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All the Reasons I Hate Secret of Evermore for SNES - A Review | hungrygoriya 

Hungry Goriya
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I had high hopes that Secret of Evermore for SNES might be a memorable experience, and while it was, it was for all the wrong reasons. This very flawed game disappointed me in several major ways that were difficult to ignore, but it's still notable for an excellent soundtrack and great graphics. I won't be playing this one again any time soon, but I still hope you might try it out for yourself if it seems interesting to you. 🍖
Some of you have asked how I defeated the Rat King boss with no offensive alchemy. Here you go: • Secret of Evermore - R...
The introductory animation and outro text were created and designed by Saad Azim.
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#retrogaming #snes #secretofevermore

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26 сен 2024

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Комментарии : 2,3 тыс.   
@mazthespaz1
@mazthespaz1 Год назад
oh my god, the jail cell bug. i scripted that area. it was supposed to be written differently but the game always locked up. the programmers could not figure out why. they tried several things. i spent 2 days rescripting the area different ways and finally got the jail cell to work what seemed 100% of the time. and the testing guys passed it. of course, once a zillion people tried it, some people got the freeze again.
@hungrygoriya
@hungrygoriya Год назад
I can't even begin to imagine how many things can go wrong once people play through a game an infinite number of different ways! A reset there wouldn't have been so bad if I hadn't had to go through the forest maze again... Thanks for your work on the writing for Secret of Evermore. It's definitely what stood out the most to me and seems to be very memorable for many people here as well.
@minhdang4344
@minhdang4344 Год назад
I overlooked all the flaws and enjoyed this game immensely. Thank you for your part in making this wonderful game!
@kevindepuy5390
@kevindepuy5390 Год назад
I love this game, and I never got locked into this area. Im looking for you in the credits next time I play Paul Mazerek!
@mazthespaz1
@mazthespaz1 Год назад
@@kevindepuy5390 i haven't seen the credits in years but i should be there 3 or 4 times
@wolfanddark
@wolfanddark Год назад
@@mazthespaz1 Nice to read another one of you. Years back Brian Fehdrau suddenly appeared on the GameFAQs forums for SoE (under ItsBillsFault ;) ) and now you here. :) Thanks for your amazing work back then. SoE was my first ever SNES RPG and god, i still love this game and play it at least every year once since back then. :) Looking out for you in the credits this time!
@SNESdrunk
@SNESdrunk Год назад
This is an excellent video that helps manage expectations. You hit on why I don't like this game either: it feels like work. I'd completely forgotten about the money exchange nonsense. That, and the flea market, are the worst parts of the game for me. I actually ran into that very same bug where your dog gets stuck in the corner. I thought that was just me, I did not realize that was just a problem with the game. I reaaaaaaally want to like Secret of Evermore. I love the theme, and how it looks and sounds different than other action RPGs... but it just doesn't work. Too many problems
@hungrygoriya
@hungrygoriya Год назад
Thank you for saying this. I've seen so many fiercely passionate people that love this game around the internet over the past few days, and it's very heartening knowing my feelings are justified. I rewatched your original review after I published mine yesterday and was glad to know I wasn't alone, but I just realized that you also have a video where you revisited Secret of Evermore! I need to check that out! I appreciate you stopping by!
@SheonEver
@SheonEver Год назад
Well, I mean, it worked for many people -- you guys just didn't like it. Some people not liking a game does not make for a bad game; every game isn't for everyone, and this one is far from universally panned.
@hungrygoriya
@hungrygoriya Год назад
@@SheonEver Oh yes, I don't think either of us said it was bad. I'm glad this game has fans, but I'm just not one of them.
@timothymiller5539
@timothymiller5539 Год назад
I love it when two youtubers I like interact. I loved Secret of Evermore but both of your criticisms are completely justified. Maybe somebody will fix it like The no crying Mario hack for Yoshi's Island. 🤣😂🤣😂🍻
@analyticalmind4493
@analyticalmind4493 Год назад
Just curious about the glitches. Are you guys using emulators are genuine hardware? I have sunk tons of times over decades now and again on this game and never experienced any of these. I am using an actual cart on either an actual SNES or a clone.
@lordfinbar
@lordfinbar 2 года назад
I got this game for Christmas when it originally came out. I finished the game with no guides. Looking back I have no idea how I managed to figure out everything.
@hungrygoriya
@hungrygoriya 2 года назад
I got through without guides as well, but just never used a lot of attack magic. It's pretty linear all said!
@Matt_DC
@Matt_DC Год назад
Wasn't it sold with the guidebook like secret of mana?
@hungrygoriya
@hungrygoriya Год назад
@@Matt_DC As far as I know, it wasn't sold with a guide in North America. I think it was in PAL regions.
@Matt_DC
@Matt_DC Год назад
@@hungrygoriya Thanks, didn't know that :)
@Njuregen
@Njuregen Год назад
I finished it also without a guide back in 1995 or 96? I later replayed it on an emulator and found out... I missed a lot of spells and areas, one in a sewer you can never go back too.
@nreis02
@nreis02 2 года назад
I am sorry you had a bad experience with this game. I played this game when it came out many, many years ago, and I have to say it was my absolute favorite games on the SNES. As a matter of fact I played it multiple times and beat it each time without any issues.
@AbbaZaba00
@AbbaZaba00 2 года назад
Same here. When I played it I thought, it's like secret of mana but better! Best SNES action rpg experience for me
@lexluthermiester
@lexluthermiester 2 года назад
Right there with you both. I am baffled by this "review". She's normally far more objective.
@Krristopher
@Krristopher 2 года назад
@@lexluthermiester From watching the stream I think a lot of the problem might have been she never used offensive alchemy spells. She was too worried about ingredients running out despite almost everything being available to buy. Though they do take a long time to level up, just like the weapons so that could also hurt the fun. As a kid I loved trying to mix spells like Crush and Flame or Lance and Acid rain together.
@hungrygoriya
@hungrygoriya 2 года назад
You're right, but for most of the game, I didn't have a lot of money to really buy ingredients or have regular access to them. And by the time I did, my weapons were high level enough that it made more sense to use them. Different strokes I guess! I'm glad you liked the alchemy system. It just didn't click with me.
@hungrygoriya
@hungrygoriya 2 года назад
I definitely enjoyed some aspects of the game, but when the fighting felt that broken, I just couldn't come away feeling good about it.
@kylechristofferson349
@kylechristofferson349 Год назад
I LOVED playing this game! It’s a hidden gem!
@DerSaa
@DerSaa Год назад
No a hidden gem, I think... But for me it is one of my favourite games for the SNES.
@kraylthunderhorn7891
@kraylthunderhorn7891 Год назад
100% This is in my top 5 SNES games of all time. It's a shame so few people know about it.
@BaattleSheep
@BaattleSheep 10 месяцев назад
I'm doing a 100% run of it at the moment! Definitely underrated
@ItsBillsFault
@ItsBillsFault Год назад
My name is Brian Fehdrau, and as the lead programmer, I'm inclined to be defensive, but the truth is that you raise a few good points about the bugs, which I have said for many years have left me apologizing to people when they tell me they played the game. Although I wish I could bathe in the kind words of those have since told me they loved the game, in spite of any bugs they might have had to deal with, I think your video is somewhat validating of my worries that not everyone could enjoy the game. So, I'd offer to you, and to anyone else affected, my apologies for the bugs that made it into the released version. We were a crew of relative newbies to the industry and we made a lot of mistakes that we weren't able to fix before deadlines arrived and the game had to go out the door. I've always felt bad about kids who played the game and had a bad experience. I will say that a lot of your other dislikes are things that other people actively like, so in that respect I think it may have been a matter of personal taste. For instance, a lot of people liked the alchemy system vs. effectively-infinite mana pools that didn't really require you to be responsible with your magic usage. Many saw that as a challenge. Similarly so for the market. It all depends on expectations, really. Speaking of the market, I _would_ agree there was too much forced running of long distances back and forth through its maze-like layout. As a gamer myself, I hate make-work and fetch quests. I also agree that the trial-and-error mazes like Thraxx's or the sewer pipes were bad. I plead innocence, as I worked on neither the market nor the mazes, being more focused on the engine that ran the game than on the scripted content, though I suppose I could have at least said something and maybe influenced the design, I dunno. Artists and writers tend not to be very receptive to the sort of usally-autistic opinions that programmers might express. ;) Anyway, for good or bad, I appreciate that you at least gave our game a try. I hope you had at least a few good moments among the bad, and no hard feelings about the review!
@hungrygoriya
@hungrygoriya Год назад
Hey there! Thanks for taking a moment to stop in and leave a message on the video. For what it's worth, I seem to be among very few here that didn't love my experience with Secret of Evermore. There are many people, if you scroll through this sea of comments, that adored the game you and your team made and appreciate it as a fond childhood memory. You will definitely find lots of positivity to bask in! I hope I said it enough in the video that this was my own personal experience with the game and I certainly don't represent everyone out there. I struggled a lot and didn't enjoy a lot of the action aspects of this one, but I did adore the music and atmosphere, as well as the story. Lots of the ideas were great, and I think if I ever did replay this game, I'd dive into the alchemy a lot more and be more confident purchasing ingredients. In a first playthrough without any guide in hand though, it was difficult to know what to focus on in a game like this that provides so many options but doesn't really lead you to any of them. And I really wish I loved the market! It just ground my momentum to a halt... I couldn't leave without the spoils though! Thank you for your efforts here, and your kindness in this message as well. Anyone that has bothered to make a game and has brought joy to people out there (and in this case, many!) has my respect.
@ItsBillsFault
@ItsBillsFault Год назад
@@hungrygoriya I just wanna say that I think your experience is entirely valid and that you really don't need to temper the tone of your review at all. You took some unlucky paths through the game, and were also just not in the mood for some of the stuff it threw at you. I accept that there were some flaws and I also don't mind that the game didn't hit the same way for you as it did for someone who liked it, though obviously I would have been happier to know you'd had a good time of it, for your sake more than mine. I've long since learned not to beat myself up too hard for mistakes I made when I was younger and had fewer skills and less wisdom. It's just the nature of exuberant youth vs. careful experience. So don't feel bad about the tone of your review! It's totally understandable and not really that hard to hear from my standpoint, especially since I agree with many of the things you said. Indeed, working on Evermore and making mistakes probably taught me stuff that allowed me to produce better content later on. Learning is usually about trial and error, so I try not to crucify myself for the errors I've made, as long as they meant I would put better stuff out into the world as a result. Anyway, thanks again for taking a run at our game. It's nice to know it can still attract attention after all this time! If you ever do a second pass, I'd recommend that you check into some of the romhacks out there that fix a few of the low-hanging-fruit bugs, rebalance the combat a bit, and/or allow a second person to control The Dog. (That's one of the few things I still choose to regret, btw. I really wish we'd taken the chance on softlocks and allowed players to play co-op. You could play co-op during development, but we were just too scared of people getting The Boy and The Dog stuck somehow, since we knew it happened sometimes in Mana.)
@LuckyRaphi
@LuckyRaphi 7 месяцев назад
I loved the game. Bugs or reloading save games was normal back then, I didn't care at all. Also the difficulty and frustration of the game was fine for the 90s. I got stuck for weeks at the part where you need to get the diamond eyes for the spaceship. But that's how games were played back then 😂 I never would have thought I would find a dev of SoE on the Internet it made my day. 😂
@ItsBillsFault
@ItsBillsFault 7 месяцев назад
@@LuckyRaphi Haha it's fun to make someone's day basically by existing! 😆 You know, it's funny you mention that bugs and such were common back then. I had the impression that Nintendo was a major stickler for finding bugs and refusing certification, but in the end I think publishers always found some leverage to push their game through. That happened with us and maybe it happened with other devs. Still, feeds bad to leave bugs anyway. Ah well, at least these days people can patch the rom to fix some of them, and they have. Anyway, cheers for the kind words! 🙂
@alexander2kx
@alexander2kx 6 месяцев назад
Your game was one of my absolute favorites when I was a kid. From graphics, gameplay, soundtrack and atmosphere. I still love it today! I did never knew about those bugs. Greetings from germany!
@Memememe-is1yn
@Memememe-is1yn Год назад
Fun fact: The Cecil in the shop 2/3rds through the game is supposed to be the main character from Final Fantasy IV (II in the US) after he had retired from being king.
@hungrygoriya
@hungrygoriya Год назад
Yeah! Thankfully I've played FFIV before so I thought that was a really cool and random cameo!
@mazthespaz1
@mazthespaz1 Год назад
we also put chocobo eggs in the game without asking squaresoft for permission
@CurlyFromTheSwirly
@CurlyFromTheSwirly Год назад
How does a king retire? That's not allowed.
@Memememe-is1yn
@Memememe-is1yn Год назад
@@CurlyFromTheSwirly They decide they are too old to do the job and step down and give the throne to their son or another relative. I happened a lot back in the day and still does.
@CurlyFromTheSwirly
@CurlyFromTheSwirly Год назад
@@Memememe-is1yn, I see your point. It's more selfless. It's better than staying for 200 years like that wrecked queen of England did.
@MrSerpico145
@MrSerpico145 2 года назад
The market is a unique maze on its own just through the bartering... I liked it.
@hungrygoriya
@hungrygoriya 2 года назад
I had a bunch of people in the streams that loved the market. That's why I spent the time to figure it out, because people reassured me it'd be fun. I did not have fun, haha
@MrSerpico145
@MrSerpico145 2 года назад
@@hungrygoriya yea, this is not a game I would force on anyone, especially one not from the era, so to speak.
@GreaterSinistral
@GreaterSinistral 7 месяцев назад
I loooove the market, and was still finding new things there many playthroughs later. I wish more games had something like this.
@ToiletBread1651
@ToiletBread1651 Год назад
Secret of Evermore is one of my favorite RPGS of all time. I am, in no way, hating on your opinion. I actually find it incredibly interesting to hear your perspective. Just having experienced this gem cements your pedigree as a cultured gamer, in my opinion.
@hungrygoriya
@hungrygoriya Год назад
It makes me happy to know that so many people have fond memories of this one. I really wish I'd gotten on with it better, but it is what it is! And thanks for your kindness, by the way. I appreciate it!
@tomvanrooijen4034
@tomvanrooijen4034 Год назад
christmas 1996 SoE is wrapped under the christmas tree. Everytime my mom takes the dog for a walk i open the gift, play it for 15 minutes and re-wrap the box. The game may not be perfect, even flawed at some points. But the memories are priceless.
@hungrygoriya
@hungrygoriya Год назад
So sneaky!!!
@iansmith8783
@iansmith8783 2 года назад
There were also references to Final Fantasy in a couple of places. FF VI characters are in the audience at the Colloseum and Cecil from FF IV runs a weapon shop in the medieval world.
@hungrygoriya
@hungrygoriya 2 года назад
Yeah! Those were some cool touches! I didn't want to spoil these things in the video for people who hadn't played the game for themselves, but I busted out laughing at Cecil's shop.
@iansmith8783
@iansmith8783 2 года назад
@@hungrygoriya I guess he got tired of ruling the kingdom after his adventures 😂
@Shrapnel82
@Shrapnel82 Год назад
I'm sorry to hear you didn't enjoy this. Secret Of Evermore was one of the most joyful experiences of the SNES for me, if not the most, if not the most joyful video game experiences of all. I bought it used, so no manual, and needed to figure everything out myself. I didn't even know about the ability to charge up attacks past 100% until way into the game when I did it on accident. The humor stood out a lot, as did the fact that it felt like actual English writing, not Japanese writing that was translated. The settings were distinct, and story was full of character. However, I discovered that over time. I bought it after trying it out (the used game shop I got it at let customers try games before buying), and the first 10 minutes or so hooked me in. The alchemy felt more like the survival lite aspects you see in modern games, like Witcher 3, where you are spending a lot of time looking for stuff. I enjoyed the searching for stuff, and it meant being more thoughtful about when to use magic.
@hungrygoriya
@hungrygoriya Год назад
I'm glad you had such a wonderful time with it. I really wanted to enjoy this one more but it just never started feeling fun for me. I can definitely understand why people like this one, and in a subsequent playthrough where I'd be more comfortable trying out alchemy, I might enjoy it a lot more for myself too.
@Tyjohnable
@Tyjohnable Год назад
I definitely liked it a lot and I beat it more than once, and honestly some of the things she's talking about made me think that it was a problem with an emulator or something. I don't remember having any of these issues. I only beat it two or three times though. I would say that I enjoyed Chrono trigger more. I think I beat Chrono trigger more than any other RPG I ever played. I mean, unless you count Diablo 2 as a RPG I technically beat that a million times or so
@hungrygoriya
@hungrygoriya Год назад
@@Tyjohnable I didn't use an emulator when I played this, but glad you didn't have any problems. I've read from some folks here that experienced glitches and some that experienced none, so you're in the better club!
@Tyjohnable
@Tyjohnable Год назад
@@hungrygoriya Yeah I guess I either got really lucky or I'm remembering with nostalgia glasses because I don't remember ever having problems picking up the stuff that the dog was sniffing or hitting enemies, but I often did charge up I did find it kind of annoying that hitting an enemy with anything other than 100 did no damage Hitting them when your charge is at 80% should make you do 80% damage. Hitting them when your charges at 25% should make you do 25% damage. Seriously, what's the point of having the numbers if they're meaningless? Hitting an enemy at 90% does the same amount as hitting an enemy at 4%
@hungrygoriya
@hungrygoriya Год назад
@@Tyjohnable Yeah, there are a few details like that that bugged me too. Most of the time if you see me swinging at enemies with the spear, it's because I'm trying to level it up so I can eventually throw it. It was a bummer to always start at 0 again with a brand new spear.
@Retrofun69
@Retrofun69 Год назад
One of those rare cases where you had to be there when it came out. I get it, some day people will look back at games released today and wonder how we put up with things.
@hungrygoriya
@hungrygoriya Год назад
I don't know that it's necessarily this. I play a lot of games from this generation and enjoy them quite a bit. I have patience of steel in many cases, but this game just pushed me past my tolerance threshold.
@Angryhelder
@Angryhelder 8 месяцев назад
I got this the first day it was out but I was so disappointed in how the game play was as it was supposed to be based off of the Secret of Mana engine and it is some what but not exactly the same. The long boring puzzling dungeons was what really got to me fast as mentioned in this video and the spells take FOREVER to level up because many spells use the same ingredients as others and many times you have to go hunting for them in the wild instead being able to buy them. then there are those spell that you can only get the ingredient once you use it and can't have multiple. After beating the game I returned it to the store and got a refund and got Chrono Trigger which was much much better trade and game. Today I can go back and play it with more enjoyment as I am very familiar with it and I cheat using Game genie codes to make my experience better.
@GiordanDiodato
@GiordanDiodato 7 месяцев назад
I asked that once to someone. They said "we just did"
@caturiges
@caturiges Год назад
I remember finding the exchange system used in that time period refreshing, back when I was twelve. It goes to show that different people can find reasons to love or hate different systems, based on their expectations and previous experiences. Amazing video.
@hungrygoriya
@hungrygoriya Год назад
Thank you! I suppose I don't like anything that just grinds the story to a halt, but I can see why someone might find that refreshing, versus a world where everyone just magically uses the same money. It's someone's imagination come to life, after all!
@james-michaelrobson287
@james-michaelrobson287 Год назад
I also really enjoyed the market too, but trading twice for one of the ship components locked my game progress and I never finished the game.
@hungrygoriya
@hungrygoriya Год назад
@@james-michaelrobson287 :( oh no
@Merknilash
@Merknilash Год назад
I loved the market section it was one of my favorite parts of the game
@hungrygoriya
@hungrygoriya Год назад
@@Merknilash You and just about everyone else here! I don't know why it didn't click with me, but I hated how the game tempted you with these awesome items but put them behind a huge undertaking like the market.
@Atlessa
@Atlessa Год назад
The algorithm just offered me this video, and I had to click IMMEDIATELY, as Evermore is one of my favourite games of the 16 bit era. I'm only a few minutes in and I already want to say THANK YOU for putting the titles on screen when showing footage of other games. I wish more youtubers would do this.
@hungrygoriya
@hungrygoriya Год назад
Thanks! I hate scratching my head wondering what cool game I just saw in someone else's video so I've made it a point to do that. It's so hard to image search from something like "cute helmet-wearing protagonist with axe", haha
@Seegtease
@Seegtease Год назад
I always find it wild how divisive this game is. It's easily on my top 5 SNES favorites. When I first played it, it was just so enchanting and atmospheric. Still is. I found myself immersed in this mysterious world, and a character brought straight from the Earth we know helped achieve that. And of course, it was the first video game soundtrack written by the legendary Jeremy Soule. Graphically, musically, and in writing, it was a masterpiece. The combat was darn near identical to Secret of Mana, and that's generally a well-received game. I had no trouble stomaching it, and actually enjoyed the toss-up between using a spell or charging a weapon. I found myself focusing on spells where the resources were readily available to purchase, and casting them frequently. If anything, my complaint would be that even by level 3 or 4, alchemy would absolutely destroy everything TOO easily. Even buying materials, the rate at which it killed would pay for itself. But to me, the combat felt tactical. I needed to make sure I lined up that shot perfectly so I didn't waste the charge. The dungeons were definitely hearkening back to old games with their mazey-structure. Dead ends, loops, and bad-warps can be frustrating, but I gained a sense of satisfaction from exploring the new areas, and sniffing out those rare ingredients or items in the areas. There are just so many secrets and the completionist in me got that sweet endorphin rush as I collected more and more. Sure, I could just restore MP at an Inn in other games, OR I could get the satisfaction of making progress with every ingredient I had sniffed out by my faithful companion. Even if the mazes felt tedious, the atmosphere kept me in the game and enjoying it. But the bugs do suck. Both the glitches and Mazquitos.
@Seegtease
@Seegtease Год назад
By the way, there is an improvement patch made for this game. It's actually really good, since it enhances the weakest parts of the game, and I still get to enjoy the atmospheric game I always have.
@hungrygoriya
@hungrygoriya Год назад
If I'm being completely honest, I didn't love the combat in SoM either. I think I had an easier time with it because of the weapon diversity, and eventually leaned heavily into spellcasting towards the end game after getting everything levelled up. I think it's just not something I personally enjoy. I also love a good dungeon, especially one I can map. I just really didn't like the "choose a path" ones where you'd end up down a pit, have to get dumped back to the start again, and start over. I'd take wandering with a ton of random encounters in a turn-based game over that any day. I'm so glad you had such a good experience with this game. You're among many here that treasure your time in childhood with it, and while I tend to enjoy most of the games I play, there was too much here that I didn't enjoy in my first playthrough that put me off of wanting to play it again. I will live vicariously through you and many others that have such fond memories of this adventure. Thanks for sharing your story!
@johnny0000000000000
@johnny0000000000000 Год назад
just wanted to say that I really appreciate your commitment to these otherwise forgotten games. I'm drawn in by the chance to get a taste of what the game was like, "okay, I'll give this two minutes and I'm out," but I always stay to hear your aggressively holistic take, and I especially appreciate your zeal for the game manuals! I loved seeing your innate politeness being slowly broken down by your experience with the game, and the way you let the game's shortcomings speak for themselves by what you're showing on screen - that long pan across your notebook was subtle and damning. your videos have really come a long way, thank you for taking such care in making them!!!
@hungrygoriya
@hungrygoriya Год назад
This is really sweet! Thanks for your kind words. I've learned a lot over the years with editing and writing, so it's nice to know that's shining through a bit in the final video that gets put out there. Secret of Evermore really wore me down over time. I kept waiting for the moment I might start really enjoying it, but it just never came. There are only a few other games I've played that have frustrated me almost as much as this, and those are Phantasy Star II, Elemental Gimmick Gear, and Breath of Fire.
@davenhla
@davenhla Год назад
I like this game and would like to find a copy for my collection some time. It is fun to explore and has a unique play. Combat is basically the same as Secret of Mana, which is one of the most beloved SNES rpg's out there. It was an early system to prevent button mashing trivializing combat. I almost never charge the attack, but I found after the first area that having your dog charge was more useful then not. At the end of the game, the dog is so powerful i had the boy set to charge and just played the dog. Alchemy is more about picking one or two you like and sticking with them to level them. A few are very powerful but are hard to find ingrediants. Others ingrediants are everywhere, so you level them to make powerful instead. I never had a problem with the dog locations either. Did you emulate this? Maybe the image is slightly stretched and the pixels are distorted playing on a modern flat screen. I wish this game got a remaster.
@hungrygoriya
@hungrygoriya Год назад
I'm glad you enjoyed your time with this game. I found the only way I was able to hit enemies for most of the game was charging and throwing the spear. And by end game, you're right: the dog's a beast! I just didn't feel very supported by him at the beginning. I think my main issue was not really knowing what to pick to work on for alchemy, and being worried about "wasting" ingredients on spells that might not be useful later. I didn't emulate it. I have the game and played it on original hardware on a CRT. I don't know why it was so hard to find the ingredients or connect with enemies, but I definitely struggled with a lot of this game.
@davenhla
@davenhla Год назад
@@hungrygoriya The game got mixed reviews when it released also, so you are just in the half that didn;t like it as much. The common sentiment was "lost potential" in the old reviews. It is one of those games with a group of players that love it and a group that wouldn't play it twice.
@FlameJackstar
@FlameJackstar 2 года назад
I know the game can have some pretty hefty flaws, but it being your worst time on the SNES? That seems pretty harsh. Personally I always absolutely adored the athmosphere in this game, the music and ambient sounds were a huge part of it and it fascinated me how the SNES was able to make it sound so "realistic." And being someone that played a whole lot of SoM, I was used to the hitboxes of that combat system. Alchemy and charged attacks are key to getting quick kills (especially setting it for the dog attacks). Your issues with the currency are perfectly valid, tho. It sucks that they made this interesting magic system and made it so cumbersome to use, it needs loads of grinding but - can reward you with spells that can be extremely effective against certain enemy types. The market is absolutely infamous for a reason, yes. But it also rewards your tenacity with permanent passive massive buffs. I know you usually play these game as raw as possible, but looking up a guide for that one is totally okay. Anyway, my hope of this game getting a remake/remaster someday that fixes the most obvious stuff prevails.
@hungrygoriya
@hungrygoriya 2 года назад
I wouldn't have put it in the thumbnail if I didn't mean it. I had such a hard time with this one for all the reasons I mentioned, and I was itching to get through the back end of the game after the market because I was pretty frustrated with it. I think the alchemy system is awesome, but I really wish that I hadn't needed to feel so worried about spending out my consumables with no way of knowing when I could buy more. I do think this game has some great aspects, but fundamentally it felt a little broken to me. And you're absolutely right: a guide here would've eased my experience with it, but that's not how I roll with a first-time playthrough. There isn't enough replay value here for me to try it again, unfortunately. I may watch someone else play it through sometime just to see how it's done "right", but this was more than enough for me!
@hicknopunk
@hicknopunk Год назад
Arcana I remember being pretty tough, it made me feel like I was working a job. I have never felt such terror leaving one of the strip mall like towns.
@hungrygoriya
@hungrygoriya Год назад
@@hicknopunk I have yet to play Arcana but I'm definitely curious to try it. I love a good first person perspective dungeon crawler.
@hicknopunk
@hicknopunk Год назад
@@hungrygoriya 🤣🤣 I love Wizardry, I wanted to love Arcana. Arcana has made me more afraid trees and rocks than anyother RPG. The battle RNG is nuts, healing spells cost too much mana. You cannot go back in the game and grind. If one character dies, it is just game over. Few save points. Dependence on "cards" to do anything useful. I still rented it a 2nd 3 days to beat it 🤣
@hungrygoriya
@hungrygoriya Год назад
@@hicknopunk Oh goodness... I'm in for a wild ride then!
@KarmaJolt
@KarmaJolt 2 года назад
SO MANY MAZES in this game, and none of them are fun. They all felt like work. I absolutely love this review. You're spot on about the combat and how infuriatingly often you just miss your target. I had some particular gripes about how the character grips the spear at the blade, using it more like a dagger at very close range. Furthermore, leveling weapons seemed meaningless since as soon as your weapon becomes a decent level, you get a new weapon, and those weapon levels don't carry over to other similar weapons. Getting to max level with the first sword doesn't give you any weapon levels for the later swords you get? Plus, I hated the main character so much. In summation, all this game has is its quirky writing and whimsical sense of humor, which... wasn't really my style anyway. Was not thrilled with this game. I played it in tandem with a fellow streamer named MegaHarv (we did a Tag Team Live Stream where we essentially handed the controller off every hour) and we had fun with it despite how bad this game was.
@hungrygoriya
@hungrygoriya 2 года назад
I hear ya: weapons did feel obsolete pretty soon after getting them (I think I remember getting two new ones back to back but ended up using them both anyway)... I stuck mainly with the spear since I could throw it and all future iterations I got were my go-to. Functionally, that was what suited my play style best! I'm glad I at least liked the story bits and the characters. And that's a cool idea about the tag-team stream. I did that with a friend a few times for some password-based games, and we would stream it on different nights on our respective channels.
@KarmaJolt
@KarmaJolt Год назад
@@hungrygoriya OMG you’ve done a Tag Team Live Stream?? Is there anywhere I can watch it?
@hungrygoriya
@hungrygoriya Год назад
@@KarmaJolt It's one of the rare stream vods I have up. The other player is TheRenesance, who I met online through his mutual love of Faxanadu. We also did this with The Guardian Legend a few years later, but I don't have a video for that playthrough. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-Wxu-Uf_p-Lc.html
@retrogamingknight
@retrogamingknight 2 года назад
People complain about day 1 patches on modern games, but forget that many cartridge and early CD/DVD media had plenty of bugs. That was actually a benefit of getting a translation of a jrpg a year or 2 later. All those bugs in the original were fixed for the localized versions. As for this game, I only ever played this as a weekend rental. For whatever reason, the game never resonated with me enough to ever come back to it.
@hungrygoriya
@hungrygoriya 2 года назад
Yeah, no bug fixes here! I couldn't believe how many troubles I ran into! After my first night with it, something felt off but I saw it through anyway. I'm not one to quit a game that might get better as it goes on.
@allenyates3469
@allenyates3469 Год назад
My favorite part about this game is how I don't know anyone personally that dislikes it and yet all these Internet retro gaming folks keep putting out videos to explain why we shouldn't like it lol
@hungrygoriya
@hungrygoriya Год назад
I'm no expert on the subject by any means. This was my own personal experience. I'm glad you and all your buddies are a fan of this one!
@stzaleft7355
@stzaleft7355 Месяц назад
Sounds like this beach just sucked at the game. Secret of evermore had maybe 7 play through when I was a kid. I played through as an adult a few years back and it held up.
@RedAsTheFire
@RedAsTheFire 2 года назад
Secret of Evermore is my all-time favorite SNES title, but it's not perfect and it IS an acquired taste: The Good: 1. The combat system is rewarding for people who, like me, like to fight smarter as opposed to harder.(Part of the reason I love Soulsborne games so much.) 2. The Alchemy system was really fun to experiment with and the fact that you needed to be sparing with them lead to a more tactical approach to using magic. 3. The sound and visual design of this game is stellar(the OST was composed by the mighty Geoff Follin) and the Dark ambience mixed with that campy mid-nineties humor makes this game really stand out amidst it's contemporaries. The Bad: 1. It's level design leaves so much to be desired. the dungeons suffer from some serious Phantasy Star 2 syndrome. 2. As you stated, the hit detection is way off and it's buggier than an aphid ranch. 3. The currency system was cumbersome, especially when you'd find a recipe in later worlds like Gothica nad Omnitropia that required ingredients like Wax and Clay and whoops, back I go to Nobilia and Prehistoria to run some more errands. The Ugly: AAAAARRRRGH! The market sequence gives me som 'nam style flashbacks everytime this game enters my conciousness. You know how when you think back on a game that you grew up with/haven't played in a while, your first thought is usually along the lines of "Oh yeah, I remember that game; I should play it again." but you can bet dollars to donuts that the immediate follow-up to that thought is always"Oh, I'm going to have to deal with THAT section again..."? Yeah, That's what this is like. Thank god it's mostly optional but still, there is a reason why Nobilia is the worst part of the game. EDIT: Me spel gud.
@Xanthro2
@Xanthro2 2 года назад
Idk, I never had issues with money or alch items for the super basic/hyper abusive spells. Heal and Crush was all I needed as Crush spamming anything that moved (including bosses) = ggez if I didn't want to bother with a fight at all. Heck, where ya get the spell and buy the items to use it are close to an area with mobs that pay you well for spamming them with it. After level 5 crush, it pays for its self to be used as its 1 shoting all the mobs right by the alch item sales dood.
@RedAsTheFire
@RedAsTheFire 2 года назад
@@Xanthro2 True, you don't NEED most alchemy spells in the game, but I love experimenting with new items, equipment and spells when I get them in games. Different strokes, I guess.
@Xanthro2
@Xanthro2 2 года назад
@@RedAsTheFire indeed :D I did have an unfair advantage with my uncle teaching me abit about the game my first time threw though. "Use just these 2 spells, and you will never have issues ever". He also did the market place for me. When I played the game later, I never bothered with the market as Crush obliterates everything.
@hungrygoriya
@hungrygoriya 2 года назад
I guess for me, the waiting in combat just felt too slow. I think I said exactly your sentiments here: if you enjoy the tactical side of strategizing in combat like this, then it's great. I just felt I couldn't hit stuff reliably, and that really detracted from the experience for me personally. And I wish I'd been able to get into the alchemy more. I'm usually really stingy with consumables to begin with, and I think I walked around with 16 ash for the beginning stretch of the game, scared to cast out my heals in case I needed them in a battle if I ran out of the purchasable health refills. It was a catch-22. I was scared to run out by levelling, but also stressed about needing them! That's very much a me problem, but when things finally did become widely available, I was already mostly over the alchemy. When I found Super Heal in late game, I spammed the heck out of that! I'm glad that you're a fan of this game. I really wanted to like this one since I came away from Secret of Mana feeling a little underwhelmed. But alas :(
@hungrygoriya
@hungrygoriya 2 года назад
I'd love to be able to spend consumables without stress. That's definitely a personal quirk I have though!
@OnlineVideoSurfer
@OnlineVideoSurfer 2 года назад
There's a lot about Secret of Evermore I love in terms of game design. It makes a game out of so many otherwise routine interactions - from shopping for the best bargains in the marketplace to hunting for ingredients with your dog to hiding so many little secrets and alchemy formulas in almost every area - and it complements the maze style of the dungeons and world very well. If every nook and cranny hides a secret, and every little detail can hide some kind of clue, you become trained very quickly to learn that there's a reward for poking away at every little thing. It's wonderful design in that way. But the game is clearly unfinished. The sheer number of glitches and game breaking bugs alone is frankly unacceptable. Hell the first time I played it as a kid I triggered two separate glitches that preventing me from progressing. But not only that, the game's combat becomes less balanced the further you go in and the size of the worlds and the secrets within drops as you progress through each world. This is a game that definitely could use the modern Square treatment of sprucing up their old SNES games for a Switch remake - or even just rerelease. Fix the glitches and add a little bit more/rebalance the second half and you'd have something worth playing. This will never happen though, so the game will remain an odd curiosity, with everything interesting about it overshadowed by its blatant flaws as it's slowly forgotten as it remains confined to the SNES.
@hungrygoriya
@hungrygoriya 2 года назад
I appreciate your perspective on the exploration stuff. You're right in that there's lots to find and uncover and I did enjoy that, at least when I could find the item I was trying to pick up. The game does feel a bit unfinished in many ways. The glitches I mentioned only required a reset, but I did lose quite a bit of time running back parts of the game I'd already been through to make up for it. I couldn't agree more that Secret of Evermore could use a remake. There are so many little quality of life things to bring to the equation along with fixing the glitches you mentioned.
@OnlineVideoSurfer
@OnlineVideoSurfer 2 года назад
@@hungrygoriya Oh yes, thankfully the game is fairly generous with its save points. Assuming you know you got glitched anyway... I will say that any rebalance would need to overhaul the entire combat as well too, which I agree is also a low point of the game. Speaking of the FuSoYa patch you mentioned I did play a balance hack for this game about a year ago which added features like shared experience points for linked weapons and spells and rebalanced the stat distribution for enemies and the dog. And that did help reduce the grind to encourage experimenting with different abilities and weapons while keeping the difficulty up. But, as you mentioned, you still have the tediously slow weapon combat, just now with enemies that can potentially kill you. Which actually ended up making the end game worse. There's a reason even Trials of Mana, with its much, *much* faster combat, still moved away from the ring system for its remake. So Evermore would need something else to fix its action RPG combat.
@zienejon
@zienejon Год назад
Sorry to hear you had a bad time, this is one of my all time favorite RPGs from the SNES era. Alchemy is actually completely broken in this game, if you find some of the good formulas and start spamming them, you can kill all enemies and bosses without ever swinging a sword. Also, I remember when I was a teen, I would replay through this game just to get to the market section and play out all the trading, I know most people hate it, but I totally loved it :D
@hungrygoriya
@hungrygoriya Год назад
I wish I'd felt more confident to try alchemy. I saw the weapons as a free way to get through the game until I could save up some cash, and by the time I had a good chunk of change, I could throw a spear and never really looked back at the alchemy. I honestly can't see what people love so much about the market, but I'm glad you like it haha... you'd be the friend I'd pass the controller off to for that part while I went to make a snack. It would be a balanced friendship!
@SeismicChirp
@SeismicChirp Год назад
The trading in the market was one of my favorite parts also. Many fond memories of this game
@MrFruchtbecher
@MrFruchtbecher 5 месяцев назад
The market was the best it's so satisfying getting the egg two times and the other stuff devils rope etc
@SamuraiSam
@SamuraiSam 2 года назад
Longtime Secret of Evermore fan here to give his two cents. Not going to criticize you necessarily for this review, obviously the game has flaws and not everyone is going to like it as much as me. Not saying this as a criticism of you per se, but there are some issues with how you played the game. You really are supposed to use and rely on magic a lot, and it is actually very feasible to do so. You mentioned you didn't have the money to get the ingredients you needed because you were buying healing items. The biggest thing you missed was using the Heal spell that you get early in the game. It is SUPER useful. When you first get it, it barely heals, which is probably why you overlooked it, but once you level it up a few times it because incredibly potent and extremely efficient because it uses common ingredients. Healing items become totally obsolete and you can spend your hard-earned money on more ingredients. You'll have plenty. Also, whenever your dog's attack levels up (up to 3), you're supposed to go into the AI menu and increase the number on the right side of the screen so the dog will use charged attacks. You can complain that the game doesn't explain to you or do this automatically, which is legit. The dog becomes super OP late in the game, doing an absolute truckload of damage with a fully-charged strike. Your review was fairly written and well-done, so props to that. Again, I know the game's flaws, I'm not expecting you to play through it again or anything, but hopefully at least somebody reading these comments won't overlook this stuff.
@hungrygoriya
@hungrygoriya Год назад
Interesting thoughts here! I know the heal spell was definitely tempting, and I did use it a little bit, but to me it made more sense to use things that I could regularly find and have access to at shops rather than use a spell that I only had limited casts for. I think for a long time at the beginning, I wandered around with 16 casts of heal in my inventory just in case I needed it after running out of the healing items. I take your point though. I could've just dove in. I knew about raising the aggression/charge level for the dog character, but it just made battles feel even longer. I tried it out for a bit and we kept getting steamrolled by the nearby enemies that would kill him while he was charging up. I can see the appeal of it. By the end of the game in the futuristic area, the dog was a total beast and I appreciated the helping hand in battle. I hope that people do take your advice into consideration here.
@SamuraiSam
@SamuraiSam Год назад
@@hungrygoriya I totally get the whole "don't wanna use it because limited resources thing" because that's a way I tend to feel in games too. There are spells in Evermore where scarcity of certain ingredients can be an issue, Heal isn't one of them though.
@Libluini
@Libluini 2 года назад
This brings back some fond memories. I bought this game back in the day after saving up my allowance for months, because I thought it was a sequel to Secret of Mana. Oops! But I still had tons of fun and yeah, there are some parts that are infuriating if you don't have a strategy guide (the German version came with one, and I at least didn't encounter any bugs while playing, so I guess our version was patched?). But playing while abusing the alchemy-system was what was the most fun: I could just not stop collecting, buying, and using alchemy-stuff. Especially that weird fist-spell ended up killing even the final boss. I was so ower-powered it was ludicrous. Everything just smashed by a huge fist from the sky and 90+ of each ingredient. I'd never have thought someone would try to play the game without constantly using magic, that feels painful, ouch.
@hungrygoriya
@hungrygoriya 2 года назад
I used some magic towards the end of the game, especially heals and buffs, but offensive stuff I barely touched. It's cool to know that there's a few spells that really pack a punch (pun intended) and I think another issue I had was knowing what to focus on. There were so many offensive spells and I didn't really elaborate on it much in the video, but I had no idea which ones I'd need. Would I fight something with elemental properties and benefit from an element-based spell? Should I just go for a strong physical magic attack that wasn't tied to any elements and hope it'd be good? It seemed like a big gamble to pick something randomly and hope it'd see me through... but those are all first-time playthrough problems I guess.
@Libluini
@Libluini Год назад
@@hungrygoriya yeah, a lot of those problems were kind of tapered over I feel, by our version coming with a strategy guide inside. Like, it means for most of the game (later chapters like the medieval one were woefully short, probably for the better, Secret of Mana's strategy guide revealed everything up to detailed maps of the final dungeon, and Lufia II's strategy guide was not much better) I already knew where to go to pick up the best spells and components. Like the fist-spell, if you don't already know that the game follows the Mana-model of making spells both stronger and changing their graphics to look it, you'd just go "ugh, this spell just drops a tiny fist, what a let-down" and then never use it again. Another thing that most players would be lost at the first time through is the market mechanics. If you have the strategy guide and a community posting tricks like mad to your favorite gaming magazine, you get lots of items, equipment and also filthy, filthy rich by using them. I have no idea how a player would ever know this without many hours of experimenting. (It probably also didn't help that I'm someone really bad at finding their way. In many RPGs, even if I had a clear map of where to go, I managed to get massively overleveled simply by constantly running down the wrong path and feeling compelled to kill everything I saw. In a Mana-like game like Evermore, this means your power spirals out of control due to the amount of magic, weapon and character EXP you drown in. Eventually, nothing will stop you.)
@Kuchenwurst
@Kuchenwurst Год назад
I love how the German strategy guide (the one for Secret of Mana, as well) came with a big red stripe on the cover reading "Achtung! Wer dieses Buch verliert, ist verloren!" Translation: "Caution! He who loses this book is lost/doomed!" :D
@hungrygoriya
@hungrygoriya Год назад
@@Kuchenwurst Oh nooooo... I bet a guide really helps with this game.
@Merknilash
@Merknilash Год назад
My first play through in 1995 at 13 years old was the same - magic seemed very weak and I didn’t use much On second playthru I grinded it more and found it to be pretty awesome Some spells were just bad though
@KyleWallingford
@KyleWallingford Год назад
I understood all of your criticisms for this game, and yet it is still my favorite SNES game if all time. One trick to making the Bazaar trading less tedious is to go outside the Bazaar back in to the desert and go up and to the left until you find a whirlpool of sand that spins you in circles, sit there for about a minute and it will suck you underground where you will be given 99 spice and 99 rice. Makes trading much easier. Not that I expect you would replay the game just for this little gimmick but maybe someone will get some use out of it.
@hungrygoriya
@hungrygoriya Год назад
I'm really glad that you enjoyed this one. I wanted so badly to like it more than I did, but hopefully someone will get some use out of your cool exploit! I had no idea that was there. Thank you for sharing!
@discobunny4eva759
@discobunny4eva759 2 года назад
This is one of my favorite experiences on the SNES, in spite of itself. The soundtrack is one of the best imo, by Jeremy Soule. I found the characters, dialogue, and story are all unique, quotable and engaging. That said, they are the reasons I replay the game. It's a headache to play for all the reasons you stated. Long mazes, annoying combat, lock outs. However there are things to know that make replaying the game much easier at points. Like, the whirlpool in the desert outside the gates of the trading bazaar. Wait until the boy gets dizzy and sucked beneath the sand. You'll find some pots with 99 rice and 99 spice, making your trading a lot easier. The only spells you really need are the functional ones like Revealer(and you'll only need about 5 each tops), the Heal spell, and a combat spell. Maybe Revive Dog spell. There are no elemental weakness(I think) so just pick one you like and use that. I use Hard Ball until I get Crush because it's a low casting cost. If you know this, you won't waste money on ingredients for spells you won't use and it will solve your money exchange issue. Try and remember not to get locked out in Gothica. Follow the paths with the owls in the branches in that one Gothica Forest. Or just play the soundtrack
@hungrygoriya
@hungrygoriya 2 года назад
I think I'll pick your last option there for the future, but all these tips are helpful! When I play through games and review them, it's usually from my first-time experience with it. I don't use guides and just use whatever came with the game to try to get through it, but these are all great tips for subsequent playthroughs. I'm sure there are lots of things that make this game easier once you know they're there.
@discobunny4eva302
@discobunny4eva302 Год назад
I think your experience is quite relatable if that was your approach. My first play was a rental and there’s so much ambient music I didn’t know how good the soundtrack was. When the SNES was dying out I picked up a copy cheap so I replayed at leisure and it grew on me years later. And I don’t think it helps when you are likely comparing it to Secret of Mana and it’s vastly superior combat.
@hungrygoriya
@hungrygoriya Год назад
@@discobunny4eva302 I went out of my way here not to compare directly to Mana, except to say that at least there you could replenish MP to make levelling up magic easier. I don't think it's fair to say that SoE's not SoM so it's no good. I'm glad you got a cheap copy! I think I got mine a few years ago for about $50 complete? The box isn't in good shape, unfortunately :(
@discobunny4eva759
@discobunny4eva759 Год назад
@@hungrygoriya Yeah they were just giving them away along with Populous. I didn't mean to imply that you made the comparison to SoM or that your video gave the impression because that was not my takeaway, but as a player I know I did and wouldn't be surprised if the game received that judgment due to a convenient comparison. But charging, swinging, and missing a spear shot so often is 😓 A far cry from the rush of ganging up on a Mushboom or Ice Thug with a satisfying whack.
@hungrygoriya
@hungrygoriya Год назад
@@discobunny4eva759 No satisfying whacks in this game! Being able to quick swap weapons would've probably pushed me to use different ones more often and then throw with the spear. I hated going into the menus to switch. And all good! I didn't feel that you were being accusatory, but I have seen a lot of people out there say that SoE is not SoM, so it's no good. I don't think it's fair to compare the two directly, even if they're so alike! There are better ways to talk about games than always comparing them to each other!
@renewagain6956
@renewagain6956 2 месяца назад
I never knew about the jail cell softlock. However, there is ANOTHER soft lock in the Egyptian Pyramid level... There are floating stones that permanently disappear after you walk on them. There is a path that you can take that will trap you without escape. Worse, there is a save point available while being softlocked, and you guessed it, I had saved my game after the softlock. ... The gamer rage in 12 year old me was very real that day.
@hungrygoriya
@hungrygoriya 2 месяца назад
Oh man... I'm so sorry you got stuck like that! It seems like there were quite a few bugs in this one!
@Zhuinden
@Zhuinden Год назад
I barely remember using weapons to attack, because I think I just cheesed the heck out of Alchemy. There was a fight I had no idea how to complete, so I levelled up a skill (that involved a fist falling from the sky, Crush?) from Lv0 to like, Lv15, and then I could one-hit KO almost anything from there on
@hungrygoriya
@hungrygoriya Год назад
Interesting! So you went all in on one spell and it worked out well then? I put all my eggs in the weapons basket and struggled immensely!
@dannynip
@dannynip Год назад
Same here, it was just the Crush show until you got that end game spell that instantly charged your attack bar, then you could throw Laser Lances 24/7.
@shirrenthewanderer414
@shirrenthewanderer414 9 месяцев назад
Weapons skills suck because 1) the enemy has attack priority over you 2) you have to wait for a meter to fill up to do a meaningful attack 3) you had to kill 100 or 200 things before you can leave up your weapon and you get a new weapon LONG before you get to level 2 let alone 3 4) each weapon has to be separately mastered you never become good with swords, just good with each particular sword i.e. once you get the Bronze Spear you don't get the exp you got from the Bone Spear, so you have to train weapons all over again. 5) Throwing the Big Damn Rock Hard Ball/Crush is cheaper and more effective time and money wise than taking 10-15 seconds to charged up a fancy anime move. 6) There is no elemenal rock/paper/scissors just spam what does the most damage for the least money 6) it takes about 20-30 minutes to level a formula to level 5 and it's viable for the rest of the game, Crush and Fireball from Nobilia gives you 150 castings which can carry you through gothica unless you get hopelessly lost, then failing that there is Lance, Sting, and even Flash if you didn't find any of those. 7) paused damage 8) You get 6 beads per Evermore leader (Horace can give you 12) plus whatever Call Beads you find is more than enough to cheese bosses in seconds. 9) Combat becomes much less after you Finish Gothica, as it's mostly fetch quests and puzzles. Weapons only become viable at the final boss location as you get Energize right before you do the final boss, in which leveling up the Future Weapons in prehistoria takes 5 minutes and the last encounter Alchemy damage sucks (the last enemy takes 1/64 Alchemy Damage, while spamming level 3 sword break the 999 barrier) but support effects like Hypnosis and Disrupt work wonders.
@Joe_from_Rio
@Joe_from_Rio Год назад
I could only play 30 min per day as a child, so the long mazes were very stressful for me. But that actually contributed to the global experience.
@VanillaCuckoo
@VanillaCuckoo 2 года назад
I was present for virtually all your time livestreaming this game, and while I acknowledge I wasn't following gameplay closely, I fully recall the vibe of those streams. When people would ask how you were enjoying the game, your words said you were still having fun playing through it, even during the latter streams, but the tone of your voice said otherwise. It felt to me as if you were giving the game every chance to win you over, even deep into the adventure, but it never quite managed to do so. I am glad to see you pour your heart out here after some reflection, and give us your true and full opinion, even if it disagrees with some other people's equally valid experiences with this game. I'd much rather see you wearing your heart on your sleeve than diluting your views so as not to upset anyone. I've always taken your reviews to be summaries of your personal experiences with each game, rather than trying to objectively rank and evaluate them in a cold, sterile way. Whatever criticisms some dedicated fans of this game may have here about your playthrough and this review, I can vouch that you gave this game every opportunity to endear itself to you. Secret of Evermore just wasn't for you, as it turned out, and you've clearly explained the reasons for that.
@hungrygoriya
@hungrygoriya 2 года назад
I think you've really hit the nail on the head here, my friend. I stuck it out for the folks in the stream chat that love this game and wanted to see it through, but also to give the game a chance to get better or for something to click. It just never did. I'm sad because I really like to come away from a game feeling good about it, knowing that I gave it my best first time experience but... yeah. It just wasn't for me.
@raxigar9176
@raxigar9176 2 года назад
Sad to hear you didn't enjoy it. This is honestly one of my favorite SNES games. The aesthetic was so unique, and Jeremy Soule's first soundtrack is fantastic. It's a shame the magic system is just as broken as SoM's but at least the whole alchemical thing was its own spin. I still go back and play this every now and then.
@hungrygoriya
@hungrygoriya 2 года назад
Yeah, I think the alchemy system was definitely an interesting touch. I just wish it felt a little easier to use at the beginning of the game. I lost interest by the time I could really take advantage of it.
@ridespirals
@ridespirals 2 года назад
whoa Jeremy Soule holy shit, that's awesome. guild wars 2 has an incredible soundtrack, I mean of course he's known for so many great games but GW2 is one of the only game soundtracks I listen to just because I love the music.
@mallardstatue4190
@mallardstatue4190 Год назад
Soule composed this music as a teenager and IIRC it was his first big paying gig.
@hungrygoriya
@hungrygoriya Год назад
@@mallardstatue4190 His work is beautiful! Great ambience in every area, no doubt!
@adamk8639
@adamk8639 Год назад
My favourite section of the game was the ambient sounds around the market, then outside of the arena how it's all silent except for birds, then you get to the arena and the cheering and music. Loved it.
@7thangelad586
@7thangelad586 2 года назад
I tried hard to enjoy this one, but after slogging through the muck for about 30 hours, I simply moved on. The game did have some good things working in its favor. However, the alchemy system left me frustrated and irate. I just felt like I shouldn’t have to try that hard to squeeze a little enjoyment from a game. My favorite part of the game was when I explored one of the towns and actually ran across Cecil and Rosa from Final Fantasy IV. :) Another thorough and detailed review. I thought to myself a couple of days ago that I had not seen any new videos from Hungry Goriya lately. It’s refreshing to get the notification!
@hungrygoriya
@hungrygoriya 2 года назад
I'm pretty sure the FFIV bits were my favourite parts as well. But yeah, everything else felt far too much like trouble than fun.
@wiiu42
@wiiu42 Год назад
Reading the comments under this and under SNESDrunk’s review(s) of Evermore (which had similar complaints to yours) is pretty interesting because both comment sections are filled with people who really loved the game, which is a dynamic I don’t see often.
@hungrygoriya
@hungrygoriya Год назад
I'm glad there are so many fans of the game. I just wish I could see what they do!
@nustde00
@nustde00 2 года назад
The hate this game gets... lol. I loved it and had it, Played it so many times.. My favorite part was figuring out the Bazaar part as a youngster, It was the hardest thing I had ever done at the time and im pretty sure i took a spin around the block on my bike in some kinda triumph ride!
@hungrygoriya
@hungrygoriya 2 года назад
I'm very glad you enjoyed your time with it. I can relate to that feeling of getting out of the market. It was such a relief!
@analyticalmind4493
@analyticalmind4493 Год назад
That one takes some math, which especially as a kid I hated! There are tricks that make that easier. I love that there are things there that seem like a good deal that end up really hurting you in the long run.
@MidlifeCrisisJoe
@MidlifeCrisisJoe Год назад
The bartering bazaar segment was an object lesson on the value of a solid medium of exchange when I was a kid. Whenever I've run into someone who says stuff like "money is evil" or something similar, I know they never played Secret of Evermore at the very least.
@hungrygoriya
@hungrygoriya Год назад
Ha!
@hungrygoriya
@hungrygoriya Год назад
@@hosmerhomeboy It was pure chaos for me, but I'm glad so many people enjoyed that section!
@Schorfsee
@Schorfsee Год назад
@@hungrygoriya Without a good Guide, it takes several playthrous to figure out a 100% completist way. For Example. Before leaving the first act you have to collect 20k currency. so you can exchange it at the beginning in the 2nd act to buy a amulet of charon for 10k. if you do this you will get a charm in addition for free. this charm then can be traded away at the market for another important item. so that you can buy the charm at the marked in act 3 back. another thing is when you got through the desert to the city there is a sandwirl beside the city. if you stand in it for a long time (and after several healing spells) you will get sucked into an unterneath cave where you find a huge amound of goods that are needed for trading at the marked. another thins is to figure out spots to powerfarm the spells. there are spots where you can get more money per cast (while targeting and killing multiple targets)then the ingrediences for one spell cost.
@dorklymorkly3290
@dorklymorkly3290 Год назад
Videogames aren't real, though... Well, the physical aspects are but... yeah. Having to trade rice for a chicken leaves you with rice if the chicken trader tries to rip you off. If you hoard 1000 dollars in the bank and inflation rises by 50% then you lose 500 dollars for free. Nice! Very superior...not.
@Wyrdwad
@Wyrdwad 2 года назад
It's fun to hear you, a generally positive and open-minded game reviewer, rag on this game so hard. I'm sure if I, like so many others in the comments, absolutely loved this game, I would be a little off-put by that fact -- but fortunately, I 100% agree with you. Secret of Evermore was a game I was SO looking forward to as a kid, since I enjoyed Secret of Mana a lot, but... man, even back then, as someone who legitimately enjoyed games like Deadly Towers and Super Pitfall on NES (meaning I could demonstrably put up with just about anything)... this game was just mind-numbing. I never finished it, and I think it was that very market where I finally threw in the towel and decided the game was just NOT WORTH CONTINUING. I had all the same complaints you did, but I don't even think fixing one or two of them would've saved it for me. The map design and pacing were the worst offenders, though, by far, as there was just NO FUN to be had from exploration, and it took bloody AGES to get through ANYTHING. The reagent system was cool in concept (I also likened it to Ultima IV at the time, having fallen in love with that game on my NES not long before), but I got SO TIRED of my dog sniffing something new like, every 3 steps I took, and then me having to fumble about trying to pick it up (or ignore it, which I could never bring myself to do) -- that just piled up with the finicky combat and massive, repetitive stage designs to make the whole game the single biggest slog in all of gaming. With no catchy tunes to at least keep my ears happy while I was slowly wending my way through it, no less! No hate to those who enjoyed Secret of Evermore, as I have a number of friends who did as well... but I've never been able to figure out HOW they enjoyed it, and that remains true to this day. Seeing this video was thus very cathartic for me. ;)
@hungrygoriya
@hungrygoriya 2 года назад
It's heartening to know that others feel the same way as me. Thanks for your comment here! I'm sorry it disappointed you too. I was hoping for so much more from Secret of Evemore :(
@Flufficuss
@Flufficuss Год назад
Ohhhhh this game, I remember renting it as a kid, getting to the first boss...and getting stunlocked against the back wall of the boss's arena as he constantly spammed some kind of knockback ability that did about 1-2 damage, and I got to watch my entire health bar fade away bit by bit without ever getting to control my character. And then trying it again in my 20s in college and getting to the magic tutorial, going "I need items for magic?" and tossing it in the trash immediately. Seems I dodged two bullets! Props to my dad for actually beating it the whole way through, it was at least mildly fun to watch...but I definitely remember him getting angry more than once along the way. I just liked the silly dog forms...and that's about all I remember of the game past my experiences.
@hungrygoriya
@hungrygoriya Год назад
The dog changing was definitely a nice touch! Sorry you had such a terrible time with this game.
@Ucceah
@Ucceah Год назад
it's a frustrating game to finish today, but as a bored kid in the 90s with no internet you could immerse yourself for hours on end. especially milking that market dry was a fun weekend spent. that's oldschool difficulty. some games took forever to figure out, or were feindishly tough in all the wrong ways. :D
@hungrygoriya
@hungrygoriya Год назад
Oh totally. I had my handful of games I was a bored kid with back then too and got to know them inside and out. I feel like this game leans more to the latter statement in your last sentence there... I love a challenge but this game felt a bit broken to me, especially with the close range hit detection being horrible.
@galagajunkie
@galagajunkie Год назад
Back in the day I played Secret of Evermore all the way to just before you move on to the last level, which I think was outer space. Anyways, you talk to this dude and give him something, then you're supposed to get on a ship and go onto the next stage. Instead of doing that, after I gave him the item I exited the building and explored around a bit, then went back in. Dude asked for the item again, I couldn't go on without it. So I backtrack to where I found it... not there. Looked all over, had to resort to calling the Nintendo hotline and basically the game counselor told me I was screwed, I'd discovered a glitch. All these years later still bugs me I didn't beat it.
@hungrygoriya
@hungrygoriya Год назад
Oh nooooooo... I know exactly what you're talking about and it sucks that the item just despawns forever. I'm sorry that happened. I hate leaving things undone as well so I can imagine how frustrating that feels.
@hubertcalculus34
@hubertcalculus34 Год назад
The same thing happened to me when I was a kid and it was my first time playing too. Ha ha ha ha ha. It's nice to know that others got to experience that bug too.
@choobiefan
@choobiefan Год назад
That's sad.
@CurlyFromTheSwirly
@CurlyFromTheSwirly Год назад
There are some games you just have to give up on & not beat. Unless you could throwing the controller at it. Luckily, we can watch walkththoughs of just about any game now.
@drewmcelyea8872
@drewmcelyea8872 Год назад
There is an item, I think it is a gauge that does something like that, and if I recall you end up picking a duplicate of an items near raptors to fix it. It isn’t the item you need and it is the same gourd you got the other item from. I don’t know if this is the bug you are talking about though.
@BaronVonSTFU
@BaronVonSTFU 2 года назад
You play way more retro stuff than I do. I think you appreciate them more than I do(although I do enjoy some outside of my own nostalgia. Love to find hidden gems). However I think a lot of old games suffer from limitations of not only technology but also just limitations of game design. The industry is so big now. So many designers grew up with modern gaming. People have a better idea now on what works and what doesnt. I think back in the 90s, we were able to put up with certain annoying and grueling things that we don't have the tolerance for now. That is, unless the game has nostalgia armor.
@hungrygoriya
@hungrygoriya Год назад
This is such an interesting thought. I'll be curious to play some newer RPGs someday and see how they compare.
@MGamingHorrorGames
@MGamingHorrorGames 7 месяцев назад
My main problems with the game: - Maze-like levels over and over again - Ingredients for spells unevenly distributed (like Limestone only purchasable at one trader) - Recycling of many game elements (sewers etc.)
@hungrygoriya
@hungrygoriya 7 месяцев назад
Seems like we're largely on the same page here about some of the important parts.
@The8asement
@The8asement Год назад
Many valid points made here. I love SoE, but I first played it when I was 14 years old and had a lot of free time - so long boss battles were extra tense and all the more rewarding. I got good with the enemy hit boxes, but I never got great at picking up hidden ingredients. That said, the game is very rewarding if you grind a bit at several key points, which, again, is game design that worked for mid-90s sensibilities but does not work well as a first experience today.
@hungrygoriya
@hungrygoriya Год назад
I feel like repeated playthroughs would really bring a lot to this experience. It was nightmarish for me as a first-timer. I'm glad you enjoyed it!
@Drakuhhlan
@Drakuhhlan 2 года назад
Hands down one of my favorite games for the SNES. Actually having to use the alchemy system to level it up was super rewarding and I never felt like I was too poor or too ingredient starved. Granted I do enjoy some casual grinding in my games. Sad to see someone not connecting with what I feel is a classic overlooked game. I beat this game once every couple years. :/
@hungrygoriya
@hungrygoriya 2 года назад
I'm very stingy with consumables, so it's probably a me problem more than anything else. I had a hard time parting ways with my ingredients because I just didn't know when I'd find more of them. I think I went through the first few areas of the game clinging to the stuff to cast heal spells because I was scared to run out of the healing items I bought and not have a backup in some of the harder enemy and boss fights. It just set me up to lack confidence in the system going forward. I'm really glad you like it! There are lots of people here who adore it, and my first-time experience won't line up with everyone else's. I really wanted to like this more and I'm very sad that I couldn't connect with it.
@TackerTacker
@TackerTacker Год назад
It's a game of its time, designed for kids. There wasn't an abundance of media like today so time wasters were kinda welcome since you probably only had that one game for month and as a kid you also have more time and patience figuring stuff out. I have to agree with the mazes though, never was a fan of them, they were the bad kind of time wasters even back then. I did really like the market place as a kid though, it was a fun puzzle and I wrote everything down on paper and tried to come up with the best way to get the most stuff. I'm pretty sure I didn't even get half the stuff you can get there, but still felt clever for the stuff that I DID get. You have to remember that the internet just got started at the time and that people played games on their own without looking everything up on a wiki for the 100% optimal play, so you could still feel pretty good about yourself even if you actually "played terrible". Without nostalgia and in this time I have to agree with a lot of things you said, though I still find the verdict overly harsh. There are lots of things in the game that are awesome and very unique, like the dog that changes the appearance appropriately to every new era, or that you have an AI companion at all that you can switch to and that can sniff out treasures. Years later Fable 2 made that the unique selling point and wrongly called it a worlds first. There are so many themes in the game that look and feel entirely different, many with great music and/or SFX. The alchemy system was a fresh take on magic that worked pretty good IMO, the only problem it has it that it is a bit too tedious and difficult to find ingredients for the spells, it really should have been the focus of the game and the other weapons should just have been a fallback in case you run out of spells. The writing, the humor, the charm, ... etc. So too harsh of a verdict for a review IMO, but understandable from the personal bad experience you had with the game.
@hungrygoriya
@hungrygoriya Год назад
I grew up with NES and Genesis so yes, I remember the times where you only had a few games and played them to death. It's only within the last 10 years or so that I've been exploring new titles from this generation since I missed out on the SNES entirely. There are lots of great thing about this game that I tried to highlight, much of what you mention here: the atmosphere, the music, the story, the little visual details like the dog changing etc. but I found too many of the core mechanics to be frustrating. Not being able to hit enemies with weapons and a tedious magic system was too much for me to enjoy this. I'm glad you can understand that impression from me as a first time player through this game.
@yuripetrovic7606
@yuripetrovic7606 2 года назад
I loved this game 😂 It was much, much darker in tone than other Square titles, with a weirder story, weirder soundtrack, just... Weird and dark everything. I loved it.
@hungrygoriya
@hungrygoriya 2 года назад
I loved all those things you mentioned about the game. I was very hard to play through for me since the combat and magic system felt like a mountain to climb.
@MrZarupta
@MrZarupta 16 дней назад
16:18 "No amount of good story writing or character development can make up for the atrocities committed by the combat, and the gameplay." I laughed out loud at this sentence. Excellent wording!
@hungrygoriya
@hungrygoriya 13 дней назад
I'm glad you enjoyed that bit of writing! I put a lot of time into scripting for these.
@charlesgoodson5774
@charlesgoodson5774 2 месяца назад
I love "The Secret of Evermore." It's one of my favorite games from the 1990s. It's difficult to specify exactly why, but it had that certain quality --- atmosphere.
@hungrygoriya
@hungrygoriya Месяц назад
The atmosphere and writing was really good here. I just wish the combat felt a bit better!
@charlesgoodson5774
@charlesgoodson5774 Месяц назад
@@hungrygoriya Thanks for the reply. Yes, I do agree that the combat could've been better. If I recall correctly, it was the hit detection that was off, as was the case with its cousin game, Secret of Mana. Nonetheless, I still enjoyed my experience playing through The Secret of Evermore, and then I played it entirely through again in the early 2000s.
@VatchGaming
@VatchGaming Год назад
Don't let Evermore be nevermore forevermore
@Rihcterwilker
@Rihcterwilker Год назад
I am actually playing it for the first time, and playing it slowly and getting immersed in it is very rewarding. I mean, grinding is fun and the atmosphere is very unique. Trying to rush it feels lile the "mistake". I just feel like this is the perfect game to wind down and mindlesly grind to get ready for the next boss or set of hard enemies.
@hungrygoriya
@hungrygoriya Год назад
I'm glad you're enjoying your time with the game! Good luck!
@analyticalmind4493
@analyticalmind4493 Год назад
Bingo, you have to take your time. Gathering and attacking to level are key. Upgrading the heal spell and a few attack ones is key. They don't all have to be strong. You do have to pay attention to what resources are in that area. Keeping track of who has the cheapest items helps out a lot too. Paying for convenience in this game will hurt you a lot.
@xDARKSHADEx
@xDARKSHADEx Год назад
Yeah that might be the key to why some of us have vastly different experiences, I enjoy grinding in this game and the "work" and "payoff" from coming out stronger afterwards... It definitely rewards a more relaxed and patient playthrough where you don't mind trying to spend extra time leveling up or grinding for cash
@hungrygoriya
@hungrygoriya Год назад
@@xDARKSHADEx I totally feel this in other games, but I didn't feel it here at all. I think trying to grind up and getting hit a lot/not hitting enemies with weapons made grinding excruciating for me. I'm glad yourself and so many others clicked with this game. I really wanted to like this one!
@Krristopher
@Krristopher 2 года назад
As a kid during the puppet boss fight I was spamming alchemy attacks as quick as I could and the color pallet messed up and the save game screen opened up mid battle. I saved the game and it hard reset right then and after it restarted and played the intro I don't think it ever got to the load game screen. I think I broke the cart, it was a rental so I returned it and never went back to that place for a really long time.
@hungrygoriya
@hungrygoriya 2 года назад
Oh no!!!
@crystalwater505
@crystalwater505 4 месяца назад
You know what, that happened to me while emulating it. It froze and crashed after saving in that fight, luckily since it was emulated it worked after restarting the emulator.
@Ghalion666
@Ghalion666 Год назад
I loved the market. I think its important to understand that back in the days when this game was new, people didnt have the internet and gamefaqs and such, and people did NOT take for granted a 100% have everything approach to gaming. So every item you got from the market, which again was optional, felt like a really special thing you earned and cherished that you could brag to yourself about knowing other plebs didnt do it (and many didnt). Feeling obligated to get them all however, I could see it as a massive wall of work just slopped in the middle of the game.
@hungrygoriya
@hungrygoriya Год назад
Well, going around the market and learning what was at each booth and then seeing them described in the manual was the main draw for me. No guide necessary! I wanted all the boosts and buffs. I wonder how much different the back half of the game would've felt if I'd left some or all of them behind. I know that some of them are apparently bugged anyway.
@FirstLast-cg2nk
@FirstLast-cg2nk Год назад
The really, genuinely, honestly frustrating thing about the market is that when you first go in, you're basically put in a situation where you will have absolutely no idea what you are doing, have a very narrow timeframe, haven't saved since before crossing the desert, and there's numerous vendors who will swindel you out of valuable items without hesitation. A save point right before you enter would have been extremely helpful and reduced how stressful it all was, to be honest.
@hungrygoriya
@hungrygoriya Год назад
Yes! A save anywhere nearby would've quelled some anxiety!
@mallardstatue4190
@mallardstatue4190 Год назад
Thanks for this video, it's wild I just completed a run of this on my own. It's one of my favorites and I'll always defend it but yeah I just used maps for the mazelike areas, although I did write out a Nobilia market flowchart just like old times. I'll always remember Secret of Evermore for the areas where the only sound backdrop is birds chirping, a lonely gust of wind. First time I had such a strong sense of place from a video game. Many years ago I read a bunch of posts on the gamefaqs forum by someone claiming to be one of the devs who said the game's working title was just "Evermore" until weeks before the game shipped Square made them change it to "Secret of Evermore" presumably to drum up more sales based on the popularity of Secret of Mana. It's been a long time though so I might be distorting/misremembering details! Or basic facts!
@hungrygoriya
@hungrygoriya Год назад
What timing eh? It's always nice to hear what people loved about the game since I struggled with so many aspects in it. I did love the atmosphere/music and all of the visuals, as well as the story. I just wish the gameplay had been a little more enjoyable. That's a really neat tidbit that you gleaned from that forum. I can just imagine the conversation that happened about the title change. Marketing marketing marketing!
@mrsoulslike570
@mrsoulslike570 2 года назад
I have alot of nostalgia for SOE but you're spot on. About everything. I was actually having the itch to replay it again the other day but maybe i'll wait a bit lol
@hungrygoriya
@hungrygoriya 2 года назад
I hope you'll take it out for a spin after my words fade! I'm sure subsequent playthroughs where you know what you're doing/where to go are much better. You can see the whole thing and know your strategies and what to focus on. This was my first-time experience with the game with only the manual for help, so it was pretty bumpy.
@kevincarrasquilla946
@kevincarrasquilla946 Год назад
I played this game as a kid and never experienced the bugs; it is interesting to see other peoples gaming experiences with this game being so different! I totally feel the leaving items behind out of fear of losing your progress in a maze, it felt tedious at times for sure! Great review!
@hungrygoriya
@hungrygoriya Год назад
I'm glad we're on the same page. I'm not sure why I had such bad luck with this game and its glitches but I am pretty unlucky when it comes to that sort of thing. If there's a lockup in a game, I'll usually find it.
@Appolyon
@Appolyon Год назад
I loved the game. The intro with the comments of the boy without seeing it made my imagination and curiosity go wild, similar to the scene in the governor's mansion in The Secret of Monkey Island. And i never experienced the bugs you mentioned, at least not on my original SNES cartridge. The market in Nobilia is great idea in my opinion, but you need the official guide to find the needed items. Luckily it was included in the box with the game. The fighting system is not as bad as you make it. I see the loading of the attack like a cooldown in other games, but here you can interrupt the cooldown for making a weaker attack. Anoying was only the weird hit detection. Even if you hit, sometimes there was the message "miss", especially with this nasty mosquitoes. With alchemy and getting ingredients I never had problems. You need only a few spells from the first or maybe second world and the ingredients for these particular are easy to find and nearly always available at shops. But it's sad that this makes later spells just useless. :(
@hungrygoriya
@hungrygoriya Год назад
Do you mind me asking if you're from a PAL region? I know that release of the game came with the guide but as far as I understand, I don't think it was released in North America. I played this game on original hardware with the cartridge, and a few others have mentioned the bugs I ran into as well. Apparently I just have really bad luck with bugs/softlocks! The hit detection was not good, I agree. I think stats for hit accuracy must exist somewhere in the character slate but I found the consistency of being able to hit things all over the place. And I think my issue with the alchemy was that I was having such a hard time killing enemies (I couldn't hit them and I kept getting hit a lot and needing to heal up) that I couldn't save money, and levelling weapons was free. By the time I had enough money in the bank and access to some shops with interesting ingredients, I was already content enough to stick with the weapons rather than starting up a whole new method of attack.
@darklordxaodu4151
@darklordxaodu4151 Год назад
On the fly strategy, the bazaar, mazes, the absolute bliss that is the soundtrack and the stunner graphics. It seems like the features that make this game a flawed masterpiece to so many people, myself included, just hit you badly. New coaster? Damn. Sell it to someone who will cherish this rare gem of an snes classic.
@hungrygoriya
@hungrygoriya Год назад
Saying they hit me badly pretty much sums it up. Like a good knock to the side of the head. And I was kidding about it becoming a coaster. It'll just hang out in its box in case I decide to give it another try again way down the line.
@darklordxaodu4151
@darklordxaodu4151 Год назад
I understand that. Not every game is for everyone. Your points are valid, I just can't relate at all. Your knock upside the noggin was my favorite snes title. Just glad it's not a coaster, thank you Goriya
@StealthArcher
@StealthArcher Год назад
SoE is one of my favorites as a kid, both for the setting and being an SoM alike with a more grounded(ish) take. It is however, basically the poster child for Needs A Remake™ due to conventions and attempts of it's time being most of what you hate in it, and even I now as an adult have some reservations with. Also, first game by Jeremy Soule as composer, so that's a nice piece of trivia.
@hungrygoriya
@hungrygoriya Год назад
I'd love to see a remake of this one. I did really love the setting/characters and writing at least. I've played lots of action RPGs, and none of their controls frustrated me as much as this one did. I'd be curious to try this one again someday knowing what I know now but in the meantime, I've got other things to play.
@xDragonInstallx
@xDragonInstallx Год назад
I didn't play much but my cousin enjoyed this game. Said it was underrated.
@hungrygoriya
@hungrygoriya Год назад
There are a lot of fans out there!
@nitewatch3082
@nitewatch3082 2 года назад
Guess I'm weird. Enjoyed the game as a kid and beat it. Haven't revisited it as an adult. Might be time for a 2nd try. Anyways, appreciate the video and your perspective as always.
@hungrygoriya
@hungrygoriya 2 года назад
I don't think you're weird! This is my very personal opinion about a game that I didn't really enjoy! I hope you continue to have fun with it even these days. It just didn't click with me.
@patrickbennett607
@patrickbennett607 2 месяца назад
So I know this video is a year old-and thanks be to the algorithm for recognizing how often I listen to the SoE soundtrack-but what a strange feeling to hear all the criticism! Bugs aside, most of the features you disliked were a part of the appeal for me when I was younger. The meticulous tedium of things like the combat and the market had the same effect on me that loot boxes have on kids now. I just shut off my brain and enjoyed it. When I wasn’t playing, I was filling in a notebook with all my plans on how to optimize. While personal preference accounts for all of this I’m sure there was a time and place aspect to it as well, both for game design and who we were as individuals back then. What a trip, great video and looking forward to deep diving your channel!
@hungrygoriya
@hungrygoriya 2 месяца назад
Thanks so much for watching this one. I know that most of the things I didn't like about this one were well-loved by others, and I think it really boils down to preference. I've enjoyed lots of other games from this era and liked them plenty, but for this one, I just couldn't get into it. I also feel like this game benefits from multiple playthroughs when you have a feel for your own strategy and what you enjoy using in terms of alchemy. If I ever replay this, I'll definitely be more confident and try out the alchemy a bit more, but the weapons were free and did the trick well enough. I love that you spent so much time working through your strategies back then!
@brandonwashington8702
@brandonwashington8702 Год назад
Im 42 and I bought this game when it came out...and absolutely loved every aspect of the game. I only played RPGs in those days and S.o.E was a welcomed change of pace. I leveled up every spell, mastered the layout of the market...and never got stuck in the jail! To this very day, I still play it on my phone with an emulator. Some of us are just better at RPGs than others. Sorry.
@hungrygoriya
@hungrygoriya Год назад
I mean, I don't think I played this game badly? The hit detection's abysmal, and maybe I could've used more alchemy stuff early on, but as a first time playthrough for me, I didn't enjoy it. As someone like yourself with many playthroughs under your belt, I'm sure you know all the ways to play to make this an enjoyable experience.
@EasyGrilling101
@EasyGrilling101 Год назад
Oh man I'd love to see an updated version of secret of evermore, it was one of my favorites. I had fallen deeply in love with RPGs and these games made it action rpg secret of mana, evermore, illusion of gaia, super Mario rpg. I've never found a genre that resonates more with me and my style!
@hungrygoriya
@hungrygoriya Год назад
RPGs are pretty great, and I'm especially keen on the action RPGs. I got into them a lot later in life if you don't count Faxanadu when I was a kid, but my first turn-based RPG experience happened as a teenager. I fell in love and started working backwards immediately into other series and I'm pretty hooked now too!
@iansmith8783
@iansmith8783 2 года назад
I actually liked it. In 95, my cousin got Chrono Trigger and I got Evermore and we switched off when we cleared each of them. Thought it was pretty fun.
@mrdeatheli
@mrdeatheli 2 года назад
It's better than Chrono Trigger!
@hungrygoriya
@hungrygoriya 2 года назад
I'm not sure why it didn't click with me. I didn't mind Secret of Mana, but I also spent time levelling up my spells in that game a lot and leaned into them a lot for the late game. Chrono Trigger's lovely!
@iansmith8783
@iansmith8783 2 года назад
@@hungrygoriya plus you can do that trick in Secret of Mana where you can infinitely chain spells together by starting a cast before the previous spell animation finishes playing out 😂
@FreeAllenWrench
@FreeAllenWrench Год назад
One of my favorite games of all time. And with every other rpg that existed at the time, the market was the most interesting grind i had seen. This game was so atmospheric for me when i was a kid that it left a huge impact on my imagination.
@hungrygoriya
@hungrygoriya Год назад
It's cool that you enjoyed this one. I had high hopes but just couldn't get into it at all.
@CurlyFromTheSwirly
@CurlyFromTheSwirly Год назад
@@hungrygoriya, I hate the let down of popular games (& movies or books) that lack true entertainment.
@Triszious
@Triszious Год назад
I can definitely understand most of your complaints about Secret of Evermore. It hasn't really aged that well, especially from a gameplay perspective. Like many games of its time, it doesn't respect your time. The exploration can be frustrating due to its obscure design, and the melee combat feels kind of sluggish. The alchemy system inherently discourages exploration of its spells as a lot of ingredients are hard to come by, and the fact that low level spells suck. It seems to have some depth at first, but it's effectively reduced to a few powerful spells with easy to come by ingredients that trivializes the combat after a certain number of casts. It always was the world, atmosphere and music that made Secret of Evermore a gem. A flawed gem, but still a gem in its own right. I have heard a lot of people say that there's nothing quite like it, and it certainly has its own quirky charm. With a more fleshed out combat system and streamlined exploration; it probably could have been remembered as a great game of its time.
@hungrygoriya
@hungrygoriya Год назад
I've played lots of stuff from this era and this game just pushed me beyond my patience limit. I don't mind grinding when I can actually hit enemies. I don't mind magic systems when I can use them without worrying about the number of casts constantly. I agree with you about the world and the characters/story. They're pretty special, and especially among many games that are set in other worlds, this one hits nice and close to home and resonated with me.
@Molandria
@Molandria 3 месяца назад
14:30 "How could you NOT have brought up the Market Place!?! The Video is almost over!" 14:45 You bring up the Market, and my PTSD kicks in from the mere sight of the place.
@hungrygoriya
@hungrygoriya 3 месяца назад
The market was miserable for me. People love it, and I can understand why certain people might, but it was such a chore for me personally.
@Molandria
@Molandria 3 месяца назад
@hungrygoriya Yeah, the tediousness as a kid, all the math, the lack of... anything to keep me engaged! mix in the Alchemy system, now is my chance to stock up on some stuff..... Add in how we both are never sure if we "need" an item later or not...... i drew a map of the market as a kid. I used to have a big blank paper drawing book. I used it for all my game maps, and codes, throughout my gaming. I mostly comit things to memory but say, Simons Quest it was helpful. It wasn't until a few years ago at a friends, we decided to go through the game Together. I only then learned towns people lie. i thought it was just puzzles i never solved, or whatever. So i had so many notes and brainstormed ideas on things like, "where to meet this soman at midnight" or whatever time she spoke of. Thought a monster ambush was her! But nope, just a monster at that spot. Then the confusing dreams mixed with real memories of growing up. Really wish i still had that book. The Nostalgia it would hold for me... That Market Place... whenever i replay the game, i use cheats to bypass that part / speed it up. (not doing it again!)
@RwnEsper
@RwnEsper 2 года назад
Not every game is for everyone, it is fine if you didn't like this one. You definitely hamstrung yourself by not engaging with the alchemy though. When I played it many years back, the alchemy system was what kept me engaged. Hunting ingredients and leveling all of my spells as high as I could made combat easy and exploring worthwhile.
@hungrygoriya
@hungrygoriya 2 года назад
I think if I hadn't had so much anxiety about running out of stuff and not having a way to find more in early game, I would've used it a lot more. The game gave me no confidence in that, unfortunately. For the heal spell, I walked around with 16 casts of it for at least two areas of the game without finding any more ingredients or having an opportunity to buy them. I just worked on the weapons instead, and combat turned out to be pretty unfun until I got my hands on the thrown spear.
@Zetimenvec
@Zetimenvec Год назад
@@hungrygoriya The thing is, alchemy reagents in the wild respawn and shops always sell reagents. Maybe not the reagents you want, but they'll always give you something that is adjascently useful. You don't actually ever run out, and that was an assumption you made going into it that put you off engaging with a major feature of the game. It's like saying you hate playing chess because you always lose, but you refuse to move any pieces besides pawns because you were anxious you'd put them somewhere you couldn't protect. You might have hated the game, but you didn't really play it.
@hungrygoriya
@hungrygoriya Год назад
@@Zetimenvec Are you sure all ingredients respawn? I specifically remember going back to see if they did and my dog did not sniff in most spots again. And I'll say this again here: if the game intended for the alchemy system to be such a prominent and important feature, they should've put more emphasis on it. Why present the whole game as a wide open experience that you can play in multiple ways if the magic was really what they felt was necessary to have a good experience? I don't know... other games at least strike a balance of magic and physical combat and don't force you into one or the other. And they're usually both at least effective, and usually compliment and enhance different legs of the game. We can agree to disagree here, but I definitely played this game the way I thought made the most sense for my play style and got punished for not buying into a system I didn't want to use.
@ICountFrom0
@ICountFrom0 Год назад
They DID put a lot of emphasis on it, that's why alchemy was the solution to almost every single puzzle in the game. It's why more then half of the hidden items and rewards were alchemy. It's why it was the weakness of every boss and how you killed all the flying monsters of every time period. Yes, you only had 16 charges of the heal spell, the one you'd been using since the start of the game. There were by then three heal spells that you were meant to be swapping between based on what drops were in the region. So you didn't have enough to cast cure. You probably had piles of the items needed for regen and heal. Or maybe you were in the one place where life drain was the spell to use.
@hungrygoriya
@hungrygoriya Год назад
@@ICountFrom0 I did eventually use the stronger healing alchemy at the end game, as well as a few buffs, only when I finally had money and finally had access to the reagent shops to go back and buy what I needed. At that point, I'd already sunk time into levelling weapons and just threw the spear until the end of the game. I take your point though, there is an emphasis on it. But in addition to finding new alchemy and ingredients for most secrets, you also find weapons, you can also level those weapons, and the alchemy required for puzzles doesn't work outside of those contexts (like the reveal spell). I don't disagree that I could've used alchemy a lot more, but for me in a first playthrough here, it wasn't the clearest path forward. Hindsight on a second and any subsequent playthrough is crystal clear.
@plewlonehitknown4812
@plewlonehitknown4812 Год назад
Good points. These Reviews need more attention. As a young kid I saw the european TV commercial for this game. I could not wait to get my hands on this. The design and crazy story hooked me so hard even if I had not yet played it. My thoughts exploded what this could be. My birthday present back then finally was this exact game, cause my mother recognized my excitement when the commercial was running. It was such a holy moment to finally hold the big package in hands. I still have the Manual (art, secrets, walkthrough also included called Spieleberater). Awesome Memories. Maybe I should start this game once again. This time with the points of the reviewer in mind👽 Greetz u all
@hungrygoriya
@hungrygoriya Год назад
What a thoughtful gesture from your mother! I'm glad you had so many wonderful times with this game when you were younger. I hope all the waiting was worth it. If you play it through again soon, I hope it's as great as you remember.
@jschofield5181
@jschofield5181 Год назад
It breaks my heart to hear someone say so many negative things about one of my favourite childhood games! lol. Sorry you didn't have a good time with Evermore... I still love it, though 😁
@hungrygoriya
@hungrygoriya Год назад
How about this? You can love it enough for the both of us! I'm glad this game has so many fans! It clearly strikes a chord with many, but it just never felt fun for me during my time with it.
@cmedtheuniverseofcmed8775
@cmedtheuniverseofcmed8775 8 месяцев назад
Secret of Evermore has been an underrated gem. Some blame the game for Secret of Mana 2 (Seiken Densetsu 3) not releasing in the US, but today, you can play both games. Yeah, there are a few bugs in the game, but emulation today, pretty much resolves anything. The music is done by Jeremy Soule, the first game he did video game music for. In other words, the person who later made the music for amazing games like Skyrim.
@hungrygoriya
@hungrygoriya 8 месяцев назад
It didn't click with me personally. I did play it after Secret of Mana, but I never went in expecting Secret of Evermore to be Secret of Mana. I just didn't enjoy a lot of what it put out there. I honestly think Evermore would benefit from a replay down the line now that I know where to find certain spells and what to expect from alchemy, but I'm just not interested in playing it again.
@cmedtheuniverseofcmed8775
@cmedtheuniverseofcmed8775 8 месяцев назад
@@hungrygoriya One thing nice with many of the older SNES games (especially if going through emulators) is that some individuals have hacked and balanced the game. I think with Evermore, there have been those that have tweaked/improved the AI, fixed various bugs, introduced two-player mode, and even made it easier to level up certain spells.
@slimtim1782
@slimtim1782 Год назад
Hate is a strong word. It's not perfect but it honestly gave me the perfect gaming experience. So unique and fun. Very memorable!
@hungrygoriya
@hungrygoriya Год назад
I don't use the word hate lightly. I've played a lot of games, and I waited the entire journey through this one for it to start feeling fun for me. It brought me nothing but frustration outside of the characters and story elements. I'm glad that so many people like it, yourself included. I wish I could be part of your club!
@ZapatosVibes
@ZapatosVibes Год назад
I remember the combat being very finnicky, even in Secret of Mana. Thankfully, magic/alchemy is so overpowered compared to weapons, in both games I ended up just leveling those up and getting carried by it. I remember the "Crush" spell in particular being super useful all game long.
@hungrygoriya
@hungrygoriya Год назад
Yeah! A few others here have mentioned Crush being particularly useful. If only I'd been brave enough to use some reagents a little more hastily.
@IaconDawnshire
@IaconDawnshire Год назад
Could you stunlock like you could in Mana?
@hungrygoriya
@hungrygoriya Год назад
@@IaconDawnshire I don't think so.
@Caursten
@Caursten Год назад
@@IaconDawnshire I haven't played Evermore in a few decades but I believe there were certain Alchemy recipes you could use that could do it. But since it has been so long since I played, I could be thinking about Secret of Mana which I played a whole lot more.
@Parallelepiped2
@Parallelepiped2 2 года назад
Ah, thank you for your review! I tried to play this years ago and had a bad experience in the first dungeon and rage quit. I watched a Let’s Play on RU-vid a couple years ago from someone who seemed to know the game inside and out and it was fun to watch, but I don’t want to play it myself
@hungrygoriya
@hungrygoriya 2 года назад
I think I'd enjoy watching someone else play through it. I feel like that about a few games where they're fun to see others enjoy but I can't be bothered to play them again myself.
@discobunny4eva302
@discobunny4eva302 Год назад
That first dungeon in Bugmuck can take a few minutes or a half hour(maybe longer?)depending on whether or not the path decides to disintegrate 😤
@hungrygoriya
@hungrygoriya Год назад
@@discobunny4eva302 It took me a while to figure out. And then I backtracked later in the game for something and had to do it again. Not the most exciting thing!
@Juntahh
@Juntahh Год назад
Evermore was one of the best games on the SNES, the market was brutal though.
@hungrygoriya
@hungrygoriya Год назад
I'm glad you enjoy your time with it so much. I wish I liked it more.
@nicksutton4401
@nicksutton4401 Месяц назад
One of the best reviews I've seen. 1st play through I absolutely agree with this. Having completed this game 7 times it's an utter joy, however. Once you are zoned in you really get what the developers tried to accomplish. Trust me this game absolutely excels in a story driven, thought provoking and sense of accomplishment. The hidden spell to the left of the castle is a game changer. Save your call beads! And the market place is a doddle when you know what your doing. Stops the flow killer. I tore my hair out trying to defeat the swamp monster and the colleseum fight but once you know how it's amazing. I might even do a RU-vid play through just to show how insanely fun this title can be
@hungrygoriya
@hungrygoriya Месяц назад
Thank you! I think most folks upset with this review in the comments here missed the part about how this was a first playthrough for me. I liked some aspects of this one, but the first time through, there's so much choice and very little clarity on how to approach different aspects of the game like the weapons and the alchemy. I hope you do make some videos about it and show people what a seasoned player can do with the mechanics!
@acmnin2146
@acmnin2146 Год назад
The late 1900s. You’re making me feel old. Chill. I love this game personally. Dunno and a sleeper hit for one of the best SNES soundtracks.
@hungrygoriya
@hungrygoriya Год назад
I grew up in those late 1900s so I also felt old saying that out loud, haha
@maximehavan3049
@maximehavan3049 Год назад
One of my favorite game of all time. Just so different and original. A masterpiece.
@hungrygoriya
@hungrygoriya Год назад
I did love the setting, music and characters quite a bit.
@SouthernSouthAsian
@SouthernSouthAsian Год назад
I still have the cartridge for this! If only I had a SNES to play it on.
@hungrygoriya
@hungrygoriya Год назад
@@SouthernSouthAsian I hope you can find one someday. I know there are some good clone consoles out there too.
@ayahuascamaharaja
@ayahuascamaharaja 2 года назад
Nooooo Hungry Goriya doesn't like one of my favourite games, big sad ;_;
@hungrygoriya
@hungrygoriya 2 года назад
I'm sorry :( I wished it would've resonated with me more.
@NidgeDFX
@NidgeDFX Год назад
I felt the same way, and I was alive and a kid when it dropped. I had high hopes and assumed it was related to Secret of Mana. No multiplayer... very tedious... and worst of all was the hard lock save of the final boss. If you didn't buy/have enough healing and you went past the no point of return and saved, you basically had to start the game over or somehow win without taking damage, unless that last rant was illusion of Gaia, both of those games made me very disappointed as SECRET OF MANA set the bar high i guess
@hungrygoriya
@hungrygoriya Год назад
I didn't like Illusion of Gaia either. I didn't realize you could get yourself stuck right at the end of the game like this... oh no!
@JoLiKMC
@JoLiKMC Год назад
Boy… if you didn't like this game, you'd probably _hate_ the game it inspired by. But, let me address some of the things you pointed out: - The intro cutscene was a stylistic choice. _The Secret of Monkey Island_ does a very similar gag during the first part of the game where the character describes a ton of things that are going on in another room the player can't see. It's kind of a throwback to the old "stuck in the dark" cartoon cliché. - The power bar charging for melee attacks is kind of a variation on the "active time battle" system introduced in _Final Fantasy IV._ The idea behind it is to make combat more strategic. Instead of being forced to take hits like in more traditional RPGs, you can dodge about while waiting for your power meter to charge up or while over-charging your attack manually. It can be tedious or boring for people who prefer to just beat the hoo-hah out of enemies, but when played correctly, it can be pretty interesting. - Alchemy is a huge part of the gameplay experience. By choosing not to use it due to "lack of resources", you kind of locked yourself out of a very handy and helpful part of the game. It's even nicer when you realize there's a multi-cast bug you can do which makes spells incredibly powerful. - The bugs with The Dog are exactly that: bugs. Trust me, it's not just you that experienced The Dog teleporting or sniffing in the wrong place. - The trading sequence was intentionally convoluted because, ya know, bartering. I imagine that it was intended to be something unique for the player to experience, and while I personally enjoyed it, I can understand how it's not for everyone. I very strongly disagree with a lot of this review. It's not just nostalgia glasses speaking, either - I played through about half of this game a couple years ago, again, and still enjoyed it. In fact, I think I enjoyed it even more with the camera fix patch I made for the thing. I'd like to see your stream of this and see exactly what got under your skin, and maybe I should stream it, myself. Between the soundtrack from Jeremy Soule of _The Elder Scrolls_ fame, to the charming characters, to the unique locations, and yes, even the gameplay, I very much enjoyed this game. It was a small part of my childhood, and a small part of my adulthood. And really, it's just a nice, unique action RPG. Also, the US commercial for this is freaking wild. Hee hee.
@hungrygoriya
@hungrygoriya Год назад
Thanks for your thoughtful comments here. I can agree to disagree with you since not everything's going to appeal to everyone, but I will add this: I think this game really benefits from subsequent playthroughs. Once you know what works and get the hang of a few different aspects like the alchemy, knowing where you can buy different ingredients later on etc., you can really strategize and make the most out of all the systems the game presents you with. On a first playthrough, I found it to be far too open with too little guidance, and I constantly worried about putting my time into something that would eventually become obsolete and end up backing myself into a corner. I can see the appeal if you replay it, but I found it nightmarish for a first time playthrough using only what's in the manual as a guide. I'm really glad you enjoyed it. A lot of people that have stopped in to leave some thoughts about the review do, and I'm definitely in the minority. I've engaged with lots of games over the years, including Final Fantasy games and the like (I adore RPGs...) and this was by far the most frustrating and unintuitive I've played. Different strokes, I guess! And I can't say I've seen the commercial for this game. I should probably check it out sometime!
@HybridAngelZero
@HybridAngelZero 2 года назад
This makes me pretty sad. Secret of Evermore was one of those RPGs from the 16-bit era that I never got to play, so it always kind of had this mystical quality to it. I already really liked Secret of Mana, which this definitely has a good bit of DNA from, and as you said, the settings and character definitely stand out. I always thought this one never got rereleased because of it being made outside Japan, but maybe that isn't the reason after all.
@MattCorley
@MattCorley 2 года назад
Well I think if you really liked secret of mana, you'd probably like this too. Combat and menu/ui is nearly identical.
@hungrygoriya
@hungrygoriya 2 года назад
I wonder if the weapon hit detection's better here than in SoM.
@hungrygoriya
@hungrygoriya 2 года назад
You know, if you play with a guide, it might be a more pleasant experience. Knowing when/where you can buy reagents and being able to plan which spells to level knowing what they do would've been a big benefit to set me up for success. As always though, I just went in with what came with the game and struggled with the anxiety of the unknown.
@HybridAngelZero
@HybridAngelZero 2 года назад
@@hungrygoriya I wonder if they were trying to balance out how infamously OP the magic was in Secret of Mana
@dracoerrarus4834
@dracoerrarus4834 2 года назад
@@hungrygoriya iirc, SoE doesn’t have the % chance to miss that plagues SoM. However, the weapons only level up to-what-3 charges instead of 8? And with only 4 weapons types, that’s not a lot of charge attacks to work with.
@Caitlin_TheGreat
@Caitlin_TheGreat Год назад
Well, I very much feel otherwise -- I genuinely loved this game when I played it back in the day, as part of my summer break that year. I even made maps of some of the later areas on notepaper. If I were playing it for the first time now, as an adult with precious little free time (and thus never enough time to properly de-stress from a work week) I might not be able to enjoy it the same way... the trading game in the second location probably would have been the major roadblock. This is actually something I've been thinking about a lot and not just limited to video games; I have a hard time reading now because most of my free time is just trying to relax long enough that I actually am able to have _interest_ in the things I want to do. And by that time it's usually at the end of the weekend and I need to make sure I'm prepped for another week of laboring for a paycheck. And that's even with me not having a _good_ job that doesn't tear up my body, but _only_ builds up stress and mental exhaustion. Yay adulthood in a boring dystopia that's a bland version of the cyberpunk genre, lol. Anyway, I really, really had a good time with the game as a preteen and enjoyed the at-the-time very fresh take on an RPG video game and story as well as the different style of magic system. Plus the visuals were fantastic for setting the theme and mood. If a sequel or spiritual successor could be made today -- not just by the soulless game corp that owns the rights but by folks passionate about and talented at making RPGs with the time to make it -- I think it could be a really, really great game experience.
@hungrygoriya
@hungrygoriya Год назад
You know, I honestly feel the same way about other hobbies. I set time aside each week to play video games because I have a schedule for the streams, so I dedicate about 16 hours/week outside of my day job to it. If I didn't have that obligation, I may not feel compelled to sit through a whole game that's not feeling fun, but I also had an obligation to my audience to see this one through. I hear you though. I don't read much anymore either. Graduate school really killed my love for that, and I've never really gotten it back in the busyness that is life these days. I'm glad you enjoyed this one a lot. I think I loved the story/characters more than I have in a lot of other games I've played lately, so it does have some strong pieces that hold it together. Thanks for your insightful comments here.
@MrSerpico145
@MrSerpico145 2 года назад
Playing it back in the day allowed me to enjoy it for what it is.
@hungrygoriya
@hungrygoriya 2 года назад
I don't know that I had any different of an experience playing it now than I would've back then. I haven't played a lot of modern games to compare back to this one or anything. Most of the stuff I've played is from this generation. I just truly didn't click with this system I guess.
@MrSerpico145
@MrSerpico145 2 года назад
@@hungrygoriya well, I'll put it this way: each time you brought up the issues you had I smiled and nodded, hehe. I'm definitely conditioned to an extent on these archaic games from growing up with them, so I learned to tolerate and love them. Some things were just more tolerable then when that's all there was.
@Dhalin
@Dhalin Год назад
I feel that a lot of the reasons why players struggle with this game so much, is that they are lacking critical need-to-know information, and true, a game should tell you these things, but... if you go into the game knowing them... then you will get a much better experience. I can offer a few tips right off the bat: The game really wants you to do hit-and-run tactics, and you are supposed to choose what enemies you will fight, and which are simply not worth fighting. Also, enemies are meant to have different weaknesses and timing in their attacks. The flying skulls you mentioned? You will always want to use spells on those. In fact, the first time you encounter them is right after you get a spell called Crush. Killing the skulls awards you with more money than it takes to buy the reagents for Crush, and the Skulls are actually weak against that spell (and so are their stronger brothers later in the hedge maze) so there's an infinite money/ludicrously powerful spell levelup exploit to take advantage of, if you know it exists. All flying enemies are hard to hit with melee attacks because, well, they fly. Picture yourself holding a stick, and picture a bat flying in to bite your ears and picture how hard it would be to actually hit that bat by swinging at it. It would be fairly difficult and you'd have to time it just right. Spears are difficult to use, because they are more meant to be a thrown weapon. Swords' Lv2 charge is ludicrously powerful, downright OP even. If you know what enemies to kill, what to avoid and run past, the game is much more fun. Also, knowing what to grind on is also a huge help. I plan on doing a playthrough of it sometime on my channel, or at least a few tips videos because I feel a lot of people end up in your shoes, they like the aesthetics, sound, but struggle with the gameplay. Once you figure it out, though, it's quite fun! Perhaps one day if I ever do cover the game.. maybe you might take a look at it. Or not, either way.
@hungrygoriya
@hungrygoriya Год назад
This would be a great resource for people. You're right: the game doesn't really fill you in on very much in this sense. When you know it, you know it and it pays off for you but when you don't? Struggle-fest!
@Dhalin
@Dhalin Год назад
@@hungrygoriya Yeah, I will say that I struggled a lot, and I wanted to learn its secrets and after several playthroughs, I discovered things that made the game secretly awesome!
@mazthespaz1
@mazthespaz1 Год назад
Crush for the win, baby! I think credit for crush goes to Rick Saenz
@Dhalin
@Dhalin Год назад
@@mazthespaz1 Crush is so awesome, you get it at the start of Chapter 2, but it is easily powerful enough to last until the space station, in fact Crush if you level it up will womp that silly rat boss in like 30 seconds and you can keep him locked down to where he can only use a spell or two in return. Pretty sure a level 9 crush will do 400+ damage to pretty much anything in the game, it's just once you get to the space station, thanks to the ammo bug, you get infinite best ammo for the bazooka, you don't need Crush by then. Then, once you get Energize and the Lv3 neutron blade... you won't need the bazooka either. Add in Horace's invincibility spell and the last boss is an utter joke.
@FrigidNinja78
@FrigidNinja78 5 месяцев назад
One of my favourite SNES games as a teenager. I would hire it out from the video store for two days at a time, and would have it completed by the time I had to return it. What a game!
@hungrygoriya
@hungrygoriya 5 месяцев назад
I'm glad you enjoyed it so much!
@plateoshrimp9685
@plateoshrimp9685 2 года назад
A game that tests the legendary patience of Hungry Goriya!
@hungrygoriya
@hungrygoriya 2 года назад
It wore very, very thin with this game. I'm so sad about that too.
@ItalNico
@ItalNico 2 года назад
SoE is one of the few games of this genre that I never played back in the day but certainly heard about it. I remember my younger siblings playing it and they seemed pretty frustrated and I'm not sure if they ever completed it. Your critiques of the game are valid, although this is one of those "classics" that some people will defend with their last breath while casually overlooking its flaws. I applaud your honesty for speaking out with an unpopular opinion!
@hungrygoriya
@hungrygoriya Год назад
I'm definitely in the minority on my feelings, it seems! Thanks for the kind words!
@niemand7811
@niemand7811 6 месяцев назад
The biggest issue is that this game was falsly advertised as a sequel to Secret of Mana. It was supposed to have a similar ring menu and all. But playing it left me often times scratching my head.
@hungrygoriya
@hungrygoriya 6 месяцев назад
Yeah, I understand a lot of people who played it when it was new felt that way. I didn't have that problem personally, though I did play Secret of Mana before this one. I didn't come in expecting a sequel though!
@coolman5242
@coolman5242 Год назад
I have to respect that you even powered through the parts that you found the most frustrating to go it a fair review. Not many reviewers do that.
@hungrygoriya
@hungrygoriya Год назад
I really appreciate you saying this. I did my best to see this game through from beginning to end and kept hoping I'd end up liking it. It just didn't happen for me.
@majorhavok9423
@majorhavok9423 2 года назад
I can only watch people play this game, I would find it hard to play myself. I enjoyed watching you play it on twitch and thought you really had a lot of patience to play this adventure! Great job! Cool that you had the game manual! Thats always neat to see one of those!
@mrdeatheli
@mrdeatheli 2 года назад
Fuck that, this game is amazing! Please, try ot sometime! It's incredible
@hungrygoriya
@hungrygoriya 2 года назад
I think everyone should try a game for themselves before drawing any conclusions about it. This was just my experience and it wasn't a good one, but I'm glad there are lots of fans out there that had fun with it.
@hungrygoriya
@hungrygoriya 2 года назад
I really didn't enjoy my time with it. After the first stream I was underwhelmed, and as time went on, it got worse for me. I like stuff a bit faster-paced I suppose. And yeah, I got the game with its box in pretty bad shape. You might not be able to tell from the little video clip I took, but the cover's detached from my manual. The box is also pretty torn/busted up as well.
@majorhavok9423
@majorhavok9423 2 года назад
@@hungrygoriya Its all good! just neat to see! I enjoyed!
@SpaceCat1111
@SpaceCat1111 Год назад
I'm so glad HCBailly did an incredibly thorough Let's Play of this game, because I never had the patience for it either. I think playing Secret of Mana first colored my expectations.
@hungrygoriya
@hungrygoriya Год назад
Good to know there's a great Let's Play out there to watch. Thanks for the suggestion!
@ICountFrom0
@ICountFrom0 Год назад
Did HCBailly return to playing games? I miss his lets plays.
@SpaceCat1111
@SpaceCat1111 Год назад
@@ICountFrom0 I didn't realize he had stopped at any point. He just finished Sim City, about to start a new one.
@ICountFrom0
@ICountFrom0 Год назад
There's been a few breaks, I wandered off in the middle of one. Glad to hear he's back.
@Ratralsis
@Ratralsis Год назад
I also played this game when it first came out. As a huge Secret of Mana fan, I was hoping that this was exactly the sequel I wanted. Well, it really wasn't. I ran into nearly all the same issues you did: the hitboxes made melee combat difficult, and the alchemy system never clicked for me at all. I was just a kid! Trying to keep track of where to buy those alchemy ingredients was way too hard, and it meant that I never leveled up the vast majority of my spells because I never had enough uses of them to spare to do it. I still forced myself to finish the game, but I've never gone back and replayed it since. Recently I watched a playthrough by someone who knew all the ins and outs, and seeing him display all the glitches and explain which charms were and weren't useful was just mind-boggling to me. Half the things don't do what they're supposed to, and a surprising number of items you can get in that bazaar in the second world can only be gotten during the timed event your first time there. It just doesn't seem worth it to me to take the time to learn the ins and outs of the system, because, at the end of the day, the game just isn't fun for me. I guess my point is I'm sorry you ran into similar problems, but you aren't the only one. Even when this game was new, it was pretty divisive!
@hungrygoriya
@hungrygoriya Год назад
I appreciate the solidarity in this experience. I'm sorry that you also had a rough go with it, but I'm grateful to know that I'm not crazy for feeling the way I do about this one. I'd love to watch some more reviews or a playthrough like what you've described just to see how it's done right. I think there's much to learn to get something out of this game, but I'm not interested in sinking in any more time to do it for myself.
@mazthespaz1
@mazthespaz1 Год назад
i was an adult working on it and playing it and i had to keep notes about stores, bartering and a few other things. but that was quite common back in the day for complicated games. we were walking the tightrope between a child-friendly and an adult-audience game. the bartering section wasn't my favorite, but George did an amazing job on it and many people fell in love with it. i did ask George if we could hide a few duplicate items in nearby areas so people bad at bartering still had a shot to get things if they explored
@Ratralsis
@Ratralsis Год назад
​@@mazthespaz1 Yeah, I think my biggest issue with it was just that I was a kid with a certain set of expectations of it being a simpler game (and yes, there were many more complicated ones: I sure wasn't finishing any of the Ultima games from that same time, that's for sure), and now I worry that I'd need a guide to get through it because of some of the bugs/glitches that would, if the game were released today, be easily fixed in a patch. It just wasn't for me, though I do think that the writing and the world-building were great and made it worth finishing. Thanks for commenting! That's some really fascinating insight, and I really appreciate you taking the time like this!
@rahn45
@rahn45 Год назад
I remember the spell system, and I vaguely remember stumbling across what I guess is 'chain casting'. If you play as the dog and cast spells through the boy you can quickly renter the spell casting menu right after a cast, so you can level up spells without waiting for the spell casting animations. It would also blow up enemies in a single volley of spells as well. I think I went through the game basically spamming the first spell you learn, which I think is 'flare' since it was easy to level it up to a high level. Course the thing I liked most about the game was the soundtrack, for good reason as the composer Jeremy Soule went on to make a lot of video games for the Elder Scrolls series.
@hungrygoriya
@hungrygoriya Год назад
Oh is that so? I only used some heals and buffs towards the end of the game and didn't know you could "fast track" some of that spell stuff. Neat! The music was really something. I still need to play the Elder Scrolls games someday!
@MotherKojiro
@MotherKojiro Год назад
Sorry to hear that it didn't go well for you; I'm a fan od the game, but your critiisms are ABSOLUTELY valid. Alchemy wasn't as good as magic was in Secret of Mana, so coming from that, I felt really out of my element, because this was before the Internet, and I didn't know about dogcasting. I can't even count the number of times I softlocked myself and had to start the entire game over from the beginning, either. I don't know if you found the Magic Gourd, but one of the game's programmers is on record stating that even he doesn't know what it does; think this might've needed a little more time in the oven? Liking it now is the result of many playthroughs and knowing how to game the system (or system the game?), but I don't even like to think about my first trip through it.
@hungrygoriya
@hungrygoriya Год назад
I'm glad you said this. I think a lot of folks that are feeling scorned by my thoughts here perhaps don't recall what it was like fumbling through this essentially open slate of an adventure that lets you fail and fester in your choices. I personally think more time on this game would make me have a better understanding of it, but given how frustrating the first time through was, I'm just not interested in trying it again. Probably ever, honestly. I'm happy other people have come around on it and have sunk lots of time into it. I just haven't had this frustrating of a first-time playthrough in ages.
@StewNWT
@StewNWT Год назад
Love this game. It's def limited compared with Secret of Mana but my god the soundtrack is amazing. It creates such atmosphere.
@hungrygoriya
@hungrygoriya Год назад
Definitely! I really enjoyed the music when it was there!
@macrozone
@macrozone Год назад
its probably common knowledge now: the soundtrack was Jeremy Soule's first video game work. He would later compose the soundtrack for the Elder Scrolls Series such as Morrowind and Skyrim. He did a very different approach to the (mostly japanese) RPGs of that time on the SNES.
@StewNWT
@StewNWT Год назад
@@hungrygoriya you're not wrong about the mazes though, I didn't really realize it until you pointed it out - that said, the challenging nature of some of them feels just right and is better than the super straight forward ones from say Secret of Mana. The Hall of Collosia was a really cool one, but the forest and the pyramid were fucking so boring you're right
@StewNWT
@StewNWT Год назад
@@macrozone I did know about Jeremy Soule - I haven't really played any other games he's composed for (I have skyrim but haven't played it yet.
@hungrygoriya
@hungrygoriya Год назад
@@StewNWT I found a lot of them to be a little too much. I prefer a challenge versus something easy, but a few of them went on way too long.
@FoxItAll
@FoxItAll Год назад
Great game. Alchemy was such a fun system to use. Could do better with some storyline tweaks and some extra levels.
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