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An INSIDE Joke (Inside Review) 

Joseph Anderson
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The script for this video has been posted if you'd like to read along, or want to review what I say afterwards:
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25 сен 2016

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Комментарии : 1,9 тыс.   
@WritingOnGames
@WritingOnGames 7 лет назад
"The game's surrounded by more perfect tens than Taylor Swift in a mirror maze." Joseph, you're great, you know that?
@JosephAndersonChannel
@JosephAndersonChannel 7 лет назад
I think that's my new favorite line that I've written for a video, haha. I'll never top the Always Sunny In Philadelphia joke in TLoU though. I watched your video on Abzu the other day and thought it was a really interesting discussion topic--moreso by being a father. I hadn't even heard of the game either. Great job with it.
@WritingOnGames
@WritingOnGames 7 лет назад
Thank you man! I appreciate it. You absolutely nailed it with this video though - as I talked about in my vid on it, I actually think Inside works best when it's trying to be a thrill ride. Like you say, there's not really much to a section when everything is programmed to very specifically *just* miss you. When I was able to suspend my disbelief, however, the stress I felt as I was running away from dogs was very real. It's a rollercoaster in those moments, but it produces thrills in a similar way - it's all based on the momentum of the experience. When it tries to jam more 'game-like' elements in there, however, it kills that essential momentum and falls COMPLETELY flat. It uses the language of film more effectively than most games, but fails to effectively incorporate the vocabulary of games within that.
@WritingOnGames
@WritingOnGames 7 лет назад
Also, the idea that the game at once feels too short AND too long is one I agree with wholeheartedly. Worst of both worlds - far from concise, but over before it can really say anything to the player.
@jrobins5622
@jrobins5622 7 лет назад
My only gripe with the game is the story
@mescalinematt9908
@mescalinematt9908 7 лет назад
Taylor Swift aint a perfect 10
@Felsmukk
@Felsmukk 7 лет назад
"Terminal case of ambiguitis" is my new catchphrase.
@dogman9223
@dogman9223 5 лет назад
Serathis nice max
@NatedogO33
@NatedogO33 7 лет назад
The game doesn't exist. It was a dream your son had while he was napping. You were *Inside,* experiencing it.
@ChongiFishing
@ChongiFishing 5 лет назад
Fucked up dream.
@chrisjanzen7748
@chrisjanzen7748 4 года назад
But where would the footage come from?
@abid41
@abid41 2 года назад
clever
@legallegal5943
@legallegal5943 Год назад
@@chrisjanzen7748 limbo
@BobbinRobbin777
@BobbinRobbin777 Год назад
@@ChongiFishing yeah, he keeps calling his fans "kittens"... kinda gross tbh
@ljgenes
@ljgenes 5 лет назад
14:24 - Once you hear "with the man in the pickup truck that CHEW CHEW," you can never unhear it.
@tahraki4918
@tahraki4918 4 года назад
You monster.
@armitx9
@armitx9 4 года назад
what a beautiful duwang
@bastionunitb7388
@bastionunitb7388 3 года назад
The big green chew chew
@NakeyJakey
@NakeyJakey 7 лет назад
Although I personally love this game and have given it some very high praise myself, I really enjoyed hearing your argument for a different perspective on it. It was super well thought out and structured (similar to the rest of your content, dog bless) but I've accepted that this game is just not for everyone, and for valid reasons. I realize that sounds super condescending, but I just mean it's something that relies VERY heavily on just a couple aspects: the presentation and world-building. If neither of those aspects outshine the very basic gameplay and plot details given to the player - you're gonna have a bad time. Even though I personally had a pretty magical, enchanting time with the game, I can now fully understand why someone wouldn't. Love your videos, always enjoy catching up on your channel. Now excuse me while I go watch your 3+ hour video on Uncharted and The Last of Us.
@JosephAndersonChannel
@JosephAndersonChannel 7 лет назад
Great comment. You disagree but still understand, and even got something out of a different perspective. Wonderful. Thank you for saying this.
@exLightningg
@exLightningg 7 лет назад
Okay but the only reasons you give are presentation and world building, Surely if the game is as special as you say you could give much a much more in depth explanation as to why you enjoyed it. Tons of games present theirselves well and create expansive deep worlds but in my opinion Inside doesn't do either of those things, It looks bland/boring and the world isn't explained at all in the end neither is the sudden changes in how people or things react to you as shown in the video. What was so enchanting? The feeling of going from powerless to powerful at the end? The shallow symbolism of control or lack thereof? You might say that I just don't understand the game but I think that other people are trying to hard to create an understanding of the game because they think it has some deep hidden meaning when it just doesn't or atleast doesn't do a good enough job at showing it.
@TankLCDx
@TankLCDx 7 лет назад
Inside doesnt do any of that stuff for you. i thought it was a beautiful game, despite how i can see someone thinking it's boring or dull. the attention to detail is what i loved about it personally. everything i interacted with reacted exactly how i thought it would in real life. dragging a pipe over blood makes a little bloodline that fades with distance, your character gets dirty and the rain washes him off, breaking walls with momentum feels satisfying as fuuuck. sure its all scripted and linear but the way its executed was good enough to keep me entertained. the animation is smooth and the graphic style they used alone makes this game stand over Limbo for me. i wont say you didnt understand the game because i didnt either, you just didnt find what i found to be cool in the experience. that doesnt make you wrong or right, thats just like.. your opinion, man.
@Depths17
@Depths17 6 лет назад
Well said 😀 personally love this game and I'd totally play more just like it
@themonkeyshead7520
@themonkeyshead7520 6 лет назад
ex Lightning Well the reason it looks bland/boring is the whole point. Your in a place where people are being mind controlled to be basically zombies. It's kinda like real life. You can search for answers on what's going on around you. Or you can be oblivious to the rest of the world. Continuing on your set path.
@rotcodfst
@rotcodfst 7 лет назад
Honestly if I wanted to play a game where I control a pink blob monster running through a dystopian factory setting, I'd rather play Kirby 64
@WFoong98
@WFoong98 7 лет назад
Or you know, play Katamari instead.
@christophervasic9169
@christophervasic9169 7 лет назад
That earth zone changed me
@ska1918
@ska1918 3 года назад
LoL
@quitpayload
@quitpayload 3 года назад
Or Carrion
@ihaveaplan.ijustneedmoney.9777
@ihaveaplan.ijustneedmoney.9777 3 года назад
The theory about thr blob mind controlling the kid all along is interesting, IF they allowed you to play a different kid every time you die, it would give trial and error at least a bit of context save for some inconsistencies.
@henryhenze7146
@henryhenze7146 Год назад
That would have been very cool. If the kid just had a different colorshirt
@Omnywrench
@Omnywrench 3 года назад
I have a theory on why this game was praised so much, or at least, why I initially praised it so much: for starters, it's got great art direction, using simple geometric shapes and solid colors combined with a great use of depth and scale to create a cold, industrial, brutalistic world that's both huge and claustrophobic at the same time. That part in the bathysphere where you break through the floorboards and enter an underwater chamber so massive you can't even see the floor is positively _haunting._ So at least it has that going for it. Second, while the game does fail to answer pretty much all the questions it asks, up until the very ending it kept me going simply because I wanted to know more. The mystery and the facility kept getting deeper and deeper, and I had to know what it all meant. But once you turn into the Biggest Ball of Flesh in Minnesota and flop down on the beach, I was still left wondering what happened, so I tried to piece it all together, reading loads of theories and coming up with my own, and thinking _what does it all _*_meeeeean?_* But after reading the same theories over and over, I realized that this game didn't have any answers, and I was just trying to find the answers so I didn't feel cheated.
@Epiousios18
@Epiousios18 3 года назад
The game is an allegory. If you recognize that and have a decent understanding of classic literature you should be able to piece together what it is "trying to say." Midway upon the journey of our life I found myself within a forest dark, For the straightforward pathway had been lost. - Dante, Inferno - Canto I Not a bad place to start.
@Omnywrench
@Omnywrench 3 года назад
@@Epiousios18 dante's inferno? That's a bit of a stretch honestly. I can't see how it resembles dante's inferno in more that the most bare-bones fashion. Can you give me more examples?
@gentlemanscarecrow5987
@gentlemanscarecrow5987 3 года назад
The issue many people appear to be having is frustration with ambiguity. Inside is all about ambiguity. It doesn't offer closure and it doesn't need to. I understand the impulse to seek an explanation outside of whatever story you feel like you didn't get, but I think Inside wouldn't have worked nearly as well for me if it had taken the effort to explain every little thing. In the end, Inside is a series of images and inputs. It creates an atmosphere that will either resonate with you or it won't. Some people will be moved, others will think it's meaningless.
@Omnywrench
@Omnywrench 3 года назад
@@gentlemanscarecrow5987 I dont feel like its "meaningless" per se, it just feels like it tells an incomplete story. Theres a lot of themes and symbolism and mystery on display that keep you going, but the ending is so abrupt it feels less like the end of a book and more like a book with several pages missing.
@gentlemanscarecrow5987
@gentlemanscarecrow5987 3 года назад
@@Omnywrench I guess that's just the struggle with a game as many possible interpretations as Inside. It's difficult to say what made an ending feel abrupt or incomplete to you, while feeling emotionally impactful and fitting to me. Your feelings are as valid as mine and I don't blame anyone for feeling unsatisfied with their experience, but I'm not sure Inside had much left to add that would've been able to simultaneously provide closure and maintain it's particular atmosphere. It just felt natural to me to be left uncertain of anything, just like how things have been in every other part of my life.
@JosephAndersonChannel
@JosephAndersonChannel 7 лет назад
Hey thanks for watching. I'm sitting here fretting over the title of this one so I wanted to add a couple of things. The "Inside Joke" is a pun related to how many 10/10 ratings the game got, and how I feel like I'm not a part of a joke because I don't understand them. I am NOT calling the game a joke. Despite its simplicity and short length, it's very well put together. I was probably too negative because of the insane praise statements the game received. I still should have added some points to balance what it does well. A few more minutes wouldn't have hurt the video length. That's my bad. The snippets of review quotes don't look that great in the video. They looked a lot better when I was editing the video on my end. I tried to fix it and produced the video a second time, but it's only a little better. I probably should have made them even smaller, but I wanted them to be readable. And I didn't want to weaken them by adding them onto my usual slides. No Man's Sky is up next.
@EnwardHiggins
@EnwardHiggins 7 лет назад
No man's sky is besting a dead horse at this point, everything's been said.
@JosephAndersonChannel
@JosephAndersonChannel 7 лет назад
Yeah probably. But I already wrote the script a few weeks ago. And a lot of people have told me they're looking forward to my take on it. I've missed the boat. Hopefully some subs enjoy it at least.
@EnwardHiggins
@EnwardHiggins 7 лет назад
Joseph Anderson Well I enjoy your Vids so I'm looking forward to it.
@meaningawaitsforyou
@meaningawaitsforyou 7 лет назад
No man's sky??? oh my God, I'm pumped!
@cinicnicinik1458
@cinicnicinik1458 7 лет назад
Hey, don't feel so bad if you missed a thing or there, the video is still great.
@EmersonFlemingEmRock13
@EmersonFlemingEmRock13 2 года назад
This game and Limbo are just pure vibes for me, especially Inside. I will never forget playing this game in the middle of the night by myself in one sitting, genuinely so terrifying and awesome.
@darron13
@darron13 7 лет назад
It's weird because when I played the game I didn't think much about the gameplay or the puzzles, I was pulled in by the atmosphere and art style, I was wondering what the hell was going on which is what kept me playing to see what would happen. Hearing it explained out I agree with the issues you had with the gameplay, but the difference as to why I liked the game and you did not I think just comes down to personal taste. I loved the setting and surrealism and the horror vibes and thats what kept me into the game, whereas for you (I assume in part because you're a critic and would look more closely at these things) the gameplay stood out more to you and you saw those issues first. So its odd but I agree with you completely as to why, in your view, it wasn't a good game, while at the same time I still like the experience I had with it. Oh and I also agree that the praise for the game is a bit overblown. It was a great game sure, but I'd have given it an 8.5 or something, it was memorable and interesting but I've played much better games even so.
@amiravdic4104
@amiravdic4104 6 лет назад
Darron Pirtheesingh Which ones? I'm positive I beat the games u consider better n would probably give them 6s n 7s while giving inside a 10 so point being it all boils down to opinion which u already did state that's it's a matter of opinion so I'm not arguing your point
@edgepixel8467
@edgepixel8467 6 лет назад
Darron Pirtheesingh, Good, somebody finally gets it.
@tetryst
@tetryst 6 лет назад
get ready to call me pretentious, but I'm a poet, right? and sometimes a poem will have this kind of driving force that you describe, and it will seem like a good poem. Then you read it a couple more times and realize it was complete nonsense, it just sounded good -- and that's not ALWAYS bad, but, in my opinion it's always BETTER if the writing holds up to scrutiny. Games can get away with lazy story-telling based on impact because their audience isn't expected to do real analysis or to play them more than once or twice. Because I have experience with this, I saw through inside as soon as I was introduced to it... It's something that's fascinating the first few times you encounter it, but after that completely unimpactful. If this had been reviewed by movie critics instead of video game critics it would have been critically panned, I think, if only because most of them would be familiar enough with surreal film to categorize Inside and judge it in the context of its genre.
@TomTom-wn3xn
@TomTom-wn3xn 4 года назад
@DrTheKay You can just enjoy a game without being a pretentious ass about it ynow? They had fun playing, you didn't. It's not rocket science
@se4949
@se4949 4 года назад
@DrTheKay yikes... i want you to consider someone you care about and respect reading some of the shit you spew online. its a game, and he has his own well thought out opinion whereas you got yours spoon-fed to you by this overrated reviewer. why are you watching a 30 minute opinion on a game you already know you hate?
@jimmypge
@jimmypge 7 лет назад
The taylor swift joke was 10/10
@BloodoftheLotus13
@BloodoftheLotus13 7 лет назад
So was this one.
@protonjones54
@protonjones54 5 лет назад
The Taylor Swift joke was 1/10 honestly
@Dorumin
@Dorumin 4 года назад
@@protonjones54 it was a good joke, I don't find her pretty myself but the mirror maze joke is a wonderful idea
@engineerhealthyself
@engineerhealthyself 4 года назад
@@Dorumin waiting for Anderson's 4 hour Taylor swift body and personality analysis to prove you wrong
@io7472
@io7472 7 лет назад
Great video man. You've quickly become one of my favourite content creators on RU-vid. Keep them coming.
@io7472
@io7472 7 лет назад
Also, do Bioshock. Now.
@vincentmadden6112
@vincentmadden6112 7 лет назад
"Please"
@io7472
@io7472 7 лет назад
Why do you think so? +McBlemmen
@blockyorbits2376
@blockyorbits2376 7 лет назад
McBlemmen. Hes literally a content creator though.
@blockyorbits2376
@blockyorbits2376 7 лет назад
Carbon7000. You are not using the correct meaning of "content".
@EldritchAugur
@EldritchAugur 7 лет назад
I love your videos but I think this is the first one that feels almost entirely subjective to a fault. I know it's a cliche to say you just "didn't get it," but I'm being completely genuine with that statement. I love this game and for all the reasons you don't. I love how quiet and atmospheric it is, I love the puzzles being simple for the sake of pacing, and I love that the story has just the right amount of ambiguity. I do think the praise for the game is completely overblown. But that happens all the time (Fallout 4) and it's nothing to get upset about. Games this strong in atmosphere don't come around often and that's why they get singled out for high praise even though it doesn't offer anything mind-blowing in terms of mechanics. The main reason I love this game and so many others appear to as well. Is because of it's atmosphere and it's mood. I really couldn't care less that the puzzles are simple and arguably repetitive, because I'm so engrossed in the atmosphere of the game that the mechanics are all just background noise to me. I honestly think these games are at their worst when they are trying to be a serious puzzle game. Running around for 5 minutes trying to figure out a solution takes me out of the experience and instead I feel like I'm playing a game instead of being immersed in the world. If all I wanted from games was mechanics, I'd be playing Tetris. Sometimes I want games to be immersive sims first and foremost and "video games" second.
@Bleyedpe
@Bleyedpe 7 лет назад
The puzzles stages are silence, a break, like in Half-Life when in certains moment your only corcern is to solve the puzzle, not get killed (beyond the concept of die in this game and another). That is the moment when you think and.. you get it. What am i saying, did you remember the puzzle that you get sucked and enter in the mass chamber? Well, it is a vagina. Yes, you get a inverse-birth. Well, I see that in this way... I think you understand my point. The life is reppetitive, our's patterns and daily activites are like that puzzles (or simply the developers are lazy, 4 years to make the game). All puzzle and situation in this game is allegory. srry 4 the bad english
@whiteperson4613
@whiteperson4613 7 лет назад
Your opinions are shit. They're fucking shit.
@theuncalledfor
@theuncalledfor 7 лет назад
+Kolbe Howard No. The story isn't even ambiguous anymore at this point. It is just straight-up nonexistent. Any attempt to make a story out of this will end up causing contradictions that prove it to be false. The game breaks the rules it sets up, leading to an incoherent mess.
@Stunnacrew87
@Stunnacrew87 7 лет назад
I also think your opinions are stupid
@EldritchAugur
@EldritchAugur 7 лет назад
+theuncalledfor Mind explaining? Because I have no idea what you are talking about. Besides the actual, explicit, told straight to the player story isn't really the strong point, it's how it's told. How it's slowly, carefully revealed throughout the game. A lot of the time I really tend to dislike that kind of thing but Inside made it make sense and kept me intrigued enough all the way to the end. That takes a certain amount of artistry that most of these artsy minimalist indie games seem to fail at, Inside and Limbo are two of them that actually get it right.
@Im.A1ex
@Im.A1ex 3 года назад
Inside was pretty to look at, and the ‘world building’ was neat, as I am a sucker for apocalyptic(?) dystopian settings. But so much of it wasn’t explained, certain concepts like the grunge girl in the water felt oddly out of place, and that ending left me like ‘... that’s it?’ It was a huge escalation, only to literally deflate like you said. It wasn’t satisfying. It’s been years, but I still think back on this game and shake my head.
@LittleJohnnyBrown
@LittleJohnnyBrown 3 года назад
Yeah, that's it. You got inside. You were mind controlled all this time, just like other drones. There is a secret ending, where you use this acquired knowledge to (spoiler alert) unplug yourself from the mind control machine, but you die in the process, indicating that you were probably one of those reanimated corpses all this time. If that doesn't sound like powerfull conclusion, I don't know what does
@ImortalZeus13
@ImortalZeus13 2 года назад
@@LittleJohnnyBrown So the game purposefully made you realize that the game you played actually isn't interesting. And that realization is supposed to be akin to turning off brainwashing, and escaping? Maybe the game just wasn't that good. This is what we in the industry refer to as cope.
@ThePatientWolf
@ThePatientWolf 5 лет назад
Love contrarian views on games that I love. I never noticed the puzzle repetition when I played. I was just completely absorbed by the atmosphere, mysterious story telling and sheer bizarreness of it. I smiled the whole time I was playing because I was realising how absorbed I was. If I wasn't taken with the mystery and atmosphere I may have thought more along with your findings.
@Oecobius33
@Oecobius33 4 года назад
"It's too cool to tell you a story, you have to find some pieces and imagine your own." You said it! Boy am I sick of media that follows that cop-out trend. Don't get me wrong, I love some movies/games that don't have a clear plot. But it's incredibly lazy when creators use ambiguity as a shallow gimmick to impress you, or as a substitute for actual meaning. Literally anyone can write an ambiguous ending; it isn't clever or creative.
@ML-eq4rx
@ML-eq4rx 4 года назад
you didnt uncover all the game has to offer which is why you think that...everything you seek is there you just didnt try to find it
@SaintSC05
@SaintSC05 4 года назад
@@ML-eq4rx Can't tell if this is satire or not
@budys3152
@budys3152 4 года назад
@@ML-eq4rx everything is NOT there if you want a story that doesn't explain everything and still tell a good story then hollowknight was better or little nightmare
@XepptizZ
@XepptizZ 4 года назад
@@ML-eq4rx I think that's the whole difference of enjoyement when it comes to these type of games. You probably enjoyed "trying to find" the answers. Just like how fans like to come up with fantheories. If you stretch things out enough, you can make everything fit, making our own truths is humanities greatest skill and downfall at the same time. But not everyone enjoys the same things. I don't agree with Oecobius33 that it's shallow and not clever. I think it takes skill to throw enough ingredients into a soup to make it tasty, but unrecognizeable enough to definitively describe the flavour. But I also know a lot of people are simply put off by not knowing what they are eating. Knowing wether it is meat or vegetable will mean the difference between disgust or delight. You probably found answers that were never there, but that was the whole point of the devs.
@Tom_Quixote
@Tom_Quixote 3 года назад
I think it was Hemingway who said that the author shouldn't explain everything. But he should know the answer to everything.
@TheBadassTonberry
@TheBadassTonberry 4 года назад
"Ambiguitis" That is the word I was looking for for all these kinds of games. Though Little Nightmares did a much better job and has a less severe case.
@jakedover5301
@jakedover5301 2 года назад
maybe you need to take an adderoll and unplug all the distracting tech and give it another play through. playing inside is kinda like listening to Tool, its got some reallylong and complicated sections, but the slow pace is chock full of creative atmosphere and storytelling always building itself up for something monumental.
@rkrokberg
@rkrokberg 7 лет назад
I think Inside suffers from "allegory for the sake of allegory". Inside's story does not work as a story alone, as there's very little to it, and a lot of it doesn't make sense from a pure story-perspective (for example the water creature suddenly making you able to breathe underwater). The world is intriguing, but trying to understand it from a non-allegorical perspective is futile, as it's clearly meant to be an allegory and little else. You're for example not meant to understand the giant shockwave-machine's meaning in the world. Why was it made? What's the purpose of it? None of that matters. But if you for example view the world as an allegory for the human body, the pulse-machine is clearly meant to represent the heart. A great storyteller creates a story that works as a story. Digging deeper to find allegorical meanings can be perceived as optional. Actually, an example of a game that does this well is Dark Souls. You can totally get the story or world of Dark Souls without digging for allegorical meaning. But if you do, there's so much depth that can be applied to it all.
@DumbGarbage
@DumbGarbage 7 лет назад
rkrokberg does everything in life need meaning? Can't some things just be what they are, experiences, you can take whatever you want from it, it can be shit, it can be good.
@buzzerking
@buzzerking 7 лет назад
Edson Bitch nigga.
@valkyriefandango252
@valkyriefandango252 7 лет назад
I think you're conflating allegory with applicability. The game can't really be called an allegory for the human body, player agency, or anything really. There are too many things contraindicating those interpretations. It also just seems reductive to say that the game is an allegory for just that one thing because it becomes far less interesting when viewed from just one perspective. I would say the games problem is more 'applicability through ambiguity'. But like you said, it forgets to tell a story that just works as a a story. That's really the most important thing.
@Chief81
@Chief81 7 лет назад
rkrokberg we get it, you like saying allegorical
@gab_gallard
@gab_gallard 7 лет назад
I think we're considering narrative to a higher standard of what it actually deserves. Not everything has to be narrative in order to be good. Inside is more about the experience and feel for me. Not about narrative. Just like music, or poetry, or plastic art. You don't sit to hear a symphony because of "the story". Games can be narrative experiences, or not. They're not obliged to be narrative, nor should.
@jmiquelmb
@jmiquelmb 7 лет назад
It feels pretty good to know there are some reviewers that think that Inside is very overrated. My personal theory is that it's a very casual indie that basically plays itself (always go right, try to solve some easy puzzles, repeat 20 times) with some hints at what many people think makes a good story. Doesn't explain anything, makes the world grim and distopian. Just a good appetizer than tries to be smart and serious more than anything else. This shouldn't feel like a good game unless you haven't played any decent narrative driven game in the past.
@deschain1910
@deschain1910 7 лет назад
I think the game is overrated, but I also think your comment here is greatly underrating it. Shouldn't feel like a good game? Harsh... The visual and audio design was good and the gameplay felt good, even if the puzzles were generally simple. The story was meaningless, more or less, but the feel of everything was cohesive and it gave hints of a very strange world that reminded me of something you might read about on SCP Foundation. I'd give it a little higher than Joseph did, 7 or 8 out of 10.
@thegooseinator9614
@thegooseinator9614 6 лет назад
MicShazam edit it boyo
@thegooseinator9614
@thegooseinator9614 6 лет назад
The one great thing about this game is the aesthetic. It’s not just great, it’s fantastic. It’s ambient soundtrack and world design are incredible, it does 2.5D with more depth and importance than any game I’ve ever seen, and it’s one of the very few pieces of visual media I’ve seen where literally every single frame could be a painting. Shame the gameplay is more shallow than Limbo and the story those aesthetics support is basically worthless.
@skaterdude7277
@skaterdude7277 6 лет назад
If i wanted a narrative id read a book. Honestly, i can't remember the last game i played that i gave a shit about the story. Souls games are pretty good but that also suffers from stuff being vague and unexplained, plus you literally have to read the lore in items. Half Life 2 had p good narriative with organic cutscenes and world building like pick up the can. But...I can't think of anything else. Most stories put out are p shit and im way happier to be put in a beautiful atmosphere and just figure it out for myself, Journey/Inside style.
@ImaTroper
@ImaTroper 6 лет назад
Mark Vance So you play games with shit stories, think reading the two sentences from item descriptions to learn lore is bad (pro-tip: never play card games), and think games with no narrative but pretend to are cool. Good to know.
@juliuslee2307
@juliuslee2307 7 лет назад
i actually really enjoyed this game... it was one of the most memorable gaming experiences i have had in a long time if i may go further. may be because I'm not really an avid gamer and perhaps i enjoyed the story/thematic elements much like a movie.
@SlippyMcDervish
@SlippyMcDervish 7 лет назад
Joe, excellent work on all your videos. I'm busy making my way through them.
@DerichndofCoomland
@DerichndofCoomland 7 лет назад
Oh they are great,and he has a very soothing voice,I tend to have his videos play in the background when I game.
@afterpasthours7504
@afterpasthours7504 4 года назад
I honestly believe that the intended experience was taking in the creepy atmosphere and dystopian imagery throughout the game, I do like Inside because frankly I’m a sucker for these types of aesthetics (the gray imposing crumbling cityscapes, futuristic sadistic technology, general misery felt throughout the game and the bow tie of a secret conspiratorial overarching secret government/apocalypse project, seen by the massive sonic blasts in the one section, the whole underwater horror aspect and even the secret collectibles that theorise that there is something even larger than what you actually experience throughout the linear story progression.) But that’s the thing, not everyone can jive with these aesthetics or atmosphere, a lot I suppose find it boring or drab, some might just generally be uninterested. But I can agree that the ending for the game is almost disappointing, it all builds up tension to this climatic finish which is a pretty good WTF? moment for the game that truly pushes the surreal ideas it presents, but not only does it putter out of steam for a very flat ending credits reveal but it compromises the semi-realistic horror it had been building with the science experiments, the human puppets, the underwater creature/human coupled with the intense, foreboding and frankly imposing and intimidating vistas in the game of huge structures only there to juxtapose your comparatively minor existence as this small child with no set goal or path except continue pushing forward, a child who was literally just dropped into the game the moment you press start. I find it very effective in that sense of tension and horror of dystopian, depressing futures. But it pays off to nothing all that special and I want to hope for an even better sequel set in the similar world but completely detached from anything that happened in the first, solely because I find the tone and atmosphere of the game to just be encapsulating.
@mjc71189
@mjc71189 4 года назад
100% agree. The gameplay isn't the focal point. It's silly to overanalyze the gameplay. The point of the game is to get lost in the dystopian world and feel the oppressive atmosphere. It's more of a visceral experience. The lack of storyline makes it better because it just leaves you wondering what it's all about. And I love that I can make up my own interpretation of how the events unfolded.
@chrissesock4245
@chrissesock4245 7 лет назад
Another great video. I appreciate how articulate you are about explaining why you do or don't like something.
@JosephAndersonChannel
@JosephAndersonChannel 7 лет назад
Thanks!
@ThatGastrodon
@ThatGastrodon 7 лет назад
The perfect 10s come from a deep insecurity a lot of games journalists have about the medium. Instead of embracing games as a unique medium that offers its own kind of experiences, they feel bad that they are reporting on such an unestablished medium, and want to justify it by promoting games that they think are "grown up". This is why there's so much love in games journalism for walking simulators, even though they aren't well liked by their audiences- they oftentimes try to feel grown up by emulating what successful works in other mediums do, which ironically makes them actually very juvenile. Look at the full slogs of "Dear Esther" or "Gone Home", both of which are barely games, desperately clinging to narrative gimmicks to try to impress those who see games as childish. It's a deep disrespect of video games as a medium, which while I doubt most gamers have thought about it like that, they almost certainly feel it when playing these "games". There's a reason most people find these kinds of try-hard art "games" distasteful, and it's because those kinds of games seem almost embarrassed to have gameplay, preferring to replace meaningful player interaction with "adult" elements from more established mediums.
@carteljameson8395
@carteljameson8395 7 лет назад
Video games can be a higher form of art than movies. In the same way that movies were looked down upon over a century ago in comparison to novels. Artistic evolution. Books became visual in movies. Movies became longer form in tv shows. All of those became video games where it's visual, can tell stories, but with something those other artistic mediums simply don't have. Interactivity. The problem with video game critics is that they think that video games with great stories make great video games all the time and that's simply not true. The Last of Us for example was praised to high heavens. It has a great story. But what about it's gameplay? It's not bad of course, but it's solid enough for you to not have a terrible time. Hell, some critics called it the Citizen Kane of video games and that's where they lost me. Citizen Kane changed movies forever. It changed how movies were directed and framed. Everything the modern movie does, it can be traced back to Citizen Kane. What did The Last of Us do to change video games? It didn't change story telling in games. It has a great story, sure, but plenty of games have great stories. It also used cut scenes in an attempt to make it more cinematic. Which is fine but it's not anything new. The Last of Us isn't representative of the future the way Citizen Kane was and yet people acted like it was the medium's highest artistic point. The Last of Us is instead representative of where video games are RIGHT NOW. You know which video games are art? The ones that make the gameplay the story or mix gameplay and narrative techniques together. The difference between video games and movies is that you can use player interaction to give depth to narrative. Hell, gameplay by itself can be an entirely different narrative experience than the written down plot, but thematically still coherent that it works in tandem with said written down plot to create something fantastic. And that's where developers fail to take advantage of video games. They're too busy trying to make video games like movies when video games have the potential to be more interesting pieces of art than movies will ever be. Interactive experiences have a ceiling for emotional cathartic-ism higher than passive experiences. Video game critics themselves also fail to realize this and that's why video games like Inside are praised. They ultimately don't get the medium as a potential artistic outlet. Inside isn't a cohesive experience, nor is it a deep one, and that's why it fails. Developers that get it? Any game that's made by Clint Hocking. He's a guy who understands the potential of mechanical systems creating player driven narratives. Supergiant Games I think has a good grasp on the medium in terms of blending gameplay and narrative techniques. Obsidian Entertainment understand player choice within narratives. Overall, I don't think anyone has quite mastered developing video games in the way some directors have mastered directing movies, so we have a bit of ways to go I think. But it's not helpful that critics aren't more critical of games like these. Sorry for the rant.
@ThatGastrodon
@ThatGastrodon 7 лет назад
***** I think that the way people judge stories in other mediums is completely wrong for judging stories in video games. Different mediums are good at telling different types of stories, and video games in particular are suited for some very unique forms of storytelling. To some extent, I don't even think interactivity is even necessarily unique to video games (after all, things like choose-your-own-adventure books and visual novels are interactive stories, though not to the same level as video games). What video games are really good at are things like worldbuilding (and the subtle storytelling that well-built and detailed worlds can convey), and the "story" told between the player and the game, through the emotions the game elicits in the player and how the player affects the game back. Worldbuilding is far and away the medium's strongest strength, and that's pretty obvious. However, less obvious is the second form of story I mentioned, which is a very personal story that every games has experienced, but I think is very important to understand. For example, Tetris is a game built to tell these kinds of stories. It's design is specifically made to create different kinds of moments, along a standard interest curve- an easy beginning where the player can settle in to a routine, a slowly increasing pace, points where a player panics and makes a mistake, the rewarding feeling of careful play solving those mistakes, the catharsis of getting a 4-line clear, the inevitable point where a player can't keep up and fails, the moment of triumph when a player beats his high score, and the desire to go back and play another round. These are all parts of a story that games are uniquely capable of telling, and while it seems so abstract, it's a core reason why Tetris is such a well-loved game while hundreds of other puzzle games fade into obscurity. It's a story that's told through gameplay, written into the rules of the game. It's something that developers need to keep in mind, because it's central to the way players interact with games.
@carteljameson8395
@carteljameson8395 7 лет назад
You just contradicted yourself. You said you don't agree that video games CAN be a higher form of art and then you proceed to agree that perhaps one day their potential as a higher form of art will be realized.
@theuncalledfor
@theuncalledfor 7 лет назад
+Roaming Shaman I love how I can actually tell who you're talking to even though you didn't include the name of the message's intended recipient. You replied in a way that uniquely addresses a specific comment within the thread, and could not possibly meant to answer any other comment or person. Most of the time when I see a comment without that little +[USERNAME] thing at the top, I am left wondering who this person is talking to. Sometimes I see a comment like that in a thread that I participated in and I can't tell if they're talking to me or to someone else in the thread. Sorry for being a little off-topic, I just felt the need to say this.
@mailliw94
@mailliw94 7 лет назад
+MicShazam you don't have to agree, because it's not an opinion. video games are literally a higher form of art than film is, and your failure to see *why* is a lot more indicative of your intelligence than you think it is. your narrow frame of reference and inability to think of anything but the shitty games you play limits you, to the point of delusion. factually and without ambiguity, more freedom and more complex and meaningful visuals can be made from a virtual and interactive experience. 45 minutes of explosions, bad acting, and bad lighting doesn't square up if im going to be as narrow-focused as you. to disagree that video games not only can be, but inherently *are* a higher form of art and more expressive medium, is to be dead wrong. to disagree with fact is indistinguishable from being explicitly incorrect. anybody in the art field will look you dead in the eye and tell you that you are Wrong. Your shallow pool of reference does not reflect reality.
@jennasyde5677
@jennasyde5677 5 лет назад
I've seen you complain about death being "meaningless" in other games too, but what exactly do you want? If the game gave you too much of a set back no doubt you'd call it "tedious".
@OneNamelessHero
@OneNamelessHero 5 лет назад
This system needs to be changed then.
@leviangel97
@leviangel97 4 года назад
This is forever since you commented... but he actually enjoys brutal difficulty. So I doubt it. He wants games harder than most of his audience
@ClarenceDass
@ClarenceDass 7 лет назад
So I watched this video and was like; I guess I can do without played "Inside" I ended up "acquiring" a copy and started playing it; and I just loved it. Despite everything you pointed out, the game just felt ... like something special. So I just went ahead and bought it. Maybe it's the mood I'm in or whatever; but so far this game has been a joy to play.
@moidesu5414
@moidesu5414 7 лет назад
I watched 4 playthroughs of this game and played it by myself and with friends 3 times and it was not boring for a single moment. I love the artstyle, the sounds and the mystery behind it. It's actually amazing. People as shallow as the review don't get it. Sounds like I am a deep idiot I know. But I also don't care.
@ClarenceDass
@ClarenceDass 7 лет назад
I am in absolute love with this game. The mechanics might be simple, but the mood and atmosphere is amazing just has me intrigued. I regret watching this video till the end though as I spoiled the "twist" for myself, but even with that spoiler, this game left me in awe at the end. When people talk about games as an art form and experience, usually I just roll my eyes at them, but this game is truly an experience. I guess it's not for everyone.
@vincentmadden6112
@vincentmadden6112 7 лет назад
Your point is valid but I wouldn't call him shallow by any means
@KidsWithGuns1992
@KidsWithGuns1992 4 года назад
I agree entirely, you need to play it. There is something unique and special about this game. Hearing this guys critiques are understandable if you haven’t played it, but playing it gives a nuance he seems to be missing
@dorememe8548
@dorememe8548 4 года назад
You’re not alone on this. I love this game too.
@CeeMarshall
@CeeMarshall 7 лет назад
I think the game just doesn't align with your tastes or doesn't lend itself to your style of criticism, which could be considered a fault on the games part since its a video game. I adored the game. Genuinely adored it. Your opinions are valid, of course, and even though I disagree with you I appreciate seeing an inverted look at the game and especially a breakdown of how it fares under the critical eye as a game and not just a work of "art". I really enjoy your work and look forward to seeing more.
@NotaSkeleton
@NotaSkeleton 7 лет назад
When are you going to make videos again, man?
@CeeMarshall
@CeeMarshall 7 лет назад
I've been thinking about returning soon, but can't decide. My job has consumed my life, as they do, and makes creative ventures outside of work seem impossible. It's a lazy excuse. But it's something?
@NotaSkeleton
@NotaSkeleton 7 лет назад
Perfectly understandable. I just miss seeing your videos in my feed is all.
@EldritchAugur
@EldritchAugur 7 лет назад
I know the feel, just wanted to say that I miss your videos.
@CeeMarshall
@CeeMarshall 7 лет назад
@DirigibleQuixote; I don't really play games for their story and I'm damn good at suspending my disbelief. But the sound design and art direction is why I think this is such a special experience (seriously the sound work in Inside is fucking incredible). It all depends on why you go into things and knowing what you enjoy, I guess. If you watched a video and it didn't do anything for you than I really wouldn't recommend the game unless it's super cheap down the line. I think the animation, art, and sound are good enough to just marvel at even if the gameplay and stuff don't interest you.
@baumwollaugenjohannes6770
@baumwollaugenjohannes6770 7 лет назад
Really well done video. To me, the slowness and missing explanation was great in building the athmosphere of the game. I don't always need everything explained or think everything through completely on the sideline. I can enjoy going with the flow, having a vague feeling of what this is about instead of a flawless logical explanation. I think this is true for many other people, and this makes the game very enjoyable.
@JonMeany
@JonMeany 7 лет назад
Watched several of your videos in the last few days, got to say you do an amazing job with your analysis. Great to have someone who takes a truly objective in depth look at these games without blindly buying into what anyone else has told you you should think about a game. Thanks
@zenenez
@zenenez 6 лет назад
I'm three videos of yours in after accidentally discovering you while searching for Lady Gaga's "The Witness" (three guesses which video I found first) and you're RAPIDLY skyrocketting to my list of favorite game reviewers/talkers. You have a lovely voice and you are extremely well spoken; your comments are thoughtful and precise, concise most of the time and long-winded where necessary. I really like your content. Solid work.
@funcounting
@funcounting 7 лет назад
Jim Sterling is a parody himself.
@funcounting
@funcounting 7 лет назад
Oh, so it's a game about a giant meatblob too. Now it all clicks, lol.
@PARAN0IDxGERBIL
@PARAN0IDxGERBIL 7 лет назад
"Oh, so it's a game about a giant meatblob too. Now it all clicks, lol." I laughed that weird, self-indulgent, guttural laugh that I only get perhaps twice a year because of this comment. Well done, sir.
@charlieni645
@charlieni645 7 лет назад
I respect his anti-cooperation stand on many things, but his opinions and reviews can sound disingenuous from time to time.
@jrobins5622
@jrobins5622 7 лет назад
Never watched him, only even heard of him crying about GAMERGATE
@wainboes7898
@wainboes7898 7 лет назад
Holygon If you didn't know those words, you actually need to read a thesaurus.
@sortingoutmyclothes8131
@sortingoutmyclothes8131 Год назад
This game actually reminds me a little bit of illness. I didn’t actually play this game, but I did watch people play it on RU-vid several times, and that at a time of my life shortly after I had suffered a huge loss due to cancer. I think the heavy focus on tone over story or theme makes it possible to relate it to any experience that reflects the dark, sad, kind of inevitably hopeless feeling that the game evokes. The game starts in the forest, which is dark and scary, and immediately cut with violence and threat, but there is a general sense of freedom and anticipation. The area around the barn is suddenly safer and the sun in the background, although it seems far and cold, reflects a certain sense of hope. However, it is in this area that you start to learn about the fucked up mechanics of the game and the universe it takes place in, as you go deeper into the machine. The rest of the bulk of the game takes place within the closed space of the factory. It is back to the dark, menacing atmosphere of the forest, but now you know what kind of game this is, and you definitely do not feel free. The concept of a straight left-to-right scroller implies progression, but also an inescapable future, all within the claustrophobic confines of the factory. It’s called “Inside,” after all. The entire game has a sense of threat, of being within a body that wants you dead, a world that is turned against you, and has somehow turned against humanity itself, bending it under its will and depriving people from their humanity. The sporadic, surprising deaths keep you on your feet, aware that there is never a truly safe space, making it kind of impossible to relax. There is definitely a sense of a power way beyond your control being what ultimately defines your future; a desperate desire to escape it, by any means necessary, in any way possible, yet the subconscious knowledge that it’s inescapable. Probably one of the most compelling moments for me was the area with the radiation. The flashing light is almost divine or godly, coming from far behind, that third dimension that is inaccessible in this scroller world, and where all of the answers seem to be hidden. You see it come and wipe everything clean, bringing a huge deafening roar which silences every other sound and a light that makes everything around you into nothing but a shadow. But it’s painfully clear that you need to protect yourself from it, as any minimal exposure to it will destroy your body entirely. At the end, the boy turns into a bloated, deformed version of himself, which just bursts into anywhere it goes, destroying everything in its path, blindly trying to make its way out. And then, when it finally comes out, it rolls down the hill, and when it’s finally fully immobile, the sun shines again and it brings peace and freedom again. I really saw part of what I went through with my family member’s cancer here. The first days, when we’d just found out, seemed scary and shocking, a sudden threat had been added to our lives. But the future was definitely not set in stone, and the flickering light of hope still kept shining in our brains. However, the more we got into the healthcare complex, the more we learned at hospitals, the more the feeling of hope started to recede. We knew more, but we were had nowhere to go, we felt the mechanical development of the disease come almost exactly as anticipated, and always with a thirst of blood. It was her body turning against itself with all of the strength the human body can. Always with another new threat coming out from under the shadows, ready to attack, reminding us that we had to be alert, always something to make the going more uncomfortable for her. This stage was prolonged however, there were ups and downs, moments where she was practically fine, and moments where she definitely wasn’t. It’s almost as though this was the main bulk of the gameplay, the moment where you’re expecting the game to develop, where you make it part of your everyday life. The part with the flashing lights really made me think of the chemo though. I know chemo isn’t radiation; they are two different ways of treating cancer, but whatever. The point is they came once a week, with that sort of regular interval with which the radiation bursts came in the game. And it seemed so powerful, so blindingly powerful, and so strong. Like it could get through anything. It’s where you’re placing so much of your hope. What seems to destroy the user almost to death, but is actually making them better, that sort of raw, all-consuming power that destroys anything in its way indiscriminately. The way the game uses sound and light in this area is so compelling, and to me it had an almost spiritual effect on me. It’s kind of awe inspiring… But anyway, that moment passes, and you’re back to the same. At some point the game is undoubtedly coming to an end. You’ve managed to take control of the rogue cells at some points, juggling them all over the place, doing anything you can to be in control. But in the end, the cancer achieves its “ultimate form”, and starts destroying anything in its way. It’s painful and disturbing. It seems opposite to nature, perturbing on an essential level. But when the end finally comes, you can feel how the stress relieves itself. You’re tumbling down the mountain, destroying and subsequently being destroyed by the trees and rocks. But when the final relief comes, you can kind of feel the burden loosen up, and a sense of peace finally comes. I’m not saying the game was designed with this in mind at all, I still sustain that the focus of tone is the main focus of the game. But that’s exactly what lends the game to be received the way I received in that moment in my life. Making you spend time in that dark state of mind, but giving you a clear sense of progression, it has a certain therapeutic effect, or at least it did with me. Anyway, sorry for the impromptu essay, I just felt like putting in my two cents, because this game somehow managed to leave a very lasting impression in my life, for whatever that may be worth.
@borgestheborg
@borgestheborg 7 лет назад
Just found this channel and I greatly enjoy these vids, I appreciate the more critical approach you take to the games you play while still maintaining a humble and calm disposition. In a way, it helps me become a better storyteller in the writing I do and helps me become more aware of what makes good gameplay in the games I play (not to mention it helps me become a better critic of such artistic mediums). Keep it up.
@MarceauD
@MarceauD 7 лет назад
I just noticed that the guy who chases you at the beginning also trips on the log, which would explain why you have a bit of time to hide by the caravan
@Juutas1988
@Juutas1988 7 лет назад
I personally love this game, mainly because of the mystery it creates and for the strong atmosphere. The amount of ridiculously hard to spot easter eggs and hidden secrets in this game is mind blowing. There's bunch of people contributing their findings at Steam community section of this game and the rabbit hole just keeps on getting deeper, so definitely worth a check for all the ones interested about the mysteries of this game.
@SoftNapkins
@SoftNapkins 6 лет назад
Small world! SURPRISE JUUTAS
@BassicAeol
@BassicAeol 6 лет назад
At the end you say the game doesn't have anything going for it outside of its great visuals. I feel like you're doing a great disservice to the game and to yourself as a reviewer to completely and blatantly glossing over the masterful audio of the game. It's one of the best, if not the best indie sounding game out right now. It's regarded in the audio world as an audio masterpiece, both from a design standpoint as well as an implementation systems and technical standpoint, and it cleaned house in many audio awards based on that. Every footstep, every grab of a chain, every scrape of wood, every groan of metal that sounds like a dying animal, the water sounds, the explosions, the ambiences, etc were carefully curated and designed by one of videogame's most revered sound designers. I really enjoy your reviews, even if I disagree with this one. But it really disappoints me when a reviewer cares so little about a game's audio that it never even gets a passing mention at any point in time. Graphics are important, and I get why they get so much time in the spotlight, but audio is 50% of the experience.
@techniclepanther7538
@techniclepanther7538 7 лет назад
For me, the tension in the game was simply in completing a puzzle as soon as possible. Also, some of the questions you asked were easily answerable, the people were helping the monster at the end because they were leading it to the trap, for one example.
@SendyTheEndless
@SendyTheEndless 7 лет назад
Right around 19:35 the blob pushes a table which phases right through one of the running men. Never noticed that before.
@TheSektorz
@TheSektorz 6 лет назад
I'm happy I found you. I thought I was the only one who didn't appreciate the vague purposefully underdeveloped plots in recent games that everyone seems to be buying into because 'oh so deep so many interpretations'. I want real endings, otherwise it seems like I've wasted my time searching for answers to questions that don't have answers.
@jimbogreen7029
@jimbogreen7029 6 лет назад
I don't think being vague is necessarily bad if you keep it simple, but with the amount of plot twists and shit they tried to pull that style just doesn't work
@dorsmap
@dorsmap 7 лет назад
Very well done video. For me, this game was one of my favorites of 2016 for a few reasons.....It was gorgeous, it had great sound design, the puzzles were satisfying even though I agree they werent super varied, and the game just oozed vibes. I was constantly holding my breath and thinking about what I was seeing. I found it intense and thought provoking. I also loved it because it felt like interactive art to me. Some games just feel like wastes of time but this one did not it felt like I was discovering something.
@IxodesPersulcatus
@IxodesPersulcatus 5 лет назад
The game creates a convincing illusion of a tangible reality within itself. It *feels* real. That's why it's so magnetic. Additionally, it's less of a game and more of a thrill ride through a haunted house.
@alexradice8163
@alexradice8163 3 года назад
It makes you *FEEL* like Spiderman
@BlueJay-rv2rd
@BlueJay-rv2rd Год назад
It makes you *FEEL* like Batman
@tommyvercetti9434
@tommyvercetti9434 7 лет назад
15:15 I'm 25 years old and sometimes I still get that feeling.
@yotambonehbait
@yotambonehbait 7 лет назад
I had a very different experience playing Inside. For most of my time with the game I was fully engrossed. It was like I was on the same wavelength as the game. Death was rare for me, at least at first. A lot of the "trial and error" for me was passed on the first try. It made those moments I died feel more meaningful because the game had already proved to me that I can avoid them if I focus. The long stretches of walking or running forward were for me an opportunity to gaze at the gorgeous visuals. What really brought everything together for me was the animation. Like, in the torch section, I didn't mind the "threat management " because it was an excuse to see how the fire twirls around and the direction of the light changes each time The Boy turns. It might be easy to guess the I'm an artist. That also impacts how I perceive the "game's" "story", as I'm more used to enjoying a piece of media in how it warps my mind than what I can actually understand from it. That was worded poorly, sorry. Another thing is that thanks to the game being so gosh darn simple mechanically along with its abstract themes, grotesque concepts, inspired visuals and straightforward interface (no bugs, no graphics settings, no control options or inventory), it was a perfect candidate for being the first real game for my artist friend. I'm so happy to say they managed to finish it, as I had almost given up on getting them acquainted with this artform. I really love your videos, JA. I haven't watched all of them yet, and I'm already considering supporting your Patreon. You kind of remind me of Yahtzee Croshaw of Zero Punctuation fame, if he would focus more on the critique than the comedy and actually considered other people's opinions. It looks like Inside was for me what you said the uncharted series can be for a lot of people. For me the magic was almost never broken, but I accept that this wasn't the case for you at all.
@karmicbacklash
@karmicbacklash 5 лет назад
“Kept trapped on a horizontal plane for a reason that’s never explained...” I mean, it’s a 2D puzzle platformer, do you really need narrative justification for this?
@bfffggffdfd
@bfffggffdfd 5 лет назад
Yes
@namelesssoul7524
@namelesssoul7524 4 года назад
Ironically, I think a simple attempt to address this would acknowledge the game's thematic interest with the notion of control. In that regard, the limited character movement, the "instinctive" idea of going right, is playing to the game's concern with an individual's agency
@abarbienamedken3334
@abarbienamedken3334 7 лет назад
Your voice and delivery of everything is so calm and beautiful it should be boring, but it's not. I keep watching thirty minutes to an hour of content that never fails to be entertaining! There is no channel out there on RU-vid that can keep my attention like yours. Your channel is amazing, keep up the fantastic content!
@adamzazarinno1065
@adamzazarinno1065 4 года назад
I enjoyed playing but quit about halfway through, so I can understand some areas of this video. My only complaint of the video is "if you are a drone, why can you control other drones?" *shows footage of the *drone* boy making a drone attach to another controller to control a third drone vicariously through the second drone*
@nocturnGER
@nocturnGER 5 лет назад
I can't really descripe why I love Inside that much. Maybe its the earie setting and the visual storytelling of it and usually the puzzles left me with a satisfying "Aaah, ok" moment. I do appreciate your opinion on it as I appreciate all your opinion pieces, it certainly made me think why I love Inside and why it wouldn't click with other people. Keep up the amazing job
@boltdm8238
@boltdm8238 7 лет назад
7:28 Remember that part from Streets of Rage 3 where you're running away from a tractor? Well, apparently, in 2016 this was considered perfect game design, on par with inconsistencies in game's rules.
@MR3DDev
@MR3DDev 7 лет назад
Very in depth critique. I just found your channel and subscribed, awesome stuff
@khayampeta6876
@khayampeta6876 7 лет назад
Awesome Review!! Love these in-depth analysis of video games
@meloncat1997
@meloncat1997 7 лет назад
My overly long response to the written script, just reposting it from twitter to youtube. "My response to your script from someone with similar feelings about the game. First of all I think that trial and error gameplay is fine. It's not brilliant, but its fun just for the gore of it and I can't say I ever was bored. As long as you don't think about it too hard. I do agree, however, that puzzles are too inconsistent. Anyway I mostly want to talk about "story". I agree with you almost entirely and want to add a couple of things. The game is very "cinematic" but not order 1886 "cinematic" and I like that, but the tone is all over the place. I really liked the start of the game for the oppressing tone. It was almost like a black and white war movie about a Jewish boy or something. Side note: you said that it wasn't oppressing because your are not in danger, but for me its about the same level of suspension of disbelief as a conventional movie. I don't enjoy a lot of action scenes in movies because the main character is immortal pretty much, but I am in the minority and I try to enjoy the movie regardless. Inside is kinda the same way, but yeah it deflates if player gets stuck. Pacing is vital for that stuff. Then it shifts gears to that oppressing dystopian world with ruined cities, mind controlled people, masks and stuff like that. The WW2 allegory was still strong in my mind at that point. But then it shifts gears again and it stays like that pretty much until the end. Wacky abstract puzzles, over the top gore, over the top half-life 1-ish mega-structures with unkownn purpose. It was still interesting in a LOST kinda way, but I felt like the tone from the beginning was wasted. And the ending... I still don't know what happened. It's another tone shift and instead of payoff to all that mystery it gives you The Blob. Over the top bodyhorror, borderline comical puzzles, deaths and murders of random people and just pure Fucking madness. I was drawn to the screen for sure, but any serious stuff up until that point was deflated. I have few theories about why blob in the game: 1. Devs are hack frauds con artists who didn't know what they were doing (unlikely). 2. It is a very subtle and deep high art allegory that I dont get and that's why I am confused (also unlikely). 3. It's a meta thing about art. I will focus on theory #3. Kinda like what you said about witness and Blow Fucking with us. Devs made an artsy critically acclaimed game and in the follow up, they were just messing with people while disguised as high art. Think about it that way, game takes itself somewhat seriously and builds up mystery LOST style, but in the end instead of answers you get a "Fuck your answer and tone, here's a giant blob monster." they kinda say "gotcha, it isn't art and we tricked you into being invested in our schlock." I can't shake the feeling that was the case. Just them intentionally building up to nothing to Fuck with the internet. Imagine if citizen Kane ended with grand hotel Budapest style sled chase. It would totally deflate everything up until that point. Anyway, if you are still reading, I hope you found it interesting, cheers."
@ultrahero2115
@ultrahero2115 4 года назад
I think comparing a comedy sled chase to the ending of this game is a false equivalence.
@budys3152
@budys3152 4 года назад
I know it's old but doesn't that mean it's like pathologic?
@rbdriftin
@rbdriftin 6 лет назад
I do not agree with this at all but I admire the well crafted analysis.
@gumbiman3350
@gumbiman3350 6 лет назад
Describes a fair percentage of his subscribers.
@pixel3082
@pixel3082 3 года назад
@@gumbiman3350 How so?
@Just_KaoS
@Just_KaoS 7 лет назад
recently discovered your channel, and just wanted to say (while I disagree with this particular video, I LOVED inside) that I love your critiques. you kept me up until 4am the other night after I found your series on Bloodborne and dark souls 3. Really looking forward to your Bloodborne lore/story critique.
@THESHMUPMASTER
@THESHMUPMASTER 7 лет назад
I think pretty much everything has been said already in the comments below, on both sides of the argument. But I'd like to point out that (and I'm guilty of this too on occasion) when a game, or movie, or any entertainment property ends up getting almost universal acclaim, there is bound to be a vocal minority that will dislike it. Why? Because for whatever reason, we as a species like to tear down what is considered great. Or at least some of us do. People feel the need to be different or go against the grain, explain why they "don't get it" for 24 minutes. I mean really, you went on and on and on and on and on about trivial and minor gameplay issues when this game isn't even about the gameplay at all. It's about one thing and one thing only: "Atmosphere". It's less of a game and more of an experience, and what's wrong with that? Look, I respect your opinion as a reviewer as I try to with anyone that gives their 2 cents on a piece of art, but in this case I whole heatedly disagree. To me, the game is fantastic and was worth every penny I paid. I just didn't need a 24 minute video ripping apart an experience I adored to sour my love for the game. But hey, that was my fault for watching I suppose. No hard feelings though, the video was well done either way.
@jdgonzo1982
@jdgonzo1982 6 лет назад
i grew up pretty much alone...i've always been sensitive and overly emotional...i also have a big interest in conspiracies and exploring the unknown. this game was like a love letter to me as a gamer. the game took me on a journey of the senses...the graphics/presentation paired with the sound design made this game worthy of a high scoring review. i get your opinion and understand you...i think. i'll be brave and say that i don't think this is a game that suits you psychology...you're hyper detailed and intelligent and kinda logical. you might be a dreamer and a sensitive soul but, to be honest, you certainly don't show these traits in your videos so...i feel your more in the logical/science/fact mindset rather than the dreamer/sensitive mindset which i feel the game was made by and maybe for... I've played through this game so many times and it still gives me tingles...the design is just sublime...i'm surprised to hear someone so critical but i do understand the mind quite well so can only put it down to differences in upbringing/surroundings and so on...art is very similar. i find people who have been through a lot of trauma look at art differently. it all depends on how sensitive we are. the more sensitive we are....the more we relate to others art who have also been through the same "things." I hope that makes some kind of sense to someone :) x
@everope
@everope 5 лет назад
Makes perfect sense to me
@matthewwoodmass4161
@matthewwoodmass4161 5 лет назад
That is a beautiful way of putting things. Glad the game make you feel that way, it makes me feel a similar way when I play it.
@jesusmauryvargas8971
@jesusmauryvargas8971 4 года назад
I don't think that being logic/science/whatever rather than magic/feeling/whatever is the point at all. Joseph is criticizing the game as a hole and not just for the stuff he would agree or sintonize for, as you seem to do. Through that way he can have solid arguments instead of using just his emotions, because he's aiming to a wider public instead to a limited public that could resonate with him on that level. Not that emotions aren't important, it is just that the medium by which an idea is conveyed should be well put together with all the mechanics in order to be effective on as many people as possible. Inside failed at it, and it happened to resonate with you due to a specific connection that not so many people has. Art is about craft and design as much as it is about emotion and spirit. It seems to me that you liked the game because it fit with your beliefs, and not because you found it potentially good for everyone. In order to find that, you would've had to analyze if it can communicate effectively whatever the main concept was, and you haven't done that here.
@matthewwoodmass4161
@matthewwoodmass4161 4 года назад
@@jesusmauryvargas8971 ​ Art is more about feeling and expression. Its also about interpretation and experience. Some art falls under the category of craft and design others not so much. INSIDE and LIMBO are two games that are all about feeling, expression, interpretation and ultimately experience. The original comment is trying to say the video criticises the game in a very logically driven way and a less emotionally driven way coming to the conclusion that the guy in the video (Joseph I assume) falls into the more logical and less creative category of personality types. Its also very evident from his comments at the very start of the video. Creative people are generally higher in openness and empathy. To their dismay a times too making them overly emotional and over thinkers giving them a plethora of mental disorders. INSIDE resonates with a lot of those people because of its vagueness, the blank face boy/people are there for you to fill in. The 'story' is there for you to make your own. Few games have this ability. INSIDE is 90-99% about this and the rest about gameplay. Everything about INSIDE is masterfully crafted to achieve this exact goal and it achieved it darn bloody well. This is the reason it gets high reviews. This is also the reason Joseph doesn't enjoy the game at all and apparently doesn't understand where people come from when they say this game is a masterpiece. He is looking at it through his personalities lens, from a purely logical perspective in this case and through those lenses he filters out the point of the game entirely. Hope that clarifies the original comment. No disrespect meant by any of this btw, I respect your perspective and thoughts.
@nathanlevesque7812
@nathanlevesque7812 4 года назад
@@matthewwoodmass4161 Ah yes, a videogame with basically no story, the last thing I expect to be focused on design.
@allanthomson9372
@allanthomson9372 3 года назад
IM NOT CRAZY IT ISN’T JUST ME !!!
@stevenmonte1496
@stevenmonte1496 5 лет назад
This is why I enjoy your videos. You were able to articulate what I feeling when I completed this game. I enjoyed it, it was entertaining (got it on sale), but was so confused by the time the credits rolled.
@zerochocolatemilk
@zerochocolatemilk 6 месяцев назад
It’s the sounds and plops every movement is satisfying i don’t remember the story at all i just remember how it feels but unlike other story based games i think death just pissed me off like i would miss a little bit of the ledge and stop cause literally what was that i did it and for me it held/crashed a lot but i have a horrible device
@LocoTony64
@LocoTony64 7 лет назад
I feel like you have to approach inside like you would a lynch film, its a wacky cinematic trip down meatball avenue. (at least for me) I feel this game (and games in general imo) is just really subjective and it all boils down to what you're looking for in a game. and this game clearly didn't have it for you. This was still a great video, don't take it the wrong way its still interesting to see a different view of the game through a more systems/mechanical lens. lots of people in the comments are thinking critics are pretentious just cause they liked the game lol.
@tetryst
@tetryst 6 лет назад
Nope nothing is subjective stop saying that art is subjective you're killing artists. ARTISTS, THERE IS AN OBJECTIVE QUALITY TO THE TECHNIQUES YOU USE, OTHERWISE CRITIQUE WOULD BE MEANINGLESS; IMPROVING YOUR WORK IS NOT JUST A MATTER OF MANAGING OPINIONS, IT HAS REAL MEASURABLE IMPACT AND IS INCREDIBLY IMPORTANT. P.S. this game is on a very small shelf with things I would actually call pretentious, because as pointed out it only makes sense in allegorical terms, so can ONLY be enjoyed under the pretense that the specific, literal action of the story is not of direct importance. Oh dang listen to me a bunch of idiots are about to call me pretentious, bracing for impact.... 5...4...3....
@Rohishimoto
@Rohishimoto 5 лет назад
Max Roderick you're not pretentious, just a dolt
@mslightbulb
@mslightbulb 4 года назад
Oh yeah. Lynch. Huh, that explains a lot.
@gargoyle2423
@gargoyle2423 4 года назад
I found Inside reminiscent of Oddworld: Abe's Oddysee.
@botero01
@botero01 6 лет назад
"the game is boring, so god damn boring" cut to amazingly moody clip
@EttGlasVatten
@EttGlasVatten 4 года назад
Watching this review 2 years later. This game is a masterpiece, is still the feeling I get. It's an art piece, and like any art installation it will not suit everyone's taste.
@bat2564
@bat2564 4 года назад
This is 3 years old
@nottoday3561
@nottoday3561 4 года назад
mom donate so are you apparently
@zi7252
@zi7252 6 лет назад
A lot of people say that he didn't get the game, because he wasn't immersed in the story, or atmosphere. The problem is that it's hard to get immersed, when what you are doing is repetitive, boring, and frustrating. It's hard to get immersed in the story. The game leads you to many questions, but doesn't answer them. It makes you craft your own story, that you're comfortable with, instead of presenting one to you that actually makes sense. The problem isn't that the plot doesn't make sense, but that there really is no plot to analyze. It's so loosely connected, and self contradicting. Like when the monster gives you water breathing, or when you unplug yourself even though it's been shown you are not a drone. You can always find explanations to these illogical events, but they always end with more questions that can't be answered without enough evidence. It feels more frustrating to analyze the narrative, then rewarding. All game deaths feel like the game is just randomly punishing you for playing the game. Trial and error can be fine, but when it lacks any depth it is frustrating. A key part in trial and error is also being go around it by spotting clues that could've lead you to a solution. The best way to describe the puzzles is repetitive. Too many recycled ideas, and very few interesting ones at that. This is what takes people out of the atmosphere. Even then though, is the atmosphere that good? I would argue no, because it has to be combined with gameplay to actually be good. Otherwise it's just a backdrop to a boring game. An overpriced back drop as well. You are either going through boring puzzles, or looking at spooky set pieces while thinking about how frustrating the game play section was. Maybe this should've been a movie or just a walking simulator with gameplay, because for me and many other people, the game ruins any atmosphere with bad puzzles and chase sequences. The tension, and atmosphere is lost because of repetition of game deaths, and annoying gameplay. Atmosphere can only be experienced when combined with gameplay, or else it is lost. Inside is a video game. It is on a video game distributing platform. It's under the adventure games tag. The game itself was made by PLAYdead studio, a self proclaimed video game development studio. Even they call both Limbo and Inside video games on their page in steam. It has to be critiqued as a game, and it is simply a bad game.
@tylerglass8342
@tylerglass8342 4 года назад
Zi I completely agree with this point. Personally I didn’t like inside although I haven’t played it I’ve watched others play it and reviews and I don’t get why it’s so praised. Sure some people got immersed but like you said it’s a video game meaning you have to take in all aspects of it. This means story, atmosphere, gameplay and other things that I can’t think of and don’t feel like listing. The point is if you wanna look at just atmosphere or story, then review movies, not games. Personally, I don’t believe there is a story, and the gameplay it boring and shit but that’s just me
@inthefade
@inthefade 7 лет назад
Sounds boring, but damn, does it look good. I'm happy I got to see some of the visuals but don't have to slog through it myself.
@ronankerrigan7821
@ronankerrigan7821 4 года назад
That's so fucking sad man
@ML-eq4rx
@ML-eq4rx 4 года назад
please play it...your missing out
@poika22
@poika22 3 года назад
"Slog through" the game is like 2 hours long.
@plugshirt1684
@plugshirt1684 3 года назад
This game fits into a category of games that are more enjoyable to watch than actually play
@willnemirow3836
@willnemirow3836 3 года назад
it's definitely boring but atmospherically pretty cool...
@Peterisretarded
@Peterisretarded 4 года назад
For me, the mystery of the puzzles added to the atmosphere of the world. A pervasive hopelessness coupled with despair, made even stronger by the sound of heavy machinery in place of music. The super smooth and liquid animations and sometimes even clumsy movement added to the vividness of the main character. Also all the violent death animations really brought home the brutality of this world. However, there were areas where I was disillusioned and pulled out of the experience. When it came to the "long haired unknown entity with a grudge who enjoys murder" and "people hanging by rope but they're underwater and the water's.... ON THE ROOF?!". It was just seemingly in the realm of being random to be random. All in all I loved the game, both the first and second time through. It allows you to ask questions, the many why's, without having to enforce a narrative through expository dialogue. I read it as strongly anti hive mind, and though anarchist, it was also very stoic. It's not a new concept by any stretch of the imagination, but the way it was told was welcomed. Just as the last of us's story beat for beat was a tired mess, all the half beats and details in between kept it fresh and interesting. I see how Inside can turn a lot of people off from itself, it's not for everyone, clearly. The puzzles that aren't used as part of action sequences can feel detrimental to the overall pacing, and some of the sets can be too reliant on clichés. Just as I'm not surprised when people don't like it, I don't find it strange when they liken it to Limbo, or even say it's better than its predecessor. My enjoyment came with the lack of a goal. There wasn't a family member I had to find or save, a place I had to go, a guy I had to kill or avenge. It didn't facilitate an environment where I waited or looked for clues towards that ending, it was more of a "What does this mean and where will it take me next.". I recently found your channel(meaning 4 hours ago), and I have to admit this is some of that good good content right here. Well researched, and even when it comes to games you have issues with, there's a level of nuance not often found in other reviewers. I can really see the love and care you put into your videos. Thanks for the privilege of watching your mastapieces
@WahyuSetiawan-sz4lc
@WahyuSetiawan-sz4lc 3 года назад
So many puzzle have the same core solution.. Portal : excuse me? Death is minor inconvenience Most games : yes
@danno633
@danno633 5 лет назад
I only finished this game 2 days ago having not really known about it before hand. After completing it i was very impressed and was/am in the 10/10 gang but this video review is spot on. Cheers mate
@garethmagis
@garethmagis 7 лет назад
This game reminds me of something ed mcmillan said in indy game the movie. When he first started developing games he made a game and made it artsy without meaning and so tons of people would be like "what do you think it means" or try to figure out what it meant and when asked ed would just reply "well what do YOU think it means" when in reality it meant nothing. This struck me as that kind of thing where they leave so much ambiguity just so that the people playing it can feel intellectual and come up with their own meaning when in reality it means almost nothing. Like they made the game just knowing that people go "oooooooh you were "inside the whole time and now your finally outside" and then their friend goes "but how do you know that you are truly outside now" and first friend goes "woah mind blown".
@Josh-es1zq
@Josh-es1zq 7 лет назад
love your videos man
@tunawrangler1
@tunawrangler1 7 лет назад
I think you could have talked more about the things you liked about the game. It's kinda weird to hear you say "I liked the game, I'd give it a 6/10" then shit on it for 20 minutes haha. I still liked your review and think a lot of it was valid and made sense; but if you asked me what I thought you'd give the game out of 10 (and you didn't flat out say near the beginning) I would have thought a 2 or 3.
@JosephAndersonChannel
@JosephAndersonChannel 7 лет назад
Yep, you're absolutely correct. A few more minutes showing some stuff the game does well would have been good.
@BSchneider00
@BSchneider00 7 лет назад
Can you do one of these videos for Horizon: Zero Dawn?? I love how in-depth you get, its fantastic
6 лет назад
2 years later, I know... But thanks for interesting review!
@pog519
@pog519 5 лет назад
I've played this when it released and I loved it. Your points are valid non-the less...
@DoctorProfessor
@DoctorProfessor 7 лет назад
Hey Joseph - I'm a big fan of your videos and this one is no exception. :) One thing I do want to look at more closely, however, is your argument that some kind of limited lives system would make the game more tense. While I agree that this is technically true and this is a very common strategy, I think it's important to note that tension created that way is external to the game, and thereby immersion-breaking. If you're worried about running out of lives or restarting part or all of the game, you aren't worried about the things that your character is supposed to be afraid of. You're worried about things that are outside of the game's world. While you make it clear that you don't think the best fix is to just slap limited lives on the game in its current state, I don't think limited lives would be the right fix in any state. The best-written case I've seen made for this argument is by Shamus Young, and he's trotted it out a few times: www.shamusyoung.com/twentysidedtale/?p=1828 and www.escapistmagazine.com/articles/view/video-games/columns/experienced-points/6715-You-Don-t-Scare-Me and a little bit in www.escapistmagazine.com/articles/view/video-games/columns/experienced-points/14776-Horror-Games-Are-Not-Scary I also discuss it myself a bit at the end of my own video about why Legend of Kyrandia: The Hand of Fate shouldn't have killed the player character: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-mL273U5SmBw.html Anyway, thanks for this and all your other videos. I'm proud to be one of your Patreon supporters. :)
@JosephAndersonChannel
@JosephAndersonChannel 7 лет назад
"Doctor Professor is the internet's leading authority on what Doctor Professor thinks about videogames." Haha. Shamus is good. I'm going through his Mass Effect series now. He follows me on twitter and patreon for some reason, the mad man. > While I agree that this is technically true and this is a very common strategy, I think it's important to note that tension created that way is external to the game, and thereby immersion-breaking. If you're worried about running out of lives or restarting part or all of the game, you aren't worried about the things that your character is supposed to be afraid of. You're worried about things that are outside of the game's world. Hmm. Well dying and then restarting at all is immersion-breaking in that sense. Although you could make the argument that having to constantly worry about how many lives you have left is more of a factor because it's on your mind even when you're not waiting for the game to reload. The solution could be the contextualize the limited lives in the game similar to how Dark Souls has respawns literally happen within the game's world instead of a level reset like in, say, Mario. Death being meaningful without being frustrating is extremely difficult. Maybe there's room for some frustration though. > While you make it clear that you don't think the best fix is to just slap limited lives on the game in its current state, I don't think limited lives would be the right fix in any state. This is something I've been thinking about a lot lately. Since I watched this video: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-alepXw5Cl9Q.html Shamus gets into something similar to this in his article. I think limited lives *could* work in some games. But perma-death in a horror game with levels and threats can be scrambled would be better. Like I said I've been thinking about this a lot and I'd like to make a video on it eventually so I'm going to shut up. It's very interesting to me. Horror games especially. Try posting some of your videos over at r/videogameanalysis. I got a fairly good response there when I was first starting out. You can even ask for feedback in the comments. Sometimes you might get some. > Anyway, thanks for this and all your other videos. I'm proud to be one of your Patreon supporters. :) Oh cool, thanks! Wasn't expecting that at the end. It means a hell of a lot.
@enriquepavani9694
@enriquepavani9694 7 лет назад
I see this game as a Kafkaesche story about alienation and envirement, and I think its beautiful and fun. For me most things you complain about (like crafted suspense and ambiguous story) is what makes me love it so munch. Its art and game. Hope you can now, at least, simpathyse with those that liked this game.
@MrSiloterio
@MrSiloterio 3 года назад
The issue with the illusion of repetition is highly subjective since I thought the exact opposite. I found the conflict mechanics were dwelt upon in the right amount and not recycled too frequent that they overstayed their welcome. And while one can say that the fundamentals behind those are the same, the literal circumstances that contextualize these situations are varied in practice that it comes across as an incremental evolution of the said mechanic instead of the exact same puzzle. However, I would have to agree with the reliance on death for progress. There are indeed some sections where trial and error has be done in order to properly succeed. And this undermines some of the momentum the game expertly builds upon.
@tappajavittu
@tappajavittu 7 лет назад
Damn, your channel is top notch man! Keep up the good work.
@Tinyvalkyrie410
@Tinyvalkyrie410 4 года назад
I think this game prioritizes “art” over “game” and whether or not that works for you really depends on taste. It works for me
@trouper206
@trouper206 7 месяцев назад
Style over substance**
@Tinyvalkyrie410
@Tinyvalkyrie410 7 месяцев назад
@@trouper206 style over substance is such a cop out. Style can be substantive, they aren’t unrelated factors. There is a big difference between “I don’t get it” and “this is bad.” Tone poem is a term for a reason. But sure.
@trouper206
@trouper206 7 месяцев назад
@@Tinyvalkyrie410 Yes they are unrelated factors. How you dress has nothing to do with your morals. There is a big difference between "I don't understand this" and "There is no understanding this". There is a big difference between instructions in a different language, and a bunch of scribbles on a piece of paper.
@Tinyvalkyrie410
@Tinyvalkyrie410 7 месяцев назад
@@trouper206 you can absolutely make judgments on people’s morals based on their clothes. Is it always going to be 100% correct? No, but someone wearing a BLM T-shirt to a party has different substance than someone wearing a coat and tie. The language you speak literally changes the way you think. A large number of film (Hitchcock, Flanagan, all film Noir, most animated works, musicals) use style to create theme and emotional impact. Books like House of Leaves are exclusively style, but it would be ridiculous to suggest they don’t have substance. Games like Gris, Shadow of the Colossus, Soma, and Journey also would fit into this category, but man, calling those not art or not substantive is objectively wrong. What most people mean when they stay “style over substance” is “the style doesn’t fit the substance” which is clearly not the case here. Again, you can not like or not get a thing, and it’s often fun to crap on things that are popular, but dismissing it with a statement that doesn’t even take itself seriously is kinda a bad thing. Even this video understood that, and saw the missteps it made in approaching the discussion the way they did (see pinned comment.). Using “style over substance” as a real criticism is exactly what you are complaining about. It uses a catchy, well worn phrase to dismiss something without having to think about it too hard or acknowledge the nuance. I’d recommend going deeper into this comment section to read the responses of the huge number of people that elaborated much further on my statement, showing people who were genuinely moved by this game in unique and lasting ways. Dismissing that as invalid is not cool dude.
@trouper206
@trouper206 7 месяцев назад
@@Tinyvalkyrie410 "you CAN absolutely make judgements on people's morals based on their clothes." I never said that you COULDN'T. I've played through Shadow of the Colossus, and Journey. Yes they are both works of art so stop putting words in my mouth. That's not cool dude.
@yohami
@yohami 7 лет назад
All the things you criticize here remind me a lot of Another World and Flashback - which are games I loved. So I may try this one.
@Qaosbringer
@Qaosbringer 3 года назад
Yeah, apart from the negatives of the game, this looks like Another World and Flashback.
@EmmanuelOllivier
@EmmanuelOllivier 7 лет назад
Hey Joseph Anderson ! I found your channel through this video and I've been avidly going through all your videos since. Your stuff is really good ! It's interesting because I actually loved Inside when I played it, I was completely seduced by the atmosphere and the general ambiance. I was also not really counting on the story as I found Limbo didn't really deliver in that respect, and so as a comparison I was pleasantly surprised by the story aspect of Inside. I thought they gave way more information on the universe and what was going on than in Limbo and was thus satisfied (I had done both the regular ending and "hidden ending" by the time I saw your video). However upon watching your video I had to agree with every single point you were making (it's true, the gameplay is repetitive and not that amazing in retrospect) and they do not ultimately deliver on the story as they didn't strongly commit to one strong narrative solution that could bring satisfying closure. This felt even more acute as I just finished the Talos Principle. Amazing game by the way, would absolutely love to see you make a video on it if you so feel inclined :). Without giving away any spoilers Talos promises a lot in terms of story and remains very mysterious for a really long time before getting to the final reveal. And bam, then they really deliver. This helped me see what you were saying about Inside's lack of a clear conclusion. Anyway, long story short, love your stuff, loved Inside and still had to agree with you on everything. Thank you for your hard word, and I'll keep watching and liking !
@chucknorrisffs
@chucknorrisffs 2 года назад
You make some really nice points about the puzzles. In my case it was the somber,cold atmosphere and completely mysterious plot development that had me glued through out. And at the end of it all I was mainly amazed at the fact it kept me playing just because I wanted to know what it was all about despite the simplicity and mundane elements of most of the puzzles. Even though the story wasn't amazing or anything it kept me engaged all the way to the wierd end and it left an odd yet memorable impression on me. It does suspense really well.
@BigBossIsBack
@BigBossIsBack 7 лет назад
Yhatzee thought inside was pretty meh as well and he loved limbo, so I don't think you're alone in "not getting it"
@WinkuzzVids
@WinkuzzVids 6 лет назад
And then there's people like me who have no expectations of the gameplay and story, but solely enjoy the game for its incredibly eery mood.
@user-dc1ud6px3s
@user-dc1ud6px3s 5 лет назад
I've watched and enjoyed many of your videos but this one is the reason I subscribed.
@darien9119
@darien9119 7 лет назад
Really like your videos, Joseph Anderson. I really like how much time you put in to reviewing things and providing your thoughts. I have a genuine question for you: you seem to not like the stories in games like Inside and Dark Souls; what kind of stories do you like and what do you think makes a story great?
@fartloudYT
@fartloudYT 7 лет назад
why does everyone think the 'blob' is free at the end?
@Encoun2er
@Encoun2er 7 лет назад
it's not.
@Thrax-pi7cq
@Thrax-pi7cq 5 лет назад
I've watched a bunch of your videos recently, and I really appreciate your perspective. It's clear that your bias is for games that reward careful, skill based play because you are a careful, skilled gamer. Essentially watching one of your videos is like saying "hey let's look at this game through the filter of Dark Souls", which is particularly hilarious in this case, a game I personally loved, because it is none of that. I for one felt the manufactured tension of every chase and death in this game, knowing it was manufactured. It's a lot like a movie, yes, but the slight gaminess made me just that much more invested. Also the 'mystery box' ambiguity didn't bother me either, because many things in life end in an ambiguous slump, and I much prefer the unraveled mystery to a bunch of over-exposition in an effort to explain something that was all about the journey in the first place. Either way, great take man. I thoroughly enjoyed it.
@Agpicklefeet
@Agpicklefeet 2 года назад
I was obsessed for a while because this game supposedly had another hidden secret in the form of ciphers and codes hidden within the game files, and remnants of a secret elevator that had triggers in the game- like many people have pointed out below- I think I was just trying to justify my playtime- hoping there were more answers.
@zibbazabba905
@zibbazabba905 5 лет назад
2:57 I like that term you made, ambiguitis and wish it was spell-able related to ambiguous, I loved the shockwave hall less as a defense, and more of a "We turned this on and can't turn it off I guess this is our life now" area
@Slin__
@Slin__ 7 лет назад
I think playing any game without expectations will always give you a better experience since you're surprised by the good parts instead of expecting them. I genuinely enjoyed this game when I first played it because of this, and I presume other reviewers had the same experience? Hype will inevitably disappoint..
@JosephAndersonChannel
@JosephAndersonChannel 7 лет назад
Oh I didn't read the reviews before I played it. I should have said in the video. I didn't even know the game was coming out until I saw a trailer on an E3 stream. You are correct with everything you say here.
@rahimsvoice
@rahimsvoice 4 года назад
I didn't have any expectations but it was still disappointing. Too many things are left to the imagination that it just feels pointless.
@lyingpancake95
@lyingpancake95 6 лет назад
I like hearing critiques with solid backing to their points. I know you aren't telling me to dislike the game, but saying you don't even understand how other people can enjoy it to the extent that they do seems purposefully inflammatory.
@thissisawesome4853
@thissisawesome4853 4 года назад
The constant deaths the game likes dishing out sounds a lot like Heart of Darkness.
@HeronKij
@HeronKij 7 лет назад
As a guy who loves authors like George Orwell (1984) or Harlan Elison (I have no Mouth and I Must Scream), and a guy who just generally enjoys existential nightmare tales or weird twists on popular narratives, I adored Inside. Its not for everyone, for sure. But I am a firm believer that it is a must-play, even just once. I've looked up analyses, reviews, theories, even pondered writing an essay on it myself. There's definitely something far more profound going on with the developers that they can create something so simple but can squeeze out of it a wordless narrative that, to this day, I still can't wrap my head around. But the great paradox, or conundrum rather, of Inside is that its just a videogame, whose rules and goals and gameplay are the ultimate point of its existence, but its atmosphere and world are very clearly complex and rich with no real explanation for any of it. It raises so many questions and answers none of them intentionally because they are ultimately not what you play a game for. The answers are unimportant. And this is quite true of life in itself. The goal and rules are simple, survive and reproduce and get to the end. What surrounds this central simplicity is complex and confusing and puzzling to no end or seemingly no purpose, but there doesn't have to be a purpose. This is what frustrates most people about this game, and I completely understand. I was there too. Scratching my head wondering what the point was for months, only to come to the conclusion that there never had to be one.
@SaberRexZealot
@SaberRexZealot 7 лет назад
Far Cry 3: Blood Dragon and Call of Juarez: Gunslinger are good examples of short, refined campaigns done right.
@smoss9813
@smoss9813 6 лет назад
Great review with some interesting points. I don't agree but it's always interesting to hear what you think. For example I LOVED how quiet and 'boring' the atmosphere was. That silence was very effecting for me. Oh well, keep up the great work! Peace
@PaulRezaei
@PaulRezaei 5 лет назад
This is how I felt after seeing the movie "Us" and then hearing the responses from critics.
@adrianmiller7969
@adrianmiller7969 4 года назад
us had a point, a really in-depth meaning to its twist and implications, and was really engaging and scary. inside is boring as fuck and meaningless.
@marcino457
@marcino457 7 лет назад
Thank you for this video, made me realize that I'm not the only one who dislikes ambiguity for the sake of ambiguity. Just because a story is impossible to make sense of, doesn't mean it's good. True, some questions are better left unanswered, and some stories who encourage you to theorize can be genuinely great, but you need some facts first to serve as pillars to build your theories on
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