Yeah I made this because idk I wanted to do like a different sound design using the same chip and stuff ok yeah nice booyah egg egg egg egg egg egg egg egg egg egg egg egg gge gge eg NSF www.dropbox.co...
@@danforce4222 Maybe. Any new instrument file you create is completely blank - just a flat, unmodified tone. The joke is that while there are some cool things you can do by modifying the instrument file, VinylCheese didn't do any of that and put all of the effects in the note channels instead -- which is an amazing feat, considering how good this track sounds.
I thought that it was pretty alright that you were redesigning Shovel Knight music to be actually playable on the NES, right up until 2:15 when I realised that the underlying pedal sounded like a SNES instrument, despite Famitracker being specifically made with the limitations of the NES. Then I was really impressed.
@@cy-bernet-ix Which can play audio samples, yes. The only reason samples sounded like shit in NES games is because they had to be absurdly compressed otherwise there'd be no space for the game data/rest of the music data.
incredible take on this tune; that driving bass does a ton of good for this melody, I think thanks so much for sharing your marvelous 2A03/VRC6 wizardry o7
And to think that guy from Sony (ken kutaragi) said that the NES sound chip sounded weak and offered for Sony to make the next sound chip for the SNES.
Honestly incredible. This was one of my favorite songs for the original game and the fact that you managed to make it sound better while using only one instrument, on top of it still sounding faithful to the original is amazing. Well done! Would it be okay if I use this in one of my mapping videos? Of course, credit will be given in the description.
Yeah, honestly Virt went intentionally with a much more (sound design-wise) simplistic approach. He was trying to go for a Capcom-ish style with that soundtrack, but considering his other work, he probably could have done something more advanced if he wanted too.
@@quadpad_music If you want a more complex, unique, and more advanced soundtrack with a lot more detail look no further than Specter of Torment's soundtrack.
Play-Force 2A03. Die while listening, humans... One day I will aspire to become great as this artist and then we will see who stands last on said battle field, earth.
I'd almost argue this sounds better than the original. This might come as heresy to some people, but I actually aren't the biggest fan of this game's original soundtrack. Now, that ain't a knock at Jake Kaufman in the slightest. I can jam to the Mighty Switch Force soundtrack any day. Just that while the composition is spot-on, I always felt with this soundtrack had something about the instrumentation that absolutely did not do it for me. It consistently used these very sharp and whiny instruments that felt grading in the worst of cases. This is alot smoother and softer, making it much easier on the ears.
He used chiptune instruments. Chiptune is used for retro style 8-bit/16-bit games. Chiptune is made to sound reminiscent of the old nes/snes type games.
I still don't know how you people are adjusting the pitch of the instruments to give that wavy feel to it. I should stop using Famitracker when I don't understand how to use half of the program's features.
Hey, just because you don't understand much about this program doesn't mean you still shouldn't try. Practice makes perfect, doesn't hurt to try new things out.
if you wanna know how to do it, it is on this list along with a ton of other cool effects that will make your music sound different and better. here: famitracker.com/wiki/index.php?title=Effect_list