you can use blender for modeling 3d models, also i think the fact the blob turned red is because you didn't assign an opacity to it, when you did your stretch animation for the blob you should've played with the scale as volume is always the same so stretch = thinner / shrink = wider
You need to right click your animation in the sequence timeline on the left side there will be a category that says edit section and a new pop up box will show up. You'll see a drop down menu saying project default hover over that and you'll see the option keep state that keeps your animation remained in the same spot and position once finished or you can choose to restore it. Exact same thing for the transform section on your timeline you can modify what happens during or after
Good job! I would recommend moving other parts too, instead of using just one animation property because it will make it look more realistic and better like for example, when it lands it should all collapse and splat like a pancake, then it shall built up and boom! You got yourself a sick animation.
In animation the "points" are like "joints", as in a body. The joints usually rotate, they don't usually traslate. To move the tongue or the torso or tail of the dinosaur, it's more realistic if you rotate the joints to achieve the different poses you need, as this is how a real joint should move. Animation is a really difficult and slow task, with patiece and some knowledge about body mechanics eventually it starts to make sense.
Here’s a tip. You should affect the other bones around the bone your moving. So if you were making a blobs arm stretch out that arm would affect the animation of the body and arms around it slightly. That’s the key to good animation just very tiny little details.
With my experience with 2d animation I didn't know 3D animation was like this but I think if u learn how it works after a while u will be a natural at it just keep making stuff and u will learn how to use it at your own speed. Some learn really fast and some take longer to learn.
Mustard, there is a tab by the Launch Session button, underneath in the viewport labeled Time of Day. You do not need to restart the editor to change your Time of Day setting for the editor.
I’ve have not played Fortnite in 2 months because I’m so done with what the game has become, but today I just found out Creative 2.0 came out so I’m installing it right now to try it out
Idk why you restarted your editor to fix it being night time. At the top of the editor there is a slider named “Time Of Day” when you click it you can change the time. It does not effect in game, only the editor.
Mustard plays if you game turns night in creative 2.0 all you have to do is press on a button right under “launch session” that says “time of day” and that’s how you fix it
If you want to upload a map do you need to have logged in and played a bit for the last 90 days. Or is it 90 days meaning 2000 hours and 400 hours in creative?
Just imagine a map where the blob takes all of these objects and attaches them to its body, and then at the end, it becomes this massive monster made out of all the objects that it has attached to itself, with the blob in the centre of the monster.
I wonder if you can make it where if you go near a small island and turn around you will see yourself bigger and if you look at the small island you will see yourself smaller
Mustard plays I have a question about the ip thing if you don't show social media can you make a spiderman map or can you just not build anything ip related
Make a blob horror map I'd love to play and watch u build on it u cold get us to ask for different monsters and maps? I guess just a suggestion hope u like it