time stamps for mobile users 0:00 Intro 0:32 Which buffs (stats) are permanent and which are temporary 1:30 Gold explained 1:44 How much do animals cost 2:02 How much does rerolling cost 2:06 How much gold do animals sell for 2:28 Tier system explained 2:56 Probability of rolling animals 3:26 How to get a higher tier animal 4:07 What is a summon / summoning 4:57 Stats when combining animals / does combine order matter 5:50 Combining animals with food 6:19 Animal experience, combining two level 2s 6:37 Temporary "until the end of combat" buffs, underlined stat 7:32 Animal turn order, start of battle effect 7:48 How to make crabs buff each other correctly 7:53 Outro
This is such a helpful and amazing guide! So many of the mechanics are non-obvious! I never knew the probability of rolling each tier of animal is evenly split. In other auto chess games, they usually indicate the percentages somewhere. Also, I never noticed the underline underneath the animal to indicate temporary buffs 😯😯
Combining 2 level 2 pets can be specially useful with some effects compared to simply getting one pet to level 3, a good example is the blue fish: you get the level 2 buff for the whole team twice and the level 3 one once, the only downside is that you cannot buff the animal you'll put in that spot afterwards, but you'll greatly buff the rest of the team.
Its crazy how i picked up on some of this stuff playing on my own, like temporary buffs or summons. yet there was a lot I didn't know like turn order and how the pill actually just makes them faint before battle starts (i thought it applied after the turn ended so i thought it was just useless lol).
new update crabs tech - buff your highest health pet with cupcake then summon a crab. The crab now copies the health of the cupcaked pet without it being temporary.
I have always been confused about the underline. For some reason I just thought it was there to signify which part of a number is the bottom similar to cards but this makes so much more sense thank you for the amazing content
That explains why butterfly always seems to get sniped. Caterpillar get naturally big from the level ups so it'll always have at least 6 attack. Good to know.
I really liked this video, it clearly explained the mechanics and will probably help a lot of people. I definitely did not notice the under line underneath 'temporary' stats, and also did not know turn order is determined by attack.
For the turn order of the parrot: it copies the ability of the friend before him (right side), but he can not copy an ability that triggers before or after the fight like the girafs buff to the friend ahead, because the parrots ability only activates after leaving the team-menu in wich animals like the giraf have already played their power.
I believe it's random, because I've seen animals with the same health but the one with less health went first, so it does not use health as a tie breaker at least. I don't know if there are any other rules governing it, let me know if you find out...
I watched one of your videos last night, and just came across another one and had the same thought. Do you have a very subtle Asian accent? I JUST can't tell, it's so subtle but I swear sometimes it's very clear lol
All well and good to know all these mechanics but when you can't even apply them because the shop rolls just screw you make it really frustrating sometimes lol
For the animal upgrade spawns, I know this isn't a mechanic, but when you get an eagle early from the paid set and pill it, you'll have a Tier 6 pet when everything is still at Tier 4, which could be huge!
That was so good! Thanks for the guide. I just started and had a pretty funny mirror match one day. But all leveled animals of the opponent were stronger than mine. Now, knowing how level ups work i know why!
Holy shit effect turn order being decided by attack makes so much sense now for priority when two honey badgers KO each other-im assuming in that instance that the lower attack badger is actually the one that wins, since the higher attack badger hits nothing and spawns a bee first
as far as I know, faint order is determined by the LOWEST attack unit activating first. so if two honey badgers face off and knock each other out, the one with higher attack wins. the weaker one activates its effect first and spawns the bee, the stronger one kills it.
Faint order is weirdly determined by the highest attack, since although the pets seem to hit each other at the same time, the game still let's the higher attack pet hit first, which makes the lower attack unit die first, which then triggers their ability first. Then the lower attack pet will attack and trigger the higher attacks ability, which is now the 2nd triggered proc, making it the second one to actually go off.
@@killerblue this is true, but i think they are going to patch this out in the next patch (it is on the test build now), so that faint effects trigger the 'same time'. i think what this means is that both animals that faint will trigger their effects first, then summons and other things happen - so two honey badgers that knock each other out would result in a draw
true, but you don't even need to roll pigs to do it! if you're lucky and have 3 of the same type of animal without rerolling, you'll have enough money to pull it off
@@ryanwakebradtelle8682 you should be able to, buying 3 would leave you with 1 gold. and if you sell it you get 2 gold because it's a level 2. Then you have 3 gold to buy the tier 2 unit
Is it possible to guess what animals apear in the next team-menu, or when you roll? I often get opponents that have animals against me, that I think are not possible to have in round like 2 or 3, but it happens a lot, while I most of the time get stuck on low animals, and only get the better ones at the end of the team-menu. Or maybe I am just bad at deciding what animal to keep and what to replace it for.? Or at the later round my oponentes often have insane stats on their pets, or have the best combinations... Do they just get more lucky than me, or am I really that bad at understanding the game? I see you get 10 gold each round, so you can up to 3 and roll 1ce. By selling a pet it might get you enough gold to buy 1 more or have an extra roll. But the pets that appear are so random, I usually get a good combo when it's already to late.
no, outside of the mechanics that are already in the video, there's no real way to predict what animals you will roll. It's up to probability, tier 6 animals will always be rarer because at round 11, because the pool of animals to roll from includes all tiers. You can guarantee a tier upgrade if you level an animal up, but that's about it. Choosing when to keep an animal or when to replace them is the tough part of the game and takes experimentation and practice!
Good video! How does the lives work though, I see the 10 hearts sometimes reduces by 1, sometimes by 3. Sorry, if it's a stupid question, but i can't figure it out
heya! health loss is equal to the tier of that round, to a max of 3 health per turn. I made a video talking about that too: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-EL1_wNJiqNI.html
What start of battle ability goes first if pets have the same attack?! I can't find this answer anywhere and ive encountered this situation a couple times now
I'm not sure either, I don't think it's the health or the exp of the pet. It might just be random, but my best guess is that it just goes from left to right or right to left, depending on which player is processed first in the game code.
30 hp or attack at round 6 is pretty extreme, they'd need pretty good luck for that, like a duck build into level 2 dodo? duck strat is quite popular these days where you run 5 ducks on turn 2 and sell them all to buff your shop on turn 3. You can get 3 animals with +5/+5 on turn 3, and if those animals happen to be a dodo or a dog that could scale up very quickly. hopefully you don't see too many of them!
The last formula for merging animals looks a bit suspicious. You are saying if I merge a 6/6 animal with 1 experience and a 5/5 animal with 5 experience, I will end up with a 7/7 animal with 6 experience (higher stat + lower exp)? I had thought it would be a 11/11 animal with 6 experience instead (each combined stat being the higher of the two combinations of one animals stat and other animals experience). Weird, I guess I'll try it when I have the chance to make sure.
yes it does, that's why crab + cupcake is a strong combo. Although i think they might change how crab works in the coming patch so it might be different soon
when you put it on an animal that animal does 5 more damage every attack. for example if it has 8 attack, in reality when it hits it will do 13 damage every attack
@@BlueberryPieper Thanks. That's interesting because I've seen a whale spits out a scorpion with death touch but (I'm pretty sure) any other food effect does not persist on the animal that comes out of a whale.
@@buzzerede oh interesting, i've always assumed that the peanut would be gone if a whale eats it, i'll have to test that next time, thanks for the tip :)
@@BlueberryPieper Thanks, I'm glad someone is testing mechanics. Another question, what are the stats if a 3,3 is combined with a 2,4? Would it matter which one you placed on top?
I believe in that case it is random. I've tested it but can't find a specific reason why things happen the order they do. It's not the health, as far as I can tell it doesn't make a difference
sorry, that's not on the syllabus this time! it works exactly like a turkey, except it doesn't do anything in combat. if you have a lobster on your team and you buy another unit on an empty spot, the new unit will get buffed.