I said that the game doesn't focus too much on fanservice, but it does have a clothing damage mechanic, so yeah. I forgot to talk about that. Nothing too major. Just some ripped clothes if the enemy get enough hits in.
I'm surprised most of the lighting is baked including the shadows. Adding shadow maps or RT shadows would of done wonders to the image as well as lots of shadow casting lights. SSR would also help a lot to add reflections in areas that would be appro[riate. There's a lot they could do to improve the image massively without loosing the visual style they were going for
Btw, i love you bring audio to the discussion, not only about the quality of the conpositions, but the mixing and madtering as well. Its somone i always consider when getting into a game.
*First time playing it* Me: "Is La Viada some sort of fanservice character? (I knew she wasn't; it was just a fashion joke) *The game reveals that she's a ranged attacker* Me: "Well, think i've found my favourite character then!" (Tend to prefer ranged attacks because they get the job done quicker)
Yep - I am playing the first game now, and like it. It was already bought a while ago, but I never got around to play it to the end (blame GUST for Atelier Sophie2 and Blue Reflection: Second Light, and Falcom for Trails of Cold Steel IV on PC). I have bought this second game already, so I have a follow-up. I know for sure I am going to play this second game once I have finished the first.
I haven't finished the first game, so I didn't buy this one. I am waiting for a less busy time and maybe wait for a sale before I grab this game. I fell like the game is a little overpriced imo, otherwise I usually support a game made by fellow Taiwanese developers.