add the AGI + AGI CRIT + other values to make it the POWER SCORE.
Why 308, ive read 310 is the soft cap? No items give +3 dagger skill, youll get either 305 just with talents or 310/311 from muggers belt or distracting dagger.
when people say 9% do they mean 9 from their gear, in addition to the 5% from rogue talents, meaning your character should be walking around with 14% hit? or 5% from talents and only 4% from gear? there's way too much hit gear out there for us to only be needing to put on 4%?
You should add the stamina in the power score too. Like 10 stamina means +10 to power score :) (when talking pvp at least) Also could make a calculation about how +resistances/armor/defense would affect the power score? Something like shadowpanther does but in deeper detail? (pvp wise)
I am confused, sorry. 1hit=21ap 1hit=24ap 1hit=18ap 1crit=29ap 1crit=28ap 1crit=23ap So which one is right? How did you boil down the value of hit and crit into equivalent AP?
I dont understand why 1% crit is 28 AP for horde and 29 for alliance. I also think that there is diminished return on hitchance. If you get your 3rd point of hit%, that is more effective than if you would get your 6th point or so.
You calculation of the TER for alliance does not factor in Blessing of Kings (10% increased stats) This is however very much relevant, since BSR, PWB and the alterac ring all have no agi/str, so it is a unique advantage over other rings as alliance. The hakkar buff (once zg is out) and dark moon fear agility buff also factor into this.
this is just incorrect your weights arent entirely true and also have to take in account wether u play horde or alliance crit = double dmg on what ever crits so critting one extra time during a combat or making 1 regular hit not miss during combat have the same stat value in theory but because of procs especially on horde but also alliance side hit is better than crit for example i play horde so by hitting i can proc wf sword spec HoJ and poisons thats an awefull lot of procs most of which can proc eachother thats why hit is valued higher than crit
but he dont value procs like i stated... he goes for hit cap then crit and that was (back then 11 month ago) not correct for hordes with a lot of on hit procs... horde had swordspec wf and HoJ so thats why hit was still more valuable... when thats said its a video thats about a year old non of this matters now .. its naxx times and im back to retail so hey have fun in ur classic going for wrong stat weights :)
*This video nice to get the basic gist of it, except for a few small exceptions.* *Firstly both Agility and Crit values are a little bit off, and they start to scale differently depending on what the other one is.* *Secondly Shadowcraft is not worth getting, because it doesn't scale well, the faster things dies, and its too unreliable.*
Would talent choice change equilivant value and with more hit would that also increase the value of crit. Can't crit if you don't hit. Where did the values come from?
I am not a rogue but i find it very informativ. Would love *.* to see guide like this from you for priest (heal) or even healers in general. Or can someone recommend one of this quality to me?
I have devilsaur set and nightslayer helm and boots. Makes more sense to replace devilsaur with shadowcraft to get six piece bonus or replace nightslayer cap and boots for shadowcraft six piece bonus?
As a long time player, the best advise I can give to somebody new is to not sweat every bis just enjoy the game because if you just become a bis monger you’ll end up tired of it.
is there a way for a rouge to express all stats with a power score? u only score the offensive power and totally forget the def. my main focus is pvp and things like staminia, evade(this should boost agi's value), armor have a value, but how to compare this to offensive? a dead ppl cant do damage at all..
get cadaverous chest, bloodfang hood. the rest shadowcraft., if you don't have bloodfang hood use eye of rend, hurleys eyepatch. if you don't have cadaverous armor use bloodthirst/tombstone breastplate or the one from the spawnable boss in UBRS.
Where is your source / how do you know how much AP hit and crit is comparable to? Without that this is just bromath and is a guess at best. Also - as hit has diminishing returns you can't use a flat rate for it....
I need this for my hunter. I just don't understand what weapon skill over 300 provides for bow/gun/xbows. If there is a crit cap or how much AP is worth to AGI cause agi provides crit. Is crit better than ap and if so up to what point. Should I just stack ap with no crit or just stack agi with no crit or ap bonus. I just don't understand. Please help or could some one provide a reference. Thanks
this is what im looking to do, currently running 6 pieces shadowcraft but i had to drop the devilsaur gloves since i dont have the SC tunic, once i get it i will swap out SC gloves for devilsaur
Whit 6 piece shadowcraft dont the value of hit increase alot?? Know that in tbc hit is higher value than all else because of the talent giving energy on off hand hits.
To simplify the calculation for "Power Score" you can multiply every point of Agility by .793 and then add it to the original Agi score to get the power score.. if we are saying that 29 Agi = 1% Crit = 23 AP. I think :)
I'm probably going to go out on a limb and say that you might actually be wrong on this shadowcraft 6 piece. I'm not sure how you are gonna keep testing this without constant variables on raid.. It will be merely impossible.. I say this because I make the groups in my own raid and best case scenario is 1 hunter, 1 warrior and 1 feral per every 2 rogues (this happens 1/10 times).. In reality its usually 3 rogues and hunter/war to maximize dps for myself anyways :)... On top of that, you are still using thrash blade and mira's song sword? Once you have dal's I can imagine the raw stats on the previous comment(BIS GEAR with higher values) becomes king..making the entire 6 piece shadowcraft a moot point... swinging lower tier swords while gaining 6 piece boost might seem better now but once you can hit harder the extra energy for a skill damage not so much..
im a brut blade rogue, have double dal rends, and a bunch of raid gear. 6/8 shadowcraft, bloodfang hood, cadaverous armor is the best dps set up you can have atm. hitting 450 dps consistently on dungeon bosses unbuffed and no WF. you need to farm 6/8 shadow craft and test it yourself. all the theorycrafting is useless until you see it in game.
.Just stack agi/crit/hit no raw AP unless it happens to be on the item as well. AP declines in relative value every level you gain and every new weapon you get from level 1 all the way to Naxx 40. AP in general was always a noob trap until Wrath and later expansions where they started specifically designing skills to take advantage of it instead of it being just a terrible linear modifier to physical damage.
@@cvanamburg7234 If you're running a normal raidspec with 2/2 weapon expertise yes, only 6% needed. But since you pick up 5% from Precision it's gonna leave you at 1% needed from gear to hit soft cap. Keep in mind that hit still has a value past the soft cap, but is quite diminished.
Im trying to gear my rogue since 4 months. Got only 1 tier 1 piece. Rogue gearing sucks every MC raid like 6 rogues. Today again MC lost again rolls, while a lock gets 4 pieces of his tier1. WoW sucks
That's only for level 60. Less agility needed for 1% crit at lower levels. It's balanced with your level; the amount of agility needed for 1% crit increases with your level.
All this cankelating is hurting my head. Yeah SC is op with Mask and Truestrikes but you are at the mercy of the actual rng god's, looks better too as you can tell you are not a pre raid fury warrior.
I can personally advocate for 6/8 Shadowcraft as the #1 parsing rogue on my server. I have only 3 pieces of raid gear, Vis’kag, t2 helm and t1 gloves. It is so good that I didn’t use either of my tier pieces until I got shadowcraft pants so that I could use my tier pieces and retain the 6/8 set bonus, and I massively out DPS rogues in my guild with Perditions and 5/8 t1 with blood fang. (Realm: Incendius)
I think I can vouch for this, too. Was doing MC and was topping dps quite frequently, at least out of the rogues, with the 6 set. Then a t1 item dropped and I won the roll, my friend told me to equip it, and do I did-- breaking the 6 piece set. I noticed a significant drop in dps.