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An Honest Review of The Entropy Centre: Is It a Portal Rival, or Just a Copycat? | A TOASTED REVIEW 

Toaster Gaming
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Welcome to The Entropy Center Puzzle Game review! In this video, I'll discuss the game's mechanics, level of challenge, and overall gameplay. I'll also provide my personal insights and opinions on what makes this game unique and fun. Whether you're a puzzle fanatic or just curious about the game, this review will give you a better understanding of what The Entropy Center has to offer. I'll also explore if it's a unique Portal inspired work of art or just a shameless Portal clone.
Intro: 00:00
Spoiler Free Section: 02:00
Spoiler Section: 11:05
Verdict: 22:35
Outro: 26:45
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Many stock images and sound effects were sourced from: Pixabay.com
Outro Song:
● Music Released and Provided by Tasty
● Song Title: OYNG!, Vhana & MYKOOL - Homebound
● Music Video: • OYNG!, Vhana & MYKOOL ...
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30 июн 2024

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Комментарии : 5   
@butterchugger12
@butterchugger12 Год назад
I like the style and professionalism of this review. Very well done especially considering the size of your channel. Here’s hoping you keep growing, and keep up the great videos!
@ToasterGamingYT
@ToasterGamingYT Год назад
Much appreciated!
@danielskrivan6921
@danielskrivan6921 Год назад
I liked Entropy Centre. Overall, I give it a B, with the opportunity to easily bump up to an A-. THE GOOD: The game was very reminiscent of Portal, which is a good thing. Portal was a great thing. Something that's like Portal (but with its own identity) is also a great thing. I did enjoy the puzzles. There were a few that got me because they were challenging, and a few that got me because I missed something obvious. The story itself was intriguing, although I don't like the directions it took in the end. The Entropy Gun was a very unique mechanic. THE MEH: The way the entropy gun works forces you to work through puzzles backwards. However, that's puzzle game 101. Start with the end condition, and work backwards to get there. Entropy Centre forces you to follow basic puzzle game logic, instead of making you think about puzzles differently. I think this is why people with previous puzzle game experience had such an easy time with most of the puzzles. I wasn't thrilled with the ending of the story. However, it does set up the opportunity for expansions, sequels, or at the very least gives replayability. I agree with Toaster that the action bits were lackluster and I would have preferred the game to not have any enemies at all. My least favorite Portal sections were those that involved turrets. So for those to be implemented better in Portal, I really didn't like them here. I will also say that the other between-level segments were either boring (because you just point and click at whatever is falling) or incredibly frustrating (because you don't know where the exit is or even what the puzzle is). I don't think these are easy fixes, but I also don't think these are important fixes either. THE BAD: Some of the puzzles have arbitrary timers on how far you can rewind a cube, which made it challenging in ways that were not fun. Some of the environmental puzzle mechanics (things that move cubes) were temperamental and required a reset. The rewind felt too slow on longer puzzles, but also sometimes you would skip past a rewind. There is a collectible system, but I feel it is very poorly implemented, because there's no real way to track which collectibles you have. HOW TO BRING THE GAME FROM B to B+ EASILY: 1) Allow players to track how many collectibles they have in each chapter, to narrow down the collection process for the last few. 2) Allow players to save/load their progress. 3) Allow players to set checkpoints for Entropy Cubes. 4) Significantly increase the timer on Entropy Cubes. 5) Allow players to load individual puzzles instead of individual chapters (would be a big help for speedrunners to get times for individual puzzle rooms). HOW TO FURTHER IMPROVE FROM B+ TO A-: 1) Provide better context clues for players during the between-puzzle segments as to where they need to go and what the puzzle even is to get there. 2) Fix the physics on block-moving environmental elements so that your solution isn't affected by RNG. 3) Include a Puzzle Maker similar to that of Portal 2. What would be left after this is the poor combat sequences, but the game would be significantly improved from an already good game by making these changes.
@ToasterGamingYT
@ToasterGamingYT Год назад
Agreed! Pacing seemed to be a bit of a problem in this game but in more ways than one, like you mentioned the rewind mechanic was a bit too slow in the longer puzzles, if there was a button that you could press to increase the speed of that mechanic that would have helped as well. And yeah the chapter select screen was also not too well thought out either, I wanted to revisit some areas in the game to find missed terminals but I had no idea what chapter to go to lol, it needs descriptions and thumbnails at the very least
@wiredcoffee9347
@wiredcoffee9347 9 месяцев назад
Just played this game in about 9 hours and even found a few skips which is fun in puzzle even more than finding the actual solution. The one puzzle that got me stuck was because of an odd physics issue where i had the set up correct but it just didn't work and i decided i must have been wrong and began exploring other ideas before returning to original set up where it suddenly worked.
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