Can an RM start AOE at lvl 60? IIRC can only do at Lvl 70 right? Also what's the stat build at Lvl 60. Considering that you do not have a Plug Earring / And only have Shurand Set +3 w/ no piercing
Yeah u get the Aoe at 60, u can Aoe just fine my Aoe RM is lvl 64 u can tank a lot of mobs, the build I use is 40int rest Stam just have to make sure u max all the right buffs. With buffs and gear my stats are 80Int 138Stam
How much United States Currency do I need to deposit into the Cash Shop (roughly) to be able to upgrade the required gear necessary to not die in 1 hit from this?
Almost none. +3 set and plugs, gore necklace and 50% sta/int on build and you are almost immortal with prevention hp abuse. Use stam rings to be uber tanky. Can aoe mobs 3 levels above my own in entire spawns with this build. Use shurand set with pierced suit for budget.
Hello. I really liked your name at the beginning and end of this video. I want to ask why you didn’t kill such a bunch of mobs? I was waiting for the end of the video to watch it
@@stevanwill9707 Hello. Thank you. After your reply, I noticed it. but they are still alive, I was waiting for them to fall. What level are you in this game? How long do you play ?
@@johnisraeldrueco2992 I'd say 50-60Int rest Stam but when it comes to Aoe builds later on when u are comfortable tanking u can add whatever your main stat is
Really not a fan of the new herd mechanic btw. .The way you do it seems like a good way to circumvent it more or less. Initially wanted to play AOE BP but now i don't know if it's even viable.
@@teeceeemeeee They introduced a new herd mechanic, which means that if you damage 9 mobs or more at once, your damage will be reduced. (you can see the message pop up above the character 1:47). To be precise, for each mob after the 8th, the damage is reduced by 10%. So that means the 9th mob only recieves only 90% of damage, the 10th recieves only 81% of damage, the 11th mob recieves only 72,9% of damage the 12th mob recieves only 65,51% of damage etc. (as you can see, each mob doesnt get flat 10% damage reduction, but instead 10% damage reduction is added each subsequent time.) This ultimately limits, how many mobs it is worthwhile to aoe at once.