I like how everything has a silencer now because I can farm money and fight quietly without alerting the 13 people gang instead of having to sneak into armoury to buy a fnp or use melees only
@@Ph4ntom_117 tbf the silence reduces pen so if it was able to be "upgraded" and have a suppressor then armour would be more favourable against the scar
We should have an oppopportunity to freely customize the attachments on our weapon probably in the future update with the reduced level requirement either Rank 15 or less for every weapon in the game. Examples of My M4A1 Attachments: - ACOG - Rib Cage - PEQ15 - HK Grenade Launcher [Like M320 but with no stock.]
@@XVXC-M8 I know that (this isn't just COD Deathmatch damn it, it's more based on some points of Escape from Tarkov and other realistic milisim games). What I'm saying is this for the benefit for anyone who wanted to mod their favorite weapons with their choice of preference.
Concept for a new weapon. THE M60 Belt Fed Machine gun. High-ish damage, a managable firerate, some recoil, 100 in mag 200 damage, and a nice holo sight. Downsides? 10 weight. It's got a lengthy reload. And its slow to aim, equip, and even increase the stamina drain from actions like sprinting or jumping. And costs $7,000-9,000 to field. Purpose? The Juggernaut playstyle. Exchanging mobility for firepower and survivability. Due to the M60's high damage, downing a unarmored player in 2-3 shots. A gang will have to think tatically. As will the juggernaut. While rushing with this gun is possible, its not advised. Since you could easily be swarmed. But the gang can't rush you either, because machine gun. While the M60 may not require traditional "skill" such as aiming due to its high damage, and capacity. It promotes more tatical thinking. Due to its heavy nature. It takes skill, just a different kind. _"COME GET SOME!"_
I personally love this, but I do see a possibility of people hating it (An example: someone using it when supported by a gang. I'm dying inside thinking about it.)
the real reaosn why is because the moderators dont want people to be able to kill them with high skill weaponry so they just restrict the actual guns to admin commands. bunch of man children ong@@qChronos1
Damn in my opinion to make the game more better to defend self when surrounded by enemy at close range is add Origin 12 or far range is XM25, info: Origin 12 is a 12 Gauge Semi-Automatic Shotgun, And Magazine Can Use Drum Magazine, Standard Magazine 5 Bullets, Drum Magazine 20 Bullets, XM25 is a 25mm Rounds Semi-Automatic Grenade Launcher, Per Magazine Have 5 Round.
the slow firerate of the ump makes it so that its easier to control and handle the gun on god, you can compare that with shooting the mp7 from mid range compared to the ump
@@qChronos1 yeah the suppressors in actual life do not destroy ur ballistics, they acuttaly do the opposite, looks like crim devs forgor sillences/suppressors are different from sub-sonic ammos.
The weapons showcased are the only weapons upgradable. I order to upgrade, you go into the inventory tab; from there, you have to purchase the upgrade.
the long range scope makes the recoil harder to control because when you have a sight on a gun that is a longer range type it looks like it has more recoil because you are zoomed in so much
@@qChronos1 FPS isnt a problem for me. I run it at 200fps, the main issue is that you have to manage the settings properly and make sure it's fine otherwise it can fuck up your overall video. If your mic disconnects once it will switch without notifying you about it.