Тёмный

Alwa's Awakening NES - Part 1: Backgrounds 

Brad Smith
Подписаться 8 тыс.
Просмотров 10 тыс.
50% 1

Опубликовано:

 

27 окт 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 52   
@paulcampbell8696
@paulcampbell8696 3 года назад
This makes me appreciate, even more than I already do, all those amazing looking Sunsoft games on the NES that looked better than alot of SNES games. Namely Return of the Joker, Gremlins 2, Blaster Master, and Festers Quest.
@JulienNeel
@JulienNeel 3 года назад
Your NES artwork is beautiful. I really enjoyed your smooth delivery in this video, very clear and interesting.
@jakenastysnake
@jakenastysnake 2 года назад
Hello Brad! Just wanted to drop a comment and tell you that seeing Alwa’s Awakening for the NES has inspired me to dive into learning how to develop for the NES. The sprites, music, and aesthetics are some of the best I’ve ever seen and played. I look forward to seeing what else you create in time!
@MattRoszak
@MattRoszak 3 года назад
Very informative video! I'm just getting into NES homebrew stuff, and I'm gonna have to go through all of your videos now.
@UliTroyo
@UliTroyo 3 года назад
This is beautiful! The explanation is great, thank you.
@mickcharlesbeaver4331
@mickcharlesbeaver4331 3 года назад
Fantastic video! I really enjoyed the nametable compression explanation.
@fevziyuksel4019
@fevziyuksel4019 3 года назад
Great and informative video.Thank you. I look forward to watch the next episodes.
@ProjektGameBoy
@ProjektGameBoy 3 года назад
This will be awesome! Didn't knew about your Lizard game, bought it right away so that I got something to do until Alwa's Awakening is here :D
@TheGameBeaters
@TheGameBeaters 3 года назад
Wow! This looks fantastic. Looking forward to watching this series as you go.
@captainnintendo
@captainnintendo 3 года назад
Will definitely keep an eye on this project :) I always wondered how many workarounds a game like Mega Man 9 and 10 would take to make them work on the NES. These kinds of things just fascinate me
@Elrinth
@Elrinth 3 года назад
Great instructive video rainwarrior! They choose the right guy for the task! :D
@allluckyseven
@allluckyseven 3 года назад
Nicely put together video, and great looking game! I only missed something that would illustrate the 16x16 color regions, but this should be posted on nesdev if it hasn't been already!
@sergimarcet
@sergimarcet 3 года назад
Great knowledge resource for the uninitiated in NES development!! Thanks! (keep them coming , please : ) )
@AdamSommer70
@AdamSommer70 3 года назад
Awesome, this will be a great game! Thanks for posting
@samus-rd1channel453
@samus-rd1channel453 3 года назад
Beautiful, a new jewel for NES!
@cbmeeks
@cbmeeks 3 года назад
Great video. Is Part 2 coming out soon?
@VincentDagenais
@VincentDagenais 3 года назад
SOOOO BEAUTIFULL!!!! I WANT ONE UNDER THE XMAS TREE! for my NES!
@Gensosan
@Gensosan 3 года назад
Very nice! Good to see some skilled people on the retro level! 👍🏼👍🏼👍🏼
@SatoshiMatrix1
@SatoshiMatrix1 3 года назад
Brad, I've got a couple questions. Why is your target 512 KB? Since you plan on releasing a physical cartridge, why not go with a custom mapper that could support a game the size of Metal Slader Glory or even larger? Heck, the EverDrive N8 can support 8 MEGABYTES of CHR and another 8 of PRG. That would involve a hell of a lot of bankswitching but my point as an NES programmer layman is it seems odd to stick to the same size NES games as were made during its lifespan.
@ArneChristianRosenfeldt
@ArneChristianRosenfeldt 2 года назад
period correct? Like matching numbers on old cars. If you really love large memory, why don't you just code for Genesis with its large address bus?
@TotallyGoodatGames
@TotallyGoodatGames 3 года назад
Nice! I look forward to the next video!
@diegocrusius
@diegocrusius 3 года назад
great job as always
@magyarbluey8406
@magyarbluey8406 3 года назад
Wow amazing graphics
@xXSoulEdgeXx1
@xXSoulEdgeXx1 3 года назад
WOAHH looking forward to it
@neozoan
@neozoan 3 года назад
Excellent explanation and narration! Thank you. I'm curious about techniques for managing tile attribute updates. I find this aspect most complex, personally.
@Martin-kq1um
@Martin-kq1um 3 года назад
Are you planning to do another video about sprites? I guess not because it was a while, but with this video, and the info you put in your Kickstarter game about NES games it's the greatest knowledge I found. I hope you keep posting videos, but even if not, I must say it's awesome.
@Sakanakao
@Sakanakao 3 года назад
I'm working on one.
@Martin-kq1um
@Martin-kq1um 3 года назад
@@Sakanakao That's great, I will be waiting!
@finaltheorygames1781
@finaltheorygames1781 3 года назад
I wanna play it now now now now. NES forever!!!!!! 50 colors is all I NEED!!!!
@burgerzach
@burgerzach 3 года назад
What a cool idea! It'll be awesome to play this on real hardware!
@vectrex28
@vectrex28 3 года назад
Will definitely be awaiting new updates
@8-bitfan869
@8-bitfan869 3 года назад
This is amazing! Pre-ordering! :)
@FridayNightArcade
@FridayNightArcade 3 года назад
Looks neat!
@Norber2007
@Norber2007 3 года назад
Very nice graphic) looks awesome.
@SuinegNet
@SuinegNet 2 года назад
Great explanation!
@modology
@modology 3 года назад
what's sort of mapper that you will use? MMC1? MMC3?
@marscaleb
@marscaleb 3 года назад
I had no idea Alwa's Awakening was being remade to an actual NES game! How are they going to manage the final scene at the end that eludes to the sequel, Alwa's Legacy?
@MaxOakland
@MaxOakland 2 года назад
Thanks for making this video
@ihaveallthecoins2785
@ihaveallthecoins2785 3 года назад
This sounds like a very cool project. I guess using 1 full meg of memory like the did with Metal Slader Glory is not an option? Looking forward to seeing how this progresses. Good luck:)
@Dwedit
@Dwedit 3 года назад
For making modern NES cartridges, sizes of 4MB (with 16K switchable banks) or 8MB (with 32K switchable banks) aren't that hard to do with simple discrete logic chips. But with the simple packing methods described in the video, you'd be hard-pressed to fill that much space.
@liamgallagher9700
@liamgallagher9700 3 года назад
You're a living legend.
@per-axelskogsberg3861
@per-axelskogsberg3861 3 года назад
Amazeballs!
@soun59
@soun59 3 года назад
ok i don't have any twitter nor any discord. I'm subscribing to this channel hoping that you will announce when this game will be released. BTW will it be released on PAL regions?
@minirop
@minirop 3 года назад
If you aren't aware yet, it's physical preorder is open (with a digital one later IIRC)
@CoolJosh3k
@CoolJosh3k 3 года назад
Subbed and I hope you find time to make more.
@Wowbagger84
@Wowbagger84 3 года назад
Hype!
@zizarami3270
@zizarami3270 3 года назад
Hi, i hope that it will be multi-languages like "Demon of Asteborg" did with 6 differents languages. Hope this for the new Retro-Bit edition NES cartbridge.
@Sakanakao
@Sakanakao 3 года назад
With the size of the NES cartridge, we had to make a choice between multiple languages and more content, and we chose the content. The Asteborg genesis cart is about 32x the size of ours, so they probably didn't have to make a decision like this. We might be able to patch the ROM with other languages, but there was not enough space for more than one language on the cart.
@zizarami3270
@zizarami3270 3 года назад
@@Sakanakao Thanks for your answer, ok so do you think you'll make available to download the language patch somewhere ,if we use a rom file on a flashcart ?
@ThePaperKhan
@ThePaperKhan 3 года назад
How you have only 6 k is baffling
@ericmsandoval
@ericmsandoval 3 года назад
Standard platformer. Nothing special
Далее
Alwa's Awakening NES - Part 2: Sprites
15:39
Просмотров 6 тыс.
Creating Visual Effects on the NES
13:16
Просмотров 12 тыс.
DEMONS ARE ATTACKING BRAWL STARS!!!
09:08
Просмотров 13 млн
Why does an NES cartridge have two ROM chips inside?
8:01
The Beauty of Isometric Video Games
20:01
Просмотров 543 тыс.
Bad Game Design - (Some) NES Games
16:52
Просмотров 958 тыс.
NES Architecture Explained
18:28
Просмотров 287 тыс.
TAS Explained: Super Mario Bros. 3 in 0.2 seconds
19:39
The Making of: ROM City Rampage (Retro City Rampage)
10:45
How I Created the Perfect NES Sound Chip
11:50
Просмотров 2 млн
How Mario Kart 64 Cheats against you
12:21
Просмотров 340 тыс.
The Nintendo Entertainment System's Loading Seam
5:31
Просмотров 838 тыс.
DEMONS ARE ATTACKING BRAWL STARS!!!
09:08
Просмотров 13 млн