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Animating in Unreal Engine 5.1 | Unreal Fest 2022 

Unreal Engine
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With Unreal Engine 5.0, rigging and animating in-engine became a real possibility. UE 5.1 has taken another step forward, so artists don't have to hop back and forth between various DCCs. Learn about the recent changes to the Control Rigs and animation tools via real-life examples.
Learn more about recommended Hotkeys & Preferences: dev.epicgames....
We’re excited to bring you sessions from Unreal Fest 2022, available to watch on demand: www.unrealengi...

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20 сен 2024

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Комментарии : 177   
@kamilabianchi
@kamilabianchi Год назад
[2:28] Hotkeys [4:55] Create world [6:20] Create Level Sequence [7:08] Add character [8:00] Animation Mode [10:30] Box Rig Controls [11:40] Pivot Mode & Proxy Control [15:33] Edit timing [16:45] Tweens Tool [18:27] Add, Blend and Edit Animation Clips to Sequence [21:24] Animation layer [25:38] Bake Animation [27:48] Constraints
@RDD87z
@RDD87z Год назад
hi! nice to see you here:)
@mrhmakes
@mrhmakes Год назад
Thank you!
@DamielBE
@DamielBE Год назад
also, 27:48 Attack On Titan tutorial. Sasageyo!
@hrsweat0097
@hrsweat0097 Год назад
thanks
@Bapman2099
@Bapman2099 6 месяцев назад
You are a Champion ! - claps -
@ClaudiaDoppioslash
@ClaudiaDoppioslash Год назад
You keep cutting to the speaker's face talking when we would want to see what he's doing on screen instead. Makes it hard to follow.
@yvescortellini9026
@yvescortellini9026 Год назад
I wanne say the same🤣 i dont think this was clever. In the wrong moment change to the face: 'I click here, here and here' but we only see his face🤣🤣
@IPpainting
@IPpainting Год назад
This whole event has this Problem.. Its best of you check out the full livestreams where the talks are without camera
@RUEDO123
@RUEDO123 Год назад
Just Epic things, they did the same with the documentation
@OptimisticMonkey
@OptimisticMonkey 6 месяцев назад
Cant believe someone thought it was a good idea to cut to his face on the critical parts
@ripulse1839
@ripulse1839 2 месяца назад
I thought I was the only one getting annoyed with it.
@unrealengine-emira3480
@unrealengine-emira3480 Год назад
It is an excellent demo, and I am sure the instructor representing it is a good looking person so the camera is on him when he tries to do things, but I am interested in what he is doing more. Unfortunately, I missed some of his tutorials due to that. I hope next time make the picture of the instructor smaller so we can follows his demo!!. Thanks.
@jimmygu9811
@jimmygu9811 Год назад
SO ON POINT!!!
@BooneyianLogic
@BooneyianLogic Год назад
I'm baffled, why didn't they just have his screen, always visible, with him in a smaller window, in an unused section of the screen for this demo.
@explore7283
@explore7283 Год назад
剪辑师可能被讲述者的美貌迷倒了,以至于忘了这是一个技术演示视频。
@nicolasgalipeau3632
@nicolasgalipeau3632 Год назад
It's insane how they did this on very important moments.
@anshulkesheorey
@anshulkesheorey Год назад
That is what the big issue.
@DevilPanda1337
@DevilPanda1337 Год назад
Great video, just please keep the program on the screen more often :)
@Vikkoify
@Vikkoify Год назад
I know right!
@deanbouvier8529
@deanbouvier8529 Год назад
LOL Glad I wasn't the only one... I was yelling at the screen saying, "Who thought it was a good idea to switch view to the speaker, WHY!?"
@ATomCzech
@ATomCzech Год назад
I just don't understant why you must switch between UE screen and speakers face during he is showing something important, please keep video just on the screen for all the time :-(
@liva9994
@liva9994 Год назад
Kind of annoying that the camera goes back to his face, while he's explaining where it is he's clicking. Like it happens a couple of times, where we then return to the screen, and I can only guess how he got to where he is. (I think 25:15 is really peak this) but it happens a couple of other times. I would suggest just put his face down in the corner? It makes it harder to follow is all. That said, I really enjoyed the presentation
@FeedingWolves
@FeedingWolves Год назад
This is one of my favorite overviews of the new animation features in 5.1!
@yvescortellini9026
@yvescortellini9026 Год назад
Totaly... but its sad there are somless videos about!
@koko-nl5tp
@koko-nl5tp Год назад
I could not follow and miss out important part when you keep cutting from screen to the speaker face. Maybe I am too slow.
@unrealdevop
@unrealdevop Год назад
Say, they have this Animation Physic Calculation feature in this software called Cascadeur, it would be really cool if Unreal would bring something like this to the table.
@AIpha7387
@AIpha7387 Год назад
That AI animation program is really amazing thing. Sincerely hope Cascadeur join to the army of Epic games.
@tuatec
@tuatec Год назад
At first I like to see better support of simple stuff like ik or virtual bones. Or anim curves. 😅
@unrealdevop
@unrealdevop Год назад
@@tuatec Yeah and an update that only fixes bugs without creating 2 more for every bug they fix.
@jeskay
@jeskay Год назад
25:04 Thanks operator
@KavanBahrami
@KavanBahrami Год назад
For real! There was almost no reason to show him speaking during any of this, I was saying "come on!" multiple times throughout this talk as I missed things because we were looking at him and not his screen. That said, great talk, thank you Fredrick
@featheredmusic
@featheredmusic Год назад
Thanks for this! One thing i would recommend is when everytime he talks about something to do with the layout where he is clicking it would be good to see that screen instead of the camera looking at the presenter. This way we learn what buttons on the UI he is pressing.
@voidconcepts
@voidconcepts Год назад
Man...I just don't think people really appreciate what this means to small and solo devs. This is GREAT! I mean procedural animation, using layers for animations as being additive is WONDERFUL! However, it is crazy to think what kind of projects can really be turned out...in shorter times. With the release of the PS5 it was really obvious that regardless of 2020 games are taking significantly longer to produce. This really takes me back to the GDC presentation given by the developer of overgrowth. Bringing animation and programming closer together. Being a solo dev myself...there's no way I could EVER venture into any of this without so much of the groundwork being laid inside the engine itself by the brilliant minds behind unreal. This really cuts out the iterative work. Stylizing seems less burdensome.
@illyay1337
@illyay1337 Год назад
I succeeded in making a weapon reloading animation in UE 5.0. I'm very excited for 5.1 because it was one of the most difficult things I've done and I refuse to touch animations until the next version comes with all the improvements. It was so difficult without a constraints system LOL. I'm hoping to basically not use Maya for animating any more. Gonna be so awesome.
@AlexiosLair
@AlexiosLair Год назад
So long there are animation cleanup tools as well.
@illyay1337
@illyay1337 Год назад
@@AlexiosLair For that I may still use Maya if working with mocap. The plan is to make weapon animations by hand but all other things with a mocap suit. The space switching and constraints was always a nightmare to do in Maya when making weapon animations. Also ART isn't supported, and definitely not with the new mannequin.
@brandonwinston
@brandonwinston Год назад
5.1 can't come soon enough!
@DaDarkDragon
@DaDarkDragon Год назад
Will the cardboard box rig be available to download somewhere for closer inspection?
@keshavkourav
@keshavkourav Год назад
This demo is super useful for animators !
@ZigUncut
@ZigUncut Год назад
I love the timing bar. My favourite animation tool in maya.
@DevGods
@DevGods Год назад
Man! My animations are about to reach a whole new level!
@unrealdevop
@unrealdevop Год назад
6:34 That's the first time I've ever seen anyone make use of that Developer Folder. I never even considered using it like that.
@RickHenderson
@RickHenderson Год назад
I thought it was a great idea until I realized it is only per project and not shared between them. But maybe that's a setting somewhere.
@bernierao
@bernierao Год назад
Thank you! I desperatly needed these features! Excelent work xxxx
@AlexiosLair
@AlexiosLair Год назад
Few things that stop me from using UE5 as the one app for animation. First, there're no more richer tools to work with animation graph, at the very least things like stretching, push-pulling and smoothing curves would be enough for majority of tasks. This is especially would be crucial for working with mocap data to clean it up. Second, the constraint setup is way too simple. Blender has much richer option on constraint setup along with its influence value. These are definitely amazing to have, but for now mostly these are baby steps. If UE5 devs will be able to fulfil the lack for those features in Sequencer - that will be the bomb!
@jaredsimmons5583
@jaredsimmons5583 Год назад
Six months too late to the party, but I don't think this is intended to be a replacement for animation. I think this is just a great little tool for allowing some cleanup and minor alterations after you've already completed your bulk work in another program. The first place my mind went to is how great the ability to turn someone's head during a dialogue sequence would be. If you make changes to your scene, or your animation setup just isn't quite right, you can make those minor corrections in engine rather than having to go back through the entire process of doing the changes over in another program. I love it.
@elibdev
@elibdev Год назад
This is amazing, really love the automatic pivots! Only thing missing is the skeleton creation and weight painting, and it's basically a super amped up version of BGE. Love it! Two thoughts: 1. If you select an actor/object, could we get not just a list of parents, but also a list of all children and siblings? This would make navigation a whole lot quicker, and up the transparency within the hierarchies. Especially if you then can select (and maybe focus on) it by clicking it. 2. Can we set the influence of a constraint, or is it binary? 2b. If we can set the influence, can we do it with curves and not just predetermined tangents? We're animators after all, we need the curves, haha. 2c. Can we blend constraints? Like in the example of passing the ball between hands; being able to blend between the parents' influence may not be a super common use case, but very useful whenever needed. Hoping for a lot more videos with Fredrik!
@ConceptualVision
@ConceptualVision Год назад
Finally a really good presentation, and who ever edited it managed to cut out important parts of what he was showing. Hope they redo some of this information, and even add bits and pieces to it. Was a good presentation regardless.
@yearight1205
@yearight1205 Год назад
Think they'll ever create a quick control rig setup? Most people use Blender to rig their characters and animate, because it's just so much quicker.
@RickHenderson
@RickHenderson Год назад
At least you can rig in Blender, then move it to Unreal to animate it. I'm struggling to find what works best :)
@xiaoLin-yu6to
@xiaoLin-yu6to Год назад
@@RickHenderson Could you import UE5 animation into Blender
@roitadmor
@roitadmor Год назад
I love 5.1! Thank you so much for developing this amazing paltform. Great live :)
@LionUnchained
@LionUnchained 8 месяцев назад
When he has the window stuck up at the top of the outliner at @9:00 I felt that on a deep level. I have probably had to reset my UI at least 3-4 times this year because I somehow got my window stuck in oblivion when it spazzes out and pushes it to the top
@pujp240
@pujp240 Год назад
Really great talk but I beg you, please never cut away from the editor view when he's demonstrating something. The split screen view is fine, sometimes seeing him gesturing is useful, but for a talk all about how to use this new interface, it's very important that we always see it.
@nourghafarji
@nourghafarji Год назад
14:14 That's why you should buy or collab with Cascadeur!
@audreyford2171
@audreyford2171 Год назад
Is the list of hotkeys/preferences available? I don't see a link for that, but having that doc would be super helpful!!
@Damon2150
@Damon2150 Год назад
Did the guy animate a clip like Attack On Titan in the end? It's amazing!
@danielchilds89
@danielchilds89 Год назад
Great Talk, are the project files for this accessible online? id love to dissect how the cardbox is rigged and setup!
@YuuJer
@YuuJer Год назад
that proxy control is amazing!
@AlexiosLair
@AlexiosLair Год назад
I wish they would show briefly how to set them up in ControlRig.
@tomisenveter
@tomisenveter Год назад
This is so useful! I was loosing my mind over how to make a "Null" to attach an object to. This is way better than I'm used to (C4D), but it is really powerful. Thank you for your effort with development, looking forward to new ways of doing things!
@etchasketch222
@etchasketch222 Год назад
These constraints are great. Blender has this already and it's neat seeing Unreal bust this out to haha
@RDD87z
@RDD87z Год назад
not sure why they dont use the puppet -record mode, so you grab the object and move it in real time while recording. at least youll have the timing and spacing recorded. specially with this object would've been very useful.
@LohkareGames
@LohkareGames Год назад
Can you add a button to current camera view that selects that camera. Like in 3ds max...it fould speed up things. Now I have to read what camera is in view, then find it from world outliner... Sloooow
@DarylSpeedman
@DarylSpeedman Год назад
OMG i came from blender and have been trying to find a way to parent that is this simple (28:00). I scoured youtube and google and it was so complicated compared to this method. Thank you so much!
@RickHenderson
@RickHenderson Год назад
In the gamedev workflow you can create a socket on a bone and parent objects to the socket, but I'm not sure how well that works in animating in Sequencer.
@JSmith-fx8uj
@JSmith-fx8uj Год назад
More accessible outfits and rigged characters in the marketplace as this tech improves would be great. When I tried using the control rig a couple years back it the animation was jarring and rigging buggy, but worse was the fact my characters barely had choice to clothe or hair / customise them without outsources extortionate softwares selling their 3d stuff on packs. Allow more creativity to the marketplace so that more options breed new content / ideas to the community. But yeh, each year these improvements make this more accessible, awesome work 👍
@RDD87z
@RDD87z Год назад
ue5 needs a spherical gizmo so you can rotate from any angle and not just the x y z axis.
@BingGeaux
@BingGeaux Год назад
@19:28 - alright, camera guy is fired. Mr. Nilsson is giving visual cues to the screen and the camera has only Mr. Nilsson in view.
@tmaintv
@tmaintv Год назад
Great news about constraints but can u make the constraints weighted please so we can blend them on or off smoothly so things don’t snap?
@henriidstrom
@henriidstrom Год назад
Very powerful updates!
@kordaling
@kordaling Год назад
I started this video, ready to complain because it's not like the other animation softwares but i'm impressed, UE5 seems very intuitive!
@SergioGarayalde
@SergioGarayalde 4 месяца назад
The "it should have showed up there" moment is my constant struggle. Is there any "Solving issues" kind of video to guide throw what to do then?
@filipmasiulewicz5036
@filipmasiulewicz5036 9 месяцев назад
I suggest making animation mode that is ultra light performance wise, so that UE will work as smooth as possible and won't crash during certain operations. Animating Metahumans with control rig in complex game environment isn't enjoyable.
@quebirt
@quebirt 10 месяцев назад
Step1: Spend ~10 minutes or so setting up the editor so that it’s different from anyone else’s. Check! I think it’s generally accepted that when teaching a subject you should be using defaults with the only exceptions being those that help the audience see, or hear what you’re doing.
@JamesLui13
@JamesLui13 Год назад
Really nice.. love flexibilty of Unreal now can be accesed by Traditional Animator..
@collectiveunconscious3d
@collectiveunconscious3d Год назад
Dang, this stuff useful, changed my life lol
@majelislaguanakindonesia2106
@majelislaguanakindonesia2106 12 дней назад
Change to face at every critical moment
@Junjokar
@Junjokar 7 месяцев назад
Thanks for the content!
@ZigUncut
@ZigUncut Год назад
I would love it if you could select more than one axis when moving like you can in Maya by selecting in-between the axis you want within the gizmo.
@RickHenderson
@RickHenderson Год назад
You can.
@ZigUncut
@ZigUncut Год назад
@@RickHenderson I've just upgraded to 5.1 so I will try this. Thanks.
@ZigUncut
@ZigUncut Год назад
@@RickHenderson just tried it. Sadly doesn't work.
@jaredsimmons5583
@jaredsimmons5583 Год назад
This stuff is great but I REALLY miss the old format with Andrew Paschall when the guys who make the engine could come in and give a 2-3 hour lecture about how they would accomplish something. That was the peak of informative and helpful content coming out of Unreal Engine. It feels like the Unreal Fest videos are the only ones coming out anymore that really get into the details of how UE tasks can be properly performed.
@novadea1643
@novadea1643 Год назад
From the creators of the terrific "where are the slides?" comes a new thriller "where did he click?".
@Rexavalia
@Rexavalia Год назад
🤣
@kazemedia
@kazemedia Год назад
Where did he right click to find "Collapse all sections"? Because they didn't show the monitor when he did it.
@arnoldsoko
@arnoldsoko Год назад
Great tutorial. learned a lot 🙌🏿🙌🏿🙌🏿
@Rydn
@Rydn Год назад
Awesome showcase
@theseatomictimes344
@theseatomictimes344 Год назад
dayum.. the PC he uses is so fast and responsive.. i wish i had PC like that..
@Cinematoginsanantonio
@Cinematoginsanantonio Год назад
The camera cut away at very important parts. Pretty bad editing but pretty great program. 😢
@crowbarproductions5190
@crowbarproductions5190 Год назад
Why do you show the guy instead of what the guy is doing on screen? Who came up with that idea?! Was it to piss me off? cause it worked
@StaxKarratGang
@StaxKarratGang Год назад
Having so much fun playing with all this stuff 😂
@oriconceptarts3233
@oriconceptarts3233 11 месяцев назад
Dammit Tony, why can't you let the guy talk about Push-pull, its important stuff . I get that some of you only want to get to talk about Mocap related stuff but not everyone do mocap. And if I had proper documentation you wouldn't hear anything out of me about that but this video is pretty much all we have in terms of learning resources about this.
@michaelderosier3505
@michaelderosier3505 Год назад
When I drop the CR_Mannequine_UE5 into the level, the animation panel does not show up. How/What did you do with the box? How do I connect my mannequin's control rig to the sequences. This feature is awesome where are additional tutorials?
@guillermofleitaspulido
@guillermofleitaspulido Год назад
Great video! 😄
@ИларионХлыстов
lokoling forward animating in ue5 insted of maya
@padong9844
@padong9844 Год назад
Fun and useful! Well done thx!
@gilleybaba
@gilleybaba Год назад
Is there any way you all could fix the viewport navigation controls for the orthographic viewports in Unreal Engine? In perspective view, Pan is middle mouse, Zoom is right mouse. In ortho viewports you flip these controls. Pan is right mouse, Zoom is left+right mouse. Unreal is the only DCC in the industry that does this. All other DCC's have a unified viewport navigation. I would love to animate in Unreal, but I also use the orthographic viewports when I animate. Having the controls flip on me is annoying and a deal-breaker.
@DronX_
@DronX_ Год назад
please keep the video on the UE5 screen
@visusarts
@visusarts Год назад
@27:41 I think he should've just Saved All first to pick up the baked animation sequence.
@solarstoned
@solarstoned Год назад
thank you. so many class new toys 2 play with
@ajlbeer
@ajlbeer Год назад
Love it!
@DevGods
@DevGods Год назад
Coming Back here after running into an issue with control rig. Has anyone solved the problem where you cannot rotate a control 360 degrees without the animation breaking. I thought the Euler Transform setting on the controls would fix it but nope still not able to do spins or twirls.
@RipperRoo92
@RipperRoo92 Год назад
So, does this mean that I don't have to use Maya or Blender for Animations?
@ShockCombo
@ShockCombo Год назад
Amazing stuff, but please keep the camera on the engine! Does anyone know where he gets the 'Animation' tab from? He makes it appear by dragging the box in but I can't find how to show it in editor. Found it - still not sure how to re-add it if its closed though
@Sebastian-k3e7u
@Sebastian-k3e7u Год назад
Yea but baked animations don't have working IK, legs or hands
@aecita
@aecita Год назад
Dude why is the camera on the guy doing the demo so much!? I'm here to learn and I can't see what he is doing!
@SahakSahakian
@SahakSahakian Год назад
It says Unavailable in my Epic Game Launcher. Whats up with that? Cheers
@wenruiyin8958
@wenruiyin8958 Год назад
why my rig it's can not do 'Bake to control Rig',i creat a 'control rig' for my actor.Is there a more detailed tutorial?
@leprechronic9039
@leprechronic9039 Год назад
why do you keep switching footage away from the demo ???????????????
@rohunggul
@rohunggul Год назад
and where is the cardboard download link?
@Treloarian
@Treloarian Год назад
Just asking when I use the fall animation and rotation the whole body 90 degrees down and press key. It looks like its working but when I go and use it, it rotates back 90 degrees. Im using the basic unreal fall animation and rotating the body 90 degrees to make it look like hes skydiving but it wont stay it just rotates it back when it plays in game. I use the root bone or the pelvis and niether works.Need some help.
@Thozi1976
@Thozi1976 Год назад
that was a rough ride
@JacobRise
@JacobRise Год назад
great stuff! But can u REUPLOAD? ....and say ur cutter that the face of the presenter is not as important as showing the Screen ;) ❤ with all love
@TheZenytram
@TheZenytram Год назад
awesome presentation of the new features, it's a shame the video keeps showing his face right when he's showing where to find these new feature, STOP DOING THAT EDITORS .
@frankcastle2309
@frankcastle2309 Год назад
we need DARPAs robotic algorithms and data analytic tools to make animations a walk in the park, everyone spam DARPA to help us
@scobelverse
@scobelverse 9 месяцев назад
Great demo. That Tony guy seemed like a real jerk lol😂
@antoniopepe
@antoniopepe Год назад
NOooooo... i dont know the 2 rotate ArcballRotate & ScreenRotate... this is relly awesome. invertmiddle mouse already in my preferences. for who want start every new project with this preference enabled, add this string in the file : c:\Program Files\Epic Games\UE_5.0\Engine\Config\BaseEditorPerProjectUserSettings.ini bAllowArcballRotate=True bAllowScreenRotate=True bInvertMiddleMousePan=True Invert Middle Mouse is present as False, switch to "True", the other 2 rotate, paste below the middle mouse preference.
@DeeOdzta
@DeeOdzta Год назад
very cool!
@marcooasan1668
@marcooasan1668 Год назад
are you able to make animation programmatically?
@SmithRamone1
@SmithRamone1 6 месяцев назад
awesome
@antoniopepe
@antoniopepe Год назад
Please make a cool car rig.
@thsuperelite
@thsuperelite Год назад
really good but it would have been even better if the camera was not on the guy so much. I don't need to know what he looks like and more what he is doing.
@MichelaLedwidge
@MichelaLedwidge Год назад
Interesting to see he lost his baked anim. Developer folder content not searchable? I’ve hit that before
@DevGods
@DevGods Год назад
I believe it’s because the animation wasn’t saved. If he would’ve saved all it would’ve popped up
@carlwong1919
@carlwong1919 Год назад
Where can i find the project files?
@rafty69
@rafty69 Год назад
metahuman plugin cant use on 5.1,, dang it
@HarderEmbraceExcellence
@HarderEmbraceExcellence 10 месяцев назад
How to animate IK_Handgun????
@user-he7fh1fv4c
@user-he7fh1fv4c Год назад
hello i can create materials in ue5 like in substance designer? I am interested in creating patterns and lace. Thanks
@Reyajh
@Reyajh Год назад
@25:05... smooth 0.o
@legacylee
@legacylee Год назад
WHAT'S INNNNN THE BOOOXXXXXXXXX
@TheKiwiCoder
@TheKiwiCoder Год назад
That was a weird way to end the video... I hope he's OK 😅😅😅
@GoatOfTheWoods
@GoatOfTheWoods Год назад
Amazing! Bye bye 3ds max, I was sick and tired of you lol.
@SamuTheFrog
@SamuTheFrog 8 месяцев назад
It's absolutely hilarious watching these guys stumble using tech they literally created 🤣🤣🤣 Always seems as though the users who just learn it and post vids on youtube know their software better than even the developers who create the software do. In reality, it's probably just cause they're thinkin about everything else it can do too, but still.
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