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This fight worked better as an obstacle IMO, it's not bad, but the use of what is pretty much an insta-kill grab does lower the fight a bit. Then again that's one of my "boss fight design sins" alongside grab spam, teleport spam, AoE spam and a few others.
However I now know what I would have been able to skip or get early, and it's quite a big skip that I stumbled into.
I do appreciate the devs throwing in something like this to the fight, it's like the Ceaseless Discharge from Dark Souls 1 in that regard.
27 сен 2024