@@thespiffingbrit people think that claymore refers to two different weapons, one being a sword and the other an explosive. but actually it's just we figured out explosives well before anyone else!
Not only did you manage to get the achievement no one else had - but in doing so you accidentally discovered ANOTHER exploit that made it even easier to obtain. I cannot possibly think of a more "Spiff" series of events for something like this. As always - well played, good sir!
@@moslok4919 just because it says 0% percentages typically aren’t shown as decimal points unless program to do so and if there’s enough people that have played the game you can certainly be less than a percentage point
@@moslok4919 Steam only shows to the tenths decimal point. If a game has sold exactly 10k copies, then at least 10 people would need the achievement for it to to display 0.1%
How the game expects you to play: Scrounging for resources, barely surviving, down to your last bullet, death is IMMINENT. How Spiff plays: (Command and Conquer Generals GLA voice) "AK-47s for everyone!"
That achieve is almost at 9% now spiff wow.. also..can confirm 100% you can get it by just saving at 11:50 pm waiting for the day to tick over, and then reloading 24 times XD perfectly balanced.
Their code just increments progress on day end and (presumably) resets if you get a game over, when it should be setting progress on the end of each day and giving achievement on Day 24
The 9% wasn't spiffs doing. He made this video awhile ago. At least before may because Beijing isn't a recommended city at the start which was added in May.
Honestly, Spiff being the first to get an achievement in some random obscure game is... Entirely expected. This man is a gaming monster fueled by tea and a blatant disregard for game balance
Oooh. We can get him to Fix Climate Change. "Did you Know it's Impossible to Grow Tea in the Middle of the Desert, and that Desert Expands Due to Climate Change?"
Let’s see here, Item duplication: check Save spamming: unintentional check Armed peasants horde: check Yep, typical Spiff. The power of Yorkshire Tea Gold truly has struck again.
Edinburgh castle houses the Scottish National War Museum. There are loads of guns in it. Although they may be deactivated and there probably isn't any ammo for them. It also has a lot of swords and stuff, so you could probably get traditional with your zombie slaying if it came down to it.
I think the achievements counter is looking for an event like the day ticking over. It not actually counting the days. So it's simply give achievements when counter hit 24. Add 1 when time is 00:01 or something. It's a quick a dirty programming job.
Spiff says he armed his squads with AK-47 from a police station in Scotland... *Checking the internet for Scotland's police forces rifles... Remembering that it's Spiff we're talking about.* Yup, it checks out. They are AK-47s.
Haha yeah we had a bit of unfortunate luck with me basically going from a family holiday to being ill and taking out 2 months of work. I am glad so many people have enjoyed it even though it took us a while to release
So as someone who has programmed a save system before, I'm assuming that the game saves achievement progress independently of game progress. When a day passes, it increments that counter by one and is probably only checking some ID programmed into the save file to let it do so. So when the game crashes, you go back in time, that value is still where it's at. When the next day passes it says to itself, "Same save file? No deaths? Looks good to me." Then, rather than checking what day you're on like a sensible system should do, it simply increments the achievement value again.
This was a great one, Spiff! Applause for the dedication to just finish it! Got to watch this right before work, too, so it looks like it’s gonna be a good day
I can't ever recall seeing Spiff expertly exploit a game only to uncover an even more exquisite exploit in the process. I raise my cup of tea to you sir! Well done!
@@thespiffingbrit Yeah it really lives up to its "Early Access" title. Out of curiosity I checked my achievements and realized, I have the "Seasoned Survivor" achievement, 4 days before you had yours XD. And all I did was play in my city
Bro you should have done York, if the map actually works. Then you have the bar walls. Literal fortifications built by the Romans that still guard the city to this day
If York worked it would e great. THe most important things are within those walls. And the weekends are full of drunken students so the locals have experience with zombies. For a smaller map Windsor would work as well IMO especially with the barracks right next to the castle pretty much.
I’m glad this concept from an old flash game made it big. Think it was called “outbreak” or something. Remember playing it over a decade ago. Same concept. Map of earth generates zombies. Originally just a simulator but later added ability to control characters and add things into the map.
I truly appreciate your passion and skill for finding exploits, not just in video games, but in life itself. RU-vid has a ton of content but there's only one spiffing goddamn brit
@@thespiffingbrit Now you must lightly use the rest of the phrases across the rest of your videos, trying desperately to hide them so that the raving fans of Ryan George do not overtake you.
Thank you for months of Livestream/sleep time videos. I've been conscious for all the Skyrim and fallout vids and at least 50% of all others. Bless you Sir.
Taking the map of the real world is actually a clever idea. I'm sure there's a lot of people who imagined where they would go in case of zombie apocalypse, what place would be strategically more defensible. Is it a castle? A presque-isle? A recluse former troglodyte village?
I can't help but feel that the devs did not plan, expect, or intend for anyone to reach the incident with the tank, given that it didn't know how to attack walls. Thank you for bending the game over in an entertaining way and accidentally doubling down on the exploits.
As everyone knows, especially Reanu Keeves, the best part of waking up is not Folgers in your cup. The best part of waking up is knowing Reanu Keeves didn't visit you at night because you made the right choice of Yorkshire Gold Tea in your cup.
@Guile_The_Exile Ah, I see Reanu has already caught up with you. Impairment of language skills and loss of oxygen due to Reanu Keeves stealing it from your very lungs go hand in hand after all. No worries.
I've found that Steam shows achievement completion percentage differently in different parts of the client. The global achievement list in Steam Community rounds to closest .0% (tenth of a percent) (so extremely rare achievements will show as 0.0% or 0%) Your achievements in the game library rounds up to .0% (tenth of a percent) (so even if you are the only one with an achievement it will always show as 0.1% or higher) Your rarest achievement showcase will round up to .00% (hundredth of a percent) (so even if you are the only one with an achievement it will always show as 0.01% or higher)
I like how by the end, Spiff had essentially become what he had sword to destroy. A horde. An american horde apparently, seeing how their bellies were overflowing with food and each with a rifle in hand
There's another glitch not shown here. If you 'build' a building with anything, including a partial like a warehouse, you can convert it into another type of building without paying resources. So you take a big building, partially convert it for say 5 wood and a dream, let it finish, you can then select something like a barn or research lab, cover the whole building, and it will ask for the resources to do so. If you cancel it, it will be whatever you were converting it to in full.
Actually if you think about it Quebec City is the perfect place to start. There is a Star Fort located near a Coast Guard base (guns, tools, possibly ships), a bunch of luxury hotels, a seaport, several grocery stores, a few old artillery pieces (Old muzzle loaded cannons) in a park, and government offices (communications, radio gear, armoured vans).
Hey if you want a really amazing location to do this. that doesn't use any exploit except that zombies are slower in water. Then I highly highly recommend coast guard island in San Francisco. There's a coast guard base between Alameda island and Oakland. It only has one way in and it's a very long curved bridge. Anything attacking gets pulled off the bridge and spends forever walking through waster slowly to get to you. Hope this help people 😊
I’ve been running a custom Zombicide RPG game based in Edinburgh and the surrounding area. Nice to see my hometown getting the acknowledgement it deserves for the ability to resist zombies.
I do like how he, when choosing how to survive a completely melee enemy, chooses the one place entirely designed around delaying melee attackers for so long they never make it through your defenses, a castle.