What’s up with the screws? I don’t understand what’s happening there. I wish the developer didn’t place such emphasis on them or make that screen so prevalent; I would’ve liked to see the attention distributed throughout the other screens a little more so that we can explore, tinker with and see what they look like, not to mention have a variety of gameplay.
@@daniaspri9057I’m saying it takes up most of the gameplay and not being able to actually play/see the rest of the game because that segment is annoying.
Hey @IndieFuel, have you ever heard of Fazbear Armageddon? If you have time, I’d love to see you do gameplay of that someday. It looks pretty fun 🎮 Keep up the great work and videos!
Creed speaks way too softly even with the volume turned up I can barely hear them also what is with the screws? There flying everywhere is something supposed to happen with them?
Anti-Clockwise is an task-based FNaF fangame. To put in words: Instead of holding trough hours in your office, you'll need certain task to get out (A Bite at Freddy's is an example of this game concept). In this ocasion here, you'll need to resuply (I'm guessing animatronics) parts in order to progress. I'm not going to mention the whole thing bc I'm trying to get thing comentary too long. Edit: *I'm not. Sorry for the typo
i finish this game in hard mode, but i can't see the diference at dificults, for me, I started pretty easy every night on Hard difficulty, I didn't see a difference