This week on Fully Ramblomatic, Yahtzee reviewed Alone in the Dark. Support us on Patreon: / secondwindgroup Second Wind Merch Store: sharkrobot.com/collections/se...
"I've never worn a Trilby in my life" is a curious statement to hear from a man who bears a suspicious resemblance to a certain character from certain series of adventure games, including the one named "T R I L B Y ' S Notes".
He only made those games to live out his wistful, idealistic fantasy of what his life would be like if he wore a trilby instead of a fedora. A man can dream...
@@CheshireCad"Idealistic fantasy", huh? Just what the hell was going on in Ben's life if constantly fighting across time itself agains the slave of the pain god (ending in him ultimately being tortured by its new slave he himself helped bring forth for all eternity) is considered "idealistic".
Goodness! Whatever do you mean? This creator only started making his completely unique and not-at-all derivative of other works (that may or may not be owned by a different company) content a few months ago! 😆
As someone who has watched the compilations a couple of times, I seriously can't remember him ever talking about his hat on ZP. You'd have to look through streams and hope he mentioned it there
Looking up "trilby" on the joint Zero Punctuation / Fully Ramblomatic wiki gives me: - a credits addendum from "Tesla Effect: A Tex Murphy Adventure": "If you're going to associate fedoras with neckbeards then at least learn the difference between a fedora and a trilby" - a credits addendum from "The Sims 3": "There aren't any trilby hats either" - other references to the type of hat or the game he made that aren't really conclusive Though to be fair, I remember the "Murdered: Soul Suspect" review ended up with a similar joke where Yahtzee makes a quip about the protag wearing "a fedora and a vest", to which an imp replies with a RL photo of Yahtzee in a hat and a vest and Yahtzee quips "Well, I never said I wasn’t a hypocrite!" Final verdict: I care about this more than Yahtzee does so I'll stop now XD
Ah but that's the rub isn't it, you'll spend all that time doing that and he'll just say "and who on earth is that handsome yet clearly legally distinct devil?"
Yahtzee puts on a pair of glasses and suddenly he becomes unrecognisable to the everyday man. But if he was naked we all jump out of our seats and say "LOOK IT'S YAHTZEE CROSHAW!"
When I saw the title, my first thought was, "He's been filming Adventure is Nigh and he was at GDC; it makes sense that he'd do a retro review." I had no idea that there was a new remake/re-imagining of the original Alone in the Dark.
I want to refer everyone to Let's Drown Out Oregon Trail, where Yahtzee very insistently talks about how Trillby hats are cool and that they shouldn't be mistaken for fedoras.
@@joeking3860 Dearly beloved, we are gathered here today to honor the passing of... *squints at notecards* ... I can't read this... *clicks on flashlight*
That was illumination I think. He didn’t have much fun with the 2008 game either though the way he refers to Alone in the Dark 5 in this video implies he’s begun warming to it and not just because of all the beautifully rendered fire physics.
I remember from alone in the dark II how it was a real tension in playing as the little girl in some segements. You couldnt fight the enemies other than trying to taunt them and run away.
And you had to kill one enemy as Grace by setting up a little toy cannon. I miss things like that from the old games. The enemy encounters you remember not because the enemies were unique but because you had to fight them in unique ways. Almost as if they were puzzle games and not Resident Evil.
Good thing we arent talking about a reimagining of AiD2 then. AiD 1 was quite simple. From what i remember, you could beat the game in half hour if you knew what to do. Also, AiD was never a "huge" horror game. It was a 3d puzzle action adventure with horror elements game. At least the first one
I remember how tense A New Nightmare was mostly because of the light mechanics. some monsters were immortal except if you turned on the lights. so a lot of fights were you trying to use your flashlight to keep them at bay while you tried to find the switch. I remember those "fights" but I don't remember any fight I had to use a gun to shoot things.
Completely off topic, but I really hope we still get the "every Fully Ramblomatic" at the end of the year, with all the long credit sequences and sponsored ads cut out. I know it might not happen, I don't think we got one for last year, but it's prime comfort-watching and I miss it
Like a zombie that just won't stay dead, Alone in the Dark comes back for another go at imitating it's original imitator and not coming anywhere near close. Somebody must be buying them.
Does there exist a photo of H.P. Lovecraft where he doesn't look like exactly the sort of person who'd dream up Lovecraftian horrors all day? He looked like one of his own monsters in human form.
It would be cool to see a horror game deliberately exploit that initial apathy; have monsters appear in only specific places to set up an expectation, and then violate that expectation in the third act to ratchet up tension in a 'nowhere is safe anymore' way.
I can't remember if actual enemies show up but in Silent Hill 4: The Room your apartment, the initial safe area, slowly becomes corrupted and loses all sense of safety and calm.
Amnesia: The Bunker does that with it's "safe room", late in the game the safe room is no longer safe. It is rather effective. Excellent game, by the way. One of the best horror games I've played in a while.
One thing Resident Evil understood in 1996 is that text files need to be brief and to the point. Then modern game developers realized they're a great way to add a couple hours to the game's playtime, especially when your game is an otherwise 3 hours long B game. There's a game called Get Even in which you'll enter a room with six or seven text documents lined up on a table for you to read. And no one did.
I'll at least commend this game for having the balls to pull from Lovecraft's pantheon but not go directly to Cthulhu. Instead if went for Nyarlathotep and Shub-CancelledForHavingThisNameUrath
The only reason to have safe areas that monsters won't go into is to get the player nice and relaxed so when they add in the monsters that do attack you in safe areas it really messes with you. Not to tell video game devs how to do their jobs or anything...
while thats true, i think the point yathzee was trying to make is that when its clear to the player where the safe zones are the tension fizzles out completely
The problem is that it’s areas. The Resident Evil approach of safe rooms for the chest works pretty much fine as it adheres to the game aspect of nobody wanting the scare action to go down, while they rearrange their inventory.
Random documents and audio logs, We find em stuck to notice boards, we find em under dogs, We’re gonna put em in a file and give it a review, Cuz we’re done with all the gameplay and there’s nothing left to do!
The 1992 Alone in the Dark might look like awkward lego pieces shuffling around a static-laden carpet, but the early 90's animations still make it unsettling as hell and occasionally letting the music peter out and play some ungodly scare chord that weirdly also triggers at exactly picking up a talisman just helps to the atmosphere. Plus, the music is *awesome* in that original game. This game just looks like trying too hard to be "LE FILM NOIRRRRRRRRRRRRR" without any of the original game's identity that it was a *HORROR GAME.* And I'd like to add, the entire plot of Alone 1's story was secondary to the point where the story was RETROACTIVELY written AFTER the entire game was created just to make context clues and book-reading hints make sense of the various traps and puzzles. And it's STILL way more interesting sounding. I did read up on one twist this game actually manages over the original, and I would have to give it props for having a nice swerve on the original game's premise that way, though. And it's got some nice callbacks to not only the original game but across the entire franchise. At least barring the shitty co-op game, cause nobody likes it. And the funny thing about the old Carnby model? You CAN use it in this game! *AS DELUXE EDITION DAY 1 DLC.* Thanks, modern gaming, for not just letting us UNLOCK that like even modern Resident Evil holds back on.
but what about your character Trilby from the Chzo Mythos? he did wear a Trilby. sure there are some syncing you can do there with carnby! wow, that was a blast from the past I wonder how many people are going to learn about the Chzo Mythos just now.
Well at least the benefit of the Rebrand is that we will no longer have confusing results for reviews of the remake with the same name 😅 (Slso, congrats on the kickstarter 😊)
Well, if no one else is going to do it... "Random documents and audio logs! We find them pinned to notice boards! We find them under dogs! We're gonna put them in a file and give it a review, when we're bored of all the gameplay and there's nothing else to do! **thud**"
Two things to point out in the review. 1:55 For $2.99 you can buy a DLC costume of the '92 Alone in the Dark low ploy model. 2:53 All the documents are fully voice acted along with journal entries in the menus. These can be played back at any time. The game also a points removes nonessential items at the beginning of each chapter to streamline progress. I agree the game treads the same roads as RE. It's been doing that since The New Nightmare. If there is anything to lament it is lose of the campy and absurd humor from the original. A new generation won't get to deal with deadly ashtrays, ghost pirates, giant worms, and the like with this reimagining.
The first game was good due to just how unlinear it was at the middle bit. Being more open made it so that if you were stuck on a puzzle in the 90s you could go find another room to try to work out a way to work. It was definitely rough due to the camera positioning and controls. There was also a feeling of helplessness against some of the threats such as the large worm and some puzzles were optional but very much recommended. The game did not concentrate on combat either. The beginning seemed to be where most of the combat was. More into the game you more needed to just figure out how to avoid, banish, disable etc. Your foes with the exception of the battle I would call the mid-boss. Alone in the Dark's first game more resembled an adventure rather than action. The books being dramatically read aloud helped with all the reading you needed to do in the first game as well.
@@Number9Robotic Being a decade and a half out will do that to a franchise now that the initial "man this fucking sucks" has long since faded. You can at least see what some were going for, ambition wise. That game was just WAY too big for its britches. That and...really didn't have anything to do with the franchise other than having evil trees you burn.
0:19 Neck lumps like that reminds me of this one animation Channel 4 aired once about a guy with a neck lump that let him alter reality. I only recall two scenes from it. The first had main woman be chased by a blob and scribble that make her fat and wrinkly respectively. The second was at the finale where a military general manages to extract the lump and put it in his own, but can't control the power so a huge revolver barrel erupts from his chest and he falls down, assumedly having perished.
The same Toon Night special had another animation done in Aardman style where a talking dog argues with his owner. A cat shows up and takes the dog into the basement and uses a machine to make him human. The now delirious former dog wonders upstairs but his owner calls the police, believing him to be some mental person in his home, and the short ends with the dog-man interred in an insane asylum.. Needless to say these animations were dark.
Your remark set me to wondering, and while I'm intrigued at the idea of a Pitfall remake in 2024, I suspect most people wouldn't catch the reference and would instead wonder why they're playing a dollar-store knockoff of Uncharted.
@@SimuLord No one remembers that old PC game with lego-like characters, no waypoints, no nothing, limited ammo, hard controls and extremely fun. They won't even remember the remakes. So why would they think of a remake of a game where a dude jumps on crocodiles? No ne even remembers the SNES Pitfall game... Ah, this generation.
@@luizpanigassi Sometimes Prime rewards are meh shortcuts to microtransaction boosts, sometimes it's actually a cool retro game. I appreciate the latter moments.
There’s something really inspiring about Alone In The Dark continuing to get new entries and reboots to this day despite literally very single game in the franchise being total bum
The game achieved what it wanted to achieve as the love letter to the original. I enjoyed it knowing it wasn't going to be a traditional "horror" game we are used to but more of a mystery game with eerie ambience that happens to have monsters to kill. It wasn't bad but it wasn't great.
I knew it wasn't a good sign when I tried playing the prologue demo thing and I fell asleep during a monster encounter, the Steam Deck falling onto my chin and pumping fumes up my nose.
Irrelevant question: Is the dog in these videos Ludo from Design Delve? Or do you have multiple minimalist cartoon dogs running around? Or have you not previously actually thought about it?
I find it funny that Yahtzee used Harley Quinn going into Joker for that example and not Joker himself who is shoved into every single DC anything. I didn’t see Harley in The Batman, referenced in BVS, or stapled onto the end of the already 4 hour Snyder Cut.
I was one of those teenagers that had a trilby and totally thought it was a fedora. Eventually I learned to shave the neckbeard to get out of that embarrassing phase of my life. Now I'm just an average good-looking guy you would never suspect of being a furry.
I'll wait as long as it takes for a proper Final Fantasy 7 Rebirth review. Same for Rise of the Ronin. Those games take time to complete after all and everyone needs a break.
I've been playing this for a little bit, but I've definitely found a few bugs so far. Uploaded a video on Chapter 2 that shows off a game breaking bug that caused me to completely restart my Chapter 2 run. If you don't look directly at the bugs, it's a pretty decent game!
Yahtzee addressed my biggest concern about this game. I'm not a fan of the amount of story exposition and dialogue that I saw on the trailer; also don't like how Carnby looks ridiculous, like someone who's going to a halloween party dressed like a 1940's man, instead of a 1920's private detective; but my biggest concern were the enemies. Not only do they look unspired, but I had the impression that they would only appear in combat arenas. Not having enemies spawning in areas where you have to explore or solve puzzles is a deal breaker for me. What makes the original Alone in the Dark special to me was how you had to be creative on how to fight them while you were trying to find itens or solve puzzles.
I pray the end of year compilation of these videos cut out all the endings either from lengthy credit scrolls or the ads y'all now have to submit to being independent.
I liked the atmosphere of this game, though what I enjoyed the most was the final boss who both came right out of nowhere and was entirely expected at the same time.
Cunk on Derceto Manor: Today I'm going on a journey to find out what it means to be "alone in the dark"... by visiting a mansion with bright environments and full of other people.
Shoutout to Yahtz for making me have to google veruccas, pustular psoriasis, and now epidermoid cysts over the past few years. Does he bloody volunteer at a dermatologist's office?
At least five of Yahtzee's games literally had a main protagonist called "Trilby" who always wore a trilby, seemingly the same hat he was always in photographs wearing. Methinks he's in denial.
I unironically enjoyed Alone in the Dark 2008. It was enjoyable, had a banger ost that fit the setting, and there were sections that gave a real sense of suspense. Like the driving section or the central park museum