Help me... I have 50k in royal taxes!..... its destroying my goal of hitting 1 billion in the bank...I have like 5k-7k investors on one island... buutt I spread out my whole empire on 7 islands... but why hold investors all on different islands... it makes it a problem to send there needs to them because you only have so many islands in the new world to provide for the investors. For 5k investors it takes 3 islands to provide for them from the the new world... if i spread them out on all my islands I would have to changee sooo much in trade routes and infrastructure... soo have an ideas? That island with 5k-7k investors also is my factory hub and engineering hub. Meaning there are another 3k-4k engineers. The reason they are estiamtes is because of rum... I run out of rum 9 investors leave all the homes, I run out of another thing 5 more leave.... so it basically drastically changes my economy, though im in the positave 60k-100k.
I also decimated my enemy's... also One edit to change in the video... When you city grows to well over 25k in population.. DONT DO consumerism...IF you dont have plentiful of that item, I learned happenss works far better in the huge populations. If you want to know why I explain a bit more... but this already seems toooo long.
Or, alternatively: Make sure to actually sell overproduction. And by that, I mean: Get any ship that is just sitting in your harbour and sell your stuff away.
This isn't really true. You should always be overproducing at least a little, and selling off the excess. Trying to always have just enough will consistently put your workforce unhappy with shortages and this causes all kinds of problems, especially once you are managing more than one or two islands and can't focus all your time on them.
I use the "blueprint" feature to prebuild farms, factories, etc, which costs nothing. I then "update" as I need to start producing additional resources. This is a great feature which allows you to efficiently zone large areas in advance of needs.
@@FriedrichBarb But why would you just build all the plans? They're there precisely because they have to stay as plans. Not to mention that we don't always have the resouces to build them in the first place.
@@snugglyjeff214 Just dont over-plan with blueprints causing lack of resources, its a minor mistake in game design & extremely easy to avoid... but yes I agree they should just stay
As someone who just got the Anno Console edition, this has been a true lifesaver. I went from swimming in the red sea of debt to flourishing in the riches in the matter of a few minutes. Thanks for the simple yet detailed informative video!
If you haven’t already figured it out you can buy shares in other islands and steal their profit. Apart from that just keep consumed items in the profit by upgrading the right amount of houses
Dude this is great! Keep it up please. I have checked 2, maybe 3 other creators on the same topic and you by far explain it the best. Please continue doing this! You are good at it!
What beginners need is to see how to set up from the beginning. From scratch. Day one start. Showing economy in an already established game is way over a beginner's head, like mine. Got any videos like that?
Ive been doing really well. I hit 100mil a week ago. Been spending it.. Making 70k-100k... it moves because of the damn rum... I keep running out of rumm.......
Thanks, good video. I didn't know some of this and the game doesn't explain some of this, in particular the reason for the Royal Tax. I also liked your trade video, setting up routes etc. Informative.
Watched every minute of this video twice. Still have no clue what I'm doing when it comes to managing ANYTHING positively. Always a shortage of workers. Always in the negative. Always loading dock delays. Always something happening that never stays positive.
Same. I managed to go bankrupt during the Story mode. I only made what the game made me do, I went ahead and established 2 trade routes with my own ships (before game even told me that's possible) and I'm in the red. The kicker is the game is making me kill that damn frigate in order to continue progress but it still hasn't let me build anything that can kill it lol
I recently downloaded Stronghold 2 after first playing it years ago. Anno 1800 has me enthralled with the complexities of resource management and supply chain. Stronghold, at a point, I could just overproduce and steamroll the NPCs.
This is the first ANNO game and learned better through trial and error. The best tip I can give - USE BLUEPRINT MODE! It's amazing as you can plan and it doesn't cost money/resources until you finalize. Only finalizing when it's required. It's super easy to become bankrupt if you build too quickly.
Hey! A new and funny way to play 1800. There is a bigger map (arc) Select 3 opponents (with 3 stars category) Set 3 or 4 island Put on each 2 cannons Play only with the red houses Sell soap en the old world and food in the new world 🌎, in order to support the war against the 3 of them.. Hard to win , they will fight up tho the last island 😂😂😂
I wish I had seen this before I started to play this game. I never played the series so it was all new for me. I spent days trying to figure out how not to lose money! Great video for beginners like me. Thank you!
You're probably playing well; I think it's meant to be unavoidable, not just a penalty for spamming farmers. It makes sense that as you grow the Empire would tax you more.
@@ehsteve231 true, but if i weren't to take into consideration my investments in other islands, i would be earning -€1,000, as royal tax is about €2,000. Not very fair when my total population is just enough to sustain the next tier
Best help as well, put influence points in islands / workers piers/ shares. You will get a number of additional workers that although don’t consume goods, you can use to fufill your buildings needs, I have very low number of farmers on all of my islands and use the bonus workers for farms etc and have most of my residence at worker or above. Also don’t have a huge excess of a particular class, upgrade them so they consume the more wealthier items. You get a small amount from fish but the gramophones and jewellery are a big pay off when you have mostly investors, you only need a few farmers to supply them with champagne and the rest of their chains are workers and higher, using the workers reducing books and also increased production mean you can upgrade the residences you needed to supply that chain with less workers and buildings to provide that chain. I usually sit on 3 mill in the bank with an adverage of +26,000 balance
I played expert on my first try. I destroyed that old hag. But it took lots of hours and i noticed i grew my city toooooo FAST. i am now in debt and i am selling ship of the line to generate revenue. I need help and i made almost no progress in chapter progression because i am worried AI might backstab me
Thanks for your tips !! Changed my gameplay experience. I was so frustrated to fail all the time by just selling ships (the only way I could find 😅) Your tricks made a huge difference and I’m finally making profit! Thanks
Also instead of buying the shares you can just attack and destroy their harbour defenses to get a choice between all the shares of wipe out the island. Sure its not very peaceful but I managed to get 65k income just from defeating the main island of an npc.
Could you detail it further for me? So instead of buying directly shares, just attack and destroy their Harbour defenses to get the a choice?? How to get that choice? Does the npc swipes with an white flag or what? I dont get that...
@@TotalWarriorLegends Yes, when you conquer an island by force, you can either wipe it out and settle it yourself, or leave it to the NPC, but get all the shares for free. It is not easy though, as main islands are well protected, and smaller ones won't bring you much money.
@@yaroslavromanyuk5669 so what is the best tip you must follow? To concour an island of the npc to get all the shares? Or buy the shares one by one? Or....
@@TotalWarriorLegends Start with buying one share of your stongest competitor's main island (as soon as you have money for it), then buy the rest and keep it like that. You will receive 20-30k/minute early in the game, and you will be able to destroy their capital immediately if they ever declare war on you. You can buy or sell other shares depending on whether you need money or influence more, but always buy shares on the largest islands.
Why can not I get a stable economy? I am + $ 900,000 but I am debtor on my balance and my capital increases through the sale. They should put an export / import balance and an internal balance. Because impossible to know if we have a surplus in the end ... Finally I saw that they were going to add a building for the stats. ..
8:00 might have wanted also point out workers pay over double in taxes as it only has 9 ppl and you get +20 instead of the maxed out +10 you get with farmers. I've found that maintaining a healthy worker force is the key to a really good economy. Farmers dont pay enough and artisan needs are so complicated that its a pain to maintain. But workers are relatively easy to mass produce and keep happy.
i hate the system where happiness=tax. tax is something forced and you dont just decide what you wanna pay there should be tax evasion so a police force can regulate the tax being paid AND you should be able to set it
You have military power and economic power. So when you are building your fleet up. You wil gain more infuence. So does the investors later in the game.
If any new players are here, like I was when I watched this a month ago. Watch this video carefully, and follow every direction. This video is the only reason my city is so successful now. DO NOT overproduce. Keep an eye on your residence needs and happiness, and sell overstock.
Why do people keep saying this??? It's my first playthrough and overproducing and then selling the excess (of finished goods like beer, windows, weapons) is exactly how I'm surviving and staying profitable. I just came here to find other ways.
@DeleriousOdyssey I didn't word it correctly. What I really meant to say, is when you're first starting a new city, be careful to not overproduce. Those buildings require people and maintenance and early on, you don't have a lot of money, so the maintenance cost of production buildings will severely decrease the amount of money you're making. Once you have a large population with steady income, and all the residents have their needs met, then it's ok to overproduce certain things to sell and make a little extra cash.
this is probably why my income fluctuates so much... im probably meeting my citizens needs at one point and then i run out of a product and then ill go way into the negatives.
4:18 might be worth mentioning here that the CTRL+Q production statistics screen is a great way to determine which resources are being underproduced or close to that point.
i have never had soooo much trouble with one game as with this one, when i first got it, it wouldnt play i did something and it started working, and now it wont play at all, aparently if you dont have the gaming sponcer the game wont play, and ive been looking for that sponcer and i keep loosing it, there are the dev's and the gaming platform you need to play the game, can some one let me know what and who they are so i can get back to playing my game again, thanks
Really great video. Learned lots. First Anno game so I have been struggling, but I do have 2 shipyards which make frigates for vendoring. So at least I got that right xD
Really awesome video ty. Do you know anything about the new Season Pass? I would like to know if thats going to be added for example to my Sandbox map im playing right now or you will need to start a new game new map?
The only downside to this game, is they have constrained you on exactly what to build and when to build it. It feels at times like arbitrary rules that put you on rails towards the end goal. This is good in a sense that it keeps from overwhelming the player with too many options, but bad in that you are always being told what to do next on a particular island. Now what kind of fixes this is the fact that you end up managing many islands, and get to pick and choose exactly what island you will work on next. You get to decide which island will specialize in a particular trade good to ship back to a main island. There is the constant balancing act required to make sure you are meeting demand on every island. It really is quite genius, but I wish they didn't force a linear progression of goods to satisfy happiness within each tier of the population.
Only build when they need it. Get taxed if you build the way you want. Well that takes the fun out of it. Back to Anno 1404 where I can make bank by overproducing and doing anything I want.
@@ObligatoryPun nah, my strategy is to always make sure the people on my main island have everything (mainly so there are no riots there). That gives me the opportunity to spend my influence in propaganda on something else and it just happens that you can use it to gain more money. I ALWAYS change all three "real" articles to the Propaganda that gives me additional income (direct income ofc). Oh btw: I recommend not fulfilling the happiness needs of your citizens on your islands that are NOT your main island. In the end it's just unnecessary work you could be doing growing your main island! Just plop a police station on each island and they'll deal with those islands. Important is only that you keep your citizens on your MAIN ISLAND happy!!!
@@TotalWarriorLegends Why I only keep the main island happy? So I can grow my economy quicker. You want to get as much out of your resources as quickly as possible, while covering as little ground as possible. Basically what I'm saying is that you get more income in the long run if you focus on upgrading to higher tier than to have tons of islands where you just have tier 1-2 (obviously you can still occupy those islands for future use though). My strategy is always: 1) Get a good starting island 2) Buy Steel from the AI 3) Go to another island (you'll probably have tier 2 by then already) and grow a second island with leftover wood (without luxury items - only build buildings that give income [aka no church or school]) to tier 2 max (but only give them the basic needs of tier 1 to save time) Also: Make sure to build police stations, because without luxury items or propaganda they're bound to rebel 4) Always set Propaganda to income. ALL OF IT. 15%, 10% & 5% 5) Steamroll your competition PS: Don't build a shipyard till the late game unless your opponent is really aggressive. A good sign to tell is usually if he builds on more islands than one (build, not just occupy/claim). If he does then he's probably not going to attack you early on, because he's too busy Always BUY your ships. If you do the steps I said then you should have enough money to buy all the ships you *need*