Loving this series so far. There's an odd educationonal vibe about these mekanism episodes. Like im back in school and the teacher has set a particularly challenging class plan.
I'm loving this series! Quite a lot of this is going straight over my head, but simply absorbing the information is making mods seem less scary, and now I know where to go to find the best explanations for all the scariest mods around! :D
I made a big spreadsheet. One uranium seed in a phyto with a 12x integral component and 3x nullified augments makes about 28mb/t of fissile material. I had to have 23 phytogenics for just uranium seeds to get 660mb/t fissile I will definitely copy this in a future build. Its scaling vertically is so clean.
@@Tuco-js just tested, it’s two efficiency one energy nullifier. Went from like 23ticks per operation at 2400 fe/t, to 7 ticks per operation at 1608 fe/t. 3x as fast and 33% less power per second. In terms of power used per essence it only uses 1/4th the power per essence created. Thanks for the tip.
@@whermanntx if you get 2 energy 1 efficiency it's actually faster, I got this from discord and testing Btw this applies to all thermal machines not just phytos so go crazy
If you wanted to make a super scaled setup you can have a separate IN/OUT for each entangleporter channel. The IN could put the gas/item/fluid into a massive tank (mekanism tanks are huge) and then the OUT could take the gas/item/fluid out of that tank and into the necessary machine. Probably super overkill but you can see already that you're nearly maxing out your fissile fuel
12:55 ooh, it looks like the info mod shows whether it's a gas or a fluid, when you're hovering over the machine! Might still be good to know down the line
U can also transfer Energy through the quantum entangloporter :) Watching the base grow and expand in your mind and shown to us through a video format is a marvel in an of itself! Thanks for always sharing the process!
Yeah like you said chosen ,if you make the upgrade for thermal with the addons they maked for this mod ,you will not need more machine with the same seed but will consume more energy and i think if all the machine will run with the upgrades you will need a better source of energy
Hey Chosen, I noticed that you can automate plutonium with Productive Bees' wasted radioactive bee. The only problem is their "flower" requirement is an antimatter pellet. So I did the math, it takes exactly 1 million mbs of polonium, which is 10 million mbs of fissile fuel/radioactive waste just for a singular antimatter pellet. (This is also excluding the material costs to make the Supercritical Phase Shifter.) The cost for all that fissile fuel is about 10 thousand uranium ingots (20 thousand yellow cake uranium) and about 5 thousand fluorite. I don't have the numbers for the sulfur required because that's just too much math for me to handle. Hope this helps you while you make your way through the pack!
OK To anyone having an issue with getting Oxygen into your Quantum thingy! Naming and setting the channel to oxygen before setting your outputs on the electrolytic seperator can cause you to click through output one to get to output 2. This will cause a small amount of hydrogen to creep into the oxygen channel if its empty. To fix, delete oxygen channel in QE and remake or make an oxygen2 channel if you want to save the hydrogen and set the QE to the new channel. Then the oxygen should flow
Ahh this fun little setup, imma just go copy my setup from my base atm9 world. Wait I did that setup in everbright dimension How did he overcome the need for sunlight for skyblock?? Lemme stop writing comment and actually watch the episode
I can't for some reason get any of the items like sulfur dust or uranium fluorite to go in the the quantum entanglement. None of the pipes will pipe any of them in and i have the input settings correct