Funny enough, in a survey they sent me they asked what they could add to improve the quality of the game. I ironically said "unique inspect animations". Glad to see they're actually taking feedback! Hopefully they do this with more weapons as well to really show the talents.
@@vothbetilia4862 I don’t think so, but a while ago in a trailer showcasing a skin on a G-7, it had a unique animation that just got added in the last update.
I'm glad Respawn can set aside some money and time to make new animations for Apex Legends. But they need to do it more often. And they should fix Jedi Survivor ASAP
@@JagsP95 No matter. It's a normal practice to borrow people from different projects onto the most most urgent one. Unless you've never worked in a company before lol
It’s almost more than *IRONIC* how EA neglected Apex between 2019-2020 and ever since it became their cash cow, they suddenly feel so passionate about it.
No game needs to be COD MW-II level. The reason MW-II gets away with tactical and professional animations is because the people you're playing as is a tier one operator, no reason to have that level of inspection on some random future gladiators. Plus, I tacticool animations just won't fit right in a sci-fi setting with sci-fi guns
@@vaporsouls6752 never said anything was bad about tacticool animations or that my comment was about tactical/professional animations in general? why did you think I was talking about that? its just that in terms of actual animation quality MWII is better. MWII has some more goofy unprofessional animations like the Basilisk revolver spin.
Mark Grigsby and Hyper worked at Respawn before going back to Infinity Ward in 2018. There's no influence, it's always been them and IW. I meant Mark went back, now bringing Hyper.
@@CCPJAYLPHAN1994 they didn't revolutionized jack shit bro, they just popularized it. These guys can animate with any style, it's just tacticool right now is the big thing.
@@TheSecondBeef EA didn't make Battlefield or Apex, they publish them. Respawn made Apex, DICE made Battlefield, thus one game getting improved animations has no effect on the other.
@@Lolnoobwut1 Yeah but EA, as a publisher/manager, has shown how greedy, incompetent they are and unwilling to learn from their past mistakes. I’m not saying they’re literally making the games, but if there’s a common denominator between recent disastrous launches, it’s definitely them
I mean dude who animated mw2019/mwII weapons previously worked on Titanfall 2 soooo... Also as if quality inspect animations or being an arcade shooter was copyrighted anyway.
@@marbl3d45 No shit but he was a big part of it. I was making a connection between the animator and the studios between these two games. Hyper used his talents on Titanfall 2 first making this post ironic.