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(Animated) The deadliest thing in D&D. 

Zee Bashew
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The Forge Of Fury Module we played: (3rd Edition)
www.dmsguild.co...
Music:
Arabian Sand by: E's Jammy Jams
Under Cover by: Wayne Jones

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27 сен 2024

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Комментарии : 3,2 тыс.   
@zeebashew
@zeebashew 6 лет назад
As usual I gotta use my pin to correct something! There was slippery moss on the sides of the water, and the jump may have been a littlee longer (I don't remember) But the DM is one of the very best I've played with. So to everyone bagging on the DM it's my mistake in the retelling, he's a rockstar, and this was a great game. (edit:Even more corrections :))
@GoresVire
@GoresVire 6 лет назад
Having just checked the module myself, the stream is exactly 5ft across and moss is not mentioned anywhere in any edition of the module. While it is certainly likely that your DM may have added these as changes to their own adventure, your video is very misleading, especially from a ruling standpoint as - with a 20ft running jump - a check to clear 5ft isn't even required.
@zeebashew
@zeebashew 6 лет назад
Yeah I must have gotten it mixed up with the moss in one of the other caverns. Anyway it was slippery in our run. Why did you buy multiple editions of the module?
@GoresVire
@GoresVire 6 лет назад
It's a great module. Both the 3e and 5e editions of it are great dungeon crawls when modified to fit the playstyle of a group, and it serves well as an introductory module just like the Sunless Citadel.
@foureye7058
@foureye7058 6 лет назад
Sounds like your DM needs a happy medium for his jubilant small.
@Balin93
@Balin93 6 лет назад
He rolled a 5. It could have been a DC 10 and he still failed.
@android19willpwn
@android19willpwn 6 лет назад
if Dark Souls has taught me anything, it's that there is no foe more fearsome than gravity
@Femaiden
@Femaiden 6 лет назад
Android 19 heh, i was playing dark souls and got invaded by a cheater, the cheater had made themself invulnerable, no matter what I did, none of my attacks could damage this cheater. we fought for an hour, rolling and dodging and we inched our way closer and closer to the edge of a cliff. the cheater tried to roll dodge my attack and , fell off the cliff. remember kids, winners never cheat and cheaters never win *the more you know* *ding*
@somegoodsoup7008
@somegoodsoup7008 4 года назад
falls down 2 feet *YOU DIED*
@peepock7796
@peepock7796 4 года назад
Blood borne is the almost the opposite. If you can’t see the floor, you’ll die, I’d you can, it’s probably an intended thing.
@sandrobot809
@sandrobot809 4 года назад
@@Femaiden yep the only way to kill them. nice work!
@spazzofspeed
@spazzofspeed 4 года назад
bed of chaos flashbacks.....
@braeden9015
@braeden9015 4 года назад
“Crit fail; he threw the rope, but he threw the whole thing.” That kind of interaction is why I play dnd
@soysaucerb
@soysaucerb 3 года назад
Everybody knows that the deadliest thing in D&D is a scheduling conflict. One of those can kill the whole campaign.
@giaxo1739
@giaxo1739 5 месяцев назад
Whole world's left to rot because SOMEONE forgot what day we meet! EVEN THOUGH ITS THE SAME DAY EVERY TIME, KEVIN!
@RealFeytey
@RealFeytey 6 лет назад
"I haven't rolled a one all night, I'll be fine" -Anyone, 5 seconds before tearing up their favorite character sheet.
@temkin9298
@temkin9298 3 года назад
To be fair as long as you don't get nat 1. Your chance of failure increases. So lucky people are people who don't roll a important dice after being successful consecutively.
@MsScarletwings
@MsScarletwings 3 года назад
@@temkin9298 your chances actually don’t increase or decrease at all no matter how many times you roll well or badly. It’s always a 1/20 chance on every roll. That’s just how odds work. Gambler’s fallacy.
@temkin9298
@temkin9298 3 года назад
@@MsScarletwings but consecutive rolls have different chances. For example 1/4 chance to roll desirable outcome 1/4 1/4 1/4 1/4 1/256 Chance
@kkTeaz
@kkTeaz 3 года назад
You're both correct
@temkin9298
@temkin9298 3 года назад
@@kkTeaz diplomacy +1
@Jerickjv
@Jerickjv 6 лет назад
I remember one game I was running where the players had just entered a new dungeon. Now I'm a fan of show don't tell in my dungeon designs so one of the first rooms the PCs came across existed solely to make it clear to them that this was a trap heavy dungeon. It consisted of an open pitfall trap with no spikes at the bottom that is so obvious it didn't require a check to see, some torch brackets on the walls and nothing else. This room resulted in a total party wipe. You see there was one other thing I had yet to mention, the reason the pitfall was open was that it had been triggered and there was a dead body at the bottom of this very deep pit. PCs being PCs decided to go down there and loot it despite my telling them that its equipment looked inferior to what they where using. This only served to encourage them. Deciding that the torch brackets couldn't hold the weight the teams fighter handed one end of his rope to the barbarian and tried to descend down to get the goods. The barbarian rolled a strength check and rolled a nat 1. The rope slipped from his hands and the fighter slammed into the bottom of the pit taking enough fall damage to put him below 0. Now that the teams fighter was bleeding out they had to figure out a way to get down there but alas they had only brought one rope which was now at the bottom of the pit. Before anyone else could react the rogue announced "I jump into the pit and use my acrobatics check to negate the fall damage" His view it seemed was it was best to get down there as quickly as possible to get aid to his friend and he had faith that he could negate some of the damage and tank the rest. He rolled a 2. Now with two party members dying at the bottom of a pit the remaining ones really needed to get down there. The Golaith barbarian had a backstory as a member of a savage mountain tribe and had put a decent number of ranks into climbing as a result. To everyone's surprise he rolled well and managed to descend the smooth walls of the pitfall trap well. He was able to stabilize his two friends and then attempted to throw the rope up to the cleric. This however did not go well. After about twelve failed attempts he gave up and decided to climb up with the rope (but not before tying it around the fighter so he'd be able to pull him up once he reached the top). This time he did not roll well. He slipped and fell off the wall repeatedly. He was taking small amounts of fall damage here and there but he was a barbarian so he powered through. Eventually he got to the top of the pit and cleric healed his wounds and they both attempted to pull the fighter up. Keyword here being attempted, they both rolled nat 1s and again the rope slipped from their grasp and was at the bottom of the pit with two unconscious PCs. The fighter hadn't taken any extra fall damage as they hadn't managed to lift him any. It was at this point they decided that having the cleric ride piggy back on the golaith as he climbed down would probably work. There was some concern about not having anyone at the top of the pit to help them get out but it was ignored in favor of getting the players at the bottom up and functioning again. They rolled and it was the fourth nat 1 of the day. The golaith landed back first crushing the cleric beneath him. The cleric was killed outright. After a few more failed attempts to get out of the pit injuring himself in the process the party called it. The golaith never escaped from that pit, he died slowly surrounded by the bodies of his friends. Afterwards open pitfall traps become a running meme in our games, regardless who was running them an open pit fall trap would often show up some where and the party would be more wary of it than facing down dragons. It also serves as a reminder to always bring health potions and lots of rope.
@0ctopusComp1etely
@0ctopusComp1etely 4 года назад
...The PC's absolutely insisting on looting a corpse, in the middle of a trap, that is clearly just meant to serve as a "warning", is the most true introduction to a DnD story I've ever heard.
@johnphillips5288
@johnphillips5288 3 года назад
Barbarian shouldve raged and continuously bit himself to maintain rage
@elrusito5034
@elrusito5034 3 года назад
Those were anti-loaded dice, you can't change my mind
@tylermucha9281
@tylermucha9281 3 года назад
I don't think I would've required that many checks. I'm assuming the barbarian was pretty strong, why require a roll for every single time he uses his strength? He's even a goliath, meaning that he has powerful build which specifically mentions how good they are at lifting things. Sure he has to make checks for climbing and things like that, but I wouldn't have made him roll to lift his friends out of the hole. There's no way they were close to his carry weight, especially as a goliath. It would be like asking Dwayne the Rock Johnson to roll for picking up a 100lb dumbbell. Sure it's heavy, but he can absolutely do it because he's simply that strong. Checks are used to determine the results of something challenging or uncertain. When you start making people roll for everything any game will quickly devolve into a comedy of errors where the party fails really basic things like holding onto a rope.
@dustinbrueggemann1875
@dustinbrueggemann1875 3 года назад
@@tylermucha9281 If the rope is in any sort of sub-optimal condition, I'd say it warrants a check. lifting an unconscious person by rope with an improvised system will be non-trivially challenging, and thus warrants a skill check. Granted, the DC should not be high. Pulling up a shifting load on a cheap rope is fucking difficult. I've tried to lift my climbing partner before, and even with good gear, in an optimal setting, it's fucking HARD to lift someone without dedicated mechanical assistance.
@tomaszskowronski1406
@tomaszskowronski1406 4 года назад
As one druid said before leaping to her death from a 1000ft cliff and turning herself into a goldfish moments before hitting the rocks at the bottom instead of water (Like that would help)- "It's fine, We're gods"
@VidGamer123
@VidGamer123 4 года назад
RIP Keyleth
@jadesapphira4325
@jadesapphira4325 4 года назад
Should have turned into a swarm of insects, Bludgeoning resistance
@dsoul1305
@dsoul1305 3 года назад
Gravity is death's right hand. The powerful shit only have to exists and wait.
@ihil4620
@ihil4620 3 года назад
I fell of a 1000ft cliff and survived by raging and wildshaping before I hit, dice were nice and my tank of a druid barbarian survived
@TigerKirby215
@TigerKirby215 6 лет назад
As the saying goes: "When the DM smiles it's already too late."
@gamingman2720
@gamingman2720 4 года назад
I have a shirt with this on it
@jaminius
@jaminius 6 лет назад
I fear no man. But that... THING.... *looks at puddle of water* It scares me.
@GlacialScion
@GlacialScion 3 года назад
This is literal in my game, as one of my players is being hunted by someone who keeps sending Slithering Trackers after them. They check for puddles literally everywhere the party goes.
@Xerethane
@Xerethane 6 лет назад
Ah the water. Having once DM'd myself I recognized its danger immediately as my companions rented a boat to cross the bay to the Lighthouse that was our destination. My dwarf hated swimming and refused to get in the boat unless he had a life vest, he was wearing full plate and didn't want to die falling in. The DM and other players mocked both me and my dwarf and I was given "floaties (water wings) and to rub it in, an extra one for my warhammer." Some hours later in a sea cave our boat was pushed over by a monster and all of us had to swim. The DM smiled. "You're wearing plate armor right?" His grin was malicious. I grinned back, confident in my character's choices. "FLOATIES" I cried! Everyone lived that day.
@jackbright2125
@jackbright2125 6 лет назад
Remind yourself that overconfidence is a slow and insidious killer.
@aganaom1712
@aganaom1712 6 лет назад
if anything the moral of this story is "the dice giveth, and the dice taketh away"
@legomaniac213
@legomaniac213 2 года назад
2:02 "Uh oh" "Don't tell me, we're about to go over a huge waterfall." "Yep." "Sharp rocks at the bottom?" "Most likely." "...Bring it on."
@carlosfred8673
@carlosfred8673 Год назад
If you roll three crit fails in a row then i'm sorry, the universe wants your character dead.
@leyrua
@leyrua Год назад
We had this happen on the second session of a campaign. I gave the players a choice: we could start over, play it through (with terrible yet _interesting_ consequences)... ...or we could decide that these events happened to an entirely different group of adventurers who just happened to resemble their group a lot, and their story would officially begin with them witnessing the massive fireball rising into the sky a mile away.
@gannok
@gannok 5 лет назад
My group ran this dungeon. We used massive charisma skills to actually befriend the orcs. After a single fight, we became the leaders of the tribe. We then proceeded to clear out the rest of the dungeon, though duergar we also befriended (sort of), and we've been living in the dungeon ever since. We've also built upon it. We now have a small town outside of the dungeon, called Stone's Foot. It has been several in game years now, and Stone's Tooth is now the seat of a new kingdom in the game. It has been awesome.
@alibouk227
@alibouk227 5 лет назад
This is why I love dnd. And tabletop games in general. Your choices really do matter.
@tristan9602
@tristan9602 4 года назад
Is there a slime?
@gannok
@gannok 4 года назад
@@tristan9602 I don't recall there being any slimes or molds in our run. But our DM may have forgotten it, removed it, or there aren't any.
@tristan9602
@tristan9602 4 года назад
Christopher Breazeale I was making a reference to an anime, as your story is essentially the plot. A sentient slime befriends various monsters and creates a benevolent kingdom of monsters.
@InsanoRider777
@InsanoRider777 2 года назад
My rule of thumb for any game with physics is: the moment gravity becomes a factor to survival, someone will invariably fall prey to it, often in the dumbest way possible.
@Melfs_acid_flashback3604
@Melfs_acid_flashback3604 6 лет назад
When your players start naming their characters "Johann von Generico," or Krelthin preceeds Krelthin the II, Krelthin III, the IV etc., or the infamous stream of ill-fated Bob the Fighters, your dungeons may have developed a reputation for lethality.
@reggien4165
@reggien4165 3 года назад
My players near unstoppable masters of destruction. I put an underground tunnel filled with water and almost killed the whole party by mistake.
@ManoredRed
@ManoredRed 2 года назад
This is really common in games of all sorts. Dark Souls protagonist: slays literal gods, can't kick down a rickety old wooden door, dies if he falls down a height of three floors. Megaman: can withstand plasma blasts, dies if he touches blunt metal spikes.
@adt4864
@adt4864 2 года назад
I mean Darks Souls characters look as though they're constantly carrying the weight of six cars to me, so I'd believe it
@jasonsherman-brown4817
@jasonsherman-brown4817 6 лет назад
The dice are never with you. You're either rolling badly, or about to start rolling badly
@FirstLast-cg2nk
@FirstLast-cg2nk 4 года назад
The deadliest thing in D&D? *OVERCONFIDENCE.* The Monte Carlo Fallacy and Hot Hand Fallacy have claimed more player characters than every dragon, demon, and god combined. Just because you've been rolling hot or crap all night means nothing on the next roll. Every roll of a D20 has a 1 in 20 chance of coming up a 1, just as it has a 1 in 20 chance of coming up a 20. The dice don't care how important the roll is, they will crit or fail at will, without warning or mercy.
@chevtothemax
@chevtothemax 3 года назад
Its the reason we role dice
@user-jl2ec2ko4v
@user-jl2ec2ko4v 3 года назад
Remind yourself that overconfidence is a slow and insidious killer...
@skittlesilly
@skittlesilly 3 года назад
Yup, I was feeling pretty confident in my new totem warrior hitting level 5 so I shouted "I'm basically immortal" the next session, the DM threw an adult blue dracolich at us I lived by a thread, it taught me not to tempt fate.
@Galaxy613
@Galaxy613 3 года назад
Not if you train your dice properly.
@lagg1e
@lagg1e 3 года назад
@@user-jl2ec2ko4v In D&D overconfidence is a quick and merciless killer. The dice can kill you in 6 seconds.
@JenoPaciano
@JenoPaciano 5 лет назад
That isn't beware the water, it's beware the dice. Every experienced player knows that the best abilities are the ones you don't have to roll for.
@TechnologicalWalrus
@TechnologicalWalrus 5 лет назад
Just like solving the problem of not being able to hit enemies, just use Fireball to nuke your party and the enemies.
@anonymousangel1064
@anonymousangel1064 6 лет назад
I, too, have a horror story about water. Me and a handful of other players were playing a fairly simple campaign, and were doing Itpretty well. By this point, we were all very close to getting to level 2, and I think one of us may have already reached level 2? Regardless, we got to a bridge that we needed to cross in order to progress, only to encounter an ogre guarding it. The battle on the bridge began. Our party consisted of a dwarf paladin, a gnome warlock (me), a half-orc fighter, a ?? (I forgot their race) thief, and a dragonborn bard. The battle went smoothly, until I used a spell and pushed the ogre into the river, really not a big deal honestly. I only did it for the rule of cool, only..the ogre kept failing checks to get out. It managed to get out eventually, after being pelted by attacks for a few rounds, and in retaliation, smacked some of us into the river. The players still on the bridge managed to kill us, so now, it was as simple as fishing everyone out. We folks in the river continued failing checks, so the others tried to swim into the river, and pull us ashore. They also failed. Several rounds of panic later, we were all alive, on dry land, but almost every single one of us was unconscious, except for the dwarf paladin, who had to fish everybody out.
@dogf421
@dogf421 4 года назад
i like how dnd can tend to be a lot more like real life than movies with this kinda thing. movies and tv shows have people saved from fast running water towards a waterfall like its no big deal but just a few things going wrong means instant death and in real life more often than not something goes wrong
@ThePCguy17
@ThePCguy17 6 лет назад
Roll hot all night, crit fail when it really matters. Yep, that sounds like a typical game of D&D.
@flibbernodgets7018
@flibbernodgets7018 4 года назад
You like rolling lots of dice? Well you could throw fireballs around, but ya know what else makes you roll lots of dice? Falling damage.
@kalonin5451
@kalonin5451 3 года назад
As soon as you described the scene with the stream, I thought you were going to make mention to my old group's deadliest weapon: Punt the Halfling.
@brodyschrepfer7989
@brodyschrepfer7989 3 года назад
Gotta say...as the halfling it’s rather fun too
@spritemon98
@spritemon98 3 года назад
I gotta hear that story 🤣
@kalonin5451
@kalonin5451 3 года назад
@@spritemon98 Our barbarian punted our halfling rogue up a wall. Halfling gets a surprise round against the group of guards we didn't know was up there, and he managed to kill them before they alerted their fellows. He then snuck around to the gate and let us in. It sort of became our go to tactic for entering strongholds and crossing narrow canyons and rivers. And it was great to see the look on a new player's face when we would pull this. Good times.
@1tomdmot1
@1tomdmot1 3 года назад
@@kalonin5451 Did you have to take damage or anything?
@kalonin5451
@kalonin5451 3 года назад
@@1tomdmot1 Yep. Untrained unarmed for a medium sized creature, and then an amount based on how far he had to travel, based on fall damage for a similar distance cut in half.
@curts7801
@curts7801 5 лет назад
I also advise not to roll Natural 1’s on acrobatics checks near lava.
@Wence42
@Wence42 3 года назад
Never played with a DM who uses critfails on ability checks or saving throws, since you can't crit with them (thus immovable rod is truly immovable without incredibly high str).
@dirk9406
@dirk9406 6 лет назад
DC 18 check for a 5ft running jump. Damn.
@DearlyDepartedDaz
@DearlyDepartedDaz Год назад
And yet so many players look at me like I'm crazy for taking the Feather Fall spell.
@anonymouse2675
@anonymouse2675 Год назад
The thing with Feather Fall is that, while it might only come into play once in a campaign, that one time makes it worth it... People look at me like I`m crazy for taking Wall of Stone...
@DearlyDepartedDaz
@DearlyDepartedDaz Год назад
@@anonymouse2675 yep. I recently had a group convince me not to take it. First fight one of them gets thrown off a cliff. Stone wall is so handy though.....
@mohammedalshirawi7584
@mohammedalshirawi7584 Год назад
Generally depends on the kind of gm you have. Or the adventure you are playing. Some games truly reward utility while others focus on optimising damage and such. I prefer the former.
@Porkey798
@Porkey798 Год назад
Has saved my ass and party more times than I can count
@leyrua
@leyrua 3 года назад
As a DM, the most deadly encounter I ever created for my _Level 15_ players involved a Roper (CR 4 monster) suspended inside an _Anti-Magic Field_ over a spiked pit. Normally they wouldn't have had any problem killing this mere _CR 4_ monster, even without their magic. Except... they quickly realized that its tentacles were the only thing keeping the players it had already grabbed ALIVE. It made for a pretty high-stakes puzzle trap.
@NinjaGerbil98
@NinjaGerbil98 3 года назад
I really wanna know how this turned out. Excellent trap/monster combo!
@leyrua
@leyrua 3 года назад
@@NinjaGerbil98 Their solution involved the creative use of rope and a collapsible rod wedged into the entryway of the cavern. The paladin kept the creature distracted while the rest of the party tossed the fighter (who was the only one still outside the field) all of their rope. Since the entrance was 40 ft away and nearly level with them, they would be swinging downward at a pretty steep angle, so he doubled the rope up so that it would take their combined weight for _juuuust_ long enough to swing them sharply out of the field, where their various means of flight would reactivate. The wizard still had one divination left for the day, which they used to *ensure* that the rope wouldn't break when it snapped taut. When everything was ready, the paladin struck the final blow to kill the Roper. _"YEEEEAAAAAGH-_ Oh hey we're still alive!"
@moekitsune
@moekitsune 3 года назад
@@leyrua Damn that's clever
@DodacLA
@DodacLA 5 лет назад
"Remind yourself that Overconfidence is a slow and insidious killer." - The Ancestor
@Crestlinger2
@Crestlinger2 5 лет назад
You called out luck! She leaves when identified by name.
@KaiTenSatsuma
@KaiTenSatsuma 6 лет назад
It is never a good sign when the DM smiles. Or asks you if you're "Sure you want to do that"
@Femaiden
@Femaiden 6 лет назад
Marcin Mazurek the worst (best?) is when the players asks the DM something like “is the door unlocked?” and the DM’s eyes light up and their voice raises an octave “You’re opening the door?!” and the player is like “no! no! I was just asking if the door is locked” and now they have the metaknowledge from reading the DM’s body language that the DM obviously wanted them to open the door without checking it first. so, then, i’m not even sure how to continue there without metagaming...
@leviphipps2462
@leviphipps2462 6 лет назад
So you're saying... don't go chasin' waterfalls. I'm... I apologize.
@WexMajor82
@WexMajor82 4 года назад
"Remind yourself that overconfidence is a slow and insidious killer"
@timwoods2852
@timwoods2852 4 года назад
Or quite fast and merciless depending on the power of the foe/obstacle the overconfident fool is facing.
@WexMajor82
@WexMajor82 4 года назад
@@timwoods2852 Eh, it took the whole day to kill Generico
@timwoods2852
@timwoods2852 4 года назад
@@WexMajor82 But there are others.
@turtleburger7480
@turtleburger7480 4 года назад
A man of culture I see
@averynaiveoddish7052
@averynaiveoddish7052 3 года назад
Nice stolen joke
@gavinmaretzki6675
@gavinmaretzki6675 Год назад
Fall damage: you may be a force to be reckoned with, but your ankles would disagree.
@KingDevyn
@KingDevyn 6 лет назад
I don't think it's water that's the culprit. I think it's gravity. I've killed probably a third of my players' characters with falling damage.
@godqueenbidoof
@godqueenbidoof 6 лет назад
My version of this involved Casks of wine instead. My party and I were tied together with a magical invisible chain which didn't get in our way but kept us from wandering apart more than a handful of meters, we were in a castle's wine cellar and I had decided I was bored (My character got bored easily) so I donned the cloak of invisibility and began to prank my team-mate. Our dwarf warrior lost patience and tried to stun me with the flat of his axe, critical fail, the axe missed my invisible form and instead struck a massive cask of wine unleashing a torrent of fermented brew which struck me with full force, I failed my roll to keep my footing and was swept away failing another save and knocking myself out in the process, my body sank downstream of the grapey wave tugging at the chain, the first to roll was the dwarf who had unleashed it who failed, then came our paladin who failed as well and finally our cleric who also failed, the entire party was swept to the other side of the room along with barrels which shattered unleashing more wine drenching us all in it meanwhile I laid unconcious, my face bellow the level of the liquid pooling in the chamber, slowly drowning. The party wanted to rush to find me before their thief drowned, as much of a pain as I was, only to keep on slipping on the now comically slippery stones while also having to repeatedly roll against drunkeness as every dip in the drink had them gulp some down not to mention the vapors. In the end one of them managed to stand up and force the door open the wine pushing us all outside with it's force and sweeping the cloak off my body so the team could find me, dead, to then need to drag me around until we could be helped by "Deus-Ex Machinus" The NPC who had freed us and kept on saving us in that castle as it was our tutorial area.
@kekero540
@kekero540 Год назад
Flowing water is one of those things you should never underestimate. Especially IRL.
@_underscore_9271
@_underscore_9271 Год назад
Oh yeah, seriously, I've been pulled under and swept away by a river that "doesn't look like it's going too fast" before, I fortunately had somebody to fish me out, elsewise I might not have it out of that one. They're definitely no joke
@Mt.Berry-o7
@Mt.Berry-o7 Год назад
Yeah, you don't get to roll a new character IRL.
@badideagenerator2315
@badideagenerator2315 5 месяцев назад
It's very difficult to judge the depth and speed of a moving body of water. In fact the deadliest body of water in the world, is an unassuming stream in yorkshire called the strid, it has a 100% mortality rate, everyone who has ever fallen into it drowned.
@WexMajor82
@WexMajor82 6 лет назад
"We are basically gods" One half elf druid, jumping from a cliff.
@Takapon218
@Takapon218 6 лет назад
WexMajor82 G O L D E N G O D S -> goldfish
@inc0mingr0flc0pter
@inc0mingr0flc0pter 2 года назад
This may have been addressed or simply not 5e, but pg. 182 of the PHB gives you a Long Jump up to your Strength score if you move at least 10 feet. If anyone in the future is going to try this, remember that knowing the PHB backwards and forwards will give you a bunch of options!
@Trick.Sparrow
@Trick.Sparrow 2 года назад
I think the REAL deadliest thing in D&D that this video demonstrates is bad luck - three crit fails in a row could turn a kitten with a bit of string into a TPK if you're not careful
@Terezar
@Terezar 3 года назад
I ran this module for a group many many years ago, and they too lost party members to that damn waterfall lol
@riolufistofmight
@riolufistofmight 2 года назад
I gotta say, it really feels like you died to the multiple crit fails more than the tiny stream
@bc9245
@bc9245 6 лет назад
Overconfidence is a slow and insidious killer
@PedroVictorBr
@PedroVictorBr 6 лет назад
Darkest Dungeon Quote. Instant Like.
@kyoukishi7153
@kyoukishi7153 6 лет назад
SLAY.THEM.ALL!
@ObservingLibertarian
@ObservingLibertarian 4 года назад
I think we know - the deadliest thing in D&D is when the rogue does something stupid and the DM starts smiling...
@anthonykafka42
@anthonykafka42 4 года назад
or bard, or wizard, the difference is what the stupid was rouges stab,bards get STDs wizards blow themselves up
@ObservingLibertarian
@ObservingLibertarian 4 года назад
@@anthonykafka42 Oddly enough I've never had a character *die* as a result of any of _those_ hings: I've had 3 characters die as a result of a rogue being very rogue'esque. Twice by traps and once by trying to conduct illegal deals behind the party's back, and then tried to double cross the person with whom he was dealing: who then ambushed us and managed to kill my character. . So if the topic is *"deadliest things"* in D&D, in my experience - the deadliest thing in D&D is when the rogue does something stupid and the DM starts smiling.
@camrynsmith7631
@camrynsmith7631 6 лет назад
The most dangerous thing in DnD, the DM. Even worse, an angry DM. Even more worser, a bored DM.
@FranOfBattle
@FranOfBattle 5 лет назад
Beware the water my arse, those dice rolls would have gotten you killed 3v1ing kobolds
@vp21ct
@vp21ct 5 лет назад
I mean, the Kobolds would probably use a water trap, too.
@LawroraBorealis
@LawroraBorealis 6 лет назад
DC 18 for a 5 foot jump? The deadliest thing is arbitrary DCs when the DM doesn't like what you're doing.
@Everetses
@Everetses 6 лет назад
exhq especially when jumping is usually associated with the athletics skill in 5e
@anthonynorman7545
@anthonynorman7545 6 лет назад
exhq I was thinking something similar. Unless he was seriously encumbered a 5ft long jump shouldn't need a roll most of the time.
@Everetses
@Everetses 6 лет назад
I’m surprised he took it so well. I’d be pissed if my character died cuz the dm made me roll for something most people could do irl with ease
@JayCruzerVM
@JayCruzerVM 6 лет назад
Dc 18 is still a medium check by 5e standard.
@Everetses
@Everetses 6 лет назад
JayCruzer VM that’s not how it works. SRD gives “typical difficulty classes” and 15 is medium. 20 is hard. Those are examples. It’s not that 15-19 is medium.
@maxwhitworth9178
@maxwhitworth9178 Год назад
I had a 20th level Moon Druid, veteran of quite a lot and big player in a years-long campaign finally bite the dust due to drowning.
@octapusxft
@octapusxft Год назад
out of shapeshift slots?
@maxwhitworth9178
@maxwhitworth9178 Год назад
Anti magic field, iron cage, dropped into an underground lake
@octapusxft
@octapusxft Год назад
@@maxwhitworth9178 That was really nasty
@maxwhitworth9178
@maxwhitworth9178 Год назад
@@octapusxft Brother, my man fell for an easy trap and then told the perpetrator he’d rather die than serve him
@octapusxft
@octapusxft Год назад
@@maxwhitworth9178 So it was sort of self inflicted I guess?
@Parodox306
@Parodox306 4 года назад
Ah, gravity. My old nemesis.
@michaelgerow3161
@michaelgerow3161 Год назад
Johan von generico is the best name since the rare material unobtainium.
@elitemook4234
@elitemook4234 3 года назад
'The DM smiles' is the scariest thing in DND
@WildBluntHickok
@WildBluntHickok 3 года назад
Followed closely by "which party member is in the lead" when entering a room, or "which hand do you use" when reaching for a doorknob.
@AnotherDM
@AnotherDM 3 года назад
Also, "What's the Marching Order?" and the eponymous raised eyebrow....
@matufreak
@matufreak 6 лет назад
DC18 Acrobatics to cross a 5-foot gap? What kind of a ledge was this? Instant-crumbling-sand?
@yaqbulyakkerbat4190
@yaqbulyakkerbat4190 6 лет назад
Likely took his exhaustion into consideration
@supernova9361
@supernova9361 6 лет назад
i'm assuming in-character exhaustion
@Angelos42
@Angelos42 6 лет назад
I would have expected a roll at disadvantage when exhausted, not a higher DC
@jedidm99
@jedidm99 6 лет назад
It was a 3E ledge.
@ManoredRed
@ManoredRed 4 года назад
I have never played D&D but find this hilarious. Environmental damage is OP in games. In Darksouls you slay literal gods but die if you fall three floors.
@Eddie42023
@Eddie42023 5 лет назад
THREE CRIT FAILS IN THREE ROLLS!?!?! That is regression to the mean (rolling hot all night) with a vengeance.
@Xiuhtec
@Xiuhtec 2 года назад
The deadliest thing in D&D isn't really the water... but the dice.
@evandavis5223
@evandavis5223 4 года назад
It's not the fall that kills you... It's those crit fails.
@snake698
@snake698 4 года назад
It's the floor
@thechubbycreeperplays2350
@thechubbycreeperplays2350 5 лет назад
(p2) "I throw the rope!" (crit fail) (p3) "I catch the end!" (crit fail) (p1) "I DONT fall." (crit fail) (dm) "p1 falls and dies." That'll teach 'em.
@antimarmite
@antimarmite 6 лет назад
the true culprit here is overconfidence, the players decided to try a dangerous and foolhardy tactic without observing the water's speed. "Remind yourself that overconfidence is a slow and insidious killer" indeed
@spookywizard1265
@spookywizard1265 6 лет назад
R E M I N D Y O U R S E L V E S T H A T O V E R C ON F I D E N C E I S A S L O W A N D I N S I D I O U S K I L L Er
@spookywizard1265
@spookywizard1265 6 лет назад
oh shit, i didnt see you referenced the quote before i typed out the whole thing. my bad
@LocalMaple
@LocalMaple 3 года назад
Wait a second! Long Jump. When you make a long jump, you cover a number of feet up to your Strength score if you move at least 10 feet on foot immediately before the jump. … Either way, each foot you clear on the jump costs a foot of movement. If that stream is 5 feet across, that means this character’s Strength Score (not modifier, score) has to be 4 or less. Or he couldn’t get that running start, took the half distance penalty, and has a strength of 9 or less.
@Three_Tiny_Robots
@Three_Tiny_Robots 3 года назад
This probably happened in 3rd edition, it had more active rules for leaping. 🙂
@finnmcdonald9666
@finnmcdonald9666 3 года назад
Or (I think a more likely situation) the DM hadn't memorised those rules, and asked for a check. I know those rules exist, and sometimes I even remember them, but my players always seem to have more fun rolling dice, then me quoting a rule no-one remembers.
@VxdspawnVx
@VxdspawnVx 3 года назад
@@Three_Tiny_Robots 3rd or 4th can't remember but I do know what they are talking about is a module by wizards so yea a 5ft jump may as well be impossible to jump
@sinnison23
@sinnison23 5 лет назад
Yep, now every character I make in every edition learns to swim. The ones that didn't, all drowned. Except one, a gnomish tinker that was eaten whole by a giant fish, but same ballpark. XD
@Lorgar64
@Lorgar64 3 года назад
I thought the deadliest thing was "I'm rolling so well! Surely my luck will hold!"
@keatonbash2217
@keatonbash2217 3 года назад
Or “I’m rolling poorly. Surely this will turn around!”
@jeffwillsea6757
@jeffwillsea6757 3 года назад
@@keatonbash2217 my luck never turns around!! XD my party finds it funny tbh. And so the DM dosent totally kill me for each Nat one I get .... I had to rebuild my character meant to fight close up, and adjust him to mostly do AOE spells so that I wasn't rolling to hit, the enemies would roll to see how much damage they took. DM allowed it because otherwise I was usally flopping on the ground with a ton of health but no damage output. XD
@kookiry
@kookiry 4 года назад
my entire party almost got anihilated by a crack on the floor that two of us tryed jumping over
@heartfelt_hero
@heartfelt_hero 3 года назад
I'd say the most deadly thing here wasn't the water, it was the dice
@ismayonnaiseaninstrument8700
@ismayonnaiseaninstrument8700 3 года назад
“The Dice giveth and the Dice taketh away.”
@psyko2666
@psyko2666 6 лет назад
*Looks at cup of water* I'm on to you...
@michaeladams3762
@michaeladams3762 6 лет назад
as your staring at it a tentacle starts to come out of it
@timwoods2852
@timwoods2852 4 года назад
Surprise twist! The gap is enchanted/hexed by the dragon to cause those who try to jump it to fall into the water and quickly loose their resolve essentially making a semi-reliable food delivery system.
@funnyblog100
@funnyblog100 5 лет назад
This is why I keep shape water handy as a cantrip.
@talusxelen8069
@talusxelen8069 9 месяцев назад
I've seen crit-fails run through a group as contagiously as a yawn. At the most inconvenient times....
@creedofthemachine9903
@creedofthemachine9903 5 лет назад
Water campaign nightmare: the aboleth’s lair is a maze but instead of walls it’s an innumerable number of small streams circled around a central pit. You try and jump and fail, you get swept away into the pit, where you come face to face with said aboleth
@overlordmadness1548
@overlordmadness1548 5 лет назад
And don’t get cocky. Just because you got good rolls before doesn’t mean you always will. Luck is a fickle mistress.
@Toolgirl64209
@Toolgirl64209 4 года назад
Remember kids, never let the DM grin.
@Boon.Oreo6042
@Boon.Oreo6042 4 года назад
There was one time, we had to go over a log to cross a stream of water. Everyone did it well, even the really exhausted paladín i, the monk, just walked over the water like it was nothing but our cleric failed... The barbarian and i, the only ones that didn't wieghted a fucking ton, needed 10 turns to take her out of the watern
@Vegas242
@Vegas242 5 лет назад
I mean it seems like the real enemy here are the three natural one rolls in a row lol
@Cyrribrae
@Cyrribrae 4 года назад
Regardless of how the DM chose to rule this, I think it was super fun to force the group to clear a hurdle that they weren't expecting. That that comedy of errors followed made this story something to remember forever, rather than just another moment in a hours long session of battle.
@timwoods2852
@timwoods2852 4 года назад
He didn't force them. Genarico jumped of his own free will and strategy calculations.
@jason7719
@jason7719 5 лет назад
YEP FRIGGIN WATER. Was in a campaign where we where super pressed for time, came to 10 foot quickly moving river, the snows where melting and the water was running heavily. Not wanting to try and find a way to cross and being mounted I said hey.. how hard could a 10 foot jump be for a horse? RIGHT? natural 1, horse slipped and fell into the river, managed to ditch my armor to pull myself out but lost literally everything trying not to drown.
@Architectofawesome
@Architectofawesome 6 лет назад
To think that all of this could be avoided by having a 10-foot pole.
@TailAbNormal
@TailAbNormal 4 года назад
This just happened to my group in our current campaign. The ranger and I went into the front of a front to distrait a group of bandits while everyone else snuck in through from a nearby river. The river group nearly drowned and ended up attracting all the attention on themselves while the ranger and I barely took any damage.
@RichiousPath
@RichiousPath 6 лет назад
“Outrunning team fun-sized is a fool errand” Best line in a DnD story.
@FoulOne
@FoulOne 4 года назад
The deadliest thing in D&D. The dice...
@ApisIniustus
@ApisIniustus 6 лет назад
I've had a player once leap off of a ship in the middle of a roiling storm because he wanted to stab the Kraken in the face. It went about as well as anyone could guess. The only thing deadlier than water is water that also has an angry aquatic monster in it.
@Mathignihilcehk
@Mathignihilcehk 6 лет назад
Did he leap directly into the Kraken's open beak? Tell me he leap directly into the kraken's beak.
@garuelx8627
@garuelx8627 3 года назад
I remember in one campaign after visiting an orcish settlement in a volcanic cavern, we had two paths to make it back out. One was safer but took a lot of time, the other was very short but had pools of magma next to a narrow path. Half of us including my character took the magma path for the hell of it. I was told to roll acrobatics, I thought that was fine cause I was skilled in that. I rolled super low. I fell in the magma but it was only ankle deep taking 2d6 damage. I failed my climb check with super low rolls twice, took another 2d6. Another player managed to pull me out but my feet were almost nonexistant so I could only move at half speed, always flat footed and exhausted and each day I had to roll a Con check so my feet didn't succumb to necrosis and decay to nothing. For a few sessions I remained this way because our party lacked a healer which any cure wounds spell would heal my feet. Luckily we made it to a town where we helped a cleric fight some undead and he was able to save my feet. It was an interesting time being crippled for that long.
@Grimmnotist
@Grimmnotist 3 года назад
That’s lucky, the recommendation for damage for lava is 8d10 in it, and 5d10 for standing next to it.
@garuelx8627
@garuelx8627 3 года назад
@@Grimmnotist I should mention we were playing Pathfinder so I think the rules for lava damage was different. 2d6 for touching it and I think 10d6 or 20d6 for being engulfed in it.
@THEFRISKIESTDINGO
@THEFRISKIESTDINGO 3 года назад
@@garuelx8627 it’s hard to imagine anything without fire resistance escaping touching lava, since, irl, it’s like 1d10+dead.
@garuelx8627
@garuelx8627 3 года назад
@@THEFRISKIESTDINGO I think it was a combination of low damage rolls and the DM just being nice
@JULIETTEnotROMEO
@JULIETTEnotROMEO 5 лет назад
I remember killing an enemy in Pathfinder who was inside a stream manipulating a water monster form around him, and then crit failed his save on my sleep spell and slowly drowned whilst being carried downstream. good times.
@Fuzmonster59
@Fuzmonster59 6 лет назад
My favourite water-based memory is when me and my friends will remember the time we were bested by a 1 foot stream. It was my DM's first time doing a semi-serious campaign, where a Cleric, a mage, a thief and a sorcerer were just starting out, and we were going into a keep where there was rumours that it was going to be ransacked, and we were looking to get some mercenary work done for gold. However, what i didn't realise was that there was a river in they way, and that the city was already under siege. The way across the river was apparent some distance away so we tried to cross it ourselves. Since we couldn't properly see how far the river went (for whatever reason), we decided to take about 30 MINUTES until finding out that said river was only a single foot wide.
@karthany
@karthany 3 года назад
confidence is a slow and insidious killer
@CactusJackIV
@CactusJackIV 3 года назад
Never EEEEEVER trust when a DM puts water near you, or between you and enemies, kills so many adventurers.
@theman6422
@theman6422 5 лет назад
Tarrasque: I’m the most powerful monster in the multiverse! *sees a puddle* Tarrasque: I PRAISE YOU OH EVIL ONE
@DragoSonicMile
@DragoSonicMile 5 лет назад
Oh gosh dang it. *facepalm* An Aboleth charmed the Tarrasque. We're all doomed!
@octobergrey5582
@octobergrey5582 2 года назад
one of the first adventures my players went on involved SCUBA diving through a cave in alaska, before that they had to cross a lake filled with naiads trying to kill them, and what turned out to just be a regular conger eel. they talk about a beach episode with caution
@theguywiththeoldds3896
@theguywiththeoldds3896 2 года назад
Rules lawyer segment right quick. In the the phb, a long jump is equal (in feet) to your strength score if you get a running start and half that if no running start is done. Let me clarify, strength SCORE not modifier. So its possible to jump 24 feet with a five foot running start (five foot running start from athlete feat and 24 strength score from maxxed barbarian.
@SecondOmega
@SecondOmega 2 года назад
To give credit, the attempt was to make it into melee range. A DM might rule a check for a shorter jump, to allow the players the use of their action for attacks in combat, instead of using their action for a long jump.
@three9855
@three9855 2 года назад
Long jumps don’t require an action. He should have been allowed to just jump it and attack(unless he had less than 5 strength) but hey he got a video out of it.
@alderstifen7738
@alderstifen7738 2 года назад
@@three9855 I have a feeling the stream was probably greater than 5 feet. The DC was said to be 18 acrobatics, which is ludicrous for a 5 foot jump, unless thats average for 5 feet but I feel like its not.
@three9855
@three9855 2 года назад
@@alderstifen7738 He says it’s 5 feet in the video, don’t see any grey area there.
@three9855
@three9855 2 года назад
However I think this session could have been in third edition rather than 5e, there the rules are very different and do require a check.
@TheFatPunisher
@TheFatPunisher Год назад
Crit failing multiple times in a row isn't a problem. Like if you crit fail investigating a useless campsite it's whatever. It's the ONE roll that matters. The singular roll that your life hinges on. That's when crit failing sucks
@mercerholt8299
@mercerholt8299 Год назад
Its when literally any other roll would be okay
@AbstractTraitorHero
@AbstractTraitorHero Год назад
Its why Portent is based unironically.
@Plague_Crafter
@Plague_Crafter 2 месяца назад
Ahhh, good times...my drunken hill dwarf failed to jump over a stream, landed face first, and he got tangled in the plant life. Nearly drowned 5 minutes into our first campaign, almost as bad as trying to fist fight a snake as hot as the sun...those were a good two sessions, wish that game never ended after two sessions.
@padraig548
@padraig548 5 лет назад
Aww. I had hoped it would be a case of ''throw the halfling''
@lozm4835
@lozm4835 Год назад
At last, some three or so years I now have... almost fallen prey to this terror. Crit fail on a stealth check, Crit success on a dex save against falling into the river rapids in a godforsaken underground cave. 20 hit point Con-dumped Wizard (In my own words 'I will play a Kobold and die trying' - besides, my character's cursed), he would not have stood a chance.
@MrCompassionate01
@MrCompassionate01 4 года назад
There is only one thing more powerful than water *murky water*
@georgehoyle8797
@georgehoyle8797 4 года назад
MrCompassionate01 with either a hidden poison or sharp rocks or a grouchy crocodile. If you want a low level boss encounter make it all of them!
@Technotoadnotafrog
@Technotoadnotafrog 4 года назад
Fast, murky water, with a thin sheet of patchy ice over it in a few places, and the very surface of it looks slow
@MrCompassionate01
@MrCompassionate01 4 года назад
@@Technotoadnotafrog So far I have run murky water only twice. The first time a high level paladin wielding the Holy Avenger and blessed by the Book of Exalted deeds was almost totally helpless against 5 Water Weirds, he had to be rescued from the verge of death. The second time it was 1 Water Weird in a small 25ft deep pool against a party of 6 level 3 players, 1 party member died and the rest were forced to flee. I dread to think what happens if you put something higher than CR3 in the water like a Giant Crocodile or a Hydroloth.
@skycastrum5803
@skycastrum5803 4 года назад
MrCompassionate01: What is the major difficulty of those situations? Newer player here, so not much actual experience with it. I’ve kind of been wanting to make a lizardman though and it would be cool if dragging an enemy into the water turned the scales heavily in my favor. Has some RP opportunities too with how the rest of the party might view giant crocodile-man dragging some poor bandit under.
@MrCompassionate01
@MrCompassionate01 4 года назад
@@skycastrum5803 Your grappling lizardman idea is actually a solid idea assuming water is nearby. Being in water does the following things -If a character has no swim speed their movement speed is halved (as if by difficult terrain) and all their melle attacks have disadvantage -All ranged attacks in or into water have their maximum range reduced to their usual short range so if your longbow usually fires 150/600ft it now only fires 150ft maximum and even within that range it is at disadvantage. -Then of course there are other threats to consider such as drowning, currents, rust and getting electrocuted All that is just the hazards for being in usual clear water but now consider the horror of *murky water*. -Darkvision cannot see through it because physical particles of stuff in the water is blocking your sight, not "darkness" -True Sight doesn't help because it's not an illusion or a dimensional thing -This means that unless somebody has blindsight nobody can see what is in the water by any means. Enemies can hide in the water, enemies can drag you into the water and nobody can help at all because they can't see you. Nobody can locate and rescue you because they can't find you unless by luck. -Murky water is so innocuous that players won't consider the lethal threat it poses until it's too late. TLDR: Being in murky water makes you blind, movement halved, all attacks with disadvantage, drowning and isolated from your allies. You could even add parasites or disease in if you are an arsehole DM like me. Edit: OH and one more thing, you know spells have verbal components? Good luck opening your mouth while submerged in disgusting, murky, possibly diseased or poisonous water.
@KiraVexing
@KiraVexing 6 лет назад
I once took the waterfall plunge. Good news: I had a Ring of Featherfall! Bad news: I was wearing full plate and was not trained in swim. Instead of a quick falling death, I had a slow drowning death once I reached the bottom.
@slicedice2284
@slicedice2284 3 года назад
Remeber one of my players in a viking campaign plunged themselves deep into the water turns out the giant muscular man could not swim his way out despute the party trying to save him needless to say it hurt as a Dm to tell him his player died. However the party joked that no man could ever kill him and it took the roaring ocean to kill him a death that turned very memorable indeed beware the water.
@knight_lautrec_of_carim
@knight_lautrec_of_carim 6 лет назад
Well, this wouldn't work in 5e anymore, RAW: 1. Jump distance is a value you don't roll for. 2. There aren't critical successes or failures on ability checks.
@catfoodbob1
@catfoodbob1 6 лет назад
That is mostly up to the gm. and it could be further than someones general jump distance which would call for a check
@cmckee42
@cmckee42 6 лет назад
Catfoodbob well, yes technically everything is up to the DM, but that isn't very useful for a discussion about the rules. Any character with 5 strength can jump a 5 ft gap in 5e.
@alectheviking7448
@alectheviking7448 6 лет назад
Christopher McKee the gap is 5ft.. the edges outside of the gap.. slightly longer. Time to roll, my friend. :D
@willik257
@willik257 6 лет назад
Athletic check comes in place only if you are jumping to cross distance (long + running jump) and theres is also any obstacle in way, like table, low ceiling, etc. and Acrobatics can come in, when theres any sort of difficult terrain in landing spot area, ice, jagged rocks, table.
@rikowolfin4984
@rikowolfin4984 6 лет назад
Try jumping around in a sewer and see how easy it is to stick the landing when every inch is covered in slippery waste. That was exactly what our party tried last night, everyone kept failing on jumps and landing straight into the water to the point our biggest member decided to just go into the water and lift our smallest members across the gaps just to stop our bad rolls.
@DeathlyDrained
@DeathlyDrained 5 лет назад
"Whose owl is 'worthless' now?" Love that
@zeea5609
@zeea5609 6 лет назад
"Dc 18 acrobatics check... NU PROBLEM..... 5"
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