ID: 560383057#2 people who built this citadel Aezito (owner), LuckyMrporsche (me), datfirstthingis, DominoCale9, EpicDestroyeeer, GodlyLegend276, and FracturedFungi big thanks to Aezito for organizing and developing this project
every difficulty floors in this citadel: effortless easy medium hard difficult challenging intense remorseless sc time insane extreme terrifying catastrophic sc+ horrific unreal nil
Just some criticism: Since I haven’t seen insane extreme terri and cata, i wont rank those ( only saw horrific unreal and nil ) First of all, Nil is way too easy. It has jumps that are like extreme. There was an instakill part you would find on a mega fun obby? Unreal was litterally baseline extreme. Horrific was also horrendously inaccurate. For nil, if you buffed those jumps by 2 or 3 times, it would actually match the difficulty. And if this was intended to make the tower actually terrifying, it would be okay to actually add horrific and unreal’s difficulty. You may want to nerf alot of actual nil jumps however because that wouldn’t match it. I would say keep horrific and unreal’s actual difficulty, buff nil just a little bit, and make the difficulty high cata or peak cata.
@@PichPlays-oi8cuok this was 2 years ago so i dont know what bs i was on when i said horrific and unreal being kept to their actual difficulty would keep it terrifying, but whats the problem with difficulty spikes? This happened n jtoh where ToDC has extremely inaccurate difficulties to keep it at insane. Theres no problem with creator request of actually wanting it to be terrifying but it would be more fitting to give realistic difficulties.