Very clear explanation! But I was wondering, you use the free version and were able to export your Cascadeur anim file to UE5, cool. When I look at the Cascadeur pricing plans webpage, animation export for the free version is .casc only. In the Indie version, you can export the fbx version to UE5. How were you able to export the animation with the free version?
Cascadeur launched a new version on March 19th, changing the program rules and the price on the website. Only the previous version 2023.2 can export fbx in the free version with the limitation of 120 bones and 300 frames. If you made an account before March 1st you get a free license of the indie version for 2 years.
I couldn’t get this to work the other day but i exported it WITH MESH instead of without so im gonna give this a try. This should work with a mesh that you rig in mixamo first then cascadeur then unreal correct?
At 11:42 I noticed that the character is floating above the ground. Probably 10 unreal units. I have had this same problem and I was wondering if you had any suggestions on fixing it. I also noticed that the character moved up and down depending on their animation when they should be flat on the ground
hi friend, can you tell me if it is possible to add the entire scene to a stuntman with buildings and various objects that I plan to use in my animation?
Unreal does have a basic animation system! But Cascadeur is an AI driven tool that makes animation easier. It also has a lot of features for creating animations that unreal does not have.
The Unreal way of animating(in sequencer, then bake out the animation in fbx ) doesn’t use secondary AI rigging. If you move the hand, it only moves the hand. Cascadeur, instead auto poses the necessary body parts for each movement you do. Also unreal engine needs either an FK rig ( auto generated in sequencer ) or a full IK rig (manual creation)., to do detailed key framing. In the out of the box skeleton for manny ue5 doesn’t have a full rig with knees hands and feet. So I added an fk rig in sequencer and voila! I’m able to create the animation and bake it into an fbx!!