Amazing!!! I didn’t know Japanese studios would give you animation tests if you want to apply, I thought you just show them portfolios . What are other animation tests do they let you do? Do you have some list of exercises for us to practice ?
@@Scurvywormstudios Not sure how far along in your career you've gotten in 11 months, but for all the animation tests I've had to do before starting work, the tests are mostly to see how well you can adapt to the style and techniques they use. For example, one of my animation tests was a pretty basic test to see if I understood how to use a rig in Toon Boom Harmony as well as how comfortable I was with the node view. Another animation test was a bit more complicated than that and wanted to see how I would handle making strong key poses and lipsync. I'd advise looking at the work the studio you're applying to usually produces since that's likely going to match the style of show you'd be working on, but being comfortable with animation fundamentals will always be the most important thing.
Fantastic job. I will try out this exercise. Do you film yourself or use live action reference? I probably wouldn't have figured out the poses without it. Thank you for showing your process!
I find that posing is a skill an animator hones in with time. Things like using live action references definitely helps, I personally like to act the action out. Hope this helps😃
How did you get rid of the pixels in the final render? when you were coloring I saw it was pixelated i'm guessing it makes it easier to color that way? I just want to know how did you make them go away in the final render.
I believe the clean-up lines look pixelated/choppy because there is no anti-aliasing enabled on the clean-up brush tool , but after coloring there is anti-aliasing applied when rendering the final version. I hope perhaps Dong Chang will explain more about how that works and why anti-aliasing is applied last. I recall reading on the TVPaint forum (in a post by Hironori Takagi , from Studio WIT) that is the standard way of working in Japan, because it helps to get faster and cleaner fill colors if the line work is not anti-aliased until the final render. Hironori Takagi mentions that they use an After Effects plug-in called OLM Smoother to smooth the lines after all compositing has been accomplished.
I have heard of this animation test in an article; and I was wondering if there are other common prompts Japanese studios make you do as tests. What are some other tests besides the hammer swing?
8:43 "Shift-and-Trace feature" . I realize you have mostly switched to using Clip Studio Paint now , but I want to ask if there is a proper Shift-and-Trace function in Clip Studio Paint like in OpenToonz (and also in TVPaint and Toonboom Harmony) ? If CSP has Shift-and-Trace for inbetweening , have you explained how to use it in another video ? (I am only just now discovering all the fine content on your channel, so forgive me for asking if you've already covered this in another video).
Thanks so much for the great tutorials, quick question: If I'm given this as a test to join a studio and I reference this video, should I change some things up like the perspective for obvious reasons (I don't want to plagerize from you), or is this more a standardized thing and studios expect to see animations that are very similar to what they've seen in past entries? Do they expect to see only so much variation between entries or do the entries differ a lot between aspiring animators? Thanks!
I installed opentoonz on my pc but while drawing, I can't get smooth strokes with my drawing tools. My lines and strokes appear to be rough and broken.
8:31 I would like to ask... I've notice the arrows on the timing charts, does that mean if the arrow point left = ease in(slow out), and if it points right = ease out(slow in)? Im not good with timing, i only studied animation through youtube and borrowed books, im sorry😅