happens on all guns in CS:GO too. But it's more polished and you barely can see it. Just watch the same FAMAS in 0.25 speed. Happens on all guns, that's just the way it's done - looped single fire animation
Some of the animations in CSGO beta are much better than what we have today. Especially shotgun and deagle firing animations. Generally feels way more natural. Deagle sways left and right instead of only going straight up.
no they're not lmfaoo youre either delusional or trolling the animations look terrible compared to what we have today, ESPECIALLY the shotguns and deagle
The animations are so simple and out of the way, if they were to redo them I feel like they could go too far like CoD does with a billion shakes in the animations and it'd just get distracting.
@@PumpyGT Didn't say I dislike em, its all a matter of context regarding what type of game you're trying to make. In CoD its clear they want to make you feel like a badass hence the overly dramatic and aggressive animations combined with the exaggerated camera animation, but Valve have made it clear that with CS2 in particular a big focus of their design is increasing overall clarity to have a more balanced and competitive experience - which means no one way smokes, no dark shadows to hide in and no flashy in your face animations.
That's actually the CSGO alpha build from 2011 if I'm not mistaken but hey, they still holding up to this day if you take in consideration that it's a 2004 engine and also, CS Source for example still looks great. CS2 on the other hand is the most polished one no questions asked.
1:45 Я не один заметил что на негеве, и m249 цепь с при патронами перезарядке в CS 2 весит воздухе В тем временем как в CSGO beta она лежит на коробе так как, и должна, а ещё анимации старые, и видно как персонаж поправляет летающую цепь
I'm not sure whether the inspect animations have been changed, but the operator loves the trigger when looking at the weapon. Hopefully valve will check in on that.
Nothing changed because valve has no incentive to innovate, because normally they have to actually innovate to get revenue, but with the introduction of skins they can just line their pockets with millions every year made from gambling addictions
I think it's time for Valve to change the animation to better suit CS2, I noticed there are a lot of errors and nonsense in this animation that Valve seems to not notice.
Idk, maybe it's just me, but all the models seem to me to be some kind of toy. ak generally looks like a piece of plastic that has been dipped in paint
Imo the should change the animations a bit so it's more cleaner and so we have something new to look at. Plus some of the animations now are a bit broken when it comes to clipping and hand placements.
The amount of issues I noticed with these are hilarious. I get that it's in beta, but some of these have been in the game for a while, like the XM shotguns shells clipping (been in for a while), LMG bullets in the magazine magically being in the correct spot without moving them into the chamber, the bomb operator not pressing the right buttons on the keypad and the finger clipping when flipping the switch cover before using the keypad, the trigger pulling animation being played when firing automatic guns (this one's been in for a while, too), and the Ak-47 safety being on, which wouldn't even allow the bolt to be cocked during the equip animation, let alone firing, as-well as knife animations clipping fingers. But, as I said, it's in beta, and I'm being way to picky, though I do hope they fix these and or remake the animations, everything else looks phenomenal. Goodjob, and goodluck to the team making this.
The Guns Models aren't fully Textured yet. Every guns models will looks rough and Unclean like CSGO in Final version. There are also hints in games files you will get new Animations and Gun Sounds ( Already 3 changed, AK, Galil, Glock )