It seems captions were originally broken on the first hour of this video's publication, so I had to rush to re-time all of them again! This has now been corrected, so hopefully it wasn't a huge deal for people who require/prefer closed captions. Thank you all again for your continued support, and I'll have some cool updates to announce soon regarding future projects and this community!
7:20 Ok so fun fact: Ocarina of Time originally ran on the same engine as Super Mario 64 but was so heavily modified that Miyamoto considers the final products different engines. so the animal crossing engine is a modified version of a modified version of Super Mario 64's game engine
My video actually started glitching when you said “make a black box appear” and my entire video went dark and I thought it was just a joke how was it time perfectly😭😭😭
I wish allowing players to unlock the debug menu was a more common thing in games, be it either as an easter egg like in AC, or maybe as a reward for 100% completion in more linear games.
At least in Animal Crossing+ on the Japanese GameCube, certain games (Jikkyou World Soccer 2002, SSX TRICKY) allow you to launch Debug Mode 2 on unmodified hardware.
I'm not this big of an Animal Crossing player, but your work shows quality and passion! You manage to make every video super interesting to watch. Subbed!
Top notch editing, writing and narration. Your videos are so comfy and interesting. Feels like a channel that has 100k+ subscribers. Keep going man. You’ve definitely got the sauce.
Whenever i develop any program larger than a very basic one i include some sort of debug output or menu (partially out of necessity for actual debugging, and partially cause dev/debug menus are cool), so it's always been really cool to see how large game dev companies like Nintendo implement their far more complex ones
I've never even played an animal crossing game before, but as a software dev myself I really enjoy these looks into how the game works. I subbed immediately after watching one of your vids for the first time (the paying off your debt one) and was really surprised that it was from a new channel with only 6 videos. You've done a lot of great work so far and I can't wait to see what you're working on with the second debug menu! (are we gonna see some ACE? 😳)
I have never played animal crossing, I don't even know much about animal crossing, I've only seen my partner play animal crossing on the switch and yet I still haven't played it... But boy do you scratch that "hidden content" itch with very well presented video. Thank you!!
The 2nd Level Debug menu works great on a Soft Modded Wii running Nintendont. I've used it a bunch, it does have some risk, so I have a dedicated village for this and just create whatever items I want and then travel by train (2 GC Memory slots in most Wii's) to pick up my items, including 30,000 bell bags which are a 2nd Level Debug feature. My kids travelled to my village and asked about my 1st floor and basement floor being covered in money bags they couldn't pick up LOL. The Second Controller being plugged in is the way to enable it, once the other parts are in place, so I unplug the second controller when my kids play.
I recently found your channel and was wondering if you were going to cover a glitch in Animal Crossing: Wild World where you can do what seems to be memory editing by sending a letter in the japanese version of the game? My friend is using it for speedrunning and he's told me there's not a lot of info or documentation out there about this glitch, at least not in English. I'd love to see a video from you covering this topic! EDIT: the glitch / speedrun category seems to be called LHG (Letter Header Glitch) if that's of any help.
As a game enthusiast that likes seeing deeper analysis on games and glitches seeing channels like yours that specialize in a certain game is amazing, your content reminds me of golden owl but for animal crossing :)
Damn, having only discovered your channel yesterday, I can say the algorithm is now boosting your channel pretty hard since this has already past 10k views. It's wonderful, more people need to be exposed to the pre AC:NH games and this is a lovely way to both educate on the older AC's and also on how coding and game development works. I'm serious, your video explaining bytes was the only time I actually understand how a byte works.
I love it when the debug menu is accessible and insanely powerful. I don't remember which games I saw this in rn, but in some you could do things like spawning in a cutscene trash can exactly where you want and listen to every single sound effect I think GTA IV and V's cheat menus work by using this, so you can "build" a driveable bathtub that constantly plays cartoon music. The source engine console might be even more powerful.
So glad you made this one! I saw a video about accessing debug mode when it was first discovered and heard little about it since. Always wondered what became of it since then.
Debug menus being left in games but inaccessible is actually very common due to the fact that it's simply easier to do - removing it requires more work than you might think. Removing huge swaths of code is likely to cause all sorts of errors to pop up which would take a bunch of additional time and work to fix. Leaving them accessible to players on the other hand, is something special.
Man I'm loving this channel. I've been a fan of Animal Crossing on the GC since I was a toddler and I always come back to play it and watch videos on it now and then, but I've already learned so much I never knew about the game from these videos alone.
Sweet! Also, the map selection screen actually is just a Room ID selection menu! One of the maps warps you to your town because that's the ID for it! The rooms you can warp to are actually the actual rooms you'd access from your town! With that, there's unused ones too. Iirc new leaf had some unused room IDs but crash the game upon entry. It also has 3 test maps with primitive textures in the Welcome Amiibo files. No room ids associated with them but I've accessed them before via model swapping. Also, fun fact! AC:NH has a hidden debug menu. With code (I assume) to be a camera hack, there's also code to displaying debug information on screen! The code for the debug menu though is broken, as parts are missing and the game doesn't allocate memory for them anymore. New Horizons also has like 4+ unused character actions. One is called developermode, but the for it was stubbed out. Calling the function for it makes nothing happen because it calls a nullsub within it! Another one is code which implies eating an item which would cause a small cutscene to pop up. This also no longer does anything as its code was mostly removed. There's a video of the debug camera display on my page, and one showing some unused menus and one with the unused bush picking restored! :)
I'm so happy you're keeping this game alive with these awesome videos! The fact we're getting so close to the last years that Animal Crossing will count as a new year until it repeats the same year over and over makes me sad.
Just when I think I know all there is to know about Animal Crossing, your channel comes around. It's so cool to see these hidden sides of a game that I played so much back in the day.
Addicted to your content. I used to play the gc version of animal crossing with my family and we would all fight over who got to play when, would watch other family members play if it wasn't our turn... good memories
This is incredible. Thank you so much for documenting this, there's a good chance that the wider community would NEVER have known this without you and the people you collaborate with!
Honestly, you give me massive Stryder7x vibes but with Animal Crossing instead of Paper Mario. I don't play Animal Crossing but I love this kind of content, subbed and hoping you keep going!
Congrats on the channel growth. Thought i'd give an fyi on how the algorithm is working. I've never played Animal crossing nor ever searched for videos of it however I am subscribed to channels like NES hacker and enjoy seeing how games are programmed etc, so thats probably why this showed in my recommendations.
I just binged your entire channel. As an engineer, I love channels like yours. It reminds me of how much of what I'm doing today went into so much of what I and so many others loved as kids and even today. And you have a lovely voice too! Thank you, and I'll be happily watching your videos from here on out.
I feel like you're starting to be recommended to the "Retro Gaming Mechanics Explained" audience. Either way, happy the algorithm is starting to group you properly. So far I'm enjoying your deep-dives!
You definitely made me actually interest in animal crossing, the work behind this videos is amazing, I definitely will be there for future projects and I think the god debug mode will change Speedruns pretty much as they did with oot, at the end I learned in this same video that they even reused the engine from oot so it may be possible
IIRC, it is possible to open 2nd debug mode without hacking in NTSC-J (doubutsu no mori+) 0.You need International Superstar Soccer 2 save in slot A and doubutsu no mori+ save in slot B. 1. Boot International Superstar Soccer 2(NTSC-J) 2. eject the game and swap to doubutsu no mori+ 3. reset the game
Please keep making these! I never comment but I just had to for your channel. This is amazing info as someone who has played Animal Crossing since it first came out on GC. These videos are really high quality!! I love it!!
I am so happy to have found your videos a few days ago. Please keep up the awesome work. The first Animal Crossing has fascinated me since the first time I saw that commercial parodying The Real World as a kid, and discovering how much crazy crap I could do with Action Replay was just the icing on that cake. I remember accidentally generating an item in my older brother's village that was a fish you could drop but not pick back up, and if I'm remembering correctly after a while you couldn't even walk into the acre it was placed in without the game crashing. I also pissed off my best friend's older brother by using a code to complete his catalog, which he was trying to do legitimately. I'm pretty sure a little part of him still holds that against me to this day. I was a very annoying 11 year old apparently.
As a game developer, I gotta thank you for publishing stuff like this! Its fun to see people reacting to the bits and pieces of a game's creation. Not to mention, your video is really high quality and has a lot of passion behind it, I can certainly tell! Actually, no, curse you! Your videos make me wanna play animal crossing again! Dangnabbit! Jokes aside, I'm definitely keeping watch of this channel for future videos, suuuper excited to see what comes out of you! Keep up the good work!
Your vids recently popped up in my feed and from the first one I watched I was sure you'd been doing this kind of stuff for a while, so to find out you've only these vids so far? Great work, seriously, hope your viewers continues to grow!
Your videos are so interesting and I’m personally not even into animal crossing. I also expected you to have a lot more subs. You deserve it! Please keep up the amazing work!
Sonic fan here! I think Superstars did that as a reference to the classic 2D titles, all of which (Sonic1, 2, 3&K) had the debug menu accessible with a button combination at the title screen. You could even access cut/unfinished levels too, lending further to the legitimacy if them.
Another great video dude! Glad to see you get the recognition on your videos! And also this project you hint at sounds very interesting, best of luck with it :D
I'm not much of an animal crossing fan, i do have pocket camp but i don't have any nintendo consoles. I like watching your video games. I like watching technical videos about games, because it's something to listen to while i play video games, and yours i find quite interesting and entertaining. Thank you for doing this, and have a good day!
The Debug menu for the Jak and Daxter series was discovered somewhat recently (last few years, I believe), which has a TON of stuff left in. Lots of fun to mess around with if that's your thing
I just watched thru all your videos, they're so well done!! very interesting content, and I can't wait to see more!! also thank you so much for the subtitles! it's such a small thing, but so many bigger channels forget they even exist! I truly appreciate you including them, it's such a big help!!!
I've played a few games [Some even on the NDS!] That include a sorta-full debug menu/mode, sometimes it can be enabled in the game's setting. [Not related to games but ALL Android Operating systems have a hidden way to enable developer options]
Hi Hunter. Great video, love all the attention GCN AC has been getting lately. However, there is a mystery that I’ve been wondering (my brother too) for many years that involves something called a “bluefish”. Legend says it’s a beta item that can really screw with your town, and it looks like a fish on a hook. Nobody has ever talked about it other than a post I found ages ago, so I am hoping that you could cover it at some point. Feel free to contact with more info if you wish.
Hey, I'm a huge fan of these videos already! Just binged em all and subscribed Was wondering - though it might be a little complex - could you do a video on how the villagers work? Things like friendship level with the player, how they make decisions, how different personality types differ, etc... Really curious how they're coded
Love your channel a lot you have a great video format and actual interesting information regarding Animal Crossing! Keep up the great work Hunter, I will be here to support the channel
You should totally go over the beta maps! Or at least the ones that have anything interesting about them. Yeah I *could* just look at all the TCRF stuff on them but my monke brain can digest stuff a lot easier when it's being talked about in a video. I think it'd be worth doing! Thanks for the cool videos!!
The fact that you’re making such quality content so consistently in such a small amount of time… wow dude. You’re doing it all so right! Can’t wait to see where you take this :)
I've just watched all of your videos. Your content is beyond amazing and extremely useful. You're the hero the AC community needed. Thank you for your service
I remember hearing about the debug menu before and I was quite tempted to test it and still I didn't do it yet despite that I have my Wii connected to my TV 😂. Nice video by the way!, quite neat to hear that there are a second debug menu and other hidden testing options. But too bad that the second debug menu is still locked and need a hack device, it would be nice if has like the first one a weird button combination on a second GC controller in another port of the console, so with that anyone can have access to it, I'm mostly interested to test the "spawn any items" option to see if is possible to get the 4 blocked NES games on it (Super Mario Bros, Mario Bros, Ice Climber and The Legend of Zelda). At least with that, it would be finally after 2 decades the legal way to get those NES without using a hacking/cheater device or a SD memory card with a downloaded savefile or the GBA e-Reader (I mean using the e-Reader is legal yes but I'm pretty sure not much people has a GBA, the e-Reader device and a GCN-GBA link cable).
4:51 Got a sneaking suspicion that the second debug menu is gonna involve an E-reader just like the forbidden 4. Especially since there's literally 1 byte of code that needs to be changed.
I wonder if it's possible to use the Mode 1 hex editor to set the flag for mode 2? If there isn't a memory range limit I imagine it's possible, if potentially tedious when navigated via controller. At any rate, this channel is awesome and I appreciate you giving this franchise some Shesez/SSFF/MattKC/et al love fam
i've recently found your channel and it's exactly the kind of content i love! I hope you grow bigger and receive the praise you deserve, liked and subbed! :)