Thanks as always Kyo! Protip for others: - max level Firewhistle S1 can work instead of Horn. But do note that I maximized the deployment count for more DPS by adding… - Typhon S2. Put her above Nightingale/medic, who’s above GG. Swap if medic is a single-target medic. - if Mudrock is low level, if you have Skalter deployed just chuck the Seaborn at Mudrock. Also if Perfumer is your chosen medic her passive will help.
I know there will be lots of people looking at this today so I'll mention that there's plenty of ops who can solo top and are not maxed Mudrock with module. modless e260 Eben does the trick, for example and hit attacks connect before the assassin confirms the hit on roadblock too, so you just place him facing the blue right above GG and hopefully Skalter Weedy can potentially do with s3, possibly even Delphine if her s2 cycle is fast enough(which I'm not sure of), and very likely much more. Just think of a unit who can get the guy either off themself or off the block fast enough to not get hit in any way be it push or stun or damage
@@myonwontstfu I used Spalter to guard the top lane. The regen from Gladia powered through the damage she received. There's probably plenty of others who can survive too.
Ifrit has the perfect spot for fiametta s3, with skadi alter below her. Reed alter as healer facing right works super well if your caster is weak. Gives heal+arts debuff.
If you don't have Mudrock a S2 Typhon two spaces to the right of Gladiia facing top shreds the sandshroud guys. Just bring invis detection (SilverAsh S2 can even tank a hit and heal up inbetween and Ines can root the enemy for Typhon to pick them off (or just leave her reveal for a laneholder like Mountain)). E: If RNGsus is with you Typhon can kill them before they hit the stones, since the invis fades on windup animation and her projectiles are so fast she can stun them before the sandguy attack connects. Also I moved the healer one space up and put Skalter in the healer spot to buff GG, Horn and Nightingale.
I replaced Goldenglow with Passenger because i don't have her (S3LVL7 no modules), Eyja with Dusk (S1M2) and used a support unit Horn (S3M3) and it worked like a charm! (Used their skills during the last wave only)
I wanted to do your Low End. But my Fiammetta is only level 60, S3 M2 and no Module. And I want to be able to Total Proxy/Auto Deploy. So I did this one instead. I found out that you can use Skadi Corrupting instead of Medic. And she will make Goldenglow's S2, do ridiculous damage. Mine was up to 900. Vehicles weren't making it to the wall! Lol Almost forgot, thanks Kyo, You're the best!😁
A few questions: -is gladi e1 skill lvl 7 enough? -I have no horn but will my firewhistle be enough? edit: -Gladi skill lvl 7 is enough -I have a lvl 80 firewhistle w/ skill 1 lvl 7 used with lvl 80 ceobe s2m2 (I'm lazy to m3 it) and it still works
Lol, if there is anything that the Ray Event taught me, is that I need to e2 Gladia s1m3 for convenience. She is so fragile at e1 skill 7 , and level and trust max (obviously Max pot), that the Crossbow Snipers were killing her in CM and her self-healing was pitiful. But here, her being e1 level 4 bare minimum should work, but your Gladia should be built for situations like this because of her s1 being the best pulling skill due to charges. Edit: Also thankfully, GG can be replaced by any caster. Passenger s1 is pretty good, as his slow allows Horn to get some extra hits in with her s1 on the bulkier enemies
Gladiia only wants max mod for her survivability to kick in, though having higher HP would be nice. Masteries are convenient, but often times not necessary unless you want her to pull in heavier enemies or like using her for more than just pulling enemies to the hole. But from what I've learned in that event (and Tums' video about the stage), the sarkaz crossbows and greatswordsmen have unusually high atk. My units usually survived them just fine, but in that stage, a lot of them were dying.
I almost got it first try. My Mudrock wasnt strong enough so I leaked 3 enemies. They broke through the barriers at the very end so I had to use Tex to help eliminate the last few. Modifications Ifrit->Fia S3 GG-> Ray S2 Skalter behind Eyja Mulberry above Ray to also heal Fia Going to try again with Ify and Arturia and a higher level Mudrock
Thanks for the help, Kyo. For anyone else that does't have GG and Horn: Used Chalter in place of Goldenglow and Saria + Mizuki at the right of thorns. Chalter's range nicely reaches exactly in front of Saria. Mizuki dies in the last 20~ enemies but the compo holds up.
Pretty good, except my e2 20 Mudrock doesn't have enough defense 💀 Subbed out GG for Ceobe, Horn for Firewhistle, slapped in Mizuki and the bottom holds out somehow...
Replaced Mudrock with Typhon and Skalter beside each other. Assassins get stunlocked at the moment they lose invisibility when blocked my Skalter. Both maxed, S2 M3. Also Lv3 module on Typhon.
If anyone is wondering how much they can get away with, Dusk s1 m3 instead of GG and mudrock with no module lvl 80 and lvl7 horn worked just fine for me
Don't have Horn? Firewhistle S1 is good enough. I actually used Snowsant S1 instead of Gladiia S1, to farm trust for her. Any moderate puller seems to work. I also stuffed a healing defender and alter-Skadi to heal Goldenglow, she didn't get hurt at all.
in my opinion dont try to follow these guides just yet try using lower operator guides or if you are desperate wait till someone ling solos if possible
I used Ceobe S1 no mastery and it worked out fine. I think you just need any ranged unit there and it will be fine. GG has a wider range and can hit more units which is why she is a better pick but anyone will do.
For those who don't have GG like I did, putting any wondering medic under Ifrit with any strong arts damage works well for the last 45+ enemies (Used Reed alter S3 on my case) with the help of occasional Texas hellidrops. Gladiia S1 lv 7 is also enough to secure bottom left lane:))
If you just want an exact replacement, then Firewhistle or Ashlock can work (fellow fortress defenders). Otherwise, anyone with splash radius or big range can work with some tweaking
Anyone who can reach as far, preferably AoE but ST can also work. Better if they have access to arts damage or high damage. Obviously, other fortress defenders can fulfill this. I just did my run using E2 S2M3 Firewhistle (not max level nor max module) instead of Horn.
I came from future so.... Here have some tips of mine: I don't have GG, thorns, ifrit here so bear in mind ok Now how i replace them? Thorn i borrow GG? I use wuh Ifrit? Thypoon works fine here Now extra members, if you have Mylnar bring it put it at 300 kills infront of GG this will help you let's just those pesky cars won't die.... Any medic here is welcome especially stronger! The key here is how you beat those pesky invis guy well you have mudmud... The lane bottom leave it to gladiia. For wuh timing of s3? Well if you see caster and cars then activate it... Also i put horn two square behind GG position here so she could snipe more area... The rest think of for yourself by bringing nuke button whatever you have necessary until ecko or kyo came up with plan for this ciao