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Anime Stylized Trees and Leaves | Blender Tutorial 

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Today I will show you how to make an anime tree in Blender!
🔴 Note: The Shader - if you want to use the advanced leaves shader I used for the thumbnail of this video, I've attached a screenshot of it in the Gumroad Download page 👍
________________________________
👇Parts👇
00:00 - Introduction
01:37 - Chapter 1 : Almost too easy (Geometry)
04:10 - Chapter 2 : Colors
05:53 - Chapter 3 : Search result (Tree)
07:51 - Chapter 4 : Animation
________________________________________________
📙Links and Credits📙
Do It with Me File: tawansunflower.gumroad.com/
GeoTrees: blenderartists.org/t/geotree-procedural-trees-in-geometry-nodes/1301810
Reference for the scene at the start of the video: Kimi no Na wa
Songs:
Kevin MacLeod - www.incompetech.com
Radwimps - Zen Zen Zense
________________________________________________
❤️ SUPPORT THE CHANNEL ❤️
Patreon: www.patreon.com/TawanSunflower
Gumroad (Free Tutorial Files): tawansunflower.gumroad.com/
________________________________________________
💬Socials💬
Linktree: linktr.ee/tawansunflower
Twitter: himawari_hito
#blender #3d

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29 мар 2024

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Комментарии : 377   
@Huntersky2105
@Huntersky2105 4 месяца назад
This is super neat, and the affects are perfect, but I wish there was a longer version that went into more detail about how the geometry nodes work together! I'd love a tutorial that follows how to make the node groups and explains the steps in them so they are easier to understand and tinker with.
@PPN15
@PPN15 6 месяцев назад
Your 3d anime look is so close to the original compared to others. You're the real deal brother!
@SouthernShotty
@SouthernShotty 5 месяцев назад
Nice tutorial. I have a feeling your channel is going to get a ton of subscribers.
@tawansunflower
@tawansunflower 5 месяцев назад
Wah. Thank you so much SouthernShotty! 😊😊
@talyacamgoz5996
@talyacamgoz5996 5 месяцев назад
I agree!!
@GGCannon
@GGCannon 22 дня назад
I believe you can remove the need of that plane if you define the plane inside the geometry node as a node itself and add a material selector to it. You can even add an input node to the material selector that will let you swap and choose the material for the plane of the leaves from the geometry node modifier. Input nodes in a few places on the geometry node you showed could actually do you wonders. For example, you could set the scale value of the vector multiplier you used for the animation to be an input node, which not only would allow you to change the value on the modifier without having to go into the node viewer, but also allow you to animate that value to change with time, meaning you can increase or decrease the intensity of the wind as time passes.
@ezylier
@ezylier Месяц назад
Thank you for the tutorial! It was *years* of trying to find an anime tree tutorial to my liking. Soo, yea, thanks a bunch.
@Morke_Lyset
@Morke_Lyset 5 месяцев назад
Saw the preview, and clicked, it's nice to see that I've already done it, and someone else is doing a similar thing too.
@SoenKaiArt
@SoenKaiArt 6 месяцев назад
omg, you're a saint! I was just lamenting a few days ago, that 3D trees (or any greenery for that matter) never really look good (and painted)... I have to try this!
@ManuArt256
@ManuArt256 3 месяца назад
Thank you soooo much! This is by far the best 3D anime foliage I've ever seen. Subbed.
@jesuiselef
@jesuiselef 6 месяцев назад
I used to pray for times like this, thank you so much for these tutorials ! Edit : However it would have been great to explain in more detail what you did at 5:02, it also doesn't help that all the node's value are hidden 😅 Looking forward to the next tutorial!
@tawansunflower
@tawansunflower 5 месяцев назад
Oh yeah. Initially, I thought I'd let everyone experiment with colors on their own, but Let me explain more on that part. Half-Lambert Shader The setup I have required a Half-lambert shader instead of Diffuse shader (Lambert shader) Half-lambert shader (shown in the video) allows us to play with the values in the shadow region. Unlike, a normal Lambert shader the shadow is not clipped to 0, so it goes negative. Then we map the value from [-1, 1] to [0, 1]. The node setup is the subtraction of two Diffuse Shader + Shader to RGB with one of them having the normal inverted (Multiplying the Geometry Normal with -1 using a Vector Math node) Colors Randomization My setup also have some color randomization to make the color not blocky. In shader editor, with another Attribute node with Type: Instance, Name: "random", you'll get a randomization of colors that ranges from [-1, -1 ,-1] to [1, 1 ,1]. So by using a separate RGB node, you will have 3 [-1, 1] randomizations for each leaves instance. I used those 3 to add some randomization to the value from the half-lambert shader before the colorramp and the others I used them to control the Hue and Value of the color after the colorramp. Hope this helps! If you have other questions, feel free to ask. 👍
@samaluh
@samaluh 5 месяцев назад
I copied his exact setup. I just looked at the images he put up with the "Do it with me" Gumroad file. I was confused why it didn't look like his but then I changed the values to the ones he had and it worked!
@mr_cauchemard3956
@mr_cauchemard3956 4 месяца назад
@@samaluh hello can you send me your blender files on discord or other device please i cant replicate his color ;(
@armandomantilla7995
@armandomantilla7995 3 месяца назад
@@tawansunflower this might sound really noob, but, can you explain me how to begin creating the half lambert shader group because i cannot find the geometry node with the normal dot on it :/
@tawansunflower
@tawansunflower 3 месяца назад
​@@armandomantilla7995 You can find the full node setup of the half-lambert shader in the Gumroad View Content page (The place where you download the file). The node that you cannot find is most likely the Vector math node. The name corresponds to the mode it was on.
@signeulbonaaeeesignalbonae5014
@signeulbonaaeeesignalbonae5014 6 месяцев назад
when we needed him most he returned
@jayplaays3194
@jayplaays3194 Месяц назад
Your tutorials with this artstyle is just amazing! I also love your musical choices!
@fruitbatfox
@fruitbatfox 5 месяцев назад
deleting the cube just to immediately add in a new cube made me laugh, subscribed!!
@ComfeeMug
@ComfeeMug 5 месяцев назад
This is an absolute masterpiece! So amazed by your work, keep it up 😆
@tawansunflower
@tawansunflower 5 месяцев назад
Thank you so much!! ❤️❤️
@mingz3434
@mingz3434 3 месяца назад
OMG, biggest treasure i found in years! Thanks for your work!
@VideoGameBac0n
@VideoGameBac0n 2 месяца назад
My favourite Blender ytuber has the power of anime and god on his side
@CounterPunchGames
@CounterPunchGames Месяц назад
This was as entertaining as it was informative great work pal, keep it up and your channel will be big.
@siboullettej1949
@siboullettej1949 5 месяцев назад
The "Do it with me" file, great name for the blender tutorial scene !
@lostkami9102
@lostkami9102 5 месяцев назад
This is actually a goated video thank you so much.
@krasen671
@krasen671 5 месяцев назад
bros channel is a gold mine 😭🙏🙏 ty so much
@louisveran2439
@louisveran2439 2 месяца назад
bro deserves a subscribe
@ThedGrill
@ThedGrill 4 месяца назад
Well this is going to be the next thing I wanna try out after the blender donut XDD I really love 3d but was always a bit to lazy to switch from digital art to 3D Art and learn everything to work with blender. Thank you so much for this tutorial.
@dimasanggayuda3966
@dimasanggayuda3966 5 месяцев назад
Best anime tree recreation I've ever seen ✨ I've been watching many anime tree style tutorials and this one so far is the closest to hand drawn anime tree Thanks man, gotta use it for my next animation project (this is 2nd account)
@valaable
@valaable Месяц назад
Thank you brother for very very helpful Tutorial.
@rux_ton
@rux_ton 5 месяцев назад
you just deleted my default (please dont ever have any scenes with a tree in them because i dont think I can do this) cube thank you so much! this is actually a lot simpler than I expected! Other than making the leaves texture but i feel like theres a really simple way for me to approach that! This was a really well done video by the way! Thank you!
@cliff_waga
@cliff_waga 2 месяца назад
This video is a lifesaver
@ingcarmenlozano4435
@ingcarmenlozano4435 4 месяца назад
Thank you for this tutorial! It was fun and very helpful, greetings from Mexico ❤️❤
@pineapplepizzasandwich1974
@pineapplepizzasandwich1974 4 месяца назад
Absolutely brilliant. :D
@Everchanged
@Everchanged 6 месяцев назад
Finally! I have been waiting so long for this ❤
@ChoomiChiro
@ChoomiChiro 11 дней назад
You should also display the button you pressed.
@Bsbsbss6192
@Bsbsbss6192 6 месяцев назад
Where is the rain tutorial 😢
@tawansunflower
@tawansunflower 6 месяцев назад
Yeah sorry for the massive delay 😢 I faced some personal stuffs, but I'm back now ❤ The rain tutorial is next on the list 👍
@digantmay9238
@digantmay9238 6 месяцев назад
​@@tawansunflowerwatingggggg ✨✨
@kyunai-iu3bn
@kyunai-iu3bn 6 месяцев назад
@@tawansunflower Thank you very much for consistently creating detailed and interesting tutorials. These new methods are extremely valuable to me. Take your time; it's okay. I hope you also prioritize your own life.
@pn4960
@pn4960 5 месяцев назад
Take your time bro. We are getting your fantastic content for free on RU-vid. We can afford to wait
@az397
@az397 5 месяцев назад
This is awesome, thanks a million for this, now Imma subscribe to your channel
@MomoTempest6
@MomoTempest6 3 месяца назад
5:33 Him: It's a technique that will destro.... *Ads start playing* He got censored by Ads 😂.....for 5 sec 💀
@Xraller
@Xraller 5 месяцев назад
Good tutorial! I like the style of your video.
@samaluh
@samaluh 5 месяцев назад
Thx bro. I've been looking for something like this for a while. I followed along and it turned out exactly how I wanted. 👍 P.S. All the other materials in the render looked great.
@Aemn_912
@Aemn_912 2 месяца назад
bro you should be a teacher great tutorial❤❤
@jujda7
@jujda7 2 месяца назад
Awesome video :3 Just a shame you didnt explain the random color and half-lambert setup. Thankfully you provided the finished blend file, I went through it and am pretty sure i get how it works. Keep it up♥♥
@crytil9213
@crytil9213 5 месяцев назад
Super awesome tutorial, the material looks amazing 😄
@aliabdulaziz8064
@aliabdulaziz8064 5 месяцев назад
I love the way you edit your tutorials, fun and fresh, while being really well paced and informative. Excited to see what else you share, keep up the great work!
@아레코
@아레코 6 месяцев назад
I completed the tutorial!! thank you! So good!!! 👍👍👍
@bluekidschannel6231
@bluekidschannel6231 5 месяцев назад
share the file please. I would really appreciate it.
@parit579
@parit579 5 месяцев назад
awesome work man ! keep up the work >"
@Gametime05577
@Gametime05577 5 месяцев назад
Please Make more videos you videos are really very Helpfull for us ❤❤❤
@아레코
@아레코 6 месяцев назад
AWESOME. I love this! Thank you very much. And i'm waiting for rain tutorial. ☺
@anubhavrathore47
@anubhavrathore47 5 месяцев назад
Man.... How does one get such legendary in nodes 😮..... When would I be one? How long it's been you to have using blender!! Love it...
@sparky821
@sparky821 5 месяцев назад
Can you please make tutorial how u make that anime scene in starting it was amazing
@AlviaFutonto
@AlviaFutonto 5 месяцев назад
That was so much fun! Great tutorial!
@NanaFish-dk3ny
@NanaFish-dk3ny 5 месяцев назад
MAN NEW SUB HERE! Can’t wait for more tutorials from you! You’re so cooI! I subbed immediately ❤
@ritpop
@ritpop 6 месяцев назад
Very cool, i have been using a similar setup but this tutorial gave me dome precious insights
@fox_dre1
@fox_dre1 6 месяцев назад
Yay thank you so much!!😁
@nanoafrane8127
@nanoafrane8127 5 месяцев назад
Hi, thanks for your tutorial! I was wondering how did you create your Half-Lambert Shader Node Group?
@tawansunflower
@tawansunflower 5 месяцев назад
It's two Diffuse shader with one of them having inverse geometry normals combined together to enhance the range of the shading value. The details of the node is in the Gumroad download page 👍👍
@ElRotura
@ElRotura 5 месяцев назад
Amazing technique to replicate the anime style yo! Thanks a lot for share your knowledge! Have a nice day! 🔥🔥🔥🔥🧑‍🚒🧑‍🚒🧑‍🚒🧑‍🚒
@tawansunflower
@tawansunflower 5 месяцев назад
Thank you so much! You too! ❤️
@erykpall9115
@erykpall9115 5 месяцев назад
Nice tutorial! Unfortunately, i'm stuck to the color part. From 5:02 to 5:04 we jump to a complex shader combination that I can't reproduce with no explanations to reach it. Is it possible to get an image of the entire shader?
@erykpall9115
@erykpall9115 5 месяцев назад
Found my answer in Gumroad ;)
@DeepFriedGoblin
@DeepFriedGoblin Месяц назад
​@@erykpall9115 you just saved me lol
@ryotaa1196
@ryotaa1196 25 дней назад
did u already found it?? please help mee
@DeepFriedGoblin
@DeepFriedGoblin 25 дней назад
@@ryotaa1196 you need to follow the link to the description to gumroad, in the download page there's a screenshot of the nodes you need to recreate
@Pokku
@Pokku 6 месяцев назад
Thanks for the tutorial, I am facing some problems with hsv, It shows random colors and do not shows the shadow. I matched the nodes. Dont know whats wrong.
@tawansunflower
@tawansunflower 6 месяцев назад
Hmm can you contact me on Twitter. I can look into it 👍
@erik352
@erik352 6 месяцев назад
Holy crap!!! Thanks for doing this!
@virtualmecha
@virtualmecha 3 месяца назад
anime? yes please
@laisenjamir3496
@laisenjamir3496 Месяц назад
Amazing work however stuck in the geotree nodes append part . Got the nodes but it's not exactly as shown in the tutorial . Does anyone have a solution to that ?
@tawansunflower
@tawansunflower Месяц назад
Sorry for not being clear! You can append by going to Files > Append > [find the GeoTree file] > NodeTree > [select the nodes you want to import] > Click append
@lucasbird6367
@lucasbird6367 4 дня назад
I love youuu bro + 1 sub :DDD Thank youuuuu
@pterra9
@pterra9 4 месяца назад
thank youuuu!!! im so happy XD
@chagaze7199
@chagaze7199 5 месяцев назад
Really nice tutorial, and wha a great idea having personified the iconic blender cube and dialogue with him!
@lexuwaifu
@lexuwaifu 6 месяцев назад
lol this is really fun thank you for uploading this~
@monochrome1326
@monochrome1326 6 месяцев назад
God tier tutorial!
@sirdrakey
@sirdrakey 3 месяца назад
That's amazing ❤❤
@loganlaslo2098
@loganlaslo2098 Месяц назад
@tawansunflower Can you replicate these nodes with vines? I found that the nodes only work for mesh items so after giving a spline/curve some depth, fills, and subdivision then converting to a mesh....you can use this node setup.
@M4GEFX
@M4GEFX 6 месяцев назад
this is amazing, thank you!!
@MolleMuus
@MolleMuus 5 месяцев назад
Heya, this is so beautiful, thank you so much for teaching for free! Like some others, I’m running into some issues around the 5-minute mark. Can you maybe upload a clean screenshot of your final shader setup, + the half lambert one? Also, I was wondering about a seperate question: I have made my own leaf art in different shades, put them in a collection (leaves1, leaves2… from light to dark), and would love to try and instance a different one based on the original mesh normals. I hope this makes sense🫣 Since I draw alot, i thought it would be a cool way to do it, and maybe mix it a bit with your shadows/light/hsv setup. I just can’t figure out how to get it to select the right instance from my collection ..😢
@tawansunflower
@tawansunflower 5 месяцев назад
I'm very sorry for causing some confusion on the shader part. 😭 I've updated the Gumroad product content to include the screenshots now. 👍 Regarding using custom leaves instances, I believe you have some leaves meshes with different color on each of them that ranges from light to dark right? Please, correct me if I'm wrong. I do really recommend using only one mesh though. But if that's not possible, you'll have to put the leaves meshes in a Collection, and in Geometry Nodes, you'll have to plug the collection (with Separate Children and Reset Children turned on) to the Instance on Points node with pick Instances turned on. And then you'll have to find the dot product of the relative location of your light source and the object's normal which will give you a float value (it will mimics a half-lambert shader but in geo-nodes), then you'll have to map the float value from [-1, 1] to [0, the amount of leaves meshes in your collection - 1], and then plug the mapped float value to the Instance Index input of the Instance on Points node. This will change the meshes of the leaves based on the shading of the object. As I'm writing this, I think it's very complicated. 😂 You can always contact me via Twitter if you need further assistant!
@MolleMuus
@MolleMuus 5 месяцев назад
@@tawansunflower wow, that's amazing, I see the screenshots are up already. Thank you so much for the help! And thank you thank youuuu for the tips, I'll try and play with it. It is possible for me to use only one leaf mesh, but I have been trying to see if there was a way to do it this other way instead. (It's because I draw trees, leaves, plants etc with watercolor in different shades, and in many months of experimentation, this is the closest i've been to a satisfying result!!) Again thank you, it does sound complicated, but you've given me some awesome pointers. I hope i can make it work now!
@tawansunflower
@tawansunflower 5 месяцев назад
@@MolleMuus Woah! I'd love to see the result of that! Actually, with one leaf mesh, you can change the texture of the leaf in the shader based on the value of the light and shadow, so you don't have to deal with multiple meshes. It's like changing the colors of the leaf with a color ramp in my video, but instead of colors you can use images instead, so you can map those images to different values of the shading. That should work too. 👍 I'd love to see how you shade the trees, and it would be awesome if I can help you make it works in 3D too. 😊
@kiprotichtony7561
@kiprotichtony7561 5 месяцев назад
Excellent video. Keep it up
@ritikeshart3659
@ritikeshart3659 6 месяцев назад
Thank you for sharing your work bro
@MadPrinceSheo
@MadPrinceSheo 5 месяцев назад
So awesome! Keep it up
@lostkami9102
@lostkami9102 5 месяцев назад
I didn’t know you had to accept node presets in preferences. And also I had to make a folder and add it as well. I didn’t know that at first. So I couldn’t see the presets nodes at first. So hope this helps other noobs like me.
@shlokbhakta2893
@shlokbhakta2893 5 месяцев назад
Let’s gooo he deleted the default cube
@Konpochiro
@Konpochiro 6 месяцев назад
Raindrop tutorial pleawwseeeee
@user-windlilk
@user-windlilk 5 месяцев назад
thanks you for sharing this tutorial ,such passionate work deserves to be seen by more people.❤
@boko-bro
@boko-bro 6 месяцев назад
Nice Tutorial man
@urgyenrigdzin3775
@urgyenrigdzin3775 6 месяцев назад
Thank you very much! 🙏
@Ang3lxoxo
@Ang3lxoxo 2 месяца назад
Great tutorial! I got super close to finishing the whole thing successfully but then when I added the animation I can't seem to get the trunk and leaves to all show up together without the cubes showing up with the leaves? If I put separate components and connect it from mesh > geometry to realize instances node, instead of instances > geometry, i don't get the cubes anymore but then i don't get all the leaves i had when the cubes are showing (does that makes sense?) Not sure what went wrong when I tried to add the animation to the leaves, I can't figure out how to get the cubes to stop showing up with the leaves.. I'm trying to use the finished tree tutorial file but it looks like it's just the leaves and there's no geo tree? (unless i'm just not looking in the right place? it looks like its just the sphere) I'm gonna try and do the tutorial over again and see what's going on, but any help would be great :) Regardless, this is a super cool tutorial, thank you for sharing it and keeping the files free! :D
@tawansunflower
@tawansunflower 2 месяца назад
Hmm. Can you send me the file to my twitter dm? I'll try to fix it 👍
@Ang3lxoxo
@Ang3lxoxo 2 месяца назад
@@tawansunflower yeah for sure! i'll dm you
@aniime4006
@aniime4006 Месяц назад
Xin chào, bạn có thể cho tôi biết nếu bạn đã hoàn thành việc chuyển đổi sang lưới cho cây?
@Suburban_Pantsula
@Suburban_Pantsula 5 месяцев назад
Absolute beast
@kckprens
@kckprens 5 месяцев назад
Awesome video, good luck
@akesukejin6734
@akesukejin6734 17 дней назад
hi, how you get to group-simple instancer and rotate instancer....?
@Chocolatauluc
@Chocolatauluc 5 месяцев назад
Juste continue to do stuff like that, you'r awsome
@WwEe-vb6ht
@WwEe-vb6ht 5 месяцев назад
Great !🔥
@Saberarts24
@Saberarts24 28 дней назад
in cycles there are dark spots because of the overlapping faces, is there anyway to work around it and make this available in cycles?
@Ipelachoi
@Ipelachoi 5 месяцев назад
u r best bro!
@hqyasaka
@hqyasaka 6 месяцев назад
thank you
@dylanwyke
@dylanwyke 5 месяцев назад
Absolutely wonderful! Great tutorial!
@Spittoon
@Spittoon 5 месяцев назад
Do the house or building with anime shader-style tutorial, please.>
@aku9790
@aku9790 3 месяца назад
1:23 Holy crap why does the suscribe buttom shine when yous say that XD
@heysisters6809
@heysisters6809 5 месяцев назад
จ๋วยมากเรยค่ะ เก่งจุมเบรยยย
@tawansunflower
@tawansunflower 5 месяцев назад
ขอบคุณครับบ ❤😊
@itsmarkuz
@itsmarkuz 5 месяцев назад
Is it possible to export this as a gltf file as game asset?
@dhiwantara8357
@dhiwantara8357 3 месяца назад
bro you deserve houndred thousand like other youtuber do tutorial! this so great thank you so much. i hope we can also have the cloud tutorial hehe. oh btw may i know what are the guitar BGM you used on this video? i really like it
@tawansunflower
@tawansunflower 3 месяца назад
Thank you!! ❤️ The song is from 騒音のない世界. They make amazing music!
@dhiwantara8357
@dhiwantara8357 3 месяца назад
@@tawansunflower thank you so much! you are also make amazing tutorial! love your video!
@theboizee6606
@theboizee6606 Месяц назад
missed out a lot of stuff with nodes for the colours?
@ryanodagawa
@ryanodagawa 5 месяцев назад
Great tutorial! I ran into some obstacles while going through your tutorial (using your downloaded Blender file) I'm a semi-noob, so that could be a part of it. 1. I actually kind of figured this out, but it's still a little different from how your's looked. When I got to the alphas of the leaves (just the black/white), it was kind of more dispersed, like dissolve on a Photoshop brush...like pixelated. But I went back, and noticed you subtly scaled them on the Simple Instancer. It got to 90% like yours (as opposed to around 40% before), but it's still a little pixelated, and not as detailed. Are you using Eevee or Cycles? 2. When I get to the Color part, I can't find the Attributes node. When I search, the same Input>Attributes doesn't come up. (I'm using Blender 4.0 if that makes a difference) Also, I don't see the node set up like at 4:29 with the .png and all of that. Is that supposed to be built in the file somewhere?
@tawansunflower
@tawansunflower 5 месяцев назад
Hmm I'm not sure why the leaves texture is pixelated. Can you please send me what it looks like on twitter? I'll take a look at it. Make sure you are in the Shader Editor while you add the Attributes node 👍
@neetfreek9921
@neetfreek9921 5 месяцев назад
Having the same issue for number 1, what exactly did you scale to fix it? Not getting anything useful from googling simple instancer. Did you just scale the size of the plane down? Probably just gonna get a new leaf material and try that
@tawansunflower
@tawansunflower 5 месяцев назад
@@neetfreek9921 The noise effect is caused by the Alpha Hash blend mode that the leaf material is set to. You can try setting that to Alpha Blend, but there might be problems with z-indexing. Currently there is no fix unfortunately, but I believe the next version of Blender (version 4.2) should have a fix for that.
@neetfreek9921
@neetfreek9921 5 месяцев назад
@@tawansunflower I’ll see if that works when I get home, thanks~
@SHAIKH-o3t
@SHAIKH-o3t 5 месяцев назад
that's how u earned one subscribe ,one like and one comment from me
@mikey-kun6009
@mikey-kun6009 6 месяцев назад
ALMOST TO EASYYY
@fals_volks3127
@fals_volks3127 6 месяцев назад
Damn right XD
@maephyn
@maephyn 5 месяцев назад
how did the tree appear in 7:03???
@tawansunflower
@tawansunflower 5 месяцев назад
It's done by connecting the output of the Leaves node group to the geometry output 👍
@守护我们最爱的坤坤
@守护我们最爱的坤坤 5 месяцев назад
The bush you made is gorgeous! And when I was learning your tutorial I have a question:where can I find the pre-made group nodes at 3:08? I've downloaded the file “TREE TUTORIAL” in Gumroad but there is nothing in the Geometry Node Editor. Maybe I made some mistakes somewhere ?
@tawansunflower
@tawansunflower 5 месяцев назад
You can find it my pressing shift + a then Group in Geometry Nodes 👍
@守护我们最爱的坤坤
@守护我们最爱的坤坤 5 месяцев назад
@@tawansunflower I find it! Thank you so much !
@守护我们最爱的坤坤
@守护我们最爱的坤坤 5 месяцев назад
@@tawansunflower I'm stumped by a new question: where can I find the "MIX" node at 5:11?I've checked all of the vector node and I can't find it
@tawansunflower
@tawansunflower 5 месяцев назад
@@守护我们最爱的坤坤 You can find it by adding a Mix node and change from Float to Vector 👍
@守护我们最爱的坤坤
@守护我们最爱的坤坤 5 месяцев назад
@@tawansunflower thank you , I find it👍
@Karma-lc2uz
@Karma-lc2uz 5 месяцев назад
Hey Thanks for the shader.. I was so in need for this info.. If I may ask How can I export these data in external softwares like unity...I have been struggling for a while now for this. Please care to share if anyone has any idea or the author himself..
@tawansunflower
@tawansunflower 5 месяцев назад
For exporting the mesh, you technically can export it but the mesh would be converted to static mesh because of geometry nodes, meaning that the leaves would not follow the camera. You'll have to implement the logic in Unity again. 👍
@shaflynisyfuramadhan7091
@shaflynisyfuramadhan7091 Месяц назад
Why doesn't the wooden stick I made come out like video 7:15 with the boxes? whereas what I have is just a z-shaped rod
@senondekams2359
@senondekams2359 7 дней назад
Hey I can't open the your file to get the custom nodes it keeps crashing , is there a way to get a different way??
@metalicks6133
@metalicks6133 6 месяцев назад
legend!!
@lrgogo1517
@lrgogo1517 3 месяца назад
Step 1: Destroy the default cube!!!! Step 2: Add a cube mesh to the scene *Tawan!* Are you /srs or /j?
@renegadely859
@renegadely859 5 месяцев назад
Hey Tawan. I have two questions 1. Can I export/use this for roblox? 2. What is the geonodes setup on 4:26? (plane's geonode setup)
@tawansunflower
@tawansunflower 5 месяцев назад
Hello! 1. Yes it can be exported, but it would be converted to static mesh meaning the planes will not follow the camera. 2. The plane does not have geonode setup. 🤔 Did you mean the shader setup? You can find the full shader setup in my Gumroad download page, where you download the file of this tutorial 👍
@renegadely859
@renegadely859 4 месяца назад
@@tawansunflower For the first one, can you help me to fix that? and for second one, I am not sure. I checked the geometry nodes on that plane (with leaves material applied) and cannot find that setup. I checked it by downloading the "Do it with me" and I can't find it. Perhaps, can you help me for that as well? That all I can ask :> ❤
@renegadely859
@renegadely859 4 месяца назад
@@tawansunflower Hi tawan, I just figured it out where is shader setup so silly me 🤣and 2 questions if that okay with you. 1) Can you help me or think of a way how to make these planes (leaves) that either follow camera or make it normal even it doesnt follow camera? 2) How do you add more leaves? from i see in your shader setup, i see lot of "multiply" and other geo nodes stuff i dont know. (sorry im learning hahaha)
@tawansunflower
@tawansunflower 4 месяца назад
@@renegadely859 1. You can do that by removing the "Rotate to Camera" node 👍 2. You can increase the density of the "Simple Instance" node. Feel free to ask if you have further questions! ❤️
@renegadely859
@renegadely859 4 месяца назад
@@tawansunflower Talking about removing “rotate to camera”, is it possible to do this but the plane (leave) will be like 3 planes in each axis. Idk what they call it but yea, is it possible?
@Dzekin
@Dzekin 3 месяца назад
Great video but I noticed that in the render, leaves do not seem to leave any shadows, is there any way to fix it?
@tawansunflower
@tawansunflower 3 месяца назад
Thank you! I'm not sure if there is a way to remove self-shadow (shadow cast on itself) while retaining cast shadows (shadows cast on other objects) in Blender. I assume that is not possible, but you can easily do that in Goo Engine. If you want more details on it, I can send you the Goo Engine version. 👍