My biggest problem with the new sage abilities is the having to interact with them, specially with the more combat-focused ones like sidon's and riju's. It's very cumbersome to go out of your way in the middle of a battle to activate them, so you just don't and it feels like a waste, more so since the BotW ones where so easy to use
@@randomcatname7792 you could deactivate it if you didnt feel like droping lighting, but it didnt cancel the charge attack anyway, you did both when it was active iirc
@@randomcatname7792 what????? It never locked you out of charge attack, it needed a charge attack to use it but even if you didn't have it charged you could still do charge attack and if you didn't want to use it you could always disable it for a time...
Honestly, this could be easily fixed: Riju should activate her ability (or maybe have a popup with hitting "A", similar to Tulin's ability when in the air) whenever you aim your bow. Seriously. Why do I have to interact with her? During part of her quest, that's more or less how she functions (actually, she's just using the ability on cooldown there)... And that was SO cool. Then, after completing her quest... Using her ability is just cumbersome. It's REALLY cool. But very cumbersome to use. Same with Sidon. I'll admit, haven't gotten him yet. But... Honestly, his protection ability should just happen on cooldown. It's protection, and you'd pretty much always want that to happen on cooldown. Why do you have to interact with him?
I wish the lighting ability automatically came up when you’re aiming a bow, like Tulin when paragliding. Water ability could also have a pop-up whenever you pull out a shield, which would be nice aswell
Yes! It is so frustrating chasing after them in battle trying to start a dialogue prompt to activate an ability. One of the biggest downfalls of the sage abilities for sure.
Honestly I felt the same, I was hoping it would have some traversal effect as well as the shield effect I saw someone use. Admittedly, being able to attack or defend with it is nice, but the actual damage of it doesn’t scale well at all.
@@neku2741 the attack for sidon is dogshit like just either bow or hit no need to press a out of a whole fight just to get some reach with one main attack. his defense is literally a one hit shield. on the other hand, yonobo and riju can knockback enemies and deal damage at the same time. they can also break ores. sidon's ability is so much more useless in combat since the water doesnt knockback or stun enemies
his ability itself is good enough since the buffs to lightscale trident is so significant, but the fact that you have to interact with him to activate it makes the entire process super clanky and just straightout horrible
@@earllsh7030 fair on the clunky part, one hundred percent agree there. The ability though could use some more utility to me specifically, since the damage and defense parts of it are good but not necessarily the best. For instance, a swim speed buff, or (if they really wanted to be cool about it) a small tidal wave that when used propels link forward (but on the ground and in water, instead of how tulin is for the air). I’m thinking like how when you use a heavy weapon with Sidons ability, but more adjusted to what I was saying. Obviously we’ll more than likely never get it, but it’s just a cool thought to speculate on. Although dlc with new abilities or updates/additions to the ones we have would be sick
Something I have seen no one realize or mention about Riju's sage ability is its no combat utility in areas of little or no visibility. If you interact with her and activate her ability, the electricity field will spread out highlighting the surrounding geography almost like some sort of sonar/radar. It can be helpful in the Depths if you have no other option. Also, very useful for going to thunderhead isles early without clearing prerequisite quests to clear the sky.
@@michite7 Mineru was my 1st. I recalled a fallen block that took me directly there and stumbled around the fog until i fell down to discover the door. That damn door piqued my interest so i grinded hearts and did the last temple 1st by accident. Honestly they should've made that fog harder to navigate, I just ultrahanded something in front of me to feel out the area
Isn't the thumbnail technically a bit of a spoiler though? Granted if you read the slabs in kakariko village it's easy to put two and two together, but I hadn't even gotten that far and his thumbnail confirmed my theory.
Tip for Tulin's ability: If you press x and equip the paraglider during the gust you get a huge boost forward, if you press B and then X again quickly you re-equip the glider and get a second boost forward from the same gust. Made traversal so much easier for me
Riju can be used to break rocks too, even underground, and her lightning is much better for horizontal breakable rocks. Alternating between her and Yunobo really speeds up excavating.
@@josephlewis112 Yep! You can start using Yunobo until you find a rock and then use the rock with the help of the 5th sage. It's really helpful when rocks spawn from breaking the rockwalls.
Also with Sidon that Austin didn’t mention while you are wet thanks to Sidon abilities you are also more vulnerable to electric attacks then when you are dry as when I was fighting a bunch of black and silver Bokoblins and a boss silver Bokoblin one of the Bokoblins had a shock fruit that it fused to an arrow as a makeshift electric arrow it hit me while I was trying to avoid getting hit by the other Bokoblins as they surrounded me luckily I was not the only one that got hit as they were hit and disarmed by the area of effect created by the shock arrow as I just used Sidon ability on the boss Bokoblin before this
Note about Sidon. If you use his barrier then attack with a lightning rod you can create a gigantic lightning field on contact with any enemy which I think is super useful
I would argue that although technically situational, the fact that Sidon’s ability boosts the lightscale trident to make one of the best weapons in the game puts him over yunobo who constantly gets in the way while flying.
and he even weights your vehicle down. If you spent time making sure its balanced you can throw that out the window when he decides "i'll jump on the front left today"
This kind of 'what order to do stuff in' is exactly what I want! I like finding the niche stuff on my own, but I'm very interested in finding all the important abilities as early as possible, to make the exploration more fun!
@dantederi for sure the rito one basically immediately. Too much of a QoL improvement to not have while you explore freely. After that it's mostly up to you, tbh. None of the others change how you get around like he does, and the next most useful one basically just gives a way to break rocks and ore without using up weapon durability, but it takes *forever* to get through anything bigger than a single rock.
Yunobo is great for hitting all five Gloom Hands at once. Won’t kill them, but does some damage. He even stuns them for some time if you wanna run away instead of fighting them
I really wish there was a better way to streamline using these abilities. I feel like it hurts Riju and Sidon in particular because I need to walk over to them in order to activate it if I want a lightning strike or to refresh the bonus effect on Zora weapons.
Yeah, the interact system is clumsy af. With terrible AI that runs away from you. Makes 0 sense when these are simply summons and not the real champions too.
Having a hard time coming up with a decent prompt for Sidon, but Riju's could've easily had a second trigger mapped to pressing "A" while having a bow drawn
Number one fix: Shield up, have a button to press for Sidon's ability. Draw arrow: Press A to activate lightning. This would work very similarly to how Tulin automatically prompts you in the air, or Yunobo on a construct.
I’ll be honest I only have Sidon and tulin, but I get more annoyed then anything with Sidon, it’s like every time I press A for anything he is right beside me so I get the shield even when I don’t want it
I'm definitely going straight for Tulin's gust right away. Its about as convenient as it is useful. From what I've seen, I can't really say that about any of the other spells.
2:36 I remember the first time I heard the sound Tulin's ability makes I realized it was the same sound from Twilight Princess when you summon a hawk but it's only played once instead of twice
In defense of getting Riju early, she allowed me to explore the depths very early in pitch-black conditions without glow items because her electric field highlights all objects in the radius and the field moves as you move. She has saved me from cliffs and helped me measure if I could make a climb on my available stamina. That utility goes away as you unlock the depths, unlike other sages that have a more obvious and long-term utility in addition to offense.
I grabbed all the viewpoint towers then beat the sky temple and just started the water temple ascending from the fish island. Thank you for all your videos! I’ve been using all of them since skyward sword and use your Pokémon videos too!
Fun fact, if you wear the divine beast helm that represents 1 of the sage, that sage will get his own ancient mask, identically to the masks on the cutscenes with the ancient sage.
I feel proud to have naturally gotten the sages that you listed in order. And would agree with the order. Plus having all the sages for the gerudo temple was really helpful for killing.
I love how I went exactly in that order and the amount of UTILITY tullen and yanobo have is INSANE. I don’t know how many times I was using a flying machine and just completely DESTROYING groups of enemies from a distance. Using yunobo for a few shots to weaken them, jump off for airtime and finish the job and then use tullen to get me to my loot. TOTK is such an amazing game
Something I thought of is each sage power should’ve been in a way to boost a certain tool type Link has. Tulin with the paraglider with movement and stamina use, Sidon helps shields durability since his gimmick is kinda a shield, Yunobo with melee weapons made more powerful, and Riku with bows and should not need that radius restriction. Just have it so lightning strikes on all arrow shots.
I did tulin first and even thought my dad was telling me to go to death mountain I said “screw it im doing the gerudo” and here’s a tip the boss is annoyingly hard
Between the Champion abilities and Sage Abilities, I think I prefer the Champion abilities just for ease of access. To use a Sage ability you have to interact to the Sage in question, which in the middle of a fight can be pretty hectic. EDIT: honestly I'd have preferred transforming into the sages and uses their abilities, Majora's Mask style.
the ease of access thing is so true! i would love these new abilities SO much more if they were just as easy to use. the other day i decided i wanted to use Riju's ability during one of the monster camp fights and it was so difficult to activate! i ended up saving a video because of how frustrating it was- just in case i ever felt like posting it lol
@@CrowLady0_0 About the only ability that I like and use frequently is Tulin's Gust, and that's only because of the ease of access from Paragliding. I mean I do use Yunobo's rolling launch to mine through rock walls but between those two that's about it. Riju's is too clunky to hunt down after her, activate and then wait for the enemy to get into the circle to fire an arrow.
@@DDDYLN Champion abilities refers to the abilities you got in Breath of the Wild. They came from the Champions from 100 years ago. Mipha, Daruk, Revali and Urbosa.
I found one situational use for riju's ability. One time I was exploring an area of the depths I had not lit up yet and I didn't have that many brightbloom seeds on me. So, what I did was I queued up riju's ability without ever actually activating it. The glowing range indicator acted like radar and I was able to navigate pretty well. I absolutely would not recommend it as an alternative to brightbloom or light roots, and it doesn't add that much utility to riju's ability, but it can help in a pinch.
It would have been great to have their abilities be selected the same way we could with botw and if tulin could create a updraft other then that having them all out and watching them jump any enemies is hilarious😂
My dude is grossly undervaluing the fifth sage -- also lets you walk on lava and quicksand, and able to collect items while riding (unlike on horse) -- plus, even with nothing attached to the hands, one-shots ores and zonaite deposits for no durability cost -- I love her
Another use for the lightning ability is to use it as a radar in dark or stormy places. I used it in the Faron storm to help navigate the sky islands without falling off. It almost felt like I had Batman’s sonar ability from the Arkham games!
Off topic, the game needs a way to toggle materials on/off from the pause menu, so they do not show up in the game materials menu(d-pad up). The sort by most used option is less than fantastic. i.e. So you don’t have to scroll past dozens of materials to drop a piece of wood, fuse a desired arrow or drop a desired horn to fuse. Any material toggled off could be dropped via pause menu in the old fashioned manner. Best quality of life function I can think of. I hope this idea is out there already and maybe catches traction for a possible patch in the future.
They just need favorites menu. Just have it like the auto build menu and your all good. Even with just 8 items it would be 4 elemental, Brightbloom, 2 utility fuses, and Keese eyes. Of course more slots would be amazing but just having any type of "make my own list" would fix half that menu.
I picked Tulin first, then Yunobo, then Sidon and Riju as well on my playthrough Tulin was great for traversal pretty nice first pick if you like to explore first, the only problem is the cooldown when you're reaching a certain area you thought you could reach it but the abilty is still on cd and when you failed to reach it that's where it's activated, i thought the sage's will would fix that, it does not. Yunobo was also pretty useful especially since i like to farm ores in caves and i keep lacking hammer type weapons at the beginning, also a free cannon whenever you're in a vehicle is just neat Sidon was my least favorite ability because when the time i have him enemies are already stronger so i recommended to be the first pick to use for the beginners, the water shield is nice but since i really know how to use my shield i just never use it much Riju was pretty good it's a great substitute for Yunobo whenever you're breaking boulders, her lightning good for infiltrating enemy base camps pretty decent aoe damage as well
I only enjoyed wind temple, mostly the ships right before it. I LOVED jumping on all of the sails and jumping so high it was maybe above Revali's gale.
Riju's ability can also break rocks and start fires. On top of that you can use it in the depths to see where you are if you have no light sources on you since her electric field highlights the area around you. It has honestly been very helpful during my playthrough but there is some bias with that as I did her questline first.
Just went ahead and did the Spirit Temple, and found out that afterwards there are 2 constructs down there that offer you stuff. The one on the right offers ancient blades for 50 zonaite a piece, but the one on the left offers mighty zonaite weapons; 45 for a mighty sword, 60 for a mighty longsword, 30 for a mighty spear, 45 for the mighty shield, and 60 for the zonaite bow (not the construct one, but the one that can be charged up)
I love your honesty of, "Big Thomas energy." I usually only have Tulin active to run around with, all 4 sage shadows are overwhelming and having to touch one to use their power is frustrating to me. I wish you could just activate them like bombs in the quick fuse menu or be another feature of your magic hand.
11:11 while it is nice to have Yunobo in front of you vehicle, I think they made it work bad. Simply put, he adds weight. While for most vehicles, this should not be a problem. A hover bike or other flying vehicles will notice the weight, and handle slightly worse as a result. These are force ghosts or spirit sages or whatever, they don't need weight imo.
Riju is so useful, just like with Urbosa in Breath of the Wild, when Urbosa's Fury was one of the most commonly used powers in the game to easily defeat strong enemies
Amazing video as always dude. Fun fact... if you put on one of the Divine Helmets, your sage will also wear its helm too. Thought that was really neat.
I put a frost emitter on her and it's been really useful for me so far. As she tends to freeze enemies often which allows me to follow up and do a lot of damage
Everyone complains about how awkward it is to interact with the Sages to activate their powers, and yeah, I agree. Tulin is the only one you can trigger automatically when gliding, but why can’t the others have a prompt for when you’re doing another action? Yunobo: when holding R, there’s a prompt to launch him forward instead. Riju: when holding ZR, the prompt to activate her appears. Sidon: When holding ZL, the prompt to spawn his water wall appears. [REDACTED]: Double tapping L summons her to your side.
ive been watching you for a long time now. way before your botw videos. and i ahve to say over the past over half decade you have consistently put in the most work ive ever seen. if the youtube community could cote for this we would make you the best youtuber. you have a video for everything anyone would need as soon as they need it. its crazy to see the commitment and tome you put into each project. and i thank you for the content
I don't know if you'll see this but I really appreciate how quickly you are making content for this game it really helps bring me back to better times from 6 years ago. By the way will you make a bubbulgem hunters series?
Sidon helped me a ton in the desert where it was hot. His bubble makes you wet which cools you off and when that effect wears off his bubble is already off cooldown again. Very convenient when I didn’t hydromelons lmao
Cannon spear is better than cannon shield for clearing because if you use your "throw" button you can aim and get much better control. (Without throwing the spear)
In case you're curious, Sidon bruttally slams his spear at the Gleeock heads so well I had to video clip it 3 times. He's really good on stunned bosses. He earned that Sage's will.
The bit after the spoiler warning was my favorite experience so far. I too found it by random exploration before finishing all the other sages and was whisked into an unexpected several hours of quests out of nowhere. It was fantastic and I gushed about it to all my friends 😂
In regards to the spoiler section… Mineru isn’t restricted to zonai technology, you can fuse anything that you could target with fusion to her. This means that you can attach extra linel parts to boost damage if you feel like it. Even without anything fused she’s still pretty useful, since her bare hands are able to break ore deposits and her height is enough to wade through rivers, lava, and bottomless bogs. Also, I could be wrong but I don’t think Austin mentioned that whatever gets fused will have durability even if it didn’t before so the cannon he attached will break eventually or that you can fuse something over an already filled slot to replace it early.
Didn't watch the whole video yet so idk if Austin talked about it but there is a nice trick with Tulin that you can double the distance you travel with paraglider by canceling it at the end of the wind and instantly putting the paraglider on, it basically doubles your distance
Easier way to do this is by pulling out your bow twice and activating bullet time while still in the wind created by Tulin. From my testing this method gives better momentum than simply putting it away.
Ended up getting yunobo first just from the way I explored the map, Tulin next, now I'm working on Sidon, and going for the gorudo last. Great game and your guides have helped alot. Thank you
It's a nice coincidence that the order you suggest is the order the game pushes you toward. (Apart from the spoiler.) 100% agree with Tulin and Yunobo first and second. They're the only two I've gotten so far, but I'm so glad I got them first and second. Tulin is way too good and I use Yunobo for mining (if there's nowhere annoying the stuff can fall) to not waste weapon durability. It's really nice if he happens to be next to you. Sending Yunobo at a Normal Chu is also a OHKO that makes it drop Red Chu Gel if you want some, so Yunobo easily has the second best utility. I heard Riju's Ability can be used for light in the Depths, so she sounds good if you're too stingy with Brightbloom Seeds like I am. I don't care if the spoiler sucks, it sounds too awesome not to use.
i actually have a neat thing that I do by deep breaths with expanding my diaphram in order to lower my heart rate and fall sleep almost instantly in bed.
Mineru's Construct can fuse anything to its arms - weapon tips, weapon bases, tree trunks, whatever. Weapons do increase the damage of her melee strikes. She is my favorite by far. I can't believe an entire new control scheme and gameplay is layered into the game like this. Also, if she attacks using Gloom weapons, Link doesn't lose hearts.
I ended up getting mineru 3rd, totally by accident. Went to the stormy isles out of curiosity and happened to find the one shrine, was a bit frustrating because I never got rid of the clouds, still haven't. Walking around I see a giant door I push it open and there's that mask/face/head. And so I just went about doing it, I had no clue what the quest was for.
Hey Austin, feel like you should know that Rauru and Co are from a lot longer than 10,000 years prior, 10,000 years was when the calamity started long after Ganon had been sealed
Thank you Austin John. I really appreciate it that when I watch your tutorials with my 10 year old daughter playing Roblox in our small apartment I don't have to explain what ball clippers are for. Or what Keeps is or whatever else is making the spon rounds on RU-vid. You are the best.
100% recommend Mineru as the 4th temple, I was kinda bummed initially that I didn’t follow the story how Nintendo wanted it to unfold, but I got the master sword after 2 dungeons and mineru after my third, really good way to break up the regional phenomena arc bc it’s really like the same story and cutscene for each sage
i would argue that the zora questline and getting the zora armour to traverse sky waterfalls is extremely useful for traversal... for me its a toss up between goron and zora for 2nd place
I feel like a lot of the Sages are just downgrades from the Champions. The Champions' blessings were quick, simple and practical. Quick ressurection from Mipha, better defence with Daruk, amazing traversal with Revali, and almighty AoE power with Urbosa. Tulin is good. While I think going vertical is more practical than horizontal, His actual fighting is good and his ability is still useful. Yunobo looks like he should be able to plow through the entirety of large rocks and groups of enemies, but it's moreso that he's a glorified bomb with larger range. Cool, but basically just a bomb. Riju looks like she could have some use but the range sounds pretty stupid. It's about LONG RANGED WEAPONS yet you have to shoot at a point specifically inside the small barrier to have it work. Sidon sucks. It's Daruk's Protection but worse, you lose it instantly when trying to fight with it, and it doesn't even have any weight to the water slash. It's just the water attack from Ghostwire: Tokyo but kinda worse (is that reference too obscure? Trust me, the two look and act super simularly). I don't wanna slander fish man, but his power just sucks. Finally, [REDACTED]. [REDACTED] looks like they could be cool to use, but much less practical or useful than I actually thought. Have to redact their name since Austin asked to keep everything spoiler-free for people who didn't want to see [REDACTED]. There's also the fact that you have to manually walk up to them and interact with them to use them. TL;DR Champions were just more useful.
Riju’s ability can be used for visibility in areas that are dark to conserve bright bloom seeds. But it is really useful in the thunderhead isles in order to navigate. By the way I don’t mean using the lightning strike I mean be using her like glowing field range that will cover topography Edit: You cannot do the Mineru quest early. When I went there early the mask basically told me you feel an aura that tells you you’re not supposed to be hear right now. You must defeat phantom ganon first
I have completed the construct without doing *any* regional phenomena and without even entering the castle. You simply need to open that door and grab the head.
One thing I do like about these sages over the champion abilities that I don’t see a lot of folks talking about - yeah they’re clunkier & less powerful to use, BUT - you have 1-5 combat allies that, at the very least, are bodies to distract a large group of enemies, or at least deal a lil extra damage on top of what you do I’m not the best at combat in this game, especially against Hordes, so having a small army is kinda fun
I actually found the Mineru quest completely by accident by reversing and riding a stone that fell from the sky in front of me while I was wandering around on the surface. That ride took me up into a dark cloud (didn't really even recognize where I was in the sky), and at the top of the stone's ascent I was more or less right beside a sky island and could see a shrine glowing through the cloud so I glided over and explored the island and ended up triggering and following through the quest. At the time I had only done two sages. I actually still haven't done the others (i only get to play in the evenings for the most part and inam a very non-linear kind of player in open world games), but it was pretty fun to just stumble on that and luck into some later game stuff that was achievable.
Sidon's water attack also breaks ores, if I recall, so that probably saves on durability. Used in conjunction with Yunobo's roll, and you can double your ore mining speed and save durability. Riju's lightning strike also breaks ore, but more importanly rock barrier. Used in conjuction with Yunobo, you can break rock barriers very fast this way, at the cost of a few extra arrows. You also want to be careful with Yunobo's roll on your vehicle. Because he can shake it when fired. And he also body blocks your own projectise such as beams, so make sure they are not at the front of your vehicle. My order was Tulin > Riju > Yunobo > Sidon > [insert spoiler]. But I find myself agreeing with your order quite a bit. However, if you want to farm Gibdo, you could farm a lot of them by the Gerudo Underground Cemetery which is conventiently next to a Lightroot in the bottom-left corner of the Depths (plus there is no sandstorm to obscure your vision), so Riju can be grabbed at any time without much inconvenience later.
personally mineru is my favorite. I only mount the mech to traverse gloom fields but other wise I just let her fight beside me. I mean depending on what you give her, she can have the highest combat potential on the team and she can act as a great artiller unit sometimes. Sure it takes some time to get the proper materials for her but I feel like its worth it in the end, plus I just enjoy having a mech that shoots canons and can freeze enemies using a frost emitter, or having a flame emitter with a lynel horn in her hand, plus she knocks enemys down with her melee. anyway great vid
by the way, after testing and reading a lot, a year later i found out that the bone proficiency does not affect bone-type materials when fused to arrows, so it is a max of 320. which is still a lot, especially if we keep with the theme of sages and use riju's lightning, but it also means that you don't have to worry about the radiant set, and you can just use your phantom/barbarian armors.