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Animation Conversion UE4 to UE5 (Male or Female) - DEV. / 3D General Services: BespokeVR@gmail.com 

NextWorldVR (VR/AR Development)
Подписаться 3,6 тыс.
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With 25 years of experience I specialize in creating, editing and repairing Character and Prop/FX/Environmental Animation, 3D Modelling/Re-Topology, Extreme Asset Optimization w/o loss of Gorgeous detail!
Detailed Director/Storyboard driven Custom Character Performance Animation, Motion Capture processing and repair (though I prefer to animate with as little Motion Capture as possible. It 'deadens' performances, imho.)
I can basically convert from anything to anything. If you have a complex Mixamo sequence on a Male UE4 Mannequin, that you want to work correctly as a single UE5 Female animation I will process it and return your file. Easy peasy. I do Morph Targets,
If you have a Daz 3D Genesis 8 character that you want to be a MetaHuman?:
I can make it happen.
I have done a lot of, everything.... Rigging, Morph Target Creation / Animation Innovation, Blend Space generation, AI / State machines, Procedural animation, Facial Performance Animation (NOT Mere Motion Capture, True Director/Storyboard Driven Art.)
I can create entirely custom MetaHumans w/ custom Facial Features using any mesh or even just your photographic source material outside the standard limited creator tool) all w/ (physics ready) Custom Clothing.
I have a long history in developing Visual Effects, Clothing/ Hair Physics, Level Maps/Enviroments (I still work in my own Custom Unreal Engine VR Editor, which I built upon their unfortunately Deprecated 'VR Editor')
At this point in my career, even to relax as a Hobby, I develop entire Unreal Engine Apps, Games, and Simulations. I can do so to meet a diverse range of needs. I specialize and have a particular interest in VR Sandbox Apps/Simulations. I represent a unique combination of self-taught and formally learned skills, experience in C++providing+, w/ Unreal. I have a deep understanding of Human Movement and character animation is my first love. I have written a book on the subject called:
'LIVE TAKE! Artistic Performance Capture in 3dsMax'
I am a long time experimenter in GAMEPLAY, Multi-Medium (VR /AR / Spectator Control) and AI / State Machices NPC / World Creation. and recently exploring machine learning / language model driven NPC personalities with memory and personality heuristics. Creating Mozilla Custom Text to Voice plugins. I recently created Majel Barret the Star Trek Ships Computer as a Text to Voice Voice for a personal VR project.
I am capable of delivering games/projects in a wide range of styles, each project is tailored to unique requirements.
I offer Animation Conversion from UE4 to UE5 (or the other direction...), Custom Animation, Animation Montage/Sequencing in Unreal/Anim. Baking, Motion Capture and UE Animation repair,
and I can covert between pretty mich any of the modern tools from Maya to Blender, Daz 3D , Mixamo, etc
I'm willing to help convert a single animation or a vast library.
Whether the project involves the development of a highly interactive VR simulation, or you require assistance with transitioning animations to Unreal Engine 5, BespokeVR brings the necessary expertise to the table.
At BespokeVR, it's not just about providing a service, but crafting experiences that push boundaries and redefine expectations. Yada Yada!!
To start a conversation about a project or for any inquiries, reach out at BespokeVR@gmail.com. Looking forward to creating something truly unique."

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21 окт 2024

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@mars-decrypted2957
@mars-decrypted2957 Год назад
How the heck you did this ?. Retargeting is a nightmare.
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