Hi Guys, today a different tutorial where i show a more straight ahead approach using box this is good for a very first pass and to explore a lot of idea FAST enjoy
I am pretty new to animation and I found this workflow way easier to visualize timing and spacing than to go straight into animating the character. Would there be a situation where you would never use this workflow?
Great Alessandro, I love this. Can you please do a follow up tutorial on how you go about to use this rough animation to make the real animation on a full rig? I mean do you just use it as a visual guide or do you copy say the Y curve straight over to the COG of the full character? I would be nice to see what your next step in the workflow of building this animation is.
this is great thank you! I have seen a lot of animators use this method, but what would you do then when you want to transfer this motion to a character model for eg? Would you just copy/paste the pos/rot data etc please? Could you maybe explain this process in a future video please?