Thank you for uploading this. It's awesome to see just how much progress the development of Antonblast has gotten and how polished and fun the game looks. I can't wait to play it when it releases! Also don't think I didn't notice that Peppino-
With order of the bosses as seen in the menu, it seems my theory about boss order could be wrong See, what I thought was that the bossbusters is they they were gonna bee spread equally between worlds, and having the other bosses like jewel ghoul and freako dragon in the worlds between the bossbuster worlds, and the reason I thought that is that jewel ghoul and freako dragon seem to be constantly vulnerable, but that seems to not be the case with the Bossbusters (tallbuster must be hit with the things on the celling and smallbuster always changes forms and/or switches from background to foreground (and vice versa) after a hit meaning it’s a matter of reflexes for tallbuster and matter if finding out how to hit the boss with smallbuster), meaning there is more of a strategic element with the boss busters. My theory could still be right though, considering we haven’t seen maulbuster and brawlbuster
yo the escape for slowroast sewers is way different there wasnt any grind rails in the one blast demo either they changed it or its hard mode cause they mentioned a hard mode and im pretty sure it changes the levels slightly