Its amazing how rupture needs you to think so much for stuff like meat don and tali sinclair and then theres mr sinking and mr yellow tremor over here not having to worry about anything cuz they got too much count application
despite people calling you mirror world esgoo or kaskozhuk i think this video is pretty unique and really good the only similarity is "limbus status infomational video", but other than that I would not compare you to other bigger channels you did a good job, awesome video 👌
To be fair, she is designed to be closer to the LoR counterparts with all the fragility she inflicts. I honestly kind of wish 7 assosiation had more ids on this basis as there's really not much on it, but pm needed to put all the ids in the certain status effect ways like they did with Cinq later on 😭.
Considaring that her uptie story talks about how she doesn't fit in with the 7 association that's probably intentional. Her slash fragile is also a poor cosplay at weakness analysed.
My impression is that Ryoshu really dislikes being part of a group (or adhering to the group's principles). She simply does what she wants to do. Liu Ryoshu expresses this pretty clear in her uptie story (although she at least does apply plenty burn with that ID). Also LCCB Ryoshu to a certain extent iirc.
Small Correction: Warp Sang's Charge Generation is On Use, so by using two S2's in a row, his second S2 would inflict rupture count, as well as a S1 and then S2. This doesn't fix the rest of his issues, but he's a *bit* better than I was making him out to be. Apologies lol
It does make it A LOT better, requiring 1 turn of set up with only a skill 1 compared to requiring 3 turns of set up with 2 skill 1s and a skill 2. The fact that he gets to benefit from his skill 2 2 turns earlier and benefits from 2 of them instead of one is huge given they both inflict 3 count and 6 potency. He's definitely the most reliable count applier aside from lantern Don with a potency application close to rivaling 7 heath. I think you should play him a bit more with that skill 2 mechanic in mind and see how it feels, it becomes very apparent why he's the poster boy of rupture IDs.
One thing to note about Warp Sang. You will almost always use his Dimension shredder on turn one, before applying count. And so you can build sinclair talisman stacks. Which, the passive does give 4 charge count if he isn’t hit. With his skill 2, that immediately puts him at 11 on turn 2, making him count neutral straight away. And even after consuming all his charge with his S3, again, the next turn he has 4 charge, and so a single skill 2 puts him above the threshold required. So, just in my opinion. He’s a little better than you give him credit for. The problem is that in fights like Siltcurrent, that passive can’t kick in until after the first turn, due to the unopposable attacks. As well, like you said, he can’t take advantage of the stack as much. But I’d argue that’s better. You’ll mostly be using his skill 2, which is gluttony, you’d rather it not waste the Spark Discharge stacks. Though, Ring Yi Sang is a funny pick, just out of being better on a technicality. But, I like going *fast*. And Yi Sang scratches that itch. He’s always first, pretty much. Which gives you a bunch of freedom in clashing, since he can allow Sinclair or Gregor to not take an attack they otherwise couldn’t handle. So, yeah. Also, I like W-corp.
Also, one more note, use his Dodge instead of his skill one, it maintains the count, and it gives him more potency on his next hit. I know, it sounds strange, but unless you need the sloth EGO resource, just don’t use it, use his evade. Which is also gloom, so even better. With Dim shredder passive, you always have 4 charge a turn if you don’t get hit. So you don’t *need* his skill one at all. Ta-da.
PS PS, just a funny pick you can do. If you are running low on Sloth generation. Use Zwei Greg in place of Rospanner, yes, you’re losing the Envy. But it fixes sloth, and if you’re willing to Bench talisman sinclair, he will make use of it’s passive, almost always, and his skill 2 is a 4 coin. With an easy 4 or 5 gluttony res, that can easily be 8 talisman, which, in one skill, is 32 Rupture potency. And with his skill 3 being a Gloom, it’s count neutral, alternatively, you can just block with him, just for some more sloth. And let him just ego whenever he wants to use a skill.
Really good points actually, I didnt mention his dodge because I just, straight up forget he has one since every other rupture unit has a guard. I'm definitely going to try out that Zwei Gregor strategy cause that's actually very creative.
Not sure if this is what you were trying to convey, but his S2 Charge conditionals happen AFTER the On Use effect. If you use S1 into S2, the S2 will first give 7 charge, which brings him up to 10, and then he is at 10 charge, gaining coin power and rupture count.
The bench talisman strat can work on 7 heath s3 if you keep your other units hp below his (level them carefully). This means you can get quite a lot of potency turn one by abusing sheep don s2 to kickstart the count. And weirdly enough, effervescent corrosion Hong lu can be used here as one of the few gluttony sources of count (the corrosion gives 2 counts at 5 resonance).
I can't lie, you bring up very valid points as to why Wsang isn't as good as people say he is for rupture. However, I have a retort. He looks cool. (also sunk cost fallacy)
Fun tip; if you ever you end up in a position where you have Sinclair’s talisman counter be four and any other move would either get rid of his skill 3 or put him over, activate his resonance passive. Upon hit 3 things happen. 1 his Talisman’s activate and apply 4 rupture, 2 the rupture activated his passive and gives him one more talisman (making 5), 3 and finally his on hit effect activates clearing the talismans on him (with his second coin kickstarting his next cycle and giving him one more talisman).
To dead rabbit's meursault defense, he is pretty decent in md because you can get infinite rupture count with ego gifts (thunderbranch) and clashing high is pretty important there. He is very bad everywhere else though.
A couple of notes to add that I thought were worth mentioning 1. LCCB Ryoshu’s passive is lying to you. If she is at max SP and has at least 2 poise count (no additional potency required) she will start gaining both one poise potency and poise count every turn, effectively offsetting the turn by turn decay. She’s still a terrible rupture unit because by the time her s3 is ready to do anything the boss is probably dead but she is a functional poise unit. Our standards were really low at the start of season 3 2. Clam Lu is worth keeping in mind for Mirror Dungeon due to the team’s insane gluttony generation. The EGO may as well only cost 1 gloom and some SP to use which is nice since its your most accessible AOE and requires less investment than Shredder, which uses up most of your Pride. Corrosion isn’t good but its a decent alternative if you want to conserve pride resources
I just tested out the LCCB Ryoshu thing, thats actually crazy the passive is straight up lying to you. She's still definitely a bad rupture unit but this makes her poise maintenance bearable. and yeah the main advantage of effervescent corrosion is that it's extremely easy to fuel + envy resistances (insane vs pequod trio ahab)
Hey hey! Passing by here just to say that this is probably one of the best guide videos I’ve seen yet, and I say that with a lot of bias! Tl;dr with rupture If it’s a unit, pray they have good coin rolls And if they have good coin rolls, pray they have good rupture count. I really like your editing style and presentation overall! Can’t imagine how long this might’ve taken, but you did good in getting straight to point and actually showing EXAMPLES! Or demonstrations on how to use the ID or team overall. You did good on also talking in a fast pace, but not too fast for the viewer to get lost by. You stand out really well overall with your style, sure there may be slight inspiration taken from other limbustubers but this is by far one of the best guides I’ve seen lol Hope your exams also went well! Those can be a huge pain in the butt. Other than that, I’ll be hopeful more people check out your video! And I’ll also be hopeful you improve with your animation skills since it seems you like you put in a lot of effort into them! And just improve with your editing skills overall!
Thank you thank you! It means a lot to me to hear that. I did pretty well on my exams, except for my foreign language class. I still *somehow* passed the class though. I'm glad you enjoyed it a lot! I'm gonna be gone for the next month so I'm probably just gonna spend that time practicing my animating skills, maybe drawing too, since I really want to integrate animated skits into each future video. Once again ty ty
this kept showing up on my homepage and the roblox limbus characters haunted my every day so i clicked and after watching i have decided i would rather play sinking thanks mirror world esgoo
Quick note for anyone playing MD content: do not take talisclair if you want the fusion gift/standard-duty battery, as it will make his s2 give 6 talismans no matter what
Genuinely such a thoroughly thought-out and funny video, I actually didnt know what rupture did so I didnt care about rupture IDs so thank you for telling me :)
Ringsang mention let's goo!! I've been hyping him since day 2 when I noticed a possible Rambling Man + AEDD setup, but most people just keep saying "but he's not rupture" :(. He is actually so fun for Rupture haha
Nah, no way this guy didn't said anything about THE BEST rupture ego. Is he highor smth? Cuz I don't know how can you mess up this badly to not mention Telepole Don corrosion. Seriously. 10 or how many rupture is insane. All my enemies become rupture units and win all clashes the moment I decide to use it. But also, it does help W Sang to be less of a fraud. He is much better in charge teams tbh. Well, still, I'll go play lust pierce with "not fraud rupture yi sang id" in real content - md4.
1) dimension shredder fixes Wsang's charge issues 2) if you aren't aiming for world reccord but for comfortable sub X turns, dimension shredder turn 1 into skill 2 turn 2 lands you at 3 rupture count and 6 rupture potency at the start of turn 2 which is a perfect starter for applying rupture just like LEGO don S2 with 4 count on 1st turn end which adds up to 5 count on turn 2 start (4 count from don skill2; -2 from yi sang's skill2 2 coins; +3 from skill 2 2nd coin) 3) skill 3 leaves you at 0 charge, but dimension shredder gives 4 charge next turn start so skill 2 is now at 11 charge which means Wsang can always apply rupture (and also skill 1 is neutral because of dimension shredder) so Wsang IS the most important rupture unit and you can't change my mind now why do i feel like this rant was a joke because of this insane theory crafting with ring sang? 🤣
1) the 4 charge count per turn is useful but it doesn’t fix his issues, just makes him usable 2) you’d need to hit 10 charge for his 3 6 infliction, it’s a good starter once ur at ten charge but he’s gonna need 1 more turn to hit that since the passive doesnt activate on the turn you use it (from my experience) 3) yeah that’s something I forgot to mention, you can quickly get back to 10 charge as long as he took no damage. He’s a good rupture unit yes, but he is in no way a core rupture unit, that goes to 7Faust. 4) imo ring sang is objectively better on rupture due to his much higher coin count w/ rambling man, this leads to more rupture damage, more talisman potency, more damage period, and higher rolls. Yes, his count application is rng based instead of warp Sang’s guaranted (albeit slow without shredder) count application, but when that rng hits you have a greatly superior rupture identity (even without shredder, it’s debatable who’s better.)
The issue is people keep acting like dim shred is free. Casting dim shred costs sin and hurt his clash because of sp cost. Even then it takes dim shred turn 1 into skill turn 2 to even do worse app than some ids why would I want that? If I am to use an ego I would just use aedd which gives up to 15 rupture count that can be applied in 1 turn, while dim shred can only do 3 count max per turn no matter what. And if the argument is dim shred is good for long term what are you using rupture for if it takes more than 3 turns to kill? Everything about rupture tc should be in context of killing stuff within 3 turns. W yi also lacks the coin number to trigger talisman and ramp up pot which is the supreme goal of rupture team, to get to 99 pot asap after talisman sinc throw his s3 turn 2, so every coin matters.
So great vid I’m gonna steal that chart for a guide I built for people who want to get into team building. (I don’t use rupture a lot so this is incredibly helpful.)
I'm an official Rupturecel and wanted to make a comment on the Ring Sang vs Wii Sang debate. (I am not hating btw, you brought some good points but I just wanted to say it might have more nuance than "replacing the fraud") Ring Sang does deal more damage overall, but damage is the least of your concerns in a rupture team, he's also super unreliable at inflicting rupture, having a chance to inflict +3 rupture count on skill 2 is definitely not good enough to justify replacing Wii Sang. The chances of hitting the 20% chance to inflict the rupture count 2 times is also very low to be reliable, you could do it if you're a professional gambler, but it's not reliable at all. I much rather stick to Wii Sang's reliable neutral skill 2 (+1 positive if you have DS active). Ring Sang's skill 3 also suffers from severe gambling addiction. Without DS you have a 80% chance to be -4 count negative, but this isn't really a problem since you can just ignore it. Wii Sang's skill 3 is not really that good indeed, but it's a much more reliable way to inflict +8 count (as opposing to Ring Sang's skill 2) and can also inflict a ton of potency, up to a total of 11 with 15 count and 26 if the enemy had talisman. This brings me to another point you made in the video: Wii Sang is trash at triggering talisman. He indeed is, but it's because he doesn't need to trigger talisman and already inflicts a ton of potency by himself with his skills as long as he has the charge: Skill 1: Really bad, I can't really defend it honestly Skill 2: Really good, 16 potency infliction with charge, beats Ring Sang by a single point but is also much better at not hogging all the count Skill 3: Really, really good. As I have said, it inflicts 26 rupture potency total, beating Ring Sang by 6 points and is also leagues better for inflicting count. Now to the charge "problem", wich is not a problem at all. Wii Sang can get to 10 count extremely quickly, just by following up a skill 1 with a skill 2, and it can't really go down either, you just need to make sure he consistently uses his skills 1 and 2, wich is not a problem at all since losing a single count on skill 1 is no big deal (you can always evade too, but that would lead to charge loss) and he is already better than Ring Sang at clashing if above 10 count. His evade also boosts his rupture but this is a pretty small bonus and not really worth bringing up. 16 rolling evade tho Now, to Dimension Shredder. It really makes Ring Sang much more reliable, but you're never sure that he's faster than the enemy. His speed range is really good but he isn't as fast as Wii Sang with his haste, so he will fall off hard if he happens to be slower than the enemy. Sloth generation is also a REALLY big problem with him on the team. The only IDs that can generate Sloth are Ring Sang with his skill 3, K Corp Hot Glue with his skill 3, G Gregor with skill 2 (he's so bad don't use him) and7 Outis with her skill 2, wich is by far the most reliable source of Sloth if you're not using Wii Sang, but she's not really that viable as you said, and you would have to sacrifice someone in your team to put her in. This means you will most likely never be using Dimension Shredder with Ring Sang. Wii Sang on the other hand can get it much more reliably with his skill 1 and also benefits a lot from it, since he is most likely always gonna be faster than the enemy with the constant 2 haste and he will also get 4 charge every turn as long as he does not take damage. This makes it so charge is never a problem, since he is so good at gaining it and has constant support from AEDD and DS. Outside of that, Ring Sang big number, me like big number Really good video btw, subscribed I just realized I used the word "reliable" a limbillion times. It's so over for me
Mans just came out of nowhere dropping a banger for me to watch at work. Got through the video This confirmed my greatest fear: that dead rabbits meursalt isnt that good for rupture. He's so cool imo and i was kinda hoping there was something I was missing for when I put together a rupture team.
I'm right there with you, when he dropped I really really wanted him to work on a rupture team, but he just doesn't have the count application to function properly
Finally someone that slanders W Sang the same way i do (despite his cool as fuck animations). Another thing you didn't mention is that Dim. Shredder costs 3 gluttony and sloth, so in canto boss fights like Erlking he has to take like 3 turns to get it going
have you ever thought about experimenting with Edgar Gregor instead of rosepanner? If you think about it 1. Fuels AEDD better 2. Clashes WAY better 3. Skill 2 is gloom, which not only is a really important resource in the rupture team but it also makes it count neutral thanks to AEDD 4. Skill 1 is only -1 instead of -2 you tecnically lose out on a +1 count skill 2, and the skill 3 adding a lot of count, but the latter requires a bit of setup, and the better clashing numbers and more common gloom resource may just be better. Oh and the s3 shreds through count (bad), but it could be a valid alternative
I often straight up complain about how burn is just the same copy pasted units (deal more damage if enemy has burn) outside of like 3 units. But the state of rupture is so weird that you effectively have to use a BLEED ID to make it work along with some weird RNG skill shenanigans ? Hopefully we get more rupture stuff then, jeez! excellent video, love the extra effort of opening roblox studio and making custom models for the sake of doing it~
Ty ty I really appreciate it! and yeah rupture is in a really weird spot, the older rupture identities have fallen off HARD and you're left with barely any usable identities (80% are 2 stars). I really hope we get a rupture identity that does something new with the status effect (like Echoes of the manor for sinking)
@@woolsnik4333 oh I forgot about him, simce I dont have him. I was thinking of Kk gregor. And funnily enough (in theory) in the context of rupture bleed sinergy kk is actually slightly better due to having more coins on a skill 3.
this video was a very interesting watch because I religiously use seven yi sang and K corp hong lu on rupture no matter the content I also use talisman sinclair everywhere because I love the guy and in mirror dungeon, which is the mode I spend most of my time in, base gregor passive on bench basically nulls his talisman overflow self-damage which is really cool
Uhh I started the actual editing on may 29th? Script rewriting since early april, took a break to work on my college finals, finished the script on may 28th (i felt like I was coming off too strong), and then spent the last 5 days from 4 pm to 11 pm editing ish?
Btw for the 10+ charge count requirement you don’t actually need 11 just 10; it is in fact inclusive for 10 as well so it just takes one s1 into s2 for the coin 2 effect on s2 to activate Edit: Dimension shredder’s ego passive does actually work retroactively for the turn you use it; so if you took no damage the turn you use it you will have 4 charge at the start of the next turn which means s2 can activate its conditionals
Ok so minor thing I disagree on for K corp Hong Lu, he can just guard for 3 turns and stay very high health with only a bit of managing and then also his skill 3 gets good(ish) count.
Quite a late comment, but i see a big problem with w sang review. You forgot the 4 charge gain passive from dimension shredder. It makes so that every time you use skill 2, its count postive by 2. Also, if you use dimension shredder at first turn at use skill 2 at next turn while getting 1 charge from aedd gregor, you can use the great 8 count postive s3 by turn 3. It would take a lot of tries, but eh, rupture is for bosses anyways so Other than that great review
Yeah that’s a big mistake on my part, if you S3, don’t take any damage, and then S2, you immediately meet the requirement to inflict Count. He’s still subpar due to coin count but I did give him an unfair review
Question. I could help but notice that the "boss killing team" has only one source of sloth, ring sang skill 3, while to activate rambling man passive we need to use dimension shredder that costs 3 sloth. How do we resolve this issue?
@@panwp123 if resources carry over then run Warp Sang for a couple of stages (ex: stage 1-3 on the railway) , then swap back to ring sang. If not then you could just run warp sang instead to quickly get dim shredder
Design for rupture teams Rupture is clearly better Even on normal fights with skill slots for w yi sang and talisman sinclair uptier 4 Actual and real rupture team i came across while playing: -7faust neutral count girl -W yi sang -great count and potency plus 2 rift and Dimension shredder +5 rupture count next turn and the passive allows him to give 1 rupture count per hit!! -K corp lu - with dimension shredder +4 rupture count next turn meaning that you cant have up to 9 rupture count with both dimension shredders! And this one has attack weight if 3!! -7 heathcliff neutral count guy -lantern don- the queen and goddess of neutral count ids -Redshit sinclair - potency aplication over the roof on uptier 4 and uptier 4 is soooo damn better than 3 even after the enemy have 5 talisman on self this id can keep giving so much potency by itselft with his skill 2 ... And when you have only skill1 on the chain you can use branch of knowledge for 12 rupture potency so he's truly need it on rupture fights and with lanter overclock you can spread 3 count on +3-5 attack weight And AEDD , rosepaner gregor if You are poor... I guess ... Because he's literal garbage without tremor support currently so don't recomend.. Everything i mention including egos are uptier 4 this is the current actual best setup because of how greedy rosepaner gregor is with his rupture aplication without tremor count maybe in the future gregor will have a better rupture id It's a real shame that people underestimate the power of rupture team building on Md and normal fights content because of the fear for not being able to save resources for upcoming ids i supouse And some people say they are bad at clashing... The above mentioned except for gregor and sometimes Don are kinda bad at clashing but they arent as BAD as people keep yapping about
I agree with like, pretty much everything you mention here. I dont personally use AEDD / Rosespanner except for railway optimization because his current rupture identities are, hot garbage. I think the clashing issues comes from the fact that you can't maintain rupture count in a non-focused encounter, so you'll be permanently rolling the max 13 rolling skills, and people are used to the insanely high rolling units on other teams. Something I learned while making this video is that people, just, really dont know how the hell to use rupture. They know that it's good but nobody ever uses it. I've exclusively used it in every canto content since IV and it whoops ass even without conditionals.
He distorted after T corp Don and Rodya were revealed to be self tremor. The only way to bring him back is if Kim-Jihoon himself removes Charge from the game
spent couple thousand shards on rupture team just to make a sinking right after and use it 20x more (i only use rupture in md4 for funny branch) please pm release a rupture id with all positive count plsplsplssss
MAN idk what im doing but limbus company is look really cool i might download it later i might to do random stuff ingame and learn from my mistake instead but your guide did help me Update: I just realized I got my ass kick by kromer yes I know how you ask I was building bleed team cuz I have decent bleed I'd but I beat it with the help of gacha and my favorite character yi sang and rodion clutch up I won
Beginning of the fight he needs to build charge ofc his S1 goes negative you ain't building that much count on turn 1 Just one single S1 and spam S2 with the occasional S3 His S2 charge is on use so you hit 10 charge exactly and talking about ego if you at least hit any S1 or use an S2 just use Don telepole corruption and on turn 2 you can hit all his conditionals and make use of spark discharge if you've set it up turn 1 if you care about rupture count that much, he gets free haste for his charge so he'll probably go first to use up spark discharge