@@speedymatt1236 That and the 20 times they wonder why they can't claim a sector when they are allied. I guess having a handy list of 'what sectors use what minerals for what tech handy' doesn't make up for game knowledge :)
This game needs a remake with modern day graphics, but in a similar style to the original. the gameplay has always been great but I wish someone would do a remake to get this game back into the public eye. It fully deserves it. One of the best games I ever played.
I love the sound and shaking effect of the nuclear weapons! Great and horrifying! I know no other game that gives you this intense irreversible feeling handling Nuclear Warfare. I will never forget this feeling. Its him or me! The urge to survive! The race to get the bomb as first player! Outstanding!
I used to love clicking the yellow guy continually. "No I don't think so", "No I don't think so", "No I don't think so", "No I don't think so", "No I don't think so", "No I don't think so", "No I don't think so"
I remember my late father buying me a copy of Amiga Format from WH Smiths back in late summer 91, Mega-Lo-Mania was one of the demo games on the coverdisk. It was so so long ago but back then this was one hell of a surreal yet interesting gaming experience, id never played anything like it until then. Growing up with Amiga as your first ever computer and your main entrance into games as a 12 year old was quite an experience in itself.
I have similiar memories despite being very young when my dad had an amiga. I miss the days when you could buy a amiga format/power magazine down at your local newsagents and get some quality games that you'd play for a while before deciding on buying the full version (or 'acquire it off a friend' ). The magazines were what helped sell the demo scene and I used to love reading the reviews of new games. It was a thing that we kept doing well into the 90s when we made the switch to PC gaming. I do think the 90s were a great time for gaming due to thr creative freedom and simplicity that is sadly gone in todays world.
@@cupofcustard I hear ya cupofcustard. There was a 1/50 chance I'd end up convincing my parents to buy me a reviewed game on amiga power/format, otherwise more likely I'd land myself a copy from a mate. I could count all the originals I brought on one hand. The Amiga magazines were treasure. They were the next best thing to owning the games you wanted, cos they'd all be reviewed in the magazine with great screenshots and cool reviews, reviews which lets face it were usually always spot on. My journey into the Amiga world began in december 90 and would begin to fizzle out like a cheap firework by 96. By this time I was entering PC Gaming, just when 3D games began to take off on all rigs. Heretic and Tomb Raider were a joy to play around about this time.
"As a rule, we normally ignored what other people were doing, but when I saw Populous and the little cavemen I thought it was a good idea. Mega lo Mania was just so ahead of its time and from a historical perspective I have always thought of this as our most overlooked game, thrown overboard by big bad Bob Maxwell. It was actually the game that heralded the second coming of Sensible and with a fairer wind it could have been a massive international hit." -- Jon Hare, co-designer and graphic artist "Sensible Software were creating Shoot-'Em-Up Construction Kit with Palace Software's sister label: Outlaw. Jon Hare used to wander around looking at all the drawings of characters and objects I used to create before putting them down as pixels. They must have stuck in his mind, because three years later, when they needed a front end for Mega lo Mania, he gave me a call! Working on the Amiga was great and the huge colour palette was massively refreshing." -- Joe Walker, graphic artist
Cannon Fodder, Sensible Soccer and this gem Mega lo Mania! Sensible Software and the British Gaming Industry in general thank you so much! I love the music from Richard Joseph, the gameplay theme seems to be inspired by Gustav Holst - The Planets - Mars, the Bringer of War.
Played through it again a few years ago on the emulator and it's still every bit as much fun as I remembered it to be. A lot of games kind of suck once you take off the nostalgia goggles but this one still holds up to this day.
It's been the best part of 30 years since I last played this, but phrases like "change number of men mining moron" and "no, itsa nevva gonna work" aren't ones you ever forget
Lol, I remember this game from way back. XD As a kid, I wondered why the number of people increased with time; it never occurred to innocent little me that they were pretty much holding nonstop orgies inside the tower. O_o
11:50 - "No - it's a never gonna work!" - I say this aloud all the time when problem solving :) I've been searching for games I played as a kid which inspired phrases I've used in everyday conversation for over 30 years. Some research led me to this game. I didn't recognise the title, but the music immediately told me I had found the right game!
Fun timestamps: 43:20 “You want to come on my team?” 1:09:59 “You wanna come on my side?” 2:01:23 “We’ve nuked them!” 2:30:00 exactly: “WE’VE BEEN NUKED!” 2:39:12 “The lab’s been destroyed!” “TOWER CRITICAL!” 2:40:00 exactly: He REALLY refuses to lose. So much so he cheated time just to stay alive and delay the inevitable! 2:43:46 “WE’VE WON!”…somehow.
how EPIC is that intro music? I remember how much passion and innovation went into Amiga titles. I think part of it was that the cost of development were low compared to today so companies more willing to take a chance - things didn't have to be a "sure fire hit" that passed a board of businessmen before being made. Just a bunch of nerds had to agree it sounded cool! This game was part of the fairly brief God-Game craze after Populus was a massive hit for bullfrog. I personally really enjoyed them, but it isn't a fashionable genre right now. Unfortunately.
Thanks for this playthrough - it was very entertaining to watch. The islands where you built as many units as possible confused me for a moment (I only read the description after watching the video to avoid possible spoilers) because your gameplay there was so obviously different from the usual base rush you employed otherwise. Definitely a very worthwhile video!
Why aren't games like this developed nowadays? There is so much junk being developed in the indie games genre, that no one wants to play (sorry, but that's the way it is), but you can't find a genius genre experiment like this one, which is also still outstanding in terms of art and production. Basically it is a kind of Civ I as RTS. Of course, some things had to be simplified to make the game work in real time. But audiovisually it is of course much more appealing.
I’ve recently hacked my 3DS and I’m playing this game (megadrive version) emulated on it. Handheld Mega-lo-mania exactly as I remember it - it’s a dream come true.
Also, would have been "easy 6-8 hours" on my longplay =) same with North & South (that took about an hour, i think? and i'm not a speedrunner, quite the opposite)
This one, sensible soccer, speedball 2, cannon fodder, turrican 2, pinball dreams, are games that I have great memories of. Pitty that amiga went bankrupt, they were ahead of any computer system especially in the graphics department.
On the Sega Megadrive there was a bug where you could place men in a new sector then quickly move the cursor down and remove them and it would place the people in the new sector while also keeping that number in the previous sector.
Yep I played this religiously when I was a kid, got to the final island and all my saved up people just went down to zero. Never figured it out and so I never finished. I figured it was a bug and was so disappointed. Looks like the last island wasn’t the mother of all battles we were led to expect. Remember when the internet didn’t exist?
There was a bit of a cheat where if let's say you selected 20 men and then you placed yourself on the map, if you quickly went back down and lowered the amount of men back down from 20 while it was loading you would still have 20 men on the island but you'd have more back in your saved amount
"After you have selected the number of men you want to play the island, click on the sector you wish to start in and then quickly go back to the count of the number of men is. Hold down the left mouse button to reduce the number of men and you will find that when you start the island you have the original number of men at your disposal and when the level is complete you will have the increased number of men!"
Brains are funny, suddenly the name of this game popped into my head and - of course - there's a YT video of it online. I played this game for hours on my Amiga and - to be honest - I cheated a bit with an Action Replay III to reduce the stress a bit ;).
By pressing esc you could quit the game and it resulted with a text "Quitter" and your character on the screen. There was also some random comment from your enemies, like Madcap´s "Haa haa haa!", Scarlet´s "Hah! Pathetic!" or Caesar´s funny laugh. Don´t remember Oberons comment or reaction.
Oh, might not have known about that back then. Today I test everything and include as much as possible; if not in the longplay, then in an extras video instead.
when you made a pirate copy it would let you start the game and then you would get nuked on the first move and then a similar ending but the text is "Pirate"
A question to the longplay author of this video, when I got to the final stage it automatically used all my people so when I got the final stage I didn't have enough people to play the final island. I noticed the stage before the final one you used 300 people, was that you? Or do you need to slowly build up people over the 9 worlds to get over 300 so that you have enough people to play on the final stage?
Sorry man, I didn't realise. I've just read it, way before the Internet I never figured out how to complete the game, now I finally get to see it and it's kind of a let down. I didn't understand how you beat the final island, the other players self nuked themselves? Very weird final stage to an otherwise great game. BTW, instead of just writing in the description (which is hidden on youtube by default and you have to click shot) you should do what other youtubers do now and that is to post a comment and then sticky it to the top. Either saying to check the description or just copy and paste the entire post in the comments instead. That way people (idiots like me) would see that before they started writing a comment. :)
I do comment and pin things I see important, especially timestamps so they can go directly to the gameplay to skip the usually long intro/music. Didn't know the thingy you asked for you would be important. One should not have to comment their entire video description when there already is a place for that text. Can't blame me for when people don't read the video description, when most people know about that place. You still need to click on "show/read more" on the comments as well ;)
I only used "fast forward" when researching or building weapons, other times like during battles I preferred to enjoy it in real time, more atmospheric that way, so this feels a bit "rushed" to me. But I would guess that's how most people played it, on fast forward all the time.
If film composers like John Williams and Basil Poledouris can borrow from Holst then why not some game composer. Apparently you can get an Oscar for that.
Just do what I did in this video, download WinUAE, the needed 1.3 kickstart ROM, and the game (ADF). Just Google for the stuff, like "Amiga kickstart 1.3 download", "amiga mega lo mania game download". And then check for a guide on RU-vid or something on how to get it running in WinUAE (Amiga emulator).
I have just come across being bought here by another clue, is this what is really happening ? is this what it is all about? gods are playing a game to gain control over us, we must gravitate to the god that has our best interests at heart? mother nature?
A lot of Amiga games have the option between music or sound effects, most have both at the same time without an option. In this game tho if I remember correctly there is no option, it plays music and speech. So yeah, no sound effects or an option for it, I think. The standard Amiga only has 4 audio channels, so some developers go all out on the music, thus skips sound effects as they want all 4 channels to go to the music. Some games only use 2-3 audio channels for music so the other 1-2 can be sound effects/speech. As we can hear speech in this one while music is playing, I guess 1-2 channels are dedicated to the speech. Some games tho have all 4 to music and still have sound effects or speech at the same time, but when they are played, an instrument is temporarily muted for sfx to be played. This game could have had the music, speech and sfx at the same time, as it's not a complicated tune, so 2 channels for the music would be all that was needed. But it's up to the developer. Some Amiga games that exist on other systems that might have more colors, sound and levels than the Amiga version is because the Amiga games were 99/100 times played from floppy disks, so they wanted to lower the amount of disks needed, less disk swapping, keep costs down, but also shorter loading times. Edit: just read my video description (should have done that before writing the stuff above lol). I did mention it had sfx: - "There's so much speech in this game! I love it! Too bad you never got to hear the female (as I played her). It has sound effects too, but as usual (in a lot of Amiga games), having sound effects ON = music OFF. At least with music ON they also talked.". I shouldn't have assumed you read the video description :)
Странная сложность у игры. Я играл когда, стоило только войти в ядерную эпоху, противники начинали ракетами херачить как полоумные, стоило только им дорваться. А тут сидят, выжидают чего - то.
Yup, but this is nothing. At least this ending had a picture and music. Some games just say "Congratulations" in white text on black background, or something similar :)